君子堂 (pronounced as jun zi tang) or typically translated as "Scholar" is a school which requires you to learn one of the 4 cultural skill (namely, zither, chess, calligraphy or drawing) before joining.
The first impression of a scholar, from the name itself, might not appear to be as strong as other kungfu school, but scholar in fact, is one of the most balanced and all-rounded school in game currently. Not to mention, its high popularity among chinese in the current cbt. It is also relatively easy to be handled by newbie due to the simplicity of skill mechanics.
The guide will introduce each skills in the three school skill sets currently available in game and also its nei gong ability. However, having said these, this game actually allows you to learn every skills or neigong from other schools. Therefore, do not feel restricted by the skillset in the guide and feel free to explore skills from other school to compliment the strength / weakness of scholar in your character building. Skills
Scholar has 3 unique skill sets, namely single sword, twin sword, and kicking skill set.
It is worth mentioning here that there is a Shared CD of 7sec when you try to switch skills from one skillset to another.
Basic Description on Skillset
A basic description for a certain skill set will look like this:
I will spend some time to explain the attribute of a certain skill branch.
Weapon First, some skill branches require you to equip a certain weapon before you are able to cast the skills in the skill branch; Fallen Petal Sword Style here, requires you to have a single sword equipped for example. However certain skillset might not require u to have any weapon at all; for example the kicking skillset allows you to cast it when you have any weapon in hand or none at all. Weapon restriciton is not a major concern in AoW because the UI allows you to shiftly change the skillbar and weapon with just 1 button
Element The next point, is the elemental type of the skillset. Basically all skillset can be categorized as one of the 5 elemental type: Yin 阴, Yang 阳, Gang 刚, Rou 柔, Taiji 太极．
The elemental here is not the conventional elemental type which we have seen in most mmorpg: fire, ice, wind etc.
Each character has their Nei Gong which grants additional damage when you are using skill with certain elemental attribute. The Nei Gong of Scholar, give 20% damage increase to Yin and Rou type of skill.
Type All skills will induce one of the two type of damage: Physical damage 外功伤害 and Inner damage 内功伤害. This is in analogy of the more general terms of physical damage and magical damage that we see in most mmorpg, but it is not exactly the same ( i will explain below)
The implication of a certain skill inducing physical or inner damage are:
- Damage Boost from Buff: certain skills such as Smoke Screen of Tangmen increases physical damage. So this means that if the skill you are casting is a physical type, you will enjoy a certain damage boost.
- Damage reduction from Defence: each char has two sets of defence values , for physical damage or inner damage. Note that i use the word "set", which hints that there are more than 1 value governing it ( i won't talk too much on it here since it will derail the discussion). Anyway, long story short, if an enemy has high physical defence value, and you attack him with a physical damage skill, you will induce lower damage. Simple.
- Hit/Evasion rate: Each char has physical and inner damage hit rate.
.For example, if your physical hit rate is low, you will have a high chance to miss your attack (deal no damage).
- Crit rate: Similarly, there are 2 crit rate stats: Phy and inner crit rate.
Here is where things get even more confusing. In most game, physical skills are only affected by your physical attack stats while magical skills are only affected by magical attack stats right?
In AoW, this is not true. The type of skill, be it physical or inner damage, can be affected by both or either one of the attack stats. For example, all skills in Fallen Petal Sword Style are PHYSICAL DAMAGE SKILLS, but all of them are boosted by BOTH Physical and Inner Attack Stats. This is not a generalization though. Other physical skills from other schools, might be affected by physical attack stats or only. It really depends on the skill itself.
How to do know which skills are affected by Physical or Inner Attack Stats or both?
Basically, when you look at skill damage shown in all skill description, you will see 3 parts.
Yellow number: main skill damage. The value you see, has already factored in the damage on the weapon you equipped. However, in the guide that follows, i will only list the skill damage WITHOUT weapon, for consistency. You can find out the base skill damage by simply adding the damage on your weapon to the value which i will list.
Red number: damage boost from meleephysical attack stats. It is calculated based on a certain % amplification from your physical attack stats.
Blue number: damage boost from inner attack stats. It is calculated based on a certain % amplification from your inner attack stats.
Green number: damage boost from ranged physical attack stats. It is calculated based on a certain % amplification from your ranged physical attack stats.. (Scholar doesn't have such skill)
After all these have seen sorted out, it's time to move to skill description.
