Jan 17, 2008 11:19 pm
1: Do you think violence in games should look more realistic?
Violence are in all MMOs, but some are suitable for younger audience, while some are suited to the more mature audience. Realistic violence in games could be there in the market, but should only be for the older teenagers. Games should be created for all people to play, but I think that there should definitely be a dividing line amongst the children under 20. The 17+ adults could absorb in more violence and be mature and say "it is only a game". If you are 12 years old and become influenced by 17+ games, you may mentally and physically become more violent yourself because of such realistic graphics you are visualizing. MOST young adults take in many things and make it into reality. By allowing the young to experience realistic violence, it may tend to be trouble. My final point is that realistic violence should be there, but only if there is an "iron curtain" to separate the young and older audiences.
2: Which MMOG are you playing now? Do you think it depicts violence in a realistic manner, such as blood, gore, and howling of wounded monsters?
Currently, the MMOG I am playing most often is World of Warcraft. I feel that there may be some violence with a bit of blood gushes, but it is not enough to bring someone to feel it is reality. The genre and storyline are in complete fantasy, so this game can be for children at age 10, or for adults at age 40. The sound effects in the World of Warcraft are depicted in a fantasy manner. I personally don't think that this game represents violence in a realistic manner.
3: How do you feel when seeing violent scenes in games? Do they make you feel disgusted or more excited?
Depending on the situation, a lot of games tend to bring you to a climax, then suddenly give you a burst of either excitement or fear. Some violent scenes can be quite disturbing, especially in Mature rated games. Though, there are many other games that are fantasy/scifi like that do not give a radical violent scene. When I do play games that have very disturbing scenes such as spilling guts, or cut off heads, I try to ignore it, because I know that it is simply part of the game. Sometimes, I feel disgusted, but I can't judge a game by just a couple of scenes.
4: If you think that violence in games should look more realistic, in what way do you hope the violence should be strengthened?
From a perspective that supports strengthening of realistic violence, the detail from getting struck in combat, and striking the enemy can be emphasized in such a way that the player can become mentally weak. Some ways to do this, could possibly be to suddenly show an enemy eating a human, or such, so closely that you can see the human flesh flying off. The producer of a game can emphasize in a way that would change a casual moment in a game to one of the most exciting parts of the game. Some examples could be, darkened environments, blood stains over the monitor, and close range combats with disgusting monsters. A lot of games already have these structures built into their game, but its not the "moment" that the event occurs, but how you "set it up". Hopefully, for the mature audiences, producers of games will be able to continue extending their imaginations and give hardcore gamers what they really love.
5: If you don't think that violence in games should look more realistic, in what way do you hope the violence should be weakened?
In a perspective that violence should be weakened, I feel that changing the genre of a game tends to be quite effective. Also, the aim of many companies seems to be people in their teenage years. The gamers of today are usually around the age of 14-20, and for the companies to earn more profit, the only way is to introduce similar games, but in a different packaging. The violence could be weakened through producing these similar games that are originally offered to older teens, but presenting it in a way that it has less gore, blood, and disgusting images. The problem with this issue is that many companies do not target the younger audience due to low profits. Other than that, I rest my case.
6: Do you feel guilty of slaughter in game?
This question in my opinion is a bit faulty, but I will attempt to answer to my full knowledge. If slaughter is the point of the game, and the player knows this truth. The player should not feel guilty slaughtering. Personally, I don’t think I have played games with excessive “slaughter”, but there are bound to be some in our modern games. Unless people want to revert back to pong, tetris, or Atari games, I don’t see a need to be guilty for slaughter. The gaming world, in the 21st century is mostly about killing, or be killed. In conclusion, if guilt is found in playing a game, why play it?
7: If it's possible, will you bring what you experience in game into your real life, like the violence part and the way you express love?
I draw a very fine line between what I experience in games and in my real life. I may be “ganking newbs” in games, but in real life, I tend to respect all my friends, and even strangers. From my point of view, violence is only represented in games to release frustration, or to feel like a person has “power”, and is successful. From what I recall, love wasn’t in any types of games I have played. I bet there are many games that deal with love, but I know that what happens in games will never work in real life. The way you express love in a game could be “/kiss” or “/hug”, but in real life, a person needs courage to do such things. Reality is a tough world, and one must be able to distinguish between what you “want” to do (games), and what you “can” do (real life).
8: Will you play a violence-free game even without monster kill and hunting?
I love tetris. If the game is a great creation, and requires thinking, such as brain age, or brain academy; I will most likely play that game. To me, games are time passers, and if a game can excite you, can bring you joy, I say that you should go for it. A human, in natural instinct, tends to be violent. Like the saying, “Survival of the fittest,” when you play violent games, you feel superior to those that you defeat. Racing games are a favorite also, though they made some that are now somewhat violent, such as Burnout, but those are miniscule violence. All in all, I would like to conclude this by saying that each individual person, has their own standards, but you must be able to know the difference between killing someone in a game, and killing someone in real life.
~ Darkprodigy This post has been modified on Jan 17 , 2008 11:20:24 PM by darkprodigy.
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