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Public Test Realm Patch 1.0.7 Notes

Jan 21, 2013 6:52 am

PTR Patch 1.0.7 - v.1.0.7.14161
These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.
Table of Contents
Patch Features
General
Auction House
Battle.net
Bosses
Classes
Crafting
Items
Monsters
User Interface
Bug Fixes

Patch Features
New Feature: Dueling
For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to duel one another in a new zone designed specifically for this style of combat. This zone can be accessed by speaking with Nek the Brawler located at the inn in New Tristram, and supports 2 to 4 players in a Free-For-All format.
To learn more about dueling, click here!
General
Nephalem Valor stacks will now persist through Acts
Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards
The resurrection timer will no longer increase if a player is killed multiple times in a row
Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time
The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased:
MP 1: 25% (up from 10%)
MP 2: 50% (up from 20%)
MP 3: 80% (up from 30%)
MP 4: 120%(up from 45%)
MP 5: 165% (up from 60%)
MP 6: 215% (up from 75%)
MP 7: 275% (up from 95%)
MP 8: 340% (up from 115%)
MP 9: 420% (up from 135%
MP 10: 510% (up from 160%)
When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)

Auction House
User Interface
Cancelled PayPal auctions will now display a UI error
Bug Fixes
Stash Tab Art will now properly update when viewed in the Auction House

Battle.net
General
Monster Power is now available for Public Games
Players can now select their desired Monster Power level from a drop-down when joining Public Games provided that the “Enable Monster Power” box has been checked in the Options menu
“Report Botting” has been added to the right-click > report player menus
The Battle.net UI now displays how many players are online

Bosses
General
Izual is now included in the list of bosses that grant an extra reward when you have 5 stacks of Nephalem Valor, and the overall reward for killing him has been increased

Classes
Barbarian
Bug Fixes
Threatening Shout – Grim Harvest should no longer cause monsters to drop loot multiple times
Demon Hunter
Bug Fixes
The Reflects Damage affix will now properly reflect damage caused by Bola Shot
Monk
Active Skills
Cyclone Strike
Weapon damage increased from 100% to 313%
Dashing Strike
Weapon damage increased from 160% to 303%
Exploding Palm
Explosion damage increased from 30% to 50% of the target’s maximum health
Inner Sanctuary
Radius increased from 8 yards to 11 yards
Skill Rune – Forbidden Palace
Damage bonus increased from 10% to 15%
Skill Rune – Sanctified Ground
Now reduces enemy movement speed by 80% (up from 60%)
Lashing Tail Kick
Weapon damage increased from 235% to 470%
Mystic Ally
The amount of damage a Mystic Ally can take from a single hit is now capped
The cap scales with the player's level, and is further reduced by the player's Armor and Resistance
Skill Rune – Eternal Ally
Weapon Damage increased from 40% to 60%
The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds)
Skill Rune – Fire Ally
The cooldown of the Fire Ally’s special attack has been reduced from 8 seconds to 4 seconds
Skill Rune – Water Ally
The Water Ally’s special attack now reduces enemy movement speed by 60% (up from 30%)
The cooldown of the Water Ally’s special attack has been reduced from 8 seconds to 4 seconds
Sweeping Wind
Base weapon damage increased from 15% to 20% per stack
Skill Rune – Blade Storm
Weapon damage increased from 20% to 26% per stack
Skill Rune – Cyclone
Weapon damage increased from 20% to 26% per stack
Tempest Rush
Weapon Damage increased from 85% to 155%
Wave of Light
Weapon damage increased from 390% to 829%
Passive Skills
Near Death Experience
Dying will now reset the cooldown
Bug Fixes
Fixed an issue where Sweeping Wind was not actively updating its damage and attributes from the player
Witch Doctor
Active Skills
Spirit Barrage
Skill Rune – Well of Souls
The secondary missiles fired by this rune can now hit the primary target
Wizard
Active Skills
Arcane Orb
Weapon damage increased from 175% to 200%
Skill Rune – Obliteration
Weapon damage increased from 228% to 260%
Blizzard
Weapon damage increased from 210% to 510% over 6 seconds
Proc coefficient increased from 0.01 to 0.0125
Skill Rune – Grasping Chill
Proc coefficient increased from 0.01 to 0.0125
Skill Rune – Frozen Solid
Proc coefficient increased from 0.01 to 0.0125
Skill Rune – Stark Winter
Proc coefficient increased to from 0.005 to 0.0125
Skill Rune – Snowbound
Proc coefficient increased to from 0.01 to 0.0125
Skill Rune – Unrelenting Storm
Weapon damage increased from 280% to 680%
Shock Pulse
Weapon damage increased from 105% to 150%
Proc coefficient increased from 0.667 to 0.8
Skill Rune – Fire Bolts
Weapon damage increased from 152% to 195%
Proc coefficient increased from 0.667 to 0.8
Skill Rune – Explosive Bolts
Weapon damage increased from 70% to 105%
Proc coefficient increased from 0.5 to 0.8
Skill Rune – Lightning Affinity
Proc coefficient increased from 0.667 to 0.8
Skill Rune – Living Lightning
Weapon damage increased from 37% to 52%
Passive Skills
Critical Mass
Critical Mass now affects the cooldowns of Archon: Teleport and Archon: Slow Time while in Archon Form
Temporal Flux
Now reduces enemy movement speed by 60% for 3 seconds (up from 30% and 2 seconds)
Unstable Anomaly
Now activates upon receiving fatal damage (changed from when a player is reduced below 30% Life)
Dying will now reset the cooldown
Bug Fixes
Blizzard Critical Hits now correctly have a chance to proc Arcane Power on Crit