I will list the skills in the same order they appear in the skill page in game. I will translate the skill name based on my own interpretation. I will only show the base skill data which i have collect so far (if you have leveled the skill to lvl5, and know the stats, please let me know ). The damage shown also includes the 20% bonus which i get from my neigong.
Type: Real Move CD: 2sec HIT: 2 Base damage at lv1: 30 Base damage at lvl5: 95 Phy amp: 19% Inner amp: 19% AOE: Frontal 5m, non-targetting. Effect: After casting it once and wait for x sec, you will have a buff which allows you to induce "Unsteady" status on target for 5sec when you cast Heroic Tear again.
Lv1: x = 5sec after 1st cast.
Lv5: x= 3sec after 1st cast.
"Unsteady" status allow you to throw the target into the air, if you use Flying Swallow. The "Unsteady" target will not be able to use Qing Gong. Comment: This is a filler skill for PVE, while waiting for the CD of Blade Storm. The frontal AOE is nice but the damage is pretty low. Most bosses are immune to the "Unsteady" status too. This skill is also the starter for a 4-skill combo for this skillset (read below). For PVP, use Heroic Tear without any target before the PVP start to gain the buff, such that you can use it directly to induce "Unsteady" status on your target.
Note: I will give one example for dmg calculation here. Let say ur weapon is +1~3 damage, and your physical and inner attack stats are 50 and 70 respectively. The figure shown in the skill description at lv1 should be:
31~33 (+50*0.19) (+70*0.19) = 31~33 (+9) (+13)
The last 2 figures are just approximate, due to truncation error. So in effect, if the target defence is 0, you will get a total of 53~55 damage with approximately 26~27 damage per hit (a total of 2 hits)
Type: Real Move CD: 8sec HIT: 2 AOE: 3m, targetting, approach. Base dmg at lv1: 54 Base dmg at lv5: 174 Phy amp: 21% Inner amp:21% Effect: If the target has "Unsteady" status, it might be sent to the air by this skill. Comment: Typically use this after Heroic Tears or Silent Flower to send your target flying into the air. However, again, most bosses if not all, are immune to this. Also, if the target is blocking, you cannot juggle him as well.
Type: Feint CD: 2sec Hit: 2 Base dmg at lv1: 20 Base dmg at lv5: 63 Phy amp: 19% Inner amp: 19% AOE: Frontal 5m, non-targetting Effect: Guard Breaker. If this skill breaks your opponent guard successfully, he/she will have "Unsteady" status and will not be able to use Qing Gong for 5sec. Comment: You can also send your enemy flying into air with Flying Swallow after this skill, if you break his guard succesfully.
Howl of Fallen Dust
Type: Guard CD: 1sec Effect: When you are attacked while using this guard, there is a 25% chance that your opponent will be rendered unmovable for 5sec. The cooldown for the effect is:
Lv5: 14sec Comment: The cooldown for the effect is quite long and the trigger chance is pretty low too upon test.
Fallen Petal Slash
Type: Real Move CD: 8sec Hit: 2 Base dmg at lv1: 50 Base dmg at lv5: 158 Phy amp%: 19% Inner amp%: 19% AOE: 3m, targetting, approach Effect: If this skill hit any target in air, it will knock the target down to the ground, causing "Paralyzed" status (movement speed reduced by ~80% for ~3sec) Comment: This is part of the 4 skill combo for this sword style. The combo goes like this: Heroic Tears -> Flying Swallow -> Fallen Petal Slash -> Blade Storm. However, most beginners will find that, you will not be able to chain this skill smoothly after Flying Swallow or you often get a "MISS" after you try to chain this to an airborne target. There a few tricks to a successful combo:
1. Jump forward after/while you cast heroic tears to use flying sword in air (see video below). If it is done correctly, you will see Blade Storm blinking after Fallen Petal Slash and this shows that the "Paralyzed" status has been inflicted on your airborne target.
2. Wait for a few second after using Flying Swallow, for your opponent to drop down but yet not touch the ground, at a height which is barely above your head. At this instance , use Fallen Petal Slash.
Type: Qi Move CD: 15sec Effect: Create a zone around yourself, where your HP regen, phy and inner attack stats are increased for 10sec (approx).
Lv1: HP regen 46/sec (approx), Phy and Inner attack stats +20
Lv5: HP regen 127/sec (approx), Phy and Inner attack stats +63 Comment: If you notice, upon receiving damage, your HP doesn't go blank immediately. A yellow trail will be left behind in your HP gauge. We shall call it "Yellow HP". In non-battle situation, this skill will recover your HP continuously as it describes. However, in battle situation, Spring Rain will only recover your Yellow HP. The effect also disappear if you leave the shiny zone, which marked the AOE of this skill.
