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Forum Home » Cabal Online » <FOR ALL CLASSES> Maths - for Cabal Online ~!!

<FOR ALL CLASSES> Maths - for Cabal Online ~!! Add to Bookmark
  • ionescel
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Jul 26, 2008 9:02 am
This post will talk about 3 major topics.

1 = Calculation of "total power" for any attack skills
2 = Comparison between (M)ATK and (M)AMP, their significance
3 = <exciting?> How to estimate the damage done to your opponents (mobs and especially other players)!!

(brief) DISCLAIMER :
Again, I am playing Cabal Taiwan,
and here I assume all these calculations also work in other Cabals.

------------------------------------------------------

1. Total power of an attack skill

This is not very important,
because you don't need to really calculate it everytime.
But I still need to talk about it ~
as this will be the prerequisite for topics 2 and 3 !!

Now let's get to the point ~

Have you ever noticed,
whenever you launch an attack,
there will be a bracketed number next to your (M)ATK value ??

For example you will see:

ATK 924(2377)
MATK 472

or

ATK 924
MATK 472(1048)

This bracketed number is the "total power" of that attack ~
at least this is what I called.

To calculate this is easy,
here is the formula:

Power = ATK x (Skill.AMP + Other.AMP) + Extra.ATK

Other.AMP is something like AMP you get from your gear/equipment, and/or AMP from buff skills such as Blader's +25% Sword-AMP.

For example,
my ATK=924 MATK=472
my Sword AMP from my gear is totally 18% ( = 0.18 )
Blade Cry Lv.19 ( AMPx1.80 ATK+548.2 )

then my power for Blade Cry is
power = 924 x (1.80 + 0.18) + 548.2
power = 2377.72

We have to truncate (cut off numbers after the decimal point)
(that means to round it down but NOT up)

that's why the bracketed number (2377).

Same goes for my Earth Canon Lv.20 ( AMPx1.95 ATK+128.3 )

Power = 472 x 1.95 + 128.3
power = 1048.7

Notice that the Total AMP here is 1.95 only
but NOT 1.95 + 0.18
since my 18% AMP is Sword AMP,
while Earth Canon is a Magic Skill ~

One thing to note,
even if you are a blader/wizard and you activated your AMP+25% buff, the bracketed number will not change
my Blade Cry will still be 2377
but it's power will actually be
Power = 924 x (1.80 + 0.18 + 0.25) + 548.2
power = 2608.72

It is just that the bracketed number will not take the effect for AMP boost from buffs
but that doesn't mean the 25% AMP has no effect ~!!

==========================================================

2. ATK vs AMP

Which one is better?
It is very obvious.

In Cabal Taiwan,
when filling in either ATK or AMP in 1 slot,
we are talking about ATK+4 or AMP+5%
If you craft a gear,
it may be ATK+8 to ATK+16 or AMP+3% to AMP+7%

I believe most of us know
AMP is more significant than ATK

let's compare them, by maths !!

To stress the importance of AMP,
(also which is the reason why AMP gears are much more expensive ...)
and to make things fair,
we will compare AMP+10% and ATK+10

Consider my Wizard
MATK=728
MAMP=3% (from Epaulet of Sage +6)
G.M.Skill Lv.9 ( AMPx1.70 MATK+626.00 )

Normally:
Power = 728 x (1.70 + 0.03) + 626
Power = 1885.44

If we add 3% (Magic)AMP:
Power = 728 x (1.70 + 0.03 + 0.03) + 626
Power = 1907.28

If we add 8 MATK:
Power = (728 + 8) x (1.70 + 0.03) + 626
Power = 1899.28

Surely 1907 is greater than 1899 by 8,
so AMP+3% is a bit better than ATK+8

If we add 7% Magic AMP:
Power = 728 x (1.70 + 0.03 + 0.07) + 626
Power = 1936.4

If we add 16 MATK:
Power = (728 + 16) x (1.70 + 0.03) + 626
Power = 1913.12

1936 is greater than 1913 by 23,
so AMP+7% wins and ATK+16 loses

Finally, talk about slots ~~
In Cabal Taiwan,
A slot can be filled by ATK+4 or AMP+5%
I heard in other Cabals they are ATK+2 and AMP+7% ???
But let us test the ATK+4 / AMP+5% first

