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Asian MMORPGs VS Western MMORPGs Add to Bookmark
Dec 30, 2006 5:02 pm
Over the recent few years there has been an in flood of Korean/Chinese MMORPGs into the Western market, and a slow but steady flow the other way. Yet there is a clear cultural clash at play. In this thread i hope to answer some qualms about why Asian MMORPGs are made the way they are.

1) Grindfest
Personally i think grind is the sole killer to many if not most of all the potentially great MMORPGs. The grindfests restricts players from the exciting gameplay features with a time-based lock. In other words, a player must spend XXX amount of boring grind before the game becomes somewhat enjoyable and the XXX amount of time required does not weigh up to the eventual 'fun'. The finger can be solely at a production line of Korean MMORPGs for making grindfest the norm. The formula of a grind-wall where upon reaching a certain level, the amount of experience gained from kills exponentially drops in conjuntion with an exponential growth in the experience required to level up and in my view this feature has designed for the sole purpose of a turnoff for players. Yet, if grind is such a turnoff why do Asian game makers still persist with this forumla. The answer may be lie in the difference in approach on grinding between Western and Asian players.
For starters, the sheer number of gamers of MMORPGs in Asia is is without comparison in the West. Literally hundreds of thousands of people are logged onto one server at a time. Amongts these people there are surely those who do not mind and have the time to grind, and in turn they are rewarded with better weaponary and fancy armour. They are aslo idolized by the gaming community. The rest of the players, striving and competeting to reach that level of idolization reluctantly or willingly put with the grindfest for the eventual outcome.
Secondly, most Asian MMORPG grindfests are designed to be grounded in groups, with exp bonuses, so players evel up faster when leveling in groups. With the sheer number of players in servers, group play is a constant thing players of all levels. When viewed under this context, the grind becomes quite bearable. If you play the game and level up with a consitent group of online friends, then the grind at least is less tedious as solo play. Asian MMORPGs seems to view the grind as kind of substitute for MSN.
Thirdly, the grind has an outcome, apart from wearponary, armour and skills, many games have group dungeon systems and group PvP systems, so the all the grinding will enable access to these features.

2) Community
For some reason i find there's a much more feeling of community in Asian servers than Western servers. On some Western games in Western servers, there's practically no talk, each player is doing his/her own thing like a solo game, and most of the talk are laced with high-level game vocab and is not really newbie friendly.
This point is interconnected to the grindfest. Better community base makes grindfest less boring and more valid. One of the key differences is once agian down to a numbers issue. In Asia, more people play, so there are more servers and localised. In turn players play with other people from the same region that share the same culture, and similar lifestyles, and could literally be living right next to each other. In contrast the 'West' is almsot an imaginary space, since it's not space that can be localised. Clearly U.S. dominates this landscape, but there's also Canada, U.K. Australia, Carribean, South America, in someway these regions have no choice but to participate in the the conglomerate that is the 'West'.
Already there is a distinct cultural and geographic difference within the 'West', time zone diffences, language barriers and different lifestyle makes community building harder. Most of the time the conversation between a player from Poland is restricted to the game content and thus the feeling of community is disconnected.