Type: Real move CD: 15sec Hit: 5 Base dmg at lv1: 198 Base dmg at lv5: 633 Phy amp: 97% Inner amp: 97%
AOE: 360 degree around yourself, non-targetting
Effect: Cannot be cancelled after casting. Deal damage to the surrounding for 5sec. You can move around or jump while doing so. Deal additional damage to targets with "Paralyzed" status. Comment: The signature move for Scholar's battle skill. Extremely useful in war and pve to deal huge damage to crowd. However, for 1v1 pvp, this skills has a deadly weakness: it doesn't flinch your opponent, and allows them to block, evade or counter you while u cast this skill. This skill is also often use as a skill to switch to another skill set, because the casting time is 5sec. The 7sec shared cd starts counting right after you cast this skill, which means you will only need to wait 2 more sec when you finish casting this skill to cast another skill from other skill set.
Type: Real Move (FURY) CD: 10sec Hit: 9 Fury Gauge: 50 Base dmg at lv1: 173 Base dmg at lv5: 554 Phy amp: 67% Inner amp: 67% AOE: 3m, targetting. Effect: None. Comment: A relatively weak fury skill. Although the damage is lower than blade storm, it does flinch your opponent.
Type: Real Move CD: 2sec AOE: 20m, Targetting Hit: 1 Base dmg at lv1: 42 Base dmg at lv5: 133 Inner amp: 42% Effect: None Comment: The only spammable long-ranged skill of scholar. The casting time is quite slow though. Still great for certain boss battle when you want to stay at a safe distance from the boss. Use this together with "Tiger Palm" party formation skill (3sec CD, 10m range) to deal damage continuously from a safe distance during boss battle. It should be noted that all twin sword skills are perfect for farming Qi (to level up your meridian system) for some reason, since it gives alot of Qi per hit.
Type: Real Move CD: 6sec AOE: 3m, Targetting, Approach Hit: 2 Base dmg at lv1: 50 Base dmg at lv5: 158 Inner amp: 30% Effect: None. Comment: The only 2 hits skills in this skill set. Use it as often as possible to collect rage, provided that you are willing to get close to the boss.
Type: Qi Move CD: 1sec Effect: Grant an aura which gives additional Rou damage to the caster and the surrounding party members. Consume mp at 1% per sec.
Lv1: +4 dmg per hit
Lv5: +16 dmg per hit Comment: This aura is quite good, and benefit high hit combo skills because the additional damage is added to every single hit. Unfortunately, the skills in Infinity Sword Style is only single or two hit skills. However, it doesn't stop your from using Vastness Aura with other skills in Kicking and Single Sword Skillset. Activate this at all time if your MP allows since it benefits the whole party. To cancel the aura, simply double-click on the buff icon or just cast it again.
Type: Feint CD: 2sec Hit: 1 AOE: Non-targetting, Frontal 5m. Base dmg at lv1: 20 Base dmg at lv5: 63 Inner amp: 30% Effect: Guard Breaker. Upon successful guard breaking, the skill induces mp depletion (~1% per sec) on the target for certain duration:
Lv1: Duration 6sec
Lv5: Duration 10sec
Type: Guard CD: 1sec Effect: While blocking enemy's attack with this guard move, you will have 50% chance to regenerate MP.
Lv1: 1% MP/sec for 4sec
Lv5: 1% MP/sec for 8sec Comment: This is a good complementary guard move if you want to maintain Vastness Aura at all time. Also extremely helpful in solo-ing since you will not run out of MP with this guard.
Type: Qi Move (Fury) CD: 10sec Fury Gauge: 50 Effect: Grant a buff which gives 1% mp regen to yourself and surrounding party members. The buff also gives additional Rou damage to all skills. Duration 30sec.
Lv1: Additional 22 damage per hit
Lv5: Additional 89 damage per hit Comment: Another party support skill for Scholar. In PVE, normally when my fury gauge is filled, i tend to favor this skill as compared to the other 2 fury moves. Similar to Vastness Aura, it benefits high hit count skills far more than low hit count skills. The MP regen ability is very good too: a total of 30% mp regen per cast.
