| Aug 10, 2007 10:56 am |
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This is a guide for all those hunters who are lost when it comes to stats and skills. I am Writing this from my own experiance as a hunter. Hopefully you will find this guide to be helpful in your characters development. Each section is divided into its respective sub-sections to make it easier to read.
1. PvE Tactics 2. PvP Tactics 3. Stat Distribution 4. Skills 5. Leveling Guide
Section 1, PvE Tactics
When it comes to PvE hunters are the easiest class to play. They dont have many skills so it is a matter of when and where. Depending on your build there are differant options you can choose. In the beginning you will use your wind shaft the most. It's an easy skill to use and it dishes out some damage when you really need it. Most skills will be put aside until later levels when you have to deal as much damage as possible in a short time. AoE grinding is perhaps the most usefull method of grinding at later levels, however dont bite off more than you can chew or you will find yourself dead. I used wind shaft for my fights even into the higher levels, while other skills were saved for when wind shaft was on cooldown and i needed to deal damage fast. Skull shot is a great skill for emergencies. It has a low cooldown and low mana cost when compared to other skills. If you find a monster getting too close for comfort and need to kill it fast, there nothing better than shooting an arrow into there skull to finish the job. Multiple shot is a nice skill when your AoE grinding but its best to wait until you get triangle shot to really get serius about it. A multiple shot followed by a triangle shot can take most monsters out fast, also triangle shot has a fairly large AoE. The method is up to you, just remember that wind shaft will be your best friend to take a chunk out of enemies.
Section 2, PvP Tactics
PvP is my favorite past-time. I love when others come to me wanting to fight because they think if they stand close enough they can stun lock me. Nothing is more wrong when it comes to PvP with a hunter. There are differant tactics when it comes to each class.
Against Azure Knight: Azure Knights will not generally cause you much problems as there skills are mostly melee range. The best tactic is to keep as much distance between you and him. If you feel he is closing the gap, fire off an ice arrow and widen that distance. Because azure knights are a strong melee class it is wise to stay out of there range. The knockback from your arrows wont be of much good as they can absorb alot of damage. The best way to take them down is to keep them at a distance and pelt them with strong skills. A few skull shots coupled with wind shaft will be your only way to deal serius damage fast. Use wind moving when he closes the distance and your ice arrow is on cool down. Keep them kited and they go down easy.
Against Bagi Warrior: Nothing is more annoying then fighting a bagi. The best way to take a bagi down is to keep them kited. Never let one within melee range as they can dish out alot of damage in a short time. If the bagi is specced for damage they are much easier than one who is specced for tanking. If your fighting against the tank variety you will have to keep them kited and outlast them. If your fighting against a damage bagi, keep out of there range and slowly take down there health. Either way it will be a long fight. I suggest avoiding a bagi if you can.
Against Vicious Summoner: When fighting a summoner leave there summons alone. They have massive health and you will be dead before you dent them. Summons can do alot of damage so keep out of there range while focusing on the summoner. A combat summoner you will notice fast because they normally have twin swords equipped. Most of them will run straight at you and bring the pain. If your unlucky you will be dead before you get an arrow off. Summoners are the best class when it comes to keeping you stun locked. As soon as the match starts hit them with an ice arrow to get some distance between you. They will probably hit you with spells but that wont matter much. A combat summoner doesnt do much damage with spells. Keep them away from you and keep an eye on there summons. Against a magic summoner the playing field changes. They will send there summon to attack you at the start so keep away from it. Some summons are ranged but as long as you kill the summoner fast your in the clear. The spells a magic summoner uses can really hit you hard. If you keep the damage pouring then magic summoners will be the easiest.
Against Incar Magicians: The key to beating a magician is finding out when elements it's using. Most PvP builds for a magician are based around ice and lightning. PvE magicians will run a fire and lightning build. Try to observe the magician before engaging in combat. Try to figure out the combo that there using. Magicians have low health to begin with because there skills are mana based, which means a mage with hardly any mana is a dead one. If you meet a high level fire mage, you better kiss your butt goodbye. Nothing says dead better than a fire mage blasting you with a high level phoenix. With an incar, you have your work cut out for you. Ice mages are fine because all you need to do is use skills since your attack speed will suck after your hit with some ice spells.
Against Sengale: All i can say is run. They can deal massive damage with there whips alone. Not to mention they can self heal when there in trouble. The range on there whip is impressive so you will need to keep them at an even further range. Getting there shield down is the key to beating a sengale. Since you cant see an enemies health you will have to judge by there actions. If a sengale heals it means there shield is down. Hit them with crow wings if you have and follow with a strike shot. If there not dead yet hit them with high powered fast skills. There heals at max level has a 3 second cooldown. So once they heal you have 3 seconds to deal as much damage as you can. If you get a sengale into a heal lock then it's over. Heal lock is when all they can do is heal or they die.
Against Segita Hunter: Well, by now you should have a great understanding about how your class works so you should be fine. Worse case scenario is that the opponent has more experiance in PvP and kicks your butt. No need to keep them at range since you will fire at each other from the same distance. Never kite a hunter as it does no good. Fire off your best skills before they do, It's more like a who kills who first. Against a dagger hunter there totally pwned. Dagger hunters are the biggest laugh for me. A hunter should only spec into strength to use there next bow, which is 1 or 2 points every few levels if you use a bow.
