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Topic:Aion OverView ( Elyos & Asmodians)
Dec 25, 2007 6:31 am
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daimon_hunter
 
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Aion: Tower of Eternity


Story:
In the beginning, the Balaur, a powerful race of servitors created by the god Aion roamed the world of Atreia. However, their own will led them to disobey Aion's wishes and they rebelled against their creator. Aion then created another race, the Daevas, and even though they were less powerful as individuals then the Balaur, Aion gave them a sense of loyalty and worship towards himself so they would obey him in all matters.

The Daevas fought with the Balaur and expelled them from the world Atreia into a different dimensional plane. For a time there was peace. But the Daevas, though all loyal to the god Aion, had different views regarding the Balaur which ultimately led to them splitting into two different Factions. One part of the Daevas wanted to end the eternal war with the Balaur and try to make peace, while the other side wanted to fight until the end.

The Balaur offered a peace treaty but through a betrayal (that has not yet been elaborated on), the Balaur were led to attack the Tower of Eternity, the physical representation of the god Aion, and destroyed it, causing a big catastrophe that brought destruction upon the world and split the Tower of Eternity into two pieces. Now Atreia is separated into two halves with one remaining half of the tower on each part of the world.

The lower part of the world is inhabited by the Elyos and is blessed with sunlight, the upper half, inhabited by the Asmodians only receives a fraction of the sunlight. Because of this separation both factions have become bitter enemies, blaming each other for the destruction of the Tower of Eternity and their world, and each side believes they have to destroy their opposing to ensure their own survival.

Now, a three-sided war is waging between the Elyos, Asmodians and the Balaur, with the main focus for each faction being the control of the Tower of Eternity. Communication between the god Aion and the Daeva has seized, and while nobody knows what happened to the god Aion after the tower was destroyed, both factions know they have to prevent their part of the Tower of Eternity to be destroyed in order to ensure their survival.

The player is taking the roll of one of the leading characters of each faction, starting out as lowly soldiers, eventually realizing their power and potential, becoming more and more powerful and rising in the ranks of their race's military to eventually become Generals of the army they fight for in this three-sided war.



Elyos:
The Elyos live in the lower half of the world and receive the majority of the sunlight. Subsequently their world is bright, colorful and filled with green plants, lush green woods and tropical beaches. The sun also influenced their appearance. The Elyos are very much like humans with light skin and no extraordinary characteristics.

Once an Elyos becomes a Daeva, he can make use of feathered wings.


Asmodians:

The Asmodians inhabit the upper half of the world and receive only a fraction of the sunlight. Subsequently their world is rather dark. Blue and dark green dominates the colour palette, while the flora is dominated by exotic plants that can deal with the little light they get. The lack of sun also influenced their appearance over time. They developed a darker skin in blue tones and grew claws on both hands and feet.

Once an Asmodian becomes a Daeva, he can make use of bat-like wings.


Race & Class Introduction AND Equipment Screenshot

Left (Elyos) \ Right (Asmodians)
Click the Picture you can get a short video about the Classes. ( Only need a few second for loading )

The Warrior

Bold, brave and possessing immense physical prowess, Warriors excel in close-quarter combat. Strong performers in a wide range of situations, Warriors are relatively easy to master and when fully realised can unleash a spectacular range of physically devastating skills.

Depending on how players prefer to approach combat, Warriors can specialise as either Gladiators, who concentrate on dealing damage through brute force, or Templars, who combine fierce fighting with defensive chants and techniques.


Gladiator
Fighters are skilled in using a variety of weapons, ranging from swords to halberds, their ultimate goal being to master a wide variety of fighting techniques tailored to the characteristics of their weapons.

* Special ability: Close combat
* Play style: Gladiators prefer to defeat their enemiesthrough brute force power and devastatingly accurate blows as opposed to fancy sword play and trickery.



Click to see the original picture


Templar
Fighting with a sword in one hand and a shield in the other, the Templar is both guardian and fierce combatant. To remain effective, the Templar should stay on or close to the front firing line.

* Special ability: Protection chants
* Play style: A warrior that fights with his head as well as his heart. The Templar provides shelter from enemy fire, absorbing much of the brunt in battle.


Click to see the original picture


The Scouts

The Scout combines great agility with swift attacks. Scout players require a deft and accurate touch to get the most out of this tricky class, however the rewards are great and offer the greatest variety in play style of all the basic classes.

Scouts that specialise in ranged combat develop naturally into Rangers, an advanced class equally adept in the use of blades and traps. For those Scouts who prefer to stay hidden and strike from the shadows, the Assassin class is the perfect choice of advancement.


Ranger
The Ranger lives by the bow and is a naturally talented archer. However, the bow is not the only weapon for Rangers, for they are also masters of the sword and dagger and adept in using traps.

* Special ability: Range diversity of attack
* Play style: Rangers need to make predictions for combat situations and adapt their tactical decisions to cope with rapidly changing circumstances.


Click to see the original picture


Assassin
Assassins are experts in deft movement and the silent termination of their target. Employing a simple but deadly strategy, there are endless tactics with which to exact a swift and soundless blow to unsuspecting foes.

* Special ability: Striking without detection
* Play style: The main combat strategy of this class is to approach the enemy stealthily, then deal high damage with one mighty blow, targeting the enemy’s vital areas.


Click to see the original picture



The Mage

Mages compensate their weakness in physical combat with the ability to launch devastatingly powerful magic attacks. In addition, Mages must learn to divert and evade the enemy so that they’re able to attack from the relative safety of range.

As Mages advance, so their mastery over the elements of water, air, earth and fire increase, their choice of advanced class determining how that mastery is manifest. Spiritmasters can summon and control elemental spirits, while Sorcerers channel elemental power into fearsome magical bolts and missiles.