Type: Real Move CD: 8sec Hit: 1 AOE: 20m, targetting. Base dmg at lv1: 50 Base dmg at lv5: 158 Inner amp: 59% Effect: If an airborne target is hit by this skill, the target will experience internal injury and receive additional Rou damage (~51 dmg, duration 8sec) when hit by skills of Infinity Sword Style. Comment: Very fast casting time and decent dmg, but the cooldown is too long. It is good in chasing an enemy. Wait for your target to jump; right before he use airdash, use this skill and watch him falling to the floor.
Type: Real Move CD: 3sec Hit: 3 AOE: Frontal, non-targetting Base dmg at lv1: 44 Base dmg at lv5: 140 Inner amp: 39%
Effect: Deal additional damage when "Wandering Step" is activated. Comment: Personally, i don't like the slow casting of triple kick, although it benefits alot from Vastness Aura, Wanderer's Movement and Fury Overdrive.
Kick of Faith
Type: Real Move CD: 6sec Hit: 2 AOE: Targetting, Approach Base dmg at lv1: 56 Base dmg at lv5: 180 Inner amp: 30% Effect: Deal additional damage when "Wandering Step" is activated.
Comment: A very good approach skill. It will flinch your opponent if it connects.
Type: Real Move CD: 5sec Hit: 2 AOE: Frontal, non-targetting Base dmg at lv1:56 Base dmg at lv5: 180 Inner amp: 30% Effect: Knock back opponent. Deal additional damage when "Wandering Step" is activated. Comment: It can knockback your opponent even when he is blocking or airborne. However, this skill remove your "Wandering Step" buff. Take note that the target will only be knock back if the second hits connect. Therefore, this skill is not very good against an experienced player, who know how to read your skill. He can try to cancel your skill before the 2nd hits connect since the casting of the skill is pretty slow..
Type: Feint CD: 2sec Hit:2 AOE: Frontal 5m, non-targetting. Base dmg at lv1: 23 Base dmg at lv5: 72 Inner amp: 30% Effect: Guard Breaker. If a guarded target is hit by this skill, the target will be knockdown and experience internal injury: movement speed is reduced by 30% and continuous damage (~13 dmg per sec) is inflicted over time. Duration 10sec. Comment: A very slow casting guard breaker. The casting can be easily suppressed by your opponent's Real Move.
Stance of Discipline
Type: Guard CD:1sec Effect: Upon guarding successfully with this move, there is a x% chance that "Wandering Step" will be activated. Buff duration 10sec. Under the buff, movement and attacking speed will be increased by 30% and additional damage will be inflicted when using skills in "Wandering Kicking Style". The damage of these skills might be doubled too.
Lv1: Additional 7 damage per hit.
Lv5: Additional 21 damage per hit. Comment: An offensive guard stance. It allows you to move quickly and deal additional damage. Unfortunately, the additional damage only benefits Kicking skills, and not other sword skills.
Type: Real Move (FURY) CD: 10sec Hit: 9 Fury Gauge: 50 AOE: 3m range. Targetting. Base damage at lv1: 281 Base damage at lv5: 900 Physical amp: 150% Inner amp: 150% Effect: Deal additional damage when "Wandering Step" is activated. Comment: Known as the most powerful school skill in game. The amp is 150% for both phy and inner attack. Often can turn the tide of 1v1 battle.
Plum Blossom Kick
Type: Real Move CD: 8sec Hit: 5 AOE: Targetting, Approach Base dmg at lv1: 73 Base dmg at lv5: 234 Inner amp: 39% Effect: Under "Wandering Step", there is a huge chance to deal double damage on an airborne target. Comment: Use it as often as you can in boss battle to fill your fury gauge fast. Remember that multiple-hits skill let you accumulate the fury gauge faster. It also benefits tremendously from Vastness Aura, Wandering Step and Fury Overdrive. However, in 1v1 pvp, you must also remembers that high hit count skill allow your opponent to accumulate their fury gauge faster too. So, use this with caution in 1v1 pvp.
AoW introduces a so-called unique MMORPG with no character level. Howerver, the "level" or ability of a character is mainly determined by the level of his/her Nei Gong.
Upon activation, Nei Gong gives a set of bonus stats to the char. The stats granted by Nei Gong make up of the majority of the stats and strength of a character.
Nei Gong also limits the amount of stats you can gain through equipments. So if your Nei Gong is weak, you might gain the full stats from the ubber equipments that you might be wearing.
Currently, there are 3 ranks of Nei Gong for each school. I will introduce the stats for lv 36 Nei Gong (max lvl) and the special effect granted by Scholar's Nei Gong.
