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Topic:

Professions? what would you choose

Nov 6, 2006 10:57 pm
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HiddenOne
 
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This information was taken from Neocron Evolution2 site

Assassin: Assassins specialize in long-range combat. A Runner downed in a wide-open space by a sudden hail of bullets has most likely become an Assassin’s victim. Most of these specialists wield sniper rifles or assault rifles, as their victim cannot determine which direction it was attacked from. Many Assassins also possess the Implanting skill, while others are accomplished Hackers. Assassins usually employ a hit and run strategy. Some, however, are bold or skilled enough to shoot their target in melee combat, more often than not causing havoc. These hotheaded Runners tend to be Private Eyes. Spies are even more lethal: Relying heavily on modern stealth technology due to their physical deficiencies, they remain invisible even in wide-open areas.

Classes available: Private Eye, Spy
Primary skill: Rifle Combat (R-C)
Secondary skills: High-Tech Combat (T-C), Hacking (HCK), Implanting (IMP)

Berserk: Cutting and stabbing weapons are a Berserk’s first choice. Swords, metal claws and light sabers are typical tools of the trade. Not being burdened by cumbersome weapons or ammunition, a Berserk is more agile than a heavily armed Runner an advantage he puts to good use in combat. Anyone underestimating a Berserk might well find himself floored and resting in pieces in no time at all. GenTanks and Private Eyes most commonly use their physical prowess for this job.

Classes available: GenTank, Private Eye
Primary skill: Melee Combat (M-C)
Secondary skills: vary

Driver: Drivers are motorized and mechanized infantry. Each combat unit of some size has use for a few of these. They can quickly scout a battlefield on speedy hover bikes, or take their comrades-in-arms to the front in troop carriers. Riding heavy tanks, Drivers can severely damage and decimate hostile ground-based troops. Airborne Drivers, for their part, spray the battlefield with bombs and bullets. Due to their constant field deployment, most Drivers have mastered the Repair skill. Versatile Private Eyes are often seen driving vehicles or operating the weapon systems. GenTanks also make remarkable Drivers. However, what with their excellent alternative job options, they choose this profession less frequently. Although Spies also work as Drivers, these physically weak Runners are barely able to operate the armament. While there are individual Monks who ride hover bikes, none of them exclusively handles vehicles.

Classes available: Private Eye, Spy, GenTank
Primary skill: Vehicle Use (VHC)
Secondary skills: Heavy Combat (H-C), Repair (REP)

Engineer: ‘A good weapon should feel like an extension of your body’. Engineers build weapons that decide combat. These inventive specialists are always busy, as there is much work to be done and customers are particular averse to having amateurs construct weapons. The more intimate an Engineer’s knowledge of his particular field, the better his results. Hence, many clients only commission absolute specialists. Although Spies dominate this profession with their intelligence and dexterity, a number of Monks have decided that, time not being essential to them, they might as well join the competition.

Classes available: Monk, Spy
Primary skill: Construction (CST)
Secondary skills: vary

Hacker: Hackers are key figures in most walks of life. Not only can they break all kinds of electronic locks; they are also able to navigate the Hacknet Cyberspace. Here, a skilled Hacker can explore networks such as the GenRep system to move freely between places. He is also capable of intruding in faction networks. Hackers are also indispensable for taking over Outposts, as they are the only Runners able to re-program mainframes. While Spies are the logical candidates for this job, Monks can put their high intelligence to use in the world of Hacking. Also, many Private Eyes are keen on benefiting at least somewhat from the advantages of Hacking.

Classes available: Private Eye, Monk, Spy
Primary skill: Hacking (HCK)
Secondary skills: vary

Inquisitor: Inquisitors are renowned for their outstanding aggressive Psionic skills and their uncompromising attitude. An Inquisitor is entirely dedicated to his cause and would not betray it if his life were at stake. These single-minded fanatics have but one aim: to have their way… violence being a preferred means of ensuring this rather than a last resort. Due to his pronounced Psionic aptitude, a Monk is the logical choice for this job. No other Runner class has the required Psionic skills.

Classes available: Monk
Primary skill: Aggressive Psi Use (APU)
Secondary skills: often none

Infiltrator: Infiltrators are scouts and fighters combined. First and foremost, an Infiltrator reconnoiters numbers and strategic deployment of the enemy troops. This makes the use of stealth tactics as well as cutting-edge stealth technology indispensable. During the ensuing battle, an Infiltrator will thin out the hostile ranks in melee and mid-range combat. Many Infiltrators are also trained Hackers and often ride hover bikes, which increase their agility even further. As a result, the Spy class is the only one that makes excellent Infiltrators. Private Eyes may select this job, but will have a much harder time due to their lack of stealth technology.

Classes available: Private Eye, Spy
Primary skill: Pistol Combat (P-C)
Secondary skills: High-Tech Combat (T-C)

Preacher: A Runner who chooses this profession is used to solitude. Unable to draw on the support of a team, the Preacher attempts to hone his aggressive and passive Psionic skills. While he cannot compare to a specialist of either field, he is an extremely versatile single combatant and very tough in one-on-one melee situations. While not wasted on a team, the Preacher makes less of a difference there than does either specialist. Only Monks meet the requirements of this profession. No other Runner class is talented enough in Psionics to effectively use either Psi power.