3)Gameplay.
There are clear gameplay differences and approach to gameplay between Asian MMORPGs and Western ones. The gaming industry in Korea and China are relatively new in comparison to the rich history of gaming in the West and Japan. In most cases, Korean and Chinese gaming company have simply imitated gameplay features from successful Western games without much ingenuity. Diablo clones and WoW clones are the most obvious case studies. It's quite evident that gameplay of Asian MMORPGs lack behind their western counterpart. Runnning around killing the same looking mobs and gearing up with the same lookin gears is not really gameplay to me.
I think the core difference is the approach to gameplay. While Wetern game developers intend the gameplay to be deeply imbedded in the game content, mainly through storyline, i won't go further into details here but a simple example is the stotybased mssion system of Starcraft, where gameplay features (units) can only be accessed through following through with the story. In Asia however this aspect of the game seem to be overlooked for a mass-based, instant and immediately player gratification. In otherwords, the gameplay between lower levels and higher levels are not really much different. Kill low level mobs with low level weapons Vs killing high level mobs with high level weapons.
Another point of differences is that Asian MMORPGs have a tendency to think of gameplay as some skin-deep extra game features. For example when reading through gemeplay features of most Asian MMORPGS, they list features such as pet system, craft system, extensitve array of skills, fancy weapon and armour as key features. They game features do add an extra dimension to the gameplay, but as great as they sound, they only work on the surface of the gameplay and do not penetrate to the core. In otherwords they are nothing more than mere 'decorations' for the avatar. Sustaining a game on these features alone simply would not work, as the end result is everyone running around with the same armour, using the same skills with the same pets.
However these little quirky features do add an extra dimension to the gaming experience absent in the West, and is certainly an appealing feature for many gamers (mostly female) and should be congratulate upon. Other quirky features such as marriage, blacklist, most wanted, open stall etc that become a norm in Asian MMORPGs certainly departs from the orthodox Western approach to gaming. There are even games developed now purely on quirkiness (Ghost OL, Flyff) and these companies should be praised for making the game more metrosexual and more tailored towards female audiences.
They seem to reflect a cultural difference. While the West is still very much male dominated, the East especially amongst the young people is increaingly moving towards a rather sexually equal society. This social shift is clealy evident in Asian MMORPGs with their female-intended quirky features. In Asian female MMORPG palyers out number if not equal to the amount of male MMORPG players. But then again quirkiness alone does not make a great game.

4)Graphics
For so long Chinese games have been relegated due to technological issues with a 2D/2D isometric graphic interface. And as great as their gameplay maybe, the 2D interface is simply an turnoff for players so accustomed to 3D games. Games such as Conquerer OL and Eudomonia simply would not last.
Also much more Asian games are created in an anime-esque cute graphic style (Yulang, Rose, Maple Story, Seal), and as discussed above this is related to the social shift towards a less male-centric society. Personally i find this graphic approach can be juvenile, but that does not mean the game is not enjoyable or fun. In my view this approach has somewhat rivogorated MMORPGs and made the genre much more accessible to much more people, especially female players but this approach rather creates an opposite effect to an immersive, simularcrum direction most games are heading towards.

To conclude i think Western games will be huge success in Asia, with their emphasis on core storyline based gameplay which would be something totally new to Chinese MMORPGs. I think the GW series will be huge in China, and with the enormous market, more Western games will be heading East. While on otherhand Asian MMORPGs does provide a momentary escape from Western games with their fantasy landscape and quirky gameplay, but in the long term i don't think they will succeed if core gameplay is not significantly improved.
Dec 30, 2006 5:05 pm
nice..did u do it yrself or?


Dec 30, 2006 5:13 pm
a MMORPG topic essay, cool
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Dec 30, 2006 5:43 pm
I agree with some of the points

1)Grindfest:
Asian MMOs are basically all grindfests.. That is why I quit many of them... I am sorry I do not want to spend half my life getting high enough to do something, I wanna play the fun parts from the very beginning. I do not have too much time to play so games like Guild Wars appeal to me. (Now if there was just a game very causal with castle seiges and open PvP).

2)Community:
No comment, every game is different.

3)Gameplay:
Both sides are basically the same.. Majority are fantasy grinders. Each seems to be a clone of another but every now and then you get something different like Lineage with its castle seiges or Voyage Century Online/Pirates of Burning Sea with its naval idea. But, I generally tend to go toward Western MMOs because the developers moreover listen to what we have to say. Asians are very different gamers than us Westerners and being a Westerner, I like Western MMOs since the developers have more like-minded ideas.

4)Graphics:
This is a fluctuation, I have seen some BEAUTIFUL Asian MMOs while others are pretty bad. Same goes for Western MMOs.


There are a lot more Asian MMOs but Western MMOs are starting to pop up and just like you said, I too believe Western MMOs will be a success in the Asian audience.
Jan 2, 2007 5:34 pm
I've experienced both.

I've played Asian MMOs like L2, SRO, and RO, but Western MMOs such as WoW or EVE Online.

What I can say is Western MMOs tend to have a better storyline and gameplay in general, not to mention features as well. Community is more immature it seems however, except in EVE Online.

Asian MMOs all have one thing in common, grinding, whether hardcore or not it depends on the MMO. Asian MMOs tend to have better graphics however and "better" looking equipment, and I think this is where most of popularity comes from and will to grind to get those nice looking equipment.