For your reference, the effect of the basic stats:
Arm Strength = Melee Physical Attack, Physical Critical Rate, HP
Agility = Physical Attack Hit Rate, Ranged Physical Attack, Evasion
Inner Strength = Inner Attack, MP
Sturdiness = Inner Attack Hit Rate, Inner Attack Critical Rate, MP, MP Recovery Rate
Vitality = HP, Critical Resist, HP Recovery Rate
Rank 1: Lv36 Nei Gong of Wisdom 通慧功 Stats:
Arm Strength + 35
Agility + 13
Inner Strength + 78
Sturdiness + 10
Vitality + 39
Max HP + 2100
Max MP + 560
Guard durability + 870
Inner Defence + 50
Effect: When you attack, there is a 40% chance that you will recover MP. The MP recovery will be higher if your Inner Strength is higher.
Comment: High Inner Strength Nei Gong. The Agility and Sturdiness are extremely low as compared to other school's Nei Gong. Therefore, during this early stage, the hit rate of Scholar is pretty poor and you will often see a lot of "MISS". The special effect is not bad and it makes Scholar one of the few char which do not have MP issue in dungeons, when the level of your skill get higher. It also helps to upkeep the high MP consumption of Vastness Aura.
Rank 2: Lv36 Nei Gong of Jade 明玉功 Stats:
Arm Strength + 25
Agility + 23
Inner Strength + 107
Sturdiness + 15
Vitality + 88
Max HP + 3360
Max MP + 785
Guard durability + 1300
Inner Defence + 75
Effect: Increase 33% moving speed. Deal additional damage, according to the speed of your char: higher speed, more damage. All skills have a certain chance to knockdown target.
-18% moving speed inc = ~12 additional dmg per hit.
-23% moving speed inc = ~17 additional dmg per hit.
-28% moving speed inc = ~22 additional dmg per hit.
-38% moving speed inc = ~28 additional dmg per hit.
Comment: Even higher inner strength and marked increase in Vitality, which increases the survibility of Scholar. High moving speed, especially coupled with "Wandering Step". However, the hit rate and evasion rate are still extremely low. The additional knockdown effect will only appear if you reach lvl36 of this neigong.
Rank 3: Lv36 Nei Gong of Unruffledness 忘情天书 Stats:
Arm Strength + 64
Agility + 64
Inner Strength + 96
Sturdiness + 32
Vitality + 63
Max HP + 3810
Max MP + 1030
Guard Durability + 640
Inner Defence + 53
Effect: 15% chance to gain "Oblivion" status each time you attack: increase 5 damage; the additional damage increases by another 5 every 2sec, status last for 20sec (effect CD 45sec). Also increase sword skill damage by 30.
Comment: The 3rd rank Nei Gong sees tremendous increase to Agility and Arms Strength. Crit rate, Hit rate and Evasion rate are improved. "Oblivion" status gives max of 55 additional damage per hit. This sword dmg skill is not bad; 30 more attack is like holding 2 weapons instead 1.
with these too much complications i'm gonna miss the stupid grind then lvl up games
lol but anyway
look like AoW needs studying not just playing
i'll be prepared for it, just hope it releases soon coz repeated delays is getting on my nerves
Hi there, i currently play in malaysian server. im going to up my rank (hot key "Q") but i dont know it requirement... i only know the first 2 of them, the third one i cant understand, it says i need to learn some new martial art but i dont know what is it/where to learn...i cant read chinese words
Im waiting for your next turtorial like this, it help me alot because i cant read chinese. so all i can play depends on your turtorials :D many many thank
p/s: To blissful valley skill, i just find out that skill name and skill scrolls does not match so it's very difficult for me to buy scrolls at market. i once saw the book but they sell for 3 ding, that so much... if i know the scroll name atleast i can buy from people who dont know its truely value lol.
Hi there, thanks for the detailed guide about scholar, but i having a dumb question here, sorry for that.
I'm wondering if you could provide some guides regarding which skills should be given priority to max it out 1st for PVE??
[sorry, I know it is best to max out those skills that suitable for own play style, but i'm really kind of lost here ><]
As a supporter and maybe a damage dealer in a dungeon.
Yeah, I saw those photos u uploaded for the skills, and comments made to each particular skills. but it still not enough to clear off my doubts.
I tested out the leg skill set of scholar, mainly I guess ppl would use it for PVP, and of course high-damage-deal to single unit.