Crafting
General
A new crafting reagent, Demonic Essence, has been added to the game
This reagent is account-bound and can be acquired from Elite monsters in Inferno difficulty
Nephalem Valor will not be required in order for Demonic Essences to drop
However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites according to the following values:
MP 0: 20.0000%
MP 1: 23.0000%
MP 2: 26.4500%
MP 3: 30.4175%
MP 4: 34.9801%
MP 5: 40.2271%
MP 6: 46.2612%
MP 7: 53.2004%
MP 8: 61.1805%
MP 9: 70.3575%
MP 10: 80.9112%
The drop rate for Blacksmithing Plans and Jeweler Designs has been increased by 400%
Blacksmith
Four Rare recipes have been added to the Blacksmith: Archon Spaulders (Shoulders), Archon Gauntlets (Gloves), Archon Armor (Chest Armor), Razorspikes (Bracers)
Each crafted item will have the following characteristics:
iLevel 63
6 Affixes
Account-bound
Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
Jeweler
A new Rare recipe has been added to the Jeweler for an Amulet
This amulet will have the following characteristics:
iLevel 63
6 Affixes
Account-bound
Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
Crafting the item will require the 1 Demonic Essence as well as:
100,000g
1 Perfect Gem (varied depending on which core stat you select)
1 Fiery Brimstone
A new tier of account-bound gems of has been added to the game: Marquise
Marquise Gems stats are as follows:
Marquise Emerald
Weapon: Increased Critical Hit Damage by 110%
Helm: +33% Extra Gold from Monsters
Armor: +62 Dexterity
Marquise Topaz
Weapon: Melee attackers take 2200 per hit
Helm: 33% Better chance of finding magical items
Armor: +62 Intelligence
Marquise Amethyst
Weapon: Each Hit adds +700 Life
Helm: +19% Life
Armor: +62 Vitality
Marquise Ruby
Weapon: +150 Minimum and +150 Maximum Damage
Helm: Increases Bonus Experience by 33%
Armor: +62 Strength
These gems can only be created at the Jeweler and will require the following reagents:
3 Radiant Star Gems
20 million gold
1 Demonic Essence
Un-socketing Marquise gems will cost 5 million gold
The designs for the Marquise gems will drop randomly from all level 63 monsters
Note: The designs are not account-bound

Items
General
Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
These plans (excluding the chest piece) will drop randomly in the world, but have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
Skeleton King
Spider Queen
Maghda
Zoltun Kulle
Ghom
Cydaea
Rakanoth
Izual
The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each
Please note that neither the Crafting plans nor the Jeweler Design are account-bound
Holding shift while buying health potions will attempt to purchase 5 potions at once
Follower items below iLevel 60 will now no longer drop in Inferno
Goldskin now has a limit on the number of times it can proc on a single target
Vendors
Squirt the Peddler no longer sells Dyes, but (as noted above) will now sell the plans for the Archon Armor recipe for 1.5 million gold each
Bug Fixes
Goldskin will no longer proc when attacking monsters that drop no loot
Plans: Staff of Herding can now be dropped on the ground, or sold to a vendor for 0 gold
All Staves of Herding can now be sold to a vendor for 0 gold

