When guilds build towns, are these dependent on the population size of the town? There are times when you convince wandering people to go to your town. I understand that you can increase town population... but what about losing citizens? What factors contribute to it?
citizens leave depending on the satisfaction rate. the lower the satisfaction, the faster they leave the town. even towns with 100 satisfaction will have people leaving, just much slower.
We were able to create a guild and as of now we are working on earning guild points enough to win a town. I have a question though more of a follow-up on jawesome's inquiry. In a town controlled by a guild, can they build structures(buildings) and how is this attained? Thank you.
my question is if you have more citizen and building what benefits can we get??? i know there are some benefits the guild has gotten from them but how about those player who doesnt own a town what benefit they can get from the buildings???
guilds get access to some of the town's money and get guild points for managing the town. the happier a town is, i believe the more points a guild gets.
the players who don't own a town cannot get the benefits of a town.