Classes available: Monk
Primary skill: Aggressive Psi Use (APU) or Passive Psi Use (PPU)
Secondary skills: Passive Psi Use (PPU) or Aggressive Psi Use (APU)

Rigger: ‘No point in endangering yourself’ is the main motto of the Rigger. He specializes in operating drones, participating in the action from a safe distance. However, once discovered in his hideout his end is usually a quick one: Riggers are utterly helpless while steering their drones easy prey for any attacker. A Rigger relies wholly on state-of-the-art stealth technology, for all that is worth in his den. Most Riggers are Spies or Private Eyes.

Classes available: Private Eye, Spy
Primary skill: Remote Control (RCL)
Secondary skills: High-Tech-Combat (T-C), Vehicle Use (VHC)

Scientist: Scientists create the blueprints Engineers need in order to assemble a specified item. They also identify those rare pieces of technology salvaged by hunters roaming the Wastelands. Many researchers have accumulated a veritable archive of blueprints, selling single copies to those without their own house Scientist, or to Engineers who wish to sell weapons ready for use. Spies dominate this job, although the occasional Monk is known to have sacrificed his speed in order to compete with them.

Classes available: Monk, Spy
Primary skill: Research (RES)
Secondary skills: vary

Smuggler: Smugglers specialize in trading goods of every description. Obtaining better prices than others do with dealers, they are most welcome at any market place. Of course, a Smuggler involved with illegal goods must beware of local law enforcement. Smugglers either offer their extraordinary haggling services, or acquire goods in advance, selling them at a profit. The high intelligence of Monks and Spies predestines them for this job.

Classes available: Monk, Spy
Primary skill: Barter (BRT
Secondary skills: vary

Soldier: Soldiers are the heavy-duty troopers of any unit, packing a punch in the front line. Their massive weapons and armor make them the nightmare of those unlucky enough to be attacked by them. However, their cumbersome equipment slows Soldiers down noticeably. These tough, enduring troopers can often make all the difference in an extreme battle situation. GenTanks, strong and of remarkable constitution, are ideally suited for this job. They are born Soldiers. Nevertheless, some Private Eyes stuffed with drugs and implants stalk the front lines, carrying massive artillery (nearly) every bit as dangerous as their big counterparts.

Classes available: GenTank, Private Eye
Primary skill: Heavy Combat (H-C)
Secondary skills: vary

i have made up my mind if i get an account i will go with Spy with the Assassin Profession... Deadly eh?



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Nov 7, 2006 12:01 am
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adamskydancer
 
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Wooooo, Thx for the info, that's a big piece. Gonna take me some time to read it




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Nov 7, 2006 12:59 am
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HiddenOne
 
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yeah its alot of info and glad to share it for all my forum friends



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Nov 8, 2006 12:52 am
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blanket
 
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nice work mate.

is this game contain unique item or is it same item/set for everyone?





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Nov 8, 2006 2:08 am
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Brammers
 
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There are a few unique items, which cannot be obtained from doing quests.

You can see most of the items you can get at http://www.techhaven.org/db
This post has been modified on2006-11-08-02:09:18by Brammers!
Nov 8, 2006 7:07 pm
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blanket
 
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wow nice link thank..
alots of item in this game .. this is really cool you can personalise your character and all





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Nov 10, 2006 8:05 am
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Loveforever
 
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OMG !!
Hidden thank you very much for this effort, awsume document !!
Now , I must re-think about this game to play or not ..

I think ASSASIN !! just my favorite build on MMOGames :)




Thanks Posei for making me this sig

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Mine's dreaming his Angel.
Nov 10, 2006 2:32 pm
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HiddenOne
 
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yeah Assasins seem to have more fun... and i like them out of all characters cause they seem to evade and block more as well as miss less due to there high dex



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Nov 10, 2006 2:55 pm
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hellojohn99
 
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Very nice job. Would you mind posting a link to this games main site?

Interesting class choices, they really break the mold of most character classes in games. Inquisitor... might try it.
Nov 10, 2006 3:27 pm
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blanket
 
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Quote:
Originally Posted byhellojohn99
Very nice job. Would you mind posting a link to this games main site?

Interesting class choices, they really break the mold of most character classes in games. Inquisitor... might try ...


http://ng.neocron.com/





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Nov 10, 2006 5:53 pm
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HiddenOne
 
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thanks blanket...



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Nov 12, 2006 7:43 am
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Zionmainframe
 
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assasins are cool but nearly useless in an OP fight cos all the fighting is done in the OP it self and rarely can you get a shot in, droners are cool cos if you have 2 droners in a fight they are a nightmare for any enemy but it can be boring at times
at the minute 3 of my best fighters are my apu monk my droner and my melee tank, droner cos he can cause alot of damage to an enemy team and also clears the way for the rest of my clan to make easy killing, apu cos apus have high damage dealing and can run really fast making it hard to get hit, and finally my melee tank cos hes so versitile cos he doesnt need ammo he can carry alot of stock for the rest of the team he can also hack any OP better than most other people his only weakness is that he cant heal him self so he only comes out to play at OP fights
but as youll find out if you start playing NC you can easily knock up a new char class at any time and if your in a clan the lvling teams are always there
Nov 17, 2006 3:14 pm
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Jomina
 
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Rigger is my favorite profession, by far, but i am also partial to Assassins. The range is great, and the damage you can pump out is quite insane indeed :)


Its a really enjoyable game. Gets in one's blood, for sure. I played in Beta, played it til a couple years ago, and back at it again hehe
Topic: Professions? what would you ch...

   

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