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ArcheAge 10 Abilities' Skill Tree

Mar 20, 2012 12:14 am
Combat/Fight Skill Tree

Lvl 1; CT instant; CD 3s; range 0~3m
Deals physical damage to the target. This skill has a 28% crit chance, and generate 3 times more aggro.
Combos:
-[Knocked down target]: Damage increased by 100%


Lvl 2; CT instant; CD 18s; range 0~15m
Player rapidly approaches target and deal some physical damage while also interrupting any of the target's action. Cannot be used when under "root" effect.
Combos:
-[Target under "bubble" effect]: does one additional attack (?)


Lvl 6; CT instant; CD 6s; range 0~3m
Deals physical damage and adds the "defenseless" effect on target. Target under that effect cannot dodge, parry or block. This skill also gives a 25% chance of resetting the lvl 2 Fight skill cooldown.
Combos:
-[Stunned target]: damage increased by 100% and target is knocked down.


Lvl 10; CT instant; CD 21s; range self
Deals physical damage and reduce movement speed of target for some seconds.
Combos:
-[Knocked down target]: damage increased by 100%.


Lvl 14; CT instant; CD 18s; range 0~3m
Deals physical damage. When this skill crits, it does 4 times more damage. Crit rate is 40% higher if used on the back of the target.
Combos:
-[Target under bleed effect]: Damage increased by 90%.


Lvl 18; CT instant; CD 9s; range self
Player moves forward and deal physical damage to the target. This skill cannot be dodged, blocked or parried.
Combos:
-[Target under "defenseless" effect]: damage increased by 60%
-[Target under "wound" effect]: Inflicts paralysis for some seconds.


Lvl 22; CT instant; CD 1mn; range self
Buff, increases melee attack speed and parry rate for some seconds.


Lvl 26; CT instant; CD 45s; range self
Releases from root, bubble and snare/slow effect. Also makes player immune to root, bubble, slow/snare and telekinesis (skill from Death) for some seconds.


Lvl 29; CT 1s; CD 30s; range 0~20m
Pulls the target toward the player. Against mobs, it forces them to attack the player.


Lvl 32; CT 0.5s; CD 24s; range self
AoE, deals physical damage to targets and knock them down.
Combos:
-[While the lvl 26 buff from Fight is active]: Damage increased by 70%.


Lvl 35; CT instant; CD 30s; range 0~3m
Deals physical damage in a 3-hits sequence.
Combos:
-[Stunned target]: damage increased by 40%.
-[While the lvl 38 buff from Fight is active]: 65% chance of resetting the cooldown.


Lvl 38; CT instant; CD 3mn; range self
Buff, every time the player receives damage, melee attack and magic attack are increased depending on the amount of damage received.
When effect wears off, player is stunned for 4s.
Combos:
-[While the lvl 35 buff of Death is active]: Effect does not wear off.


lvl 41; CT instant; CD 18s; range 0~20m
AoE, player jump at target and deals physical damage while also paralyzing for few seconds up to five targets in the area. This skill cannot be dodge, blocked or parried.
Combos:
-[Target under defenseless state]: Damage increased by 80%.

Passive skills

Damage of melee weapons is increased by 13%


Grants awareness buff upon parrying an attack.


2-handed weapons attack speed is increased by 18%.


When dual-wielding, melee accuracy is increased by 7%.

Conjury Skill Tree

Lvl 1; CT 1s; CD 15s; range 0~25m
"Roots" the target. Also damages the target when effect wears off. Has a chance to break on damage.
Combos:
-[Target under "bubble"]: Increase duration of root by 5s.


Lvl 2; CT instant; CD 18s; range 0~25m
Deals magic damage, and then damage over time for few seconds.
Combos:
-[Target under "fear"]: Deal 120% extra damage.


Lvl 6; CT 1.5s; CD 24s; range 0~20m
Traps the target inside a bubble and lift it in the air for some seconds. Can be used on self, friendly targets and ennemies. Effect is cancelled if target is hit by magical skill.
Combos:
-["burnt" target]: will be lifted higher
-["electrified" target]: damaged over time.


