May 9, 2012 2:11 am
OLD GRAPHIC = 2.0
OLD TARGET = 2.0
OLD SYSTEM = 2.0[/quote]
Obviously did not play the game. The graphics are not old, not by ANY standards...even without the high-res this early into beta the game is goddamn gorgeous, with an artistic art-style and painterly frames that just blow anything else out of the water. Leaves move, animals pace nervously or run outright, and mobs move with purpose, often from one area to another, and quite often with a reason and event behind them. The game LIVES.
And targeting? There IS no targeting, save your basic attack, and even then within reason. You can target anyone you want as a warrior, but unless you're FACING them and within the distance your weapon requires, you ain't gonna hit shit. Plus every other ability requires positioning to effectively use it. All targeting does is allow you to focus one target and move around them in-battle without losing them in the chaotic battles that are often happening all around you.
Old system...right. The dynamic quests, STORY driven zone events, completely NEW and fresh party / grouping mechanic...all been done before right? And the whole server v server v server...booring. Who HASN'T done that in the last ten years, amiright? Sensing the sarcasm? I'm laying it on pretty thick.
I've got NO problem with you not liking the game, but don't open your mouth unless you've got EXPERIENCE with it to back up that BS. You obviously do not.
[quote]It's basically a casual version of guildwars which lost all what made guildwars great.[/quote]
No, it is a MASSIVE rendition of the original Guild Wars, replacing the tiny grouping and personal instancing system with an open, dynamic world and NO GROUPS. Anyone can take part in any event at any level in ANY ZONE. Well, save the lowbies running into high-level content naturally. This gives the game unlimited replayability, unless you're the type that just rushes through a game to get to the 'raids or other such nonsense. GW2 is finally, blessedly getting rid of this horrible MMO mechanic. High level players can either venture back into old content, being completionists and helping lowbies or take part in the server-wide battles to help keep their server on top. It has a virtually un-ending PvE environment, and the most immense PvP scenario I have ever seen in my 13 years of playing online rpgs.
[quote]I was playing last beta and i can only say one thing, bored as hell[/quote]
Then this type of game is simply not for you. If you could not find anything new and exciting to do in GW2 then you were simply NOT looking. Over a dozen events per zone, not including the huge zone-wide events such as the rift-esque invasions and 'boss' battles...a neverending PvP battlefield accessible at lvl 12, or the 'match' style PvP scenarios where skill trumps gear, and everyone is on equal footing. There was simply too much to do in this game in one weekend...I only got 19 hours in, thanks to my work schedule, but in that 19 hours I saw a promise of what MMORPGs can be when given a dedicated team that understands the field.
I never got into GW, no matter how many times I tried, and I approached this game with more-than skepticism, but one weekend and the subsequent deluge of information and factoids has convinced me that, while maybe not a WoW killer ( will any game ever be? ), it will most certainly take a very firm seat at #2 and stay there for quite some time.