Quote: Originally Posted by 190.*.*.133 at Jul 18, 2012 10:37 pm
"you won’t find this kind of PVP game play anywhere"
Dragon Nest? Superior in every way. C9 was a total letdown after the jewel that Shanda created.
haha, i have been playing Dragons Nest since Chinese version obt aka T2(Transform 2, lvl cap 24) till lvl 50 cap. And i can tell you that Dragons nest have a major issue when it comes to balancing class in PVP.
Here are phenomens that you might even not heard about in CN DN:
start of lvl 24 cap, Paladin; infinity combo which you cannot escape, and arieal escape has 30 second cooldown fixed.
start of lvl 32 cap, Swordmaster; eclipse reduces 40% of enemy super armor 20 second effect 20 second cooldown, which means they could cut thorough anything.
end of lvl 32 cap, Mercenary; Rolling attack+whirlwind combo, oneshot anything in pvp.
start of lvl 40 cap, Dark age of bowmaster; bowmaster that uses dark elemental bows, a skill call Guided Missiles eats 75%-100% of every player, even paladins.
start of lvl 40 cap, Dark age of Swordmaster; 90% swordmasters skill can be enchanted to dark element and that leads to the same result as bowmaster.
middle of lvl 40 cap, Compensation mode released means pvp will not longer be gear depended, which leads to unkillable paladins with 54k hp and warriors 50k hp, and number of swordmasters and bowmasters player were reduced dramatically.
end of lvl 40 cap, Elementalists, shield that grands them 100% super armor, they could tank better than paladin. However they were nerfed after 1 month.
start of lvl 50 cap, Raise of Crusader(paladin second job). with 50k+ hp and high dps skill, they reigned pvp, with defensive block/stance of faith/iron will/Avatard they can stay defensive at 90% of their gameplay which lead to a unofficial rule
"SOFT BANNED". Grand Cross enchant/Smite/electric charge have such a huge aoe and dmg.
start of lvl 50 cap, Raise of Tempest (acrobat second job). Highly mobile, and alot of skills have invincible frames makes them impossible to catch, and their skill have uber low cooldown and high dmg.
middle of lvl 50 cap, New class Academic; they are semi long ranged class and can summor alot of pokemons that cover up half of the map, which cause most of the bowmasters player switching to academic.
Thats basically the PVP History of DN CN, if you doubt my knowledge within DN pvp, please post info above in DN Freedom Section and im sure 95% of them agrees with me.
Now lets take a look about SEA DN that based on SEA communitys opinion, if you play there i assume.
lvl 24 cap; Swordmasters, easiers to play, hit and run style.
lvl 32 cap; Element with infinity super armor shield, paladin without "soft ban".
lvl 40 cap; Academic class that covers up half of map with their pokemon.
And dont tell me about non compensated and ranker game, because thats 100% pay to win.
Dragons nest does have a quite intensive pvp gameplay, the best and balanced period is 24-40 cap, after that... the pvp is ruined.
There, i just made my statement why DN PVP is NOT superior to C9 PVP.and to not mention the lag in SEA DN...
Now your turn to convince me why i should keep playing DN for the PVP gameplay, because i just cant understand the meaning of "Dragon Nest? Superior in every way. C9 was a total letdown after the jewel that Shanda created."
If you doubt my pvp experience i can always set you up some games in both DN CN and DN SEA up to your interest.