This information was taken from Neocron Evolution2 site
Assassin: Assassins specialize in long-range combat. A Runner downed in a wide-open space by a sudden hail of bullets has most likely become an Assassin’s victim. Most of these specialists wield sniper rifles or assault rifles, as their victim cannot determine which direction it was attacked from. Many Assassins also possess the Implanting skill, while others are accomplished Hackers. Assassins usually employ a hit and run strategy. Some, however, are bold or skilled enough to shoot their target in melee combat, more often than not causing havoc. These hotheaded Runners tend to be Private Eyes. Spies are even more lethal: Relying heavily on modern stealth technology due to their physical deficiencies, they remain invisible even in wide-open areas.
Classes available: Private Eye, Spy
Primary skill: Rifle Combat (R-C)
Secondary skills: High-Tech Combat (T-C), Hacking (HCK), Implanting (IMP)
Berserk: Cutting and stabbing weapons are a Berserk’s first choice. Swords, metal claws and light sabers are typical tools of the trade. Not being burdened by cumbersome weapons or ammunition, a Berserk is more agile than a heavily armed Runner an advantage he puts to good use in combat. Anyone underestimating a Berserk might well find himself floored and resting in pieces in no time at all. GenTanks and Private Eyes most commonly use their physical prowess for this job.
Classes available: GenTank, Private Eye
Primary skill: Melee Combat (M-C)
Secondary skills: vary
Driver: Drivers are motorized and mechanized infantry. Each combat unit of some size has use for a few of these. They can quickly scout a battlefield on speedy hover bikes, or take their comrades-in-arms to the front in troop carriers. Riding heavy tanks, Drivers can severely damage and decimate hostile ground-based troops. Airborne Drivers, for their part, spray the battlefield with bombs and bullets. Due to their constant field deployment, most Drivers have mastered the Repair skill. Versatile Private Eyes are often seen driving vehicles or operating the weapon systems. GenTanks also make remarkable Drivers. However, what with their excellent alternative job options, they choose this profession less frequently. Although Spies also work as Drivers, these physically weak Runners are barely able to operate the armament. While there are individual Monks who ride hover bikes, none of them exclusively handles vehicles.
Classes available: Private Eye, Spy, GenTank
Primary skill: Vehicle Use (VHC)
Secondary skills: Heavy Combat (H-C), Repair (REP)
Engineer: ‘A good weapon should feel like an extension of your body’. Engineers build weapons that decide combat. These inventive specialists are always busy, as there is much work to be done and customers are particular averse to having amateurs construct weapons. The more intimate an Engineer’s knowledge of his particular field, the better his results. Hence, many clients only commission absolute specialists. Although Spies dominate this profession with their intelligence and dexterity, a number of Monks have decided that, time not being essential to them, they might as well join the competition.
Classes available: Monk, Spy
Primary skill: Construction (CST)
Secondary skills: vary
Hacker: Hackers are key figures in most walks of life. Not only can they break all kinds of electronic locks; they are also able to navigate the Hacknet Cyberspace. Here, a skilled Hacker can explore networks such as the GenRep system to move freely between places. He is also capable of intruding in faction networks. Hackers are also indispensable for taking over Outposts, as they are the only Runners able to re-program mainframes. While Spies are the logical candidates for this job, Monks can put their high intelligence to use in the world of Hacking. Also, many Private Eyes are keen on benefiting at least somewhat from the advantages of Hacking.
Classes available: Private Eye, Monk, Spy
Primary skill: Hacking (HCK)
Secondary skills: vary
Inquisitor: Inquisitors are renowned for their outstanding aggressive Psionic skills and their uncompromising attitude. An Inquisitor is entirely dedicated to his cause and would not betray it if his life were at stake. These single-minded fanatics have but one aim: to have their way… violence being a preferred means of ensuring this rather than a last resort. Due to his pronounced Psionic aptitude, a Monk is the logical choice for this job. No other Runner class has the required Psionic skills.