Thank you for your effort to test out those skills and taking videos to show the combos and every single skill in the skill set
I'm looking forward to your reply, Thanks in advance! =)
There is no right or wrong way to train your skills.
In my opinion, i would train my neigong and leave all the skill at lvl1, until i get to lvl21.
This is because i can obtain the 6-man party formation skiill quest at 1nei lvl21. 6-man party formation skill is extremely important for clearing forbidden ground such as Fort Qingyun and Village in Dusk.
After that, i would level some skills to get more damage, particularly these few ones:
Fallen Petal Sword
General comment: Very useful in clearing mobs (blade storm is one of the best mobs clearing skill ingame, beside wudang's skills) and healing yourself in battle. Sometimes, i use this instead of kicking skill in boss battle when the boss is targetting me. I use the spring rain to heal myself when needed.
Blade Storm (must max) - extremely powerful to clearing mobs and in war
Spring Rain - The only healing skill which we got. I put up to lvl4 currently, but eventually will max it when i reach 2nei lvl30.
Heroic Tears - Spammable skill to clear mobs. I put it at lv3 currently. The dmg is pretty low , but you will need it as filler skill while waiting for your bladestorm to cooldown.
General Comment: Mainly for support, although i use it sometimes to fight bosses at a safe distance.
Clear water slash - i put it at lvl3. Rarely use it though, but sometimes when i want to stay far from the boss, i would use it since the range is 20m. Spammable.
Vastness Aura - i put it at lvl3 now. i use it during boss battle to boost the dmg of party. If your mp regen can support it, then switch it on the whole time.
Fury Overdrive (must max) - extremely powerful buff, which heal MP and increase the pt damage.
General comment: I would use the kicking skills for boss battle due to the high combo chain (fill Fury gauge) and decent damage. Also useful for pvp and fight player assassin in the dungeon.
Kick of Faith: i put it at lvl3 currently. Use it often in boss battle.
Snake Kick: i put it at lv4 currently. Use it to kick ranged mobs and make them fly towards the party.
Shadow Kick: I put it at lv4 now. Will max it. Use this to kill player assassin in dungeon when they intrude. Rarely use for boss battle, since i would use Fury Overdrive to boost party dps and heal MP of the party.
Plum Blossom Kick: I max it. Extremely powerful, and use it to fill your fury gauge fast in boss battle.
Other skills are left at lvl1.
Beware about leveling skills because the Mp consumption goes very high when you level up your skill. Make sure your MP can support it.
These are my personal opinion. Hope it helps. My experience in this game is still considered shallow (2months) so i suggest you just use these as your reference. Feel free to explore various combo and train the skill according to your own priority.
Do share your thought and findings on scholar too. If i find it useful, i shall add it to the comment at the 1st post.
[ The post was edited by chaose5 at Jul 3, 2012 3:12 am ]
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Quote: Originally Posted by MoodyHNVN at Jul 3, 2012 5:11 am
The most important skill for kicking scholar i think is Shadow Kick, u should max it as soon as u can because it works well for pvp also pve
i hope that is right
Yes, i do agree partially with you :
It is very good in PVP due to the high damage.
However, in PVE, it really depends on your style.
I am a team player who focuses on building my capability to support my teammate over boosting my own dps in PVE.
First, shadow kick only hit single target. You normally won't use it for clearing mobs. Blade storm would do a much better job.
Second, shadow kick damage is around ~1000 if you DO NOT MISS (the hit rate on a normal boss is around 70~80% fyi, scholar sucks at hit rate =.=). However, if you use the fury gauge to cast Fury Overdrive instead and you have 5 party member + 1 yourself casting skill over the 30sec duration.
Each hit give you additional 90+ damage.
It will only takes a minimum of 11 hits (11x 90++ = 990++) to deal the same damage as shadow kick.
And trust me, you will easily get 11 hits alone in the 30sec.
Now , the thing is , YOU ARE NOT ALONE.
Your party member , each dealing say 11 hits too, in the 30 duration,
Let calculate how much dmg can you do (you are not even doing anything extra, after the initial cast animation)
11 * 6 * 90 = 5940 + damage, which is nearly 6x more damage than a mere shadow kick.
The real scenario is, most good players can deal up to 20+ hits over 30sec. No problem at all.
Also, it will heal a total of 30% mp over 30sec too.
Now tell me, next time , if your fury gauge hit 50, would u use it in PVE again if you are in a 6man party?
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