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Forum Home Cabal Online Cabal Part 5 :Episode 8: Hazardous Valley
 

Cabal Part 5 :Episode 8: Hazardous Valley

Nov 9, 2011 4:44 pm
Cabal Expansion Part V - Episode 8


… Through the desert …
… The Elders hear some ancient whisper …
… The Wind is screaming …
… about the Forgotten Undersea …
… which was the Legacy of Ancient Traders …



Current Status : Test
KR Released Date : -
Last Korean updated : Nov 02nd 2011
Post last modified : Nov 06th 2011

- Oldest on top -


WARNING
Please REMEMBER that : this is the patch notes of KR TEST server
that means the RELEASED version may be very DIFFERENT.
Please check this thread WEEKLY for staying UP-TO-DATE

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Nov 02nd 2011 Patch notes
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■ Fixes

    * Fix bugs related to item tooltips
    * Fix the bug that caused abnormally Magic Skill EXP display in WExp Exchange window.

■ Changes
1. Raise the amount of Critical Rate limitation can be acquired from Rings

    * Old : 30%
    * New : 32%

2. Extraction System Change
i) Change the way of extraction progress

    * Old : Need Transmuter to extract items
    * New : Can extract items without Transmuter
          o Add extract icon in Inventory
                + On the left side of Upgrade icon (bottom-left of inventory window)
                + When click the icon : Extraction mode will be activated, player can extract items in this mode
                + Press ESC or click the icon again : Extraction mode will be deactivated
          o In Extraction mode, items which cannot be extracted will be displayed with red background

ii) Change the rule of extracting weapons / armors

    * By extracting items, player can get the scroll same at the property of item
    * By upgrading the items, player can get better extracting result
    * Change the way of producing option scroll via extracting item
          o Upgraded item up to +6: Gives the chance to obtain option scrolls (not 100%)
          o Upgraded item from +7 and above: Gives 100% chance to obtain option scrolls
                + Upgraded item from +7 and above with Sword Skill Amp / Magic Skill Amp : Gives the low chance to get Amp option scrolls
          o Upgraded item from +13 and above: Gives Perfect core with the same grade of item
                + Upgraded item from +13 to +14: Gives chance to get a Perfect Core with the same grade of item
                + Upgraded item at +15 : Gives 100% chance to get a Perfect Core with the same grade of item

3. Changes related to DP cube

    * Change the requirement of buying DP cubes from NPC
    * Raise the reward of Soul Cubes (amount of AXP raises)
    * Add the “Cube of Fame” for gaining Honor from DP
          o Cube of Fame gives different reward, based on the current honor class of character, player can buy different grades of cube







4. Changes related to some quests

    * In some scenario, general quests and dungeon quests the experience reward will be removed
    * 'Hidden helper T' chain-quest deletion
    * Plate of Honor and Plate of Soul will stop to drop
          o These plates will not be deleted, they will still be remained in the system

5. Remove the Map/Warp Code buying fee


    * Map/Warp code will be automatically given when the character meets the requirements
          o When the character reaches a certain level, if it’s possible to enter new field, the Map/Warp code of that field will be given automatically
          o When level up, player can check for information about Map/Warp code acquisition by clicking “Level Up” icon




    * Existing Map/Warp code quests will be deleted
          o Here is the list of them





■ Additions
1. Add the ability to grant property for Epaulets
i) Epaulet +7 or more can be received property in slot via option granting

    * Items needed for granting
          o Epaulet +7 / SIG-Metal Epaulet: Epaulet Option Scroll (High) + Force Core (High)
          o Epaulet +8 / Drei-Frame Epaulet: Epaulet Option Scroll (Highest) + Force Core (Highest)
    * If the granting progress is successful, the whole property of Epaulet will be maintained
    * Epaulet property acquired via option granting can be one of below:
          o HP / Attack / Magic Attack / Defense / Sword Skill Amp. / Magic Skill Amp. / Critical Rate / Critical Damage / Max Crit. Rate / Resist Critical Rate / Resist Critical Damage / Resist Skill Amp

ii) Extracting Epaulets/Costumes

    * Costume extraction: Gives chance to obtain Epaulet Option Scroll (High / Highest) and Quartz Core (Epaulet) 1 - 20
    * Epaulet +7 / SIG-Metal Epaulet: Gives 100% chance to obtain 100% Epaulet Option Scroll (High) and Quartz Core (Epaulet) 1 - 20
    * Epaulet +8 / Drei-Frame Epaulet: Gives 100% chance to obtain 100% Epaulet Option Scroll (Highest) and Quartz Core (Epaulet) 1 - 20

iii) Extending epaulets

    * By using Slot Extender / Epaulet Conversion Formula Card, Epaulets can have up to 3 slots
    * Epaulet Conversion Formula Card
          o 0 -> 1 slot conversion (100% convert success)
          o 1 -> 2 slots conversion (not 100% convert success).
          o Required: Crafting Level 1 or more
          o Materials:
                + Epaulet +7 / SIG-Metal Epaulet / Epaulet +8 / Drei-Frame Epaulet
                + Epaulet Conversion Formula Card
                + Quartz Core (Epaulet)
                + Force Core
                + Force Core (Piece)
          o Formula Card can be obtained from new DX Dungeon Submarine Valley
          o This is one-time-use Formula Card
    * Slot Extender can be used for extending slots of Epaulets
          o Epaulet +7 / SIG-Metal Epaulet: Slot Extender (High)
          o Epaulet +8 / Drei-Frame Epaulet: Slot Extender (Highest)

2. Ring of Luck +3 / Critical Ring +3

    * Required: 150 level or higher
    * Drop in the new DX Dungeon Submarine Valley
    * Options
          o Ring of Luck +3: Critical Rate + 17%
          o Critical Ring +3: Increase Critical Damage + 17%