Section 3, Stat Distribution
I have seen many stat guide for hunters and all i can say is, whatever. Alot of people claim that a pure dexterity hunter is the best. I say its garbage. Ill give a nice list of where to put your points. These are based on my own builds from 1-150, this works for PvP and PvE.
1-25 = 0/5/0/0 When you first start damage is everything. Nothing will hit you much so health doesnt matter. Only put in points into strength the level you get a new bow. So as you level to 18 make sure you have 6 strength for your next bow and leave it.
26-50 = 0/3/2/0 At these levels health becomes a factor. You should be in the nunvice dungeon at around 34. Dont try to finish the dungeon as its a waste of time until your high enough to get through it. There is a bug where you can double or even triple the mobs in the monestary so take advantage. Basicly open the menu to sing the blessing but instead exit the menu by hitting the X. Keep doing it, but be warned that if your not 45 and you do too many, you will die when you walk in as 20 spiders will greet you. Use an aoe to take as many down, i suggest having triangle shot here, it helps as each monster is hit 3 times.
51-100 = 0/3/1/1 or 0/3/2/0 These levels you will be killing things with your skills. I hate when people say hunters dont need spirit. If you follow the guide for skills I list below, then i suggest switching to a crossbow. Since you will be using more skills to kill, the damage of the crossbow makes a differance. These levels mobs will begin hitting you for some major damage. If you go 0/3/2/0, alternate between that and 0/3/0/2 every other level. Once you have 50 spirit you should be fine for awhile. After 50 spirit keep to going straight dexterity and health.
100-150 = 0/4/1/0 Health wont be of much use as you should already have a nice amount. Spirit left at 50 should be fine but if your constantly running out raise it to 75 but never go higher. I used a bow for knockback while i switched to crossbow when i needed damage for my skills. You will most likely be in a party for most of these levels so using a crossbow is advised.
Section 4, Skills
When you first start out you will have the first level of wind shaft. Keep raising wind shaft as it will be your most basic skill to take down enemies. Grab bow mastery, crossbow mastery, and skull shot. At first level those 3 and max your wind shaft. If you would like to fish then leave crossbow mastery at 1 but remember to level it because you will switch at higher levels. Critical fire is a must have so dont forget to grab it.Skull shot is your emergency skill, when your AoE grinding at higher levels it pays to have it when a few dont die with the others. Max out the center, since you will be switching you will need to have skills for your crossbow and keeping to the center is a good idea. When your able to get triangle shot, get strike shot and leave at 1. Strike shot is a PvP skill in my opinion and best saved for last. Triangle shot should be upgraded since it will speed up your AoE grinding. Be sure to carry alot of mana pots when you AoE grind as it does cost alot of mana. Thats where the extra spirit comes in handy. While leveling up you will be tempted to grab some of the independent skills along the right. When it comes available grab ice arrow, it comes in handy both in PvP and PvE. Other than that pick whatever else you want, But dont over do it with the others until you have the other skills maxed. You should grab the hunter skills as they will come in handy, mostly the wind moving and cure wounds. I didnt use speed much until later. I dont suggest leveling wonder firing much as it has a large cooldown and not the greatest of damage. Explosion arrow is a much better choice if you want a good skill for AoE.
Section 5, Leveling Guide
This is the section that most people will be looking forward too. I dont mean to tell you these are the only places to level, I am only listing the places where I leveled from 1 to 150.
1-5 I sat around braiken castle killing the monsters. Did the class trainers quests. 5-12 Did the boss quests in braiken castle, went to the noob maze after finishing the class trainers quests. 12-16 Sat in north ares near the entrance to Norak cave killing lizardmen. 16-27 Went inside norak cave and killed crude nightmares, yetirion, and yetirion bows. 27-34 Killed the monsters in heiharp, had to party in beginning but about 30ish I could solo them fairly well. 34-50 Went to nunvice dungeon, used the bug to duplicate the monestary. By the time I was done with the monestary the time limit was up and I had alot of experiance done. Didnt finish the whole dungeon till about level 45. 50-60 Went into parca temple and killed carcers and fraus. They dropped the green set items for 40ish so i collected my set and sold the rest. Made back the money i spent on nunvice. 60-75 Went to Norak cave 2nd floor and grinded my way up. Didnt stop for loot, picked up only the weapons that i knew could be sold for a good bit of gold. 75-90 Draco desert was my destination. Killed everything in sight. 90-105 Avalon isle is the place to be, kill everything that appears white. Anything else was too slow and not worth the experiance. 105-120 Python castle underground. 120-150 Doomed maze.
Most of the time I was in a party as the higher level monsters are difficult by yourself. Hope you enjoyed this mini guide to being a Segita Hunter. Happy Hunting.