Monsters
General
The Reflects Damage affix has been redesigned:
It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active
A visual effect will display whenever the durational buff is active
Damage dealt by pets to monster with Reflects Damage affix will no longer be reflected back to the player
Damage dealt by the Molten affix has been reduced by 40%
Damage dealt by the Plagued affix has been increased by 120%
Fallen Lunatics should now detonate in a more consistent manner
The Triune Berserker before Alcarnus should no longer swing faster after a few attacks
Keywardens:
The Act II Keywarden (Sokahr) should now only use its mortar ability in Inferno difficulty
The Act III Keywarden (Xah’Rith) should now only use its rain of corpses ability in Inferno difficulty
The Act IV Keywarden (Nekarat) should now only use its earthquake and charge abilities in Inferno difficulty
Bug Fixes
Rare Sand Dwellers will now spawn in The Forgotten Ruins
Champion Plague Swarms will now spawn in Cryder’s Outpost
Champion Fallen Cur will now spawn in The Storm Halls

User Interface
General
Legendary items now have a new mini-map icon
This icon should now persist properly and be shown on the mini-map so long as the player is in the same zone as the dropped item
Note: The icon will only display when Legendary items are dropped by a monster, not a player
Bug Fixes
Fixed an issue causing the Enable Monster Power option to reset
Fixed an issue affecting the scroll speed of text
Vendors will now properly display an Armor tab when you are in an Inferno game with Monster Power set above 0

Bug Fixes
Fixed an issue where new Hardcore characters were not labeled as Hardcore on the homepage
Fixed an error that could occur when closing the World of Warcraft client while the Diablo III client was still running

VIA

Liking it so far, especially the wizard buffs and the MP in public games. Eventho it might be a double edged knife where people who isn't geared can just tag along and leech wasting peoples time lol. Eventho biggest joy for most of the people might be the PvP. Not for me though, as I'm not really fan of the way to pvp, you know, running around by clicking and then people dying really quick, it's just not a way I prefer to pvp lol.

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Jan 21, 2013 6:14 pm
You're still playing D3? I started playing a bit again.

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    Jan 22, 2013 5:23 am
    I started it up recently again, but I've been using my friend's account as he had it from subscribing WoW for 1 year and he quit WoW so I was using it to play D3. But he took the account back as he started up WoW again so now I'm waiting for abit till I get my own D3 and start all over again lol

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    Jan 22, 2013 2:03 pm
    Reply 2#  zerofin

    ahh I see. How far did you get into the game?

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    Jan 23, 2013 5:22 am
    Reply 3#  ZephyAlurus

    When I came back I had enough time to get my barb to 10 paragon (Quit before paragon came out) and then my friend took back the account already, getting my own D3 this week or next week probably if stuff goes as planned lol

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    Jan 23, 2013 11:59 am
    Reply 4#  zerofin

    oh I see. I'm Paragon 11 and my friend is paragon 2 xD

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    Jan 23, 2013 12:27 pm
    Reply 5#  ZephyAlurus

    Would tag along playing with u, but stupid regions XD

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      Jan 23, 2013 9:15 pm
      Reply 6#  zerofin

      Aren't all regions connected on D3 or was that another one of Jay Wilson's lies?

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      Jan 24, 2013 3:23 am
      Reply 7#  ZephyAlurus


      I actually don't know, the whole 1-60 I went through by playing solo, just during paragon I went to the public games and bothered playing with people because Nightmare helps me level up so much faster with other people.
      Was just based on my experience since WoW had EU and NA servers lol.
      So will the EU and NA version be able to play together then?o.o

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      Jan 24, 2013 1:02 pm
      Reply 8#  zerofin

      We could try. You're leveling paragon with other people on Nightmare mode? you mean Inferno?

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      Jan 25, 2013 11:11 am
      Reply 9#  ZephyAlurus

      Yeah Inferno* Got confused when I was doing hw as I was posting this lol.
      Whats ur ID? I'll add u when I get my activation code lol. Prolly next week

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      Jan 25, 2013 6:58 pm
      Reply 10#  zerofin

      Check the "Share your Diablo IGN" thread

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        Jan 27, 2013 7:34 am
        Reply 11#  ZephyAlurus


        Oh there was something like that there lol. Checked, now just to wait for my D3 @_@

        (This is like, Zephy & Zero's Chitchat thread. lol)

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