Before going on Christmas break, James Macauley mentioned on Firefall Live that the Red 5 team would be spending November and December on polish and bug fixing along with discussion on future changes. Many of those discussions bled into vacations and even into the new year. Today, the new Firefall milestone is underway and we want to share with you exactly what we’re working on.
More details will be presented over the coming weeks, but what you see here are the high level goals and features that the team is working on. This is not a “PvE milestone” or a “PvP milestone”. This is a game milestone. We have many changes coming across the board to many different parts of the game. Hopefully this will provide you some insight of what you can expect to see over the next couple of months.
Armies & Social Features
A team is dedicated to bringing basic army functionality to the game. This means things like army names, rosters, tags, chat channels, etc. The army tech tree and gameplay elements are further in the future.
This team is focused on fixing bugs and balance issues with the PvP matchmaking system. They are also reworking the challenge mode tool to make it easier to use and understand.
New Objective Gametype/Map
We are working to create a new PvP gametype that focuses on a single objective to create something that more closely resembles a sport and provides fair and balanced gameplay.
New User Experience
The New User Experience in Firefall is currently non-existent. We want to build a system that introduces new players to the game and helps them get introduced to the nuances of what makes Firefall great before they are thrown into the open world or PvP for the first time.
Open World Content
This team is working on additional open world content that will help bring life to the world and create fun encounters for you to stumble upon or seek out.
New Progression System
We are iterating on the existing progression system to create something that is easier to understand and more fun to use overall. This includes the split of crafted gear from PvP, but also many changes to the tier and constraints system.
New Crafting System
The goal of the crafting team is to create a more engaging, easier to use crafting system with more depth to gameplay to really bring resources and crafting to the forefront of Firefall as it should be.
The Chosen Warfront team is back on the case making more changes to how the Chosen interact with the world and how engaging the overall war is to players.
A separate team is working on making the Chosen more fun to fight through AI behaviors, animations, new types of Chosen, etc. If the Chosen Warfront team is focused on the macro-level gameplay, the Chosen Combat team is all about the micro-level gameplay.
Multiple team members are working on things that don’t require large teams and so they don’t have a particular team name. Expect to see changes with Thumpers, customization, UI, and more.