MAMP+5%:
Power = 728 x (1.70 + 0.03 + 0.05) + 626
Power = 1921.84

MATK+4:
Power = (728 + 4) x (1.70 + 0.03) + 626
Power = 1892.36

1921 is greater than 1892 by 29
So in terms of slot,
AMP+5% is better than ATK+4
The difference will be much greater if the case is
AMP+7% vs ATK+2
By how much?
I'll leave it to you as an exercise =P

So, you know the difference ~~
And that's why AMP is so valuable ~~

However, as you may have noticed
Your basic (M)ATK is multiplied by the AMP
so, for each percent (=1%) of AMP,
the higher your (M)ATK, the more significant your AMP is ~~
so AMP+1% is more worthy for Warriors/Bladers
but less worthy for Force Shielder ~

==========================================================

3. <!FINALLY!> How to calculate damage done?

Let me say something first
you don't need to calculate this everytime
and, to be honest, you don't need to calculate these at all.
To know if an attack skill deals much damage,
just do it and see,
just feel it, and that is enough.

But here, I am presenting a ROUGHLY-accurate way to estimate the damage done for any skills to any opponents,
is partly for fun and partly because I think someone here may be interested in it ~

Here is the SIMPLIFIED formula:
(I don't want to make it too complicated to understand)
(The "full-version" will be introduced at the end of this post)

DMG = (Power - DEF) / 4

This is an oversimplified one,
and it actually does NOT work for the following:
- Blade Scud [Blader, Grand Master]
- Lightning Slash [Blader, Completer]
- Whirlwind [Warrior, Grand Master]
- Infernal Impact [Force Blader, Grand Master]
- Assassinate [Force Blader, Completer]
- Shooting Star [Force Archer, Completer]


Despite that, the core concept is included,
the most important thing is the "divided-by-4" thing.
If you hit a player, the divided-by-4 is needed.
If you are hitting a mob, just throw away the divided-by-4.


Recall my own Blade Cry,
whose power is 2377,
if my opponent has 753 DEF
then...

DMG = (2377 - 750) / 4
DMG = 1627 / 4
DMG = 406.75

Note that,
if you are fighting a mob,
your damage done will be 1627
If you are fighting a player (e.g. in PvP)
your damage will be 406 (rounded down).
And these values are, of course, done by non-critical hits!!

So what happends to those skills such as Lightning Slash ??
It is no big deal =P

If hitting a mob, using the above listed skills:
DMG = (Power - DEF) x 2

If hitting a player, using the above listed skills:
DMG = (Power - DEF) x 1.25 / 4


Take me as an example again:
ATK=924 AMP=18%
Lightning Slash Lv.9 ( AMPx1.70 ATK+799.50 )

Power = 924 x (1.70 X 0.18) + 799.50
Power = 2536.62

~ PvE ~
DMG = (2536 - 750) x 2
DMG = 3572

~ PvP ~
DMG = (2536 - 750) x 1.25 / 4
DMG = 558.125

That's the case ~~

OK, here is the complete formula...

DMG for PvE = Power - DEF + Add.DMG
result x2 for skills listed above

DMG for PvP = (Power - DEF + Add.DMG) / 4 x (1 - Min.DMG)
result x1.25 for skills listed above

That explains why Bladers Art of Fierceness (DMG+400)
only have the effect of DMG+100 in PvP

and I would like to explain that Min.DMG thing
The full name is Minimal Damage +??
and it seems to mean to increase the lowest possible DMG of any of your skills by the amount of "??"...

