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How does Stun Resist function?

May 8, 2011 4:23 am
I asked about Crit Resist, now I'm wondering about Stun Resist, is this only for PvP aswell like Delay Resist or can have a significant effect in PvE.
For example, I'm a priest, I get stun so much while doing Apoc Nest O_o i wanna know if I get a crest for it that it will reduce the chances of me getting hit by stun, not so sure how this functions and I have yet to see any information regarding this Resistance.

Maybe if this gets answered I'll start another one asking about Delay Resist xD.

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May 9, 2011 4:37 am
I'm not sure about Crit and Stun Resist since I haven't tested them yet but Delay Resist works for both PvE and PvP. In my test, a higher delay resist increases the number of hits needed in a set time to make you flinch. Based from this, I could say that increasing it either decreases the chance to flinch or that it increases some sort of delay counter (something like HP but when it hits 0, you get delayed/flinch) which has a timespan.

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    May 9, 2011 1:08 pm
    Delay & Delay Resist

    Some1 in china has done a very interesting experiment on delay resist.

    It goes like this:

    A has very high delay stats.

    B has very low delay resist stats.

    C has very high delay resist stats.

    In PVP, B and C stand side by side.

    A hits both B & C at the same time with a skill that cause delay (flinch).

    It can be seen clearly that, the time for C to recover from flinching is shorter than that of B.

    So it can be concluded that Delay resist reduce the flinching time. Delay basically increases the time of flinching.

    Faint & Faint Resist

    Apparently no test has been done on Faint Resist.

    However, it is generally accepted that Faint stat increase the chance of making your opponent faint. Faint resist reduces the chance.

    One important note is that, Faint and Crit won't happen at the same time.

    Faint will overwrite Crit.

    That means skills that can cause 100% faint will NEVER deal critical damage (tested with bow master & paladin skills which can cause 100% faint on normal monsters)

    Oo, some skills like guardian's justice crash & stomp of Round 5 dancing bull, will 100%( at least nearly 95%, not proven) cause faint irregardless of your faint resist stats

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    Age of Wulin
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    May 9, 2011 1:26 pm
    So, delay resist is not the super armor? my impression on delay resist is that when you cast some skill, it will make you not be interrupted as long as you have high delay resist, which didn't work on me when I had this stat before, it still flinched me the same rate as having a low delay resist one so I assumed it didn't work and was cursing all the way home lol. Any clear on this one?

    Too bad there isn't any info regarding stun resist, would be interesting but seeing as skills that cause 100% stun irregardless of resistance, it's no surprise this crest is very cheap.

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    May 9, 2011 10:23 pm
    Ok Another concept Superarmor:

    Superarmor

    Superarmor and delay are different thing. See my first post for the explanation for delay.

    Superarmor is a hidden status for a certain char. Higher superarmor prevent skills from being disrupted.

    Basically all chars have the same base superamor value. However, the value of superarmor on the char increases if certain skills are casted.

    For example, most lv40 ultimate have very high superarmor value.

    Notice that during apo roar, if bow master cast his lvl40 ultimate, his skill won't be cancelled or blown away. If he just stand there doing nothing, he will definitely get blown away. Why is that so??? Because while casting the lvl40 ultimate, a certain hidden value of superarmor is given to the bow master. Unless he is hit by a few skills which have very high superarmor destruction ability, his superarmor won't be broken and his skill won't be disrupted.

    Btw, all boss/mobs have a certain superarmor too, which is the bar below his HP.

    Mercenary has 2 buffs that increase the superamor value. SM has a skill to reduce superarmor of targets too, if i am not wrong.

    Superamor can't be buffed by armor/gears or whatever other means. It is a value that changes depending on which skill you use.  

    Superamor Destruction

    Now, lets talk about superarmor destruction stats, which is another hidden stats.

    Superarmor destruction is NOT affected by any of the armor/weapon that you used.

    Superarmor destruction only increases by a certain value depending on which skill you cast.

