Apr 3, 2008 3:35 am
They add new class hunter during last maintenance.now we begin to have a unabridged game,lol.
The 6 classes obviously divides to 3 kinds.
Warrior and monk are the strength focus classes,warrior is good at defense while monk does better damage output Rogue and hunter are the dexterity focus classes.rogue is melee class while hunter fight as archer. Mage and priest are the magic classes.mage use magic kill mob while priest use magic help players.
Very classical class design.on the other hand originality-less design. The class revolving system gives a little more fun.but for now you have not much using of the it.The only use is the buff.so the Warrior+monk ,Rogue+hunter and Mage+priest combination should be the 3 most reasonable combinations,coz their buffs are of the same kinds. But mage and priest are exceptive.Mage's buff only useful to itself(eg.increase earth magic damage) while priest's buff are useful to all job.
Many ppl says it's great before lv30 but becomes dull after that.and this happened to me.Maybe they should slow down the lving speed and adds more features.There are too many mmog now,maybe you can using some fresh idea to attract tons of players , but it's more defficult to detain them ,lol. This post has been modified on Apr 06 , 2008 11:40:48 PM by sst.
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