Sorcerer
Sorcerer The Sorcerer follows the path of magic, mastering the elements of water, fire, wind, and earth. Sorcerers call on the strength of their spirit to issue bolts of fire or to freeze every bone in the body of an enemy.

* Special ability: Long-range damage-dealing spells
* Play style: Concentration during spellcasting is key, hence the reason Sorcerers team up with defensive classes for protection.



Click to see the original picture


Spiritmaster
As well as using the power of the elements to strike fear into the enemy’s heart, the Spiritmaster can control Water, Fire, Earth, and Air Spirits with ease. A Spiritmaster's skill set becomes very diverse as their combat ability evolves.

* Special ability: Summoning powerful elemental Spirits
* Play style: A true commander of the elements will know how to engage in combat, practice magic, and choose the perfect moment in a given situation to summon spirits.


Click to see the original picture


The Priest

Spiritual warriors, Priests can use healing and self-protection spells to excel in melee combat, and launch powerful ranged magic attacks too. This makes them not only useful support characters in a party of adventurers, but also powerful combatants in their own right.

Priests that specialize in healing and protecting their allies naturally progress to the advanced class of Cleric, the ultimate support class. Alternatively, Priests can become Chanters, pious warriors that boast both healing and ability-boosting powers.



Cleric
Following the path of healing, the Cleric uses the power of magic to fortify an ally’s body and heal their wounds, or even resurrect a Daeva whose soul is separated from its body.

* Special ability: Healing and protection
* Play style: The main role of the Cleric is to provide support to allies through healing or fortification, but they can also be formidable soldiers in battle using a mace and shield.



Click to see the original picture


Chanter
The Chanter’s specialty is in healing and fortifying magic, but they can also use a magic staff to great offensive effect. The Chanter uses mantras to strengthen allies and raise their morale.

* Special ability: Fortification magic using healing and mantras
* Play style: While fortifying allies is its greatest strength, in an emergency a Chanter can transform into a powerful soldier and can fight in close range combat using their magic staff.


Click to see the original picture


Features
The game is constantly taking in input from its community on what they want. This open discussion between developers and the gaming community is highly rewarding as the game continues to develop and innovate beyond expectations.


* Flight
A distinctive feature that this game will have is the concept of flying. This will be a limited [active skill], during which the character will be able to perform various exclusive skills against ground and air players. It will also be used to find higher elevation areas or materials that can not be accessible through walking. Initially when you receive the power of the Davea at level 10 you'll receive a flight indicator with a 1 minute timer. Later the game will come out with items to upgrade your flight time.


* Game Engine
In addition, the game uses the first generation Cryteks CryENGINE. This same engine was used in the development of the first person shooter FarCry.


* Visuals
The game will break new ground with its amazing visuals based on its use of the CryENGINE and highly talented art designers whose inspiration came from multiple themes. Aion has a distinctly unique setting which can be described as “dream like”.


* Character Customization
The character customization system will be highly exhaustive; allowing the player to make sure that their character looks exactly the way they want.


* Music
The music has been created by Ryo Kunihiko, one of the world's leading composers of movie and television soundtracks. A sample of the soundtrack can be heard in the background by visiting the official Korean site.


* Skill Chains
Depending on the weapon you use, you'll have access to its skill chains. Skills can be purchased from Markus (name may change) and must correspond to its appropriate slot in the chain. The length of the skill chain can not be modified.

* PvPvE System
The end game of Aion will revolve around battles within the Abyss (PvP Zone). Within the Abyss are castles where large scale battles will take place. The game currently does not allow factions to fight within their own. Guilds in control of a castle are entitled to funding from taxes and players within the faction get specials from NPCs.

The participation in PvP is rewarded with PvP "Points". The game ranks you as you win battles against fellow players. At certain ranks your wings will change in appearance to show your status. Also certain items can be purchased with these points like high end armors and weapons.


* Raids
Raids will consist of a maximum party size of 6 per group.


* Weapon & Armor System
The game will feature a system to allow a player to reuse the graphic of the weapon they like and craft it with the stats of another. This adds another layer of customization and strategy by allowing the player to look exactly as they want without sacrificing better stats.


Informations from http://en.wikipedia.org/
This post has been modified on Dec 25 , 2007 06:35:18 AM by daimon_hunter.



Hope everyone have a good time in MMOsite Kingdom.

Now I'm working on a new forum to all MMOsiters. I wanna make a forum that everyone come here as login in a Web based MMORPG. Also make everyone like stay here and share their feeling in game or in real life.

MMOsite Admin: Daimon_hunter
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Dec 26, 2007 6:43 pm
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RXSe7eN
 
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Nice introduction and description.
Dec 28, 2007 5:59 pm
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daimon_hunter
 
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This topic is too long like a wordwall. I'm working on post a GENERAL Post for our Aion players



Hope everyone have a good time in MMOsite Kingdom.

Now I'm working on a new forum to all MMOsiters. I wanna make a forum that everyone come here as login in a Web based MMORPG. Also make everyone like stay here and share their feeling in game or in real life.

MMOsite Admin: Daimon_hunter
Email & MSN: forum@mmosite.com
Mar 29, 2008 12:19 pm
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loganz35
 
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Hmm... this topic answers a lot of meaningless questions in this forum section. Why do people start new threads in which they ask some questions if answer is already made. Are you that lazy to search a bit trough forum and find answer for your Q instead of making new thread while soiling this section.
Example: I saw here many topics about -What classes is in Aion-
This OverView explains all just great, and answers main questions, so there is no need for unnecessary questions if you have an answers posted here a long time ago.

Anyways, daimon_hunter great work on this topic. As I said above this gives main idea about Aion for user who do not know.




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Topic: Aion OverView ( Elyos & Asmodians)

   

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