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ArcheAge Weapon Types & Attributes

Apr 18, 2012 8:05 pm
Compilation of available weapons.

  • One handed weapons

-Daggers



Attack speed: 1.4 - Bonuses available: force, agility, intelligence - Damage type: slashing

-Sword



Attack speed: 1.6 - Bonuses available: force, stamina, intelligence - Damage type: slashing

-Katana



Attack speed: 1.5 - Bonuses available: force, agility, spirit - Damage type: slashing

-Ax



Attack speed: 1.7 - Bonuses available: force, agility, stamina - Damage type: slashing

-Mace



Attack speed: 1.7 - Bonuses available: force, stamina, intelligence - Damage type: blunt

-Staff




Attack speed: 1.8 - Bonuses available: intelligence, spirit - Damage type: blunt

-Lance



Attack speed: 2 - Bonuses available: force, agility, stamina - Damage type: piercing


  • Two handed weapons


-Sword



Attack speed: 2.1 - Bonuses available: force, stamina, spirit - Damage type: slashing

-Katana



Attack speed: 2 - Bonuses available: force, agility - Damage type: slashing

-Ax



Attack speed: 2.2 - Bonuses available: force, stamina - Damage type: slashing

-Mace



Attack speed: 2.2 - Bonuses available: force, stamina - Damage type: blunt

-Staff




Attack speed: 2.3 - Bonuses available: intelligence, stamina, spirit - Damage type: blunt

-Lance



Attack speed: 2.5 - Bonuses available: force, agility - Damage type: piercing

-Bow



Attack speed: 2.5 - Bonuses available: force, agility, intelligence - Damage type: piercing


  • Shield




Bonuses available: force, stamina, intelligence


  • Instruments


-Lute



Bonuses available: intelligence, spirit

-Flute



Bonuses available: stamina, intelligence

-Drum



Bonuses available: force, agility



(All pictures were taken from archeage.gameabout.com)


About damage:

   

SlashingPiercingBlunt
PlateNormalLowerHigher
LeatherLowerHigherNormal
ClothHigherNormalLower




Notes:
-It is possible to chose which stat you want in your weapon when you craft. To know stats effects, check here.
-Usually, a weapon can either have one bonus stat, or a mix (at the cost of smaller bonuses for each stat).
-In terms of damage, I would classify daggers/1h staves/2h staves as low, 1h weapons as medium, and 2h weapons as high.
-Staff gives magical attack.
-Bow gives ranged attack.
-Lutes gives back HP when used, flutes gives MP, and drums gives a short timed attack speed buff.

Source: ArcheAge Source
Thanks Amaterasu for the awesome guide :P

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