For example, if my Blade Cry does a damage from 402 to 410
Min.DMG +1 will alter the range to "403 to 410"

BUT I am not sure about this because
IN CABAL TAIWAN the translation is somethat like
"Reduce Damage received (ion percentage)"
to which I interpret it as,
if I have 10% Min.DMG,
then an originally 100-HP Damage attack
will do a 90-HP damage to me
because of the 10% Min.DMG (only 90% left)

That's why in my equation,
I have the x (1 - Min.DMG in percentage) thing...
This post has been modified on Jul 26 , 2008 09:04:20 AM by ionescel.

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Jul 26, 2008 10:08 am
*loves this thread* :P im too nooby make so pro thread 8D

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  • Windi3
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Jul 27, 2008 12:17 pm
great guide!
add it in the other section
:P

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  • payaks
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Jul 27, 2008 6:23 pm

this means amps really boost attack
so i would try to buy amps
even it would cost all my alz

anyway


thanks for this post it really helped a lot
Cabal Ph
Venus
Blader lvl 132
Trans / A.master
  • dreamyknight
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Jul 28, 2008 1:00 am
Wonderful work!
This article has already been recommended to the Player Guide section of Cabal Game Vault.

http://cabal.mmosite.com/guide/articles.shtml

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Jul 28, 2008 11:19 pm
I posted this on cabal NA's forum.
they like it. :P
I do have to say i really like the math formula on this. lol r u studying math or physics?

1 guy pointed out this:
"let's compare them, by maths !!
To stress the importance of AMP,
(also which is the reason why AMP gears are much more expensive ...)
and to make things fair,
we will compare AMP+10% and ATK+10"

he said, "You say this is a fair comparison, however I think you should rework this section. Just because both numbers are 10 doesn't make this comparison correct at all. As you said yourself, the range of amp increase goes from 3% to 7% whereas the attack goes from +8 to +16. In one case, the AMP+10% is far above the max amp increase whereas in the other, you've chosen +10 which is a lower tear increase of ATK. At least rework the math and do +7% AMP and +16 ATK (both maximums) or use another decent comparison between the two."

the thing is that. we get 7% amps per item. that's why he wants it in 7%.

This post has been modified on Jul 28 , 2008 11:21:27 PM by Windi3.

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  • ionescel
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Jul 29, 2008 7:53 am
Quote:
Originally Posted by Windi3
I posted this on cabal NA's forum.
they like it. :P
I do have to say i really like the math formula on this. lol r u studying math or physics?

1 guy pointed out this:
"let's compare them, by maths !!
To stress the importance of AMP,
(also which is the reason why AMP gears are much more expensive ...)
and to make things fair,
we will compare AMP+10% and ATK+10"

he said, "You say this is a fair comparison, however I think you should rework this section. Just because both numbers are 10 does ...


I studied a bit Maths
Physics as well ~

About the ATK/AMP comparison
I agree I should rework it ~
~* and it's done *~

Anyway, as it really repends on the base ATK,
if you know the calculation,
you can calculate it and compare the effectiveness of AMP and ATK for your own situation ~~
This post has been modified on Jul 29 , 2008 08:12:29 AM by ionescel.

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Oct 7, 2008 2:45 pm
guys...wat does AMP stands for in long term?
  • fujiyu
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Oct 11, 2008 7:46 pm
AMP= amplify/amplification

ex. sword skill amplify (SSA)

amplify means increase?? i think.... so sword skill amp increases your damage by percentage.
http://s8.gladiatus.com/game/c.php?uid=23565

http://s8.gladiatus.com/game/c.php?uid=23565

http://s8.gladiatus.com/game/c.php?uid=23565
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Oct 13, 2008 9:27 am
i think tha ampify increases ur atk which will increase ur dmg too. i dunno the dmg
ask ionescel for the math formula.......too lazy to look up :P
lol

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Oct 13, 2008 1:35 pm
Imma freak out MATH !!
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Oct 13, 2008 4:19 pm
good stuff
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Oct 13, 2008 7:13 pm
Quote:
Originally Posted by Windi3
i think tha ampify increases ur atk which will increase ur dmg too. i dunno the dmg
ask ionescel for the math formula.......too lazy to look up :P
...