Classes available: Monk
Primary skill: Aggressive Psi Use (APU)
Secondary skills: often none
Infiltrator: Infiltrators are scouts and fighters combined. First and foremost, an Infiltrator reconnoiters numbers and strategic deployment of the enemy troops. This makes the use of stealth tactics as well as cutting-edge stealth technology indispensable. During the ensuing battle, an Infiltrator will thin out the hostile ranks in melee and mid-range combat. Many Infiltrators are also trained Hackers and often ride hover bikes, which increase their agility even further. As a result, the Spy class is the only one that makes excellent Infiltrators. Private Eyes may select this job, but will have a much harder time due to their lack of stealth technology.
Classes available: Private Eye, Spy
Primary skill: Pistol Combat (P-C)
Secondary skills: High-Tech Combat (T-C)
Preacher: A Runner who chooses this profession is used to solitude. Unable to draw on the support of a team, the Preacher attempts to hone his aggressive and passive Psionic skills. While he cannot compare to a specialist of either field, he is an extremely versatile single combatant and very tough in one-on-one melee situations. While not wasted on a team, the Preacher makes less of a difference there than does either specialist. Only Monks meet the requirements of this profession. No other Runner class is talented enough in Psionics to effectively use either Psi power.
Classes available: Monk
Primary skill: Aggressive Psi Use (APU) or Passive Psi Use (PPU)
Secondary skills: Passive Psi Use (PPU) or Aggressive Psi Use (APU)
Rigger: ‘No point in endangering yourself’ is the main motto of the Rigger. He specializes in operating drones, participating in the action from a safe distance. However, once discovered in his hideout his end is usually a quick one: Riggers are utterly helpless while steering their drones easy prey for any attacker. A Rigger relies wholly on state-of-the-art stealth technology, for all that is worth in his den. Most Riggers are Spies or Private Eyes.
Classes available: Private Eye, Spy
Primary skill: Remote Control (RCL)
Secondary skills: High-Tech-Combat (T-C), Vehicle Use (VHC)
Scientist: Scientists create the blueprints Engineers need in order to assemble a specified item. They also identify those rare pieces of technology salvaged by hunters roaming the Wastelands. Many researchers have accumulated a veritable archive of blueprints, selling single copies to those without their own house Scientist, or to Engineers who wish to sell weapons ready for use. Spies dominate this job, although the occasional Monk is known to have sacrificed his speed in order to compete with them.
Classes available: Monk, Spy
Primary skill: Research (RES)
Secondary skills: vary
Smuggler: Smugglers specialize in trading goods of every description. Obtaining better prices than others do with dealers, they are most welcome at any market place. Of course, a Smuggler involved with illegal goods must beware of local law enforcement. Smugglers either offer their extraordinary haggling services, or acquire goods in advance, selling them at a profit. The high intelligence of Monks and Spies predestines them for this job.
Classes available: Monk, Spy
Primary skill: Barter (BRT
Secondary skills: vary
Soldier: Soldiers are the heavy-duty troopers of any unit, packing a punch in the front line. Their massive weapons and armor make them the nightmare of those unlucky enough to be attacked by them. However, their cumbersome equipment slows Soldiers down noticeably. These tough, enduring troopers can often make all the difference in an extreme battle situation. GenTanks, strong and of remarkable constitution, are ideally suited for this job. They are born Soldiers. Nevertheless, some Private Eyes stuffed with drugs and implants stalk the front lines, carrying massive artillery (nearly) every bit as dangerous as their big counterparts.
Classes available: GenTank, Private Eye
Primary skill: Heavy Combat (H-C)
Secondary skills: vary
i have made up my mind if i get an account i will go with Spy with the Assassin Profession... Deadly eh?
Rank: BB Pistol
Positions: MMOSite Supporter [Contest, Mod forums, etc...]
Job Here: To annoy Daimon/Myven
Status: Taken by some hooker [myven]