3. Kilian's Ring
i) Required: 105 level or higher
ii) Option:

    * Critical Rate +16%
    * Critical Damage +3%
    * Attack +5
    * Magic Attack +5
    * HP +15

iii) Acquisition-related quest: The power of the seal ring Kilian

    * Obtained Level: 105 Level
    * NPC: Core Alchemist Keller - Bloody Ice
    * Quest:
          o Quest item can be obtained by killing last Kilian Grausten in Frozen Tower of Dead B2F
          o Quest Item: Kilian's tissue cells (character binding)
    * Quest cannot be repeatedly accepted and completed

iv) Ring of Kilian Crafting Process

    * Materials:
          o o Kilian's tissue cells
          o o Ring of Kilian Formula Card
    * Ring of Kilian Formula Card: Core Alchemist Keller in Bloody Ice sells the Formula Card for 50,000,000 Alz
    * Crafting success: 100%
    * A character can have max 01 Ring of Kilian and cannot equip at the same time with Mergaheph Ring

4. New DX Submarine Valley

    * Dungeon Entrance : Undersea Valley Traders
    * Required level: 155 level or higher (Class Level 11 and above)
    * Entry item:
          o “Green Disk of Fire” is sold in NPC for 2,000,000 Alz
          o Entry item does not drop in the game (can be bought only from NPC)
    * Entrance Location : X:23, Y:248 - Green Despair

    * Difficulty: Easy / Normal / Hard
    * Time: 20 minutes


Dungeon Theme BGM


Dungeon Preview (thanks to "Ochoaaa" for posting the clip)


DX's Boss 1st form


DX's Boss 2nd form


DX's Boss 3rd form

    * Base on the difficulty, the special drop changes:
          o Easy:
                + Redosmium/Topaz Weapon
                + Epaulet +7
                + Ring of Luck +3
                + Critical Ring +3
                + Epaulet +7 Conversion Formula Card 1 slot / 2 slots
          o Medium:
                + SIG-Metal Weapon
                + SIG-Metal Epaulet
                + Ring of Luck +3
                + Critical Ring +3
                + SIG-Metal Epaulet Conversion Formula Card 1 slot / 2 slots
          o Hard:
                + Mithril Weapon
                + Epaulet +8
                + Ring of Luck +3
                + Critical Ring +3
                + Mithril Epaulet Conversion Formula Card 1 slot / 2 slots

5. Add "Appearance Change" System

    * The “Appearance Change” system allows player changing the appearance of their items
    * Via the Core Alchemist in each town, they can change and restore the appearance of items
    * Items required for changing appearance:
          o Target item : The item player wants to change the appearance
          o Materials: Material and Alz
    * Duration: The appearance of items can be changed with duration: 1 day / 3 days / 7 days
    * Appearance changing can be done only between same kind of items
          o Ex) Greatsword and Daikatana can be switched the appearance (both of them are two-handed sword)
    * Items which are under the duration of appearance changing are character binding as long as the duration still be active
          o When the duration of appearance changing expires, item will be changed back to its original appearance and remove the character binding status (which caused by changing the appearance)
                + Ex) An account binding Greatsword has been changed into Daikatana in 3 days. So in that 3 days, that “Daikatana” will be character binding. But when the 3 days passes, the old binding-status of item will be restored. Means the “Greatsword” will be back to account binding.

6. Add "Quest Capsule" System

    * Monster will drop new obtainable item kind : Quest Capsule
    * Certain monsters will drop Quest Capsule item
    * When player uses the Quest Capsule, the quest will be accepted can be proceeded directly
          o At this moment in test server only quests under level 100 are added, higher quest will be added to “Quest Capsule” system later.

7. Transcender Books will be sold in NPC•

    * Instructor in every town will sell the Transcender Attack Skill books which used to be obtained only from Porta Inferno
    * Other Transcender Skill books will be sold at the same price

8. Additional convenient features
i) Allow doing mass-storing in the Warehouse
ii) Add the [Close] button in Write Mail / Reply Mail window
iii) Change the way of displaying slots and slot options of items

    * • While searching for items in Auction Hall, the number of slots and slot options will be displayed on the right

iv) Improved target selection bar

    * • When selecting another character in war zone, the Battle style icon and HP will be displayed
    * • Grade of monsters will be displayed (normal / named / dungeon boss)

    * • If the monster is event monster, the name will be displayed in light-blue and the grade icon

v) The transparency of chat window can be adjusted

    * • Transparency level can be adjusted via option window

vi) Allow enabling/disabling the display of friends/guild members logging in/logging out message
vii) Add the refresh button in Cash Inventory
viii) The summary of Quest window will change the color
ix) Equipment Comparison Functionality

    * Move the mouse on the item in inventory then press the Shift key, then move to the item which player needs to compare
    * Can compare more than 2 items by keep pressing Shift


WARNING
Please REMEMBER that : this is the patch notes of KR TEST server
that means the RELEASED version may be very DIFFERENT.
Please check this thread WEEKLY for staying UP-TO-DATE


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Post update history
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1.00 : Nov 02nd 2011

    * Add KR Nov 02nd 2011 Patch notes

1.01 :Nov 02nd 2011

    * Add KR Nov 02nd 2011 Patch notes (additions 1-4)

1.02 : Nov 04th 2011

    * Add KR Nov 02nd 2011 Patch notes (additions 5-8)

1.03 : Nov 05th 2011

    * Add New DX Boss screenshots

1.04 : Nov 06th 2011

    * Add New DX Dungeon Preview Clip (thanks to "Ochoaaa" for posting the clip)
    * Add image of DX Entrance location
    * Add image of Monster Grade Icons



Credit by WORMY

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Dec 10, 2011 12:32 pm
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