Oh windi-sama is passing throwing the boulder to at me ~ XP

about the question raised by fujiyu-san...
In case you are afraid of Maths,
I will make things simple...

AMP, be it a sword AMP or magic AMP,
stands for "amplification"

For example,
having AMP +5% does not mean
your damage dealt will increase by 5%
(i.e. AMP and Damage are not directly proportional)

But they really affect your damage done,
and AMP++ is more effective than ATK++

--------------------------------------

I make this post because I actually used this
to estimate the DPS for some attacks (which I haven't tried myself)
and design a good combo for me for PvP
(and the combo should have a high DPS)

That's the sole purpose ~

If you want to design such a combo,
welcome to "Ionescel's Combo Designing Agency" ~!!!
(* LOL *)

(* Windi throws another boulder at me *)
( Windi: Commercial Ads are not allowed here ~"~ )



This post has been modified on Oct 13 , 2008 07:15:23 PM by ionescel.

  • fujiyu
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Oct 14, 2008 4:17 am
Normally:
Power = 728 x (1.70 + 0.03) + 626
Power = 1885.44

If we add 3% (Magic)AMP:
Power = 728 x (1.70 + 0.03 + 0.03) + 626
Power = 1907.28

If we add 8 MATK:
Power = (728 + 8) x (1.70 + 0.03) + 626
Power = 1899.28


just want to ask, where did u get the 0.03??
http://s8.gladiatus.com/game/c.php?uid=23565

http://s8.gladiatus.com/game/c.php?uid=23565

http://s8.gladiatus.com/game/c.php?uid=23565
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Oct 14, 2008 4:39 am
I feel dumb
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Oct 14, 2008 11:44 am
Quote:
Originally Posted by fujiyu
Normally:
Power = 728 x (1.70 + 0.03) + 626
Power = 1885.44

If we add 3% (Magic)AMP:
Power = 728 x (1.70 + 0.03 + 0.03) + 626
Power = 1907.28

If we add 8 MATK:
Power = (728 + 8) x (1.70 + 0.03) + 626
Power = 1899.28


just want to ask, where did u get the 0.03? ...


other amp and other atk

for dmg w/ amps
DMG = [{ATK x (Skill.AMP + Other.AMP) + Extra.ATK}
- DEF] / 4

fun math
lol
i hate math..........i will never be an accountant


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Oct 14, 2008 2:31 pm
lol looks like I`m not the only math hater here XD
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Oct 14, 2008 6:29 pm
Quote:
Originally Posted by fujiyu
Normally:
Power = 728 x (1.70 + 0.03) + 626
Power = 1885.44

If we add 3% (Magic)AMP:
Power = 728 x (1.70 + 0.03 + 0.03) + 626
Power = 1907.28

If we add 8 MATK:
Power = (728 + 8) x (1.70 + 0.03) + 626
Power = 1899.28


just want to ask, where did u get the 0.03? ...


The 1st 0.03 (or 3%)
comes from EoF+6 or EoS+6

if it is a +8 than it will be 5% instead
I hope I haven't confused you @@

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Oct 14, 2008 10:58 pm
amp is cool and im willing to envest for it but i read something about amp that i dsnt work on PVE?


whats PVE by the way


some say pve is player vs enemy tell that meanss it includes pvp and pk couse they are ur enemy

but some says that PVE is player vs envirolment that means mobs ryt?
well if thats ryt then ill take all ur AMPS hahaha




BTW i like ur guide master
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Oct 15, 2008 4:11 am
ohh i see, i get it... but how about +damage?? is it means your total damage then just add this +damage attribute like from mystic blade epaulet?

ex. +30damage just add this to your total power?

@Shin-X

PvE means player vs environment, that makes it differ from PvP. pve is not player vs enemy<-- its more like a general term.
http://s8.gladiatus.com/game/c.php?uid=23565

http://s8.gladiatus.com/game/c.php?uid=23565

http://s8.gladiatus.com/game/c.php?uid=23565
<FOR ALL CLASSES> Maths ...
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