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New Hero: Centaur! October 25, 2012 Patch Notes

Oct 25, 2012 4:21 am
More balance changes to the game. It looks as though everyone is now going to be moving 5 movement speed slower now.

Official Patch Notes

    - Added Centaur
    - Implemented 6.76b gameplay changes

    - Fixed XP going the other way if you're leveled up with a command.
    - Fixed scoreboard not updating properly after a hero swap
    - Added party invite ignore options to the party invite dialog and settings screen
    - Visual updates to spell button states

    - Fixed several "missing lane" line bugs for Puck, Mirana, Meepo, Lina, Keeper, Shadow Demon, and Windrunner.
    - Fixed spell button sounds triggering on mouse clicks only and not hotkey press
    - Fixed certain effects on workshop items that were incorrect or missing

    - Unstable Concoction now explodes around you if you are killed while charging it up
    - Goblin's Greed cap increased from 26 to 30

    Ancient Apparition
    - Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6

    Bane Elemental
    - Enfeeble cooldown decreased from 12 to 10
    - Bane can now wake himself up from Nightmare with a subability

    - Strength gain decreased from 2.7 to 2.4

    - Strength growth increased from 2.6 to 3.8
    - Replaced Great Fortitude with a new skill (Stampede)
    Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.
    Duration: 3/4/5
    Damage: 100/150/200 + 2x your str
    Stun: 1.25 seconds
    Stampede Collision AoE: 120
    Cooldown: 65
    Mancost: 50
    Note: Does not affect magic immune enemies

    - Hand of God cooldown increased from 120 to 140/130/120
    - Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)

    - Hookshot now pulls Clockwerk to allies instead of getting blocked by them
    - Hookshot Aghanim's upgraded cooldown decreased from 15 to 12

    Crystal Maiden
    - Brilliance Aura has twice the effect on Crystal Maiden

    Dark Seer
    - Vacuum cooldown increased from 19 to 22

    Doom Bringer
    - Doom duration increased from 13 to 15 (and scepter from 14 to 16)

    Drow Ranger
    - Trueshot Aura mechanics reworked
    Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.
    Bonus Damage: 14/18/22/26% of your agility as damage
    Note: Can be toggled on and off to affect creeps or not

    - Changed how Marksmanship bonus agility is granted
    Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.
    Bonus Agility: 20/30/40 Agility
    AOE: 375 (for double bonus)

    - Homing Missile distance required for max damage reduced from 2000 to 1500
    - Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
    - Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23

    - Ice Path creation delay increased from 0.4 to 0.5
    - Ice Path manacost increased from 75 to 90

    - Exorcism base ghost count increased from 4/10/18 to 4/12/21

    - Tidebringer level 4 AoE increased from 500 to 600

    - Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50

    - Mana Drain break threshold range increased from 850 to 1100
    - Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
    - Finger of Death cast range increased from 700 to 900

    - Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38

    - Shockwave distance increased from 700 to 1000
    - Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
    - Shockwave cast range increased to match its travel distance (visual thing only)
    - Skewer AoE increased from 95 to 125
    - Skewer range increased from 800 to 1200
    - Skewer now only considers heroes a valid target for dragging in consideration with its unit cap

    - Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
    - Divided We Stand Aghanims upgrade now gives clones 100% stat sharing

    - Elune's Arrow cooldown decreased from 20 to 17
    - Moonlight Shadow manacost decreased from 175 to 75

    - Cast animation time improved from 0.45 to 0.4

    Naga Siren
    - Rip Tide cooldown rescaled from 10 to 19/16/13/10

    - Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%

    Nyx Assassin
    - Vendetta damage increased from 225/375/525 to 250/400/550

    - Base Damage increased by 4

    Outworld Destroyer
    - Movement speed increased from 300 to 310

    Ogre Magi
    - Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase

    - Purification cooldown decreased from 12 to 10
    - Movement speed increased from 300 to 305

    Phantom Lancer
    - Collision size decreased from 24 to 8

    - Base Damage increased by 5

    - Life Drain break threshold range increased from 900 to 1100
    - Nether Ward AoE increased from 700/1000/1300/1600 to 1600

    - Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)

    - Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280

    - Global Silence cooldown decreased from 160 to 140
    - Global Silence duration increased from 3/4.5/6 to 4/5/6
    - Base Intelligence increased by 6
    - Base Damage reduced by 6
    - Curse of the Silent duration rescaled from 5/6/7/8 to 6
    - Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
    - Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
    - Int Steal moved from Last Word back to Glaives of Wisdom
    - Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
    - Int Steal aoe increased from 850 to the standard 900 aoe range
    - Last Word replaced with new active skill
    Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell causes the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.
    Debuff Duration: 5
    Damage: 150/200/250/300
    Silence/Disarm Duration: 3/4/5/6
    Cast Range: 900
    Cooldown: 36/28/20/12
    Manacost: 100
    Note: You have basic vision over the last word target while the initial buff is on them

    - Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
    - Headshot procs cannot be evaded (the entire attack gets through)
    - Headshot chance from 25/30/35/40 to 40
    - Headshot damage from 30/45/60/75 to 15/40/65/90
    - Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
    - Shrapnel provides vision in the targeted area
    - Shrapnel cast range increased from 1200 to 1800

    Templar Assassin
    - Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%

    - Ravage damage decreased from 250/350/450 to 200/325/450

    Treant Protector
    - Strength growth increased from 2.8 to 3.3
    - Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13

    - Venomous Gale manacost rescaled from 90/105/120/135 to 125
    - Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
    - Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
    - Poison Sting duration rescaled from 7 to 6/7/8/9

    - Infernal attack damage increased from 50/75/100 to 75/100/125

    Witch Doctor
    - Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
    - Death Ward multi attack bounce AoE increased from 550 to 650
    - Death Ward cooldown decreased from 90 to 80

    - Thundergod's Wrath damage increased from 210/335/460 to 225/350/475
    - Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640

    Boots of Speed
    - Price decreased from 500 to 450
    - Move speed bonus from 55 to 50

    Arcane Boots
    - Move speed bonus decreased form 65 to 60

    Phase Boots
    - Move speed bonus decreased from 60 to 55

    Power Treads
    - Move speed bonus decreased from 60 to 55

    Tranquil Boots
    - Move speed bonus decreased from 80 to 75

    Armlet of Mordiggian
    - Armlet cooldown increased from 1 to 2 seconds

    Force Staff
    - Recipe reworked

    Old Force Staff:
    Staff of Wizardry (1000)
    Quarterstaff (900)
    Recipe (500)
    Total: 2400
    +10 Intelligence
    +10 Damage
    +10 Attack Speed
    Force (600 units forward, 25 mana, 20 cd, 800 cast range)

    New Force Staff:
    Staff of Wizardry (1000)
    Ring of Regeneration (350)
    Recipe (1000)
    Total: 2350
    +10 Intelligence
    +3 Regeneration
    Force (600 units forward, 25 mana, 20 cd, 800 cast range)

    Null Talisman
    - Recipe cost decreased from 155 to 145

    Rod of Atos
    - Cast range increased from 800 to 1200
    - Slow increased from 50 to 60%

    Shadow Amulet
    - Fade time decreased from 2.75 to 2.6

    Updated vision values on these abilities: Unstable Concoction, Phantasm, Waveform, Storm Bolt, Mirror Image, Spirit Lance, Requiem of Souls, Spectral Dagger, Venomous Gale, Earthbind, Dream Coil, Shackleshot, Wall of Replica, Flamebreak, Deafening Blast, Ghost Ship

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Oct 25, 2012 1:39 pm
finally a new hero, it is funny that his first skill is hoof stomp, and he smashes his staff-thingy, to the ground. xD
why even bother calling it hoof stomp hehe


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    Oct 25, 2012 8:33 pm
    My friend wanted this hero for a while and now he's out xD


    Oct 26, 2012 6:05 am
    Centaur Khan is definitely OP now. -_-


    Soldeo Grandios Ultimate Guide to Inquisitors

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    Character: Priest{Soldeo)
    Guild Website: TheLoosers.webtribe.it
    Oct 26, 2012 12:48 pm
    Reply 3#  Soldeo Grandios

    I haven't played for a week or so, but I was afraid of this. I'll have to see for myself now..


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    Oct 26, 2012 4:27 pm
    I haven't fought a Centaur yet. Generally they're on my team so i dunno whether he's OP or not.


    Oct 26, 2012 5:02 pm
    Reply 5#  ZephyAlurus

    Well, just looking at this abilities, he looks extremely powerful and annoying. Let me know your thoughts once you have fought a couple.


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