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Jan 3, 2007 1:57 am
Kudos to everyone! :D

I wonder who started MMORPGs. :D Let us not forget, MMORPGs come with the genre, RPG. Role-Playing Game. The grind is a basic ingredient in all RPG games. I've been playing RPG games for quite a long time now. The grind plays a vital role in such. :D Some games end so soon because a grind is not needed and hence, the game ends much faster. This is sometimes sad because it's usually when you're in the hype of the game and all that everything just... ends. Take for example "Lunar Silver Star Story". It's like you're so into the game and everything goes "Bye Bye".

Gaming has evolved into something more over the years. I know we all play to enjoy but, somehow, it's become a part of life. As serious as that sounds, it's true. :D Soemthing about playing nowadays is just.. different. :D It's either that or I need to get out more often. :))

I love games. I really do. :D They are what people call a sort of "escapism". Everyone needs to unwind sort of and most see MMORPG good entertainment that comes cheap.

Though it's all unclear to me as to why I play, I'll play. :D What matters is that I have fun. Well hopefully, learn something along the way too.


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Jan 3, 2007 9:14 am
humm...
both types have gd and bad points... asian games are like kongfu style which make westen mmorpg follow as well and asian mmorpg follow westen mmorpg by the features and stuff like graphics, sound and many more... ^.^



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Jan 3, 2007 1:38 pm
Quote:
Originally Posted byMetherlance
Kudos to everyone! :D

I wonder who started MMORPGs. :D Let us not forget, MMORPGs come with the genre, RPG. Role-Playing Game. The grind is a basic ingredient in all RPG games. I've been playing RPG games for quite a long time now. The grind plays a vital role in such. :D Some games end so soon because a grind is not needed and hence, the game ends much faster. This is sometimes sad because it's usually when you're in the hype of the game and all that everything just... ends. Take for example ...


Well, if we don't count MUD's, the first MMORPG would be Meridian 59...Am I right? So, the company/creator of it started MMORPG's...

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Jan 3, 2007 4:17 pm
@yoz, Not all asian MMO's are "kongfo" style as you said, there are many beautiful asian MMO's, it really depends what you're in the mood for. I've enjoyed both western and asian style MMO's.
Jan 4, 2007 7:56 am
i think it's kinda not correct to generalize as some asian MMORPG's are better than western ones and vice versa.

But Koreans DO like grinding. We may not like it...but the targeted market, Koreans love the grind.
Korean games tend to have better graphics (as of late). Korean games do really well in Asia and they get a lot of money from it (so many gamers!), so that's why so many pop up at a trend.

Anyhow...Korean MMORPG's are most likely to be FREE so you cannot compare F2P with P2P
Jan 5, 2007 11:28 pm
well what you guys take as boring grind feast is something that asian gamers might enjoy, i personally like the process of lvling up to the top, if things are easily obtain it will not be valued... its like getting items in game, something with drop rate of 80% dropped by lvl 1 monster cant possibily cost more than something with the drop rate of 0.00001% by the same monster. another example try finishing diablo 2 without hack or cheat then play it with cheat, personally i enjoy the first than the latta more, that would go for the game as well. and asian dont think that the grind feast is boring they actually enojoy it, well its part of the game, i been to alot of netcafe and seeing all these people grinding, i saw on the westerner face a very dull face indeed, but when i saw the asian they chatting away, laughing(and for somereason the lvl is higher than the westerner too ~.^) i guess those asians are more patient?? maybe

as for the community i agree with you the asian community are genearlly friendlier, but i thinks thats only because, most asian gamers play in a group with people they know, i always see groups of asian playing the same game looking out for each other but westerners usually play at home alone. another reason why this might be the case is that western community tend to not be as pure, they have combination of people from all over the world, while in asian community you will find that its mainly a mono cuture, there for there is no communication barrier or cultural barrier that causes conflict in the western communitys

as for the gameplay all i can say that it lacks research... its mainly a one sider view of the whole picture, i suggest visit http://www.17173.com/ there quite a big list of games there though not 100% complete but there you can find the, there is also alot of new features, like the Mech system for RF Bellato Union, the new style of mmorpg in the Audition, and freestyle, the fly board of fly ff. i dont think you can consider these as merely "decoration", they are new elements of gameplay. and i think you focus too much on how "bad" asian games are and did not mention enough of how "good" western games are. and i dont really get what you mean by "instant and immediately player gratification", you spoke of how asian have to go through all these grind feast to unlock the "exciting gameplay features" now you saying the totally opposite... and i think starcraft is a RTS not mmorpgy... unless you talking about ghost but thats single players...