    For example, flying swing of mercenary has very high superarmor destruction bonus. Each skills has a unique value of superarmor destruction.

    I have come across a skill list with the respective values of superarmor destruction and superarmor in chinese forum, but i think it's not necessary to understand it to such detailed. Through experience, you willl more or less know which skills of yours has high superamor or superamor destruction.

    It is especially important to know which skills has high superamor destruction, during the apo electric ogre hugging. If some1 is hugged, other members should use high superarmor destruction skills to break the superamor of  the ogre, thus saving your party member. For Force user, that would be the Big Rock (summon Comet) and Gravity ball.

    Sword master has a skill: Eclipse that reduce the superarmor destruction of his targets.

    Relationship between Superamor and Delay

    Ok.  What happen after superarmor is broken?

    It will depends on which skill break the superarmor.

    Some skills by default causes the target to delay/flinch (hacking stance and alot of Sword Master skills for example), some skills (like Summon Comet of Force User) will cause the opponent to fall down instantly, some skills will cause opponent to stagger (knockback but not yet falling down, but at this stage, the char has very weak superarmor, any single hit would cause him to fall down) and some skill will cause opponent to be floated (like alot of acrobat's skill).

    Again, it is the unique characteristic of each skills which you have to find out on your own ^_^

    Relationship between Superarmor and Faint

    Once a target is fainted, a bonus superarmor value will given to that target. Faint is regarded as not good in PVP due to this. You break your chain of combo, because you can't continue to juggle your opponent.


    [ The post was edited by chaose5 at May 9, 2011 10:46 pm ]

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    Even if i stand to lose everything, I'll preserve your memory for the tomorrows yet to be. Come what may. I could breathe my last breath, and the world be crumbling into oblivion.

    Dragon Nest CN
    Server: 华中电信二区
    IGN: 混沌飘渺
    Class: Lv 60 Smasher
    Guild: Freedom

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    Age of Wulin
    Server:电信一, 白马岩
    IGN: 毓珺琳
    School: Scholar
    Age of Wulin Forum
    May 10, 2011 7:43 am
    Well i wish to know the Super Armor skill list :P, but based on that statement.. it seems that Delay Resist stands out better than stun resist doesn't it?

    Since Super Armors and SA Destruction is fixed at a certain amount (which is good that i don't have to worry about it) Delay Resist might be a good extra stat. Thanks again for the reply

    May 10, 2011 7:54 am
    damn not logged in again.. so annoying -_- but yeah..

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      May 10, 2011 11:24 am
      If you pvp, delay resist is probably good.

      Delay resist is almost useless for Pve...

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      Even if i stand to lose everything, I'll preserve your memory for the tomorrows yet to be. Come what may. I could breathe my last breath, and the world be crumbling into oblivion.

      Dragon Nest CN
      Server: 华中电信二区
      IGN: 混沌飘渺
      Class: Lv 60 Smasher
      Guild: Freedom

      Guild Recruitment: CLICK HERE
      Guide and Skill Build Collection

      Age of Wulin
      Server:电信一, 白马岩
      IGN: 毓珺琳
      School: Scholar
      Age of Wulin Forum
      May 10, 2011 12:12 pm
      Ha ha, I don't PVP the reason is cuz:
      1. I suck
      2. I suck
      3. I have a very bad Video Card

      I agree about it being useless in PVE its as if it never existed. Haven't tried it in PvP, how much delay resist should one get to atleast receive a good pounding? ^^,

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      Sep 6, 2011 11:27 pm
      does faint and stun stats affect skills ?

      Sep 15, 2011 4:51 am
      i have 2007 stun but i dont always see it being active on PVP.. is it really usefull to make it my stun at 2k.. by the way im a priest

      Feb 23, 2012 11:42 pm
      erm can tell me is delay likk when I on my shield then got some stars appear on my head and I faint... That's delay? :D Im going to play stun and delay also lol

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