If any information is incorrect or you feel something should be edited or added let me know and if i feel it should be fixed i will do that. Please do not post onto another site. This post has been modified on Aug 10 , 2007 11:22:47 AM by ZiegSlavric.Full size
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| Aug 10, 2007 11:23 am |
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Looks like a really great guide. Only questions that i have is where should i put the extra stat points when ever i get a new weopen? And in general which weopen is best for pvp/pk bow or crossbow? This post has been modified on Aug 10 , 2007 11:39:06 AM by Forsakenpyro.Full size
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| Aug 10, 2007 11:28 am |
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Always be aware of what stat requirements for weapons at your level and ones above. If you remember what stats you need then its no big deal. All hunter weapons require dexterity so that stat will be fine with this build, as for strength, just make sure your high enough. Wont matter what stat you throw off for the needed strength. You can take a point off dexterity and add to strength or take one off health, up to you. I would say crossbow is best for PvP when it comes to hitting with skills. If your about to win or you need the knockback to let a skill finish its cooldown switch to your bow. I always have a bow in main hand and a crossbow is second hand and use tab key to switch back and forth. This post has been modified on Aug 10 , 2007 11:41:45 AM by ZiegSlavric.Full size
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| Aug 10, 2007 11:35 am |
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so it is best to use both a bow and a xbow and switch betwwen them depending on the situation? and are the skills for the only crossbow any good since it didnt look like you mention them at all. ir is it best to stick with the bow only skills instead of xbow. This post has been modified on Aug 10 , 2007 11:48:38 AM by Forsakenpyro.Full size
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| Aug 10, 2007 11:48 am |
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I never went far into either tree to tell the truth, I only mention the skills I used. The crossbow skills are nice but not worth it. The bow skills are good, strike shot is great in pvp, triangle shot is great for AoE grinding. So basicly, if your in a PvP game and you want to fire a powerfull skull shot to finish someone, switch to crossbow and blow them away. Someone getting to close, wind moving and ice arrow on cooldown? Switch to bow and let the knockback give you the extra time. Dagger is completely useless. melee classes will out DPS you, range will totally own you. Bow for using your strike shot and triangle shot, also the knockback rate is good. Crossbow for dealing much more damage while using skills. Since using skills doesn't wait for your next attack you can use the crossbow for shooting powerful bolts while using bow for knockback.Full size
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| Aug 10, 2007 11:54 am |
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 Shot at 2007-08-10 I made this build by following your skill guide do you have any pointers in how to make it better or more "powerfull". The extra 15 points are for the skill in the hunter section that 2moons has but not the skill tree and same thing for the skill that is after triangle shot. This post has been modified on Aug 10 , 2007 12:06:53 PM by Forsakenpyro.Full size
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| Aug 10, 2007 12:05 pm |
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 This is what i did for my hunter. I never went into the skill after triangle shot as it will set a global cooldown on all your skills. If the skill was blocked you wasted mana, arrows, and you could possibly get killed. This post has been modified on Aug 10 , 2007 12:22:49 PM by ZiegSlavric.Full size
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| Aug 10, 2007 12:08 pm |
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So you were not worring about the 2 skills that are missing like the one after triangle shot and the one after cure wounds? Are those 2 skills that are missing any good? K i understand why u didnt go past the triangle shot but what about the skill after cure wounds where it decreases your sheild but increases your health by quite a bit. This post has been modified on Aug 10 , 2007 12:35:18 PM by Forsakenpyro.Full size
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| Aug 10, 2007 12:39 pm |
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I understand why you dont like the skill after the triangle shot since it puts everything under cooldown which would make it a high chance of dying. But wat about the skill after cure wounds where it decreases your sheild but increases your health by quite a bit?Full size
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| Aug 10, 2007 12:51 pm |
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I guess if you want to put points in it, that should be ok. The reason I didnt use was because it decreases your PK shield.Full size
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| Aug 10, 2007 12:58 pm |
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That is a downside but it seems like it can be a huge use in pve since monsters bypass sheild.Full size
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| Aug 10, 2007 1:03 pm |
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I dont mean to say dont get it because it's useless. I think it would have been great in PvE surroundings. I never had a problem with hitpoints so i never bothered to get it. You can spec your character anyway you like. I only put what I thought was the greatest use to me while leveling, now that I think back fire arrow wasnt much use after I got to level 75. Most of the time I used it in PvP because it was there and I needed to shoot something.Full size
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| Aug 10, 2007 1:07 pm |
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How come fire arrow isnt all that good after lvl 75?Full size
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| Aug 10, 2007 1:13 pm |
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You tend to get better skills after. It is good at lower levels as it does lot of damage regardless of what weapon you choose. Once you get ice arrow you notice that you dont need it anymore.Full size
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| Aug 10, 2007 1:20 pm |
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So problebly once u get higher lvl when u do a skill reset then u can probably go without learning it at all.Full size
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| Aug 10, 2007 7:33 pm |
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Great guide  , just added this thread into the Classic Thread section. And I'll recommand it at homepage of 2moons vault, it's directed to this thread since you don't want ppl to repost it Full size
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| Aug 11, 2007 7:49 am |
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Ive posted it on the 2moons forum already but it seems people hate skull shot for some reason.Full size
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| Aug 11, 2007 7:52 am |
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