as for the 2d gameplay chinese people liked that because 2d graphic has better battle system take conqueronline for example, fastblade and scentswords can be avoid by jumping to other direction, but the 3d game play once the other play has target you he can just keep chasing you and click on skill and you are as good as dead. and once again you fail to see the whole picture, you have left out games such as SUN online, Archlord, and Tree World i wont say that those games are "squirkish" they merely adding new game interface but not discarding the kind of graphic you perfer

as for whether it will be successful or not it will have to depend new stuff isnt necessarily great stuff, will have to see if the game targets its market or not

hmmm sorry xD hehe talked bit too much there but just voicing my opinion
This post has been modified on2007-01-05-23:30:00by StrawHatMDL!

I was half-convinced Id waken.Satisfied enough to dream you,happily I was mistaken.
Ill steal you,Johanna,Ill steal you.
Do they think that walls can hide you?Even now Im at your window...I am in the dark beside you,
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Jan 6, 2007 11:53 pm
translation too
Jan 7, 2007 1:34 am
Quote:
Originally Posted byCheval_de_Bataile
translation too


what do you mean??

I was half-convinced Id waken.Satisfied enough to dream you,happily I was mistaken.
Ill steal you,Johanna,Ill steal you.
Do they think that walls can hide you?Even now Im at your window...I am in the dark beside you,
Buried sweetly in your yellow hair!
Jan 7, 2007 3:42 am
he means.. http://www.17173.com/ is chinese : )))

My idea is same with lainey..


Quote:
Originally Posted bylainey
[QUOTE]i think it's kinda not correct to generalize as some asian MMORPG's are better than western ones and vice versa.

Thanks Posei for making me this sig

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Jan 7, 2007 4:45 am
Well you can't really say "VS" because most of the good mmorpg are release worldwide.
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Jan 7, 2007 5:01 am
thats not quite true... i saw alot of great chinese mmorpg that never made to the oversea market and alot of mmorpg by the wester that didnt get into the asia market as well

I was half-convinced Id waken.Satisfied enough to dream you,happily I was mistaken.
Ill steal you,Johanna,Ill steal you.
Do they think that walls can hide you?Even now Im at your window...I am in the dark beside you,
Buried sweetly in your yellow hair!
Jan 7, 2007 12:33 pm
i agree to disagree. the grind may seem lame and stupid to many players but what many fail to take in to account. alot of grinder games are free to play.

without the need for money any game could give you max level right off but then there is no point playing the game. and the months spent making it would be pointless

as well grinding helps you to learn and master your class and build.

so many people who buy pre-made classes off like ebay have no idea how to play it. and only wind up getting owned over and over again. but if you grind and learn your role and build, and spend money to support the game. when you finally reach final level the game will still be around and you will beable to enjoy all the hard work you put in to getting that level

also i wouldnt say all asian mmos are grinders. look at wow and a few other us/euro games they are worse grinders then some mmos from asia

as for the topic of community i wouldnt even waste my time. every game has good players and losers cant have a good game without a few bad apples lol

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Jan 9, 2007 2:39 am
Asian,Western... They all have grinding. Hell, even Final Fantasy I - X has grinding and it's a console game!
Jan 9, 2007 2:46 am
yea and some smarties hate the grind and started a private server themselfs.....



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Jan 9, 2007 2:50 am
Quote:
Originally Posted byyoz
yea and some smarties hate the grind and started a private server themselfs.....


lolz shortcut FTW nah jkz work hard my friend, never playing in any private servera again

I was half-convinced Id waken.Satisfied enough to dream you,happily I was mistaken.
Ill steal you,Johanna,Ill steal you.
Do they think that walls can hide you?Even now Im at your window...I am in the dark beside you,
Buried sweetly in your yellow hair!
Asian MMORPGs VS Western MMORP...
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