Lvl 10; CT instant; CD 45s; range 0~25m
Inflicts "fear" on the target for some seconds. Effect has a chance to be cancelled upon damage.
Combos:
-["burnt" target]: duration of fear is increased by 2s.


Lvl 14; CT 1.5s; CD 18s; range 0~30m
Removes harmful effects from target, and increases magic defense for some seconds. Can be used on friendly and ennemy target.
Combos:
-[Melee skills locked (sort of a silence for physical skills)]: silence for some seconds.


Lvl 18; CT instant; CD 3mn; range self
Channelled (effect cancelled if caster moves), feigns death. Increase recovery rate by 30%.


Lvl 22; CT instant; CD 24s; range 0~25m
Increases target's casting time by 50% for some seconds.


Lvl 26; CT instant; CD 9s; range 0~20m
Gives immunity against sleep and fear for some minutes. Can be used on others.


Lvl 29; CT instant; CD 18s; range 0~25m
Target hit by this is slowed down for 3s, and then falls asleep for some seconds.
Combos:
-["frozen" target]: sleep last 6s longer.


Lvl 32; CT instant; CD 1mn; range around caster
AoE, inflicts fear on all targets around caster for some seconds. After fear wears off, targets are stunned for 2s. Has a chance to break on damage.
Combos:
-["burnt" target]: fear last 3s longer.


Lvl 35; CT instant; CD 18s; range 0~3m
Removes all buffs from target and deal some damage. Doesn't damage if the target has no buffs.


Lvl 38; CT instant; CD 18s; range 0~5m
AoE, pushes back target in front of caster and deal some damage.
Combos:
-["electrified" target]: deals 150% more damage.

Passive skills


Lvl 10
Decreases casting time on all skills by 12%.


Lvl 20
Gives back 5% of the damage dealt into MP.


Lvl 30
Increases magic defense by 15% and magic stability?(not sure what this is, it's not in the character stats) by 500.


Lvl 40
Increases duration of root/bubble/fear/casting time debuff by 20%.

Fortification Skill Tree

Lvl 1; CT instant; CD 18s; range 0~3m
Deals damage and stun the target for some seconds. Generate 8 times more aggro.
Combos:
-[After the Lvl 2 skill of Will]: damage increased by 100%.


Lvl 2; CT instant; CD 1mn; range self
Buff, Increases maximum HP for 30mn. While the buff is on, the player also accumulates "rage" upon being hit.
Combos:
-[Lvl 1 charge skill from Will]: Increase the effectiveness of the HP buff depending on the amount of charges stacked. Charges are consumed after use.


Lvl 6; CT instant; CD 27s; range 0~3m
Deals damage and seal physical skills of the target for some seconds.
Combos:
-[Stunned target]: Knocks down the target.
-[After the Lvl 2 skill of Will]: Damage increased by 80%.


Lvl 10; CT instant; CD 45s; range self
Self heal. Amount of HP recovered increases depending on the amount of rage accumulated (rage is consumed).
Combos:
-[After Lvl 14 skill of Will]: Amount of HP recovered increased by 50%.


Lvl 14; CT instant; CD 1mn; range self
Buff, the player recovers a little amount of HP every 1s, for 30mn.  While the buff is on, the player also accumulates "rage" upon being hit.
Combos:
-[Lvl 1 charge skill from Will]: Increase the effectiveness of the buff depending on the amount of charges stacked. Charges are consumed after use.


Lvl 18; CT instant; CD 45s; range 0~15m
Decreases the target's running speed. Also deals damage based on the amount of rage accumulated, rage is consumed.
Combos:
-[After Lvl 14 skill of Will]: Damage increased by 40%


Lvl 22; CT instant; CD 1mn; range self
Buff, increases block rate and physical defense. Also grants immunity against knock down and push back.
Combos:
-[Lvl 32 skill of Will]: Adds protection against magical attacks (aka magical defense).


Lvl 26; CT instant; CD 30s; Range 0~3m
Holds the target still for some seconds in front of the player, and then knock it down, also dealing damage.


Lvl 29; CT instant; CD 24s; range self
Taunts ennemies in a 7m radius around the player. Effect of taunt is increased depending on the amount of rage accumulated. Rage is consumed.
Combos:
-[After Lvl 14 skill of Will]: Aggro generated is 2 times higher.
-["Taunted" target]: AoE enabled (Not sure what the description meant with this)


Lvl 32; CT instant; CD 2mn; range self
For 20s, creates a circular barrier around the caster that no one can cross in or out. Barrier also blocks all skills (players inside cannot be hit, and cannot hit players outside).


Lvl 35; CT instant; CD 2mn; range self
Channelled, for 12s the player is immune to all attacks.


Lvl 38; CT instant; CD 9s; range self
Increases ranged block rate for some seconds by 17%. Can be used several times in a row without cooldown for a total of 5 stacks.

Passive skills


Upon blocking a melee attack, grants a buff to the player that increase melee block rate by 12% for 60s. Overlap is not possible.


Gives a chance to stun upon a successful block.


Upon blocking a ranged attack, grants a buff to the player that increase ranged block rate by 12% for 60s. Can be stacked 3 times.


Physical and magical defense increased by 900.

Will Skill Tree

CT instant; CD 12s; range 0~3m
Cast a buff on self, for 6s it will absorb one attack (the amount of damage absorb-able is capped). After those 6s, if the caster didn't get hit, he receives 1 charge.


CT instant; CD 3s; range 0~3m
Deals magical damage.
Combos:
[Will - charge buff] deal more damage depending on the amount of charges stacked, and also stuns. Charges will be consumed after use.


CT 1.5s; CD 9s; range 0~25m
Deals AoE magical damage.
Combos:
[Will - charge buff] deal more damage depending on the amount of charges stacked. Charges will be consumed after use.


CT instant; CD 18s; range self
Teleports 15m forward. Cannot teleport through "items" such as walls, rocks.


CT instant; CD 45s; range 0~3m
Releases from stun, knock down, and paralysis. Also grants immunity against them for some seconds.


CT instant; CD 24s; range 0~20m
Caster does an AoE blast of energy in a 3m radius around himself. Targets hit are also paralysed for few seconds
Combo:
[Will - charges buff] Deal more damage depending on the amount of charges and also adds a knock down effect. Charges are consumed after use.


CT 1.5s; CD 12s; range 0~30m
Increases target's max HP. Can be used on self and others.
Combos:
[Will - charge buffs]: increase the effectiveness of the buff (more HP added) depending on the amount of charges stacked. Charges are consumed after use.


CT instant; CD 2mn; range self
Channelled (cancelled if caster moves), recovers MP over time. Grants one charge if channelled until the end.


CT instant; CD 6s; range self
Convert HP into MP.
Combos:
[Will - charge buff] Will convert more HP into more MP, depending on the amount of charges stacked. Charges will be consumed after use.


CT instant; CD 1mn; range 0~3m
Gives immunity against silence (both magic and physical).
Combos
[Fortification - block rate buff] Adds protection against magical attacks.


CT instant; CD 30s; range 0~8m
Sleeps the target and steals one buff.
Combo:
[Snared target] Steals 2 buffs.


CT instant; CD 24s; range 0~3m
Converts a buff into MP.


CT instant; CD 2mn; range 0~3m
Channelled (cancelled if caster moves), protects all allies in a 5m radius around the caster from magical spells.

Passive skills


Gives back 7% of the damage received into HP.


Adds a 50% chance to reset the cooldown of blink everytime blink is used.


Reduces all damage received by 2%


Increases melee accuracy by 3% and magical crit rate by 2%


Death Skill Tree

Lvl 1; CT instant; CD 9s; range 0~15m
Deals damage on the target, has a 10% chance to poison the target for few seconds. Can be used several times in a row (machine gun!)


Lvl 2; CT instant; CD 18s; range 0~20m
Channelled (cancelled if caster moves), deals damage over time and slows the target's speed and attack speed. The damage gradually increases.
Combos:
-[target "bleeding"]: damage is increased by 30%.


Lvl 6; CT instant; CD 21s; range 0~20m
Channelled (cancelled if caster moves), deals damage and heal the caster both over time (basically a HP leech).
Combos:
-[Stunned target]: damage is increase by 100%.


Lvl 10; CT instant; CD 24s; range self
AoE, deals damage and paralyse targets for few seconds, in a 6m radius around the caster.
Combos:
-[Devotion: AoE damage/paralysis]:increases damage on targets under that spell effect by 120%.


Lvl 14; CT instant; CD 24s; range self
AoE, summons crows that deal damage over time and lower victim's physical attack.
Combos:
-[Death: AoE paralysis]: Damage increased by 100%.


Lvl 18; CT instant; CD 30s; range 0~5m
Pushes back the target and deal some magical damage. Also steal some of its MP.
Combos:
-[Target under "Confusion"]: damage increased by 100%.


Lvl 22; CT 2s; CD 1mn; range 0~15m
Target is immobilized for 12s. Caster can move the victim around with WASD keys.(W-up, S-down, A-left, D-right).


Lvl 26; CT instant; CD 18s; range self
For some seconds, reflects 80% of the physical damage received back to the caster.


Lvl 32; CT instant; CD 45s; range self
AoE, silences all targets around the caster for a few seconds.


Lvl 35; CT 5s; CD 1mn; range self
Reduces the cooldown of all Death tree skills for some minutes (tooltip doesn't say by how much the CD is reduced).


Lvl 41; CT instant; CD 1mn; range around self
Channelled (cancelled if caster moves), AoE, summon ghost for 9s that deal damage over time around the caster.

Passive skills


Lvl 10
Increases mana regeneration by 15%


Lvl 20
Makes magical crit damage 2 times higher.


Lvl 30
If hit by a critical attack, crit rate is 7 times higher.


Wild Skill Tree

Lvl 1; CT instant; CD 12s; range 2~25m
Deals ranged damage to the target and applies the bleeding effect. Target will lose some HP over time for some seconds. Damage is increased if the player has "awareness" buff.
Combos:
-[Target under bleeding effect]: Bleeding DoT is increased.
-[Target under poison effect]: Damage increased by 100%.


Lvl 2; CT 1s; CD 18s; range 0~18m
Deals ranged damage to the target, and stun while also pushing back.
Combos:
-[Target under stun effect]: damage increased by 85%.
-[Target under bubble effect]: target is knocked down.


Lvl 2; CT instant; CD 3s; range 2~25m
Deals ranged damage to the target and has a chance to apply an effect that reduces magical accuracy. Can be stacked up to five times.


Lvl 6; CT instant; CD 24s; range self
Roots enemies in a 5m radius around the player for some seconds.


Lvl 10; CT 3s; CD 30s; range 5~30m
Deals ranged damage in a 6m radius around the target, and set the ground on fire, damaging enemies standing in the area.


Lvl 14; CT instant; CD 1mn; range self
Buff, increases the ranged attack stat of the player for 30mn.


Lvl 14; CT 0.5s; CD 9s; range self
Buff, increases the ranged attack stat of the player for some seconds. Effect is cancelled if the player moves.


Lvl 18; CT instant; CD 1mn30s; range self
Lifts the player in the air, and increase the ranged of skills by 50% and damage by 30%. Player cannot move, and the skill cannot be used if under the root effect.


Lvl 22; CT instant; CD 30s; range 2~25m
Add the "mark" effect on the target for some seconds. Marked targets have their movement speed lowered and receive 30% more damage. Each physical ranged attack increases the amount of mark stacks (and thus of damage received).
Combos:
-[Marked target]: adds 50 stacks to the target (Yes I realize how crazy this sounds, but i don't think every stack = 30%).


Lvl 26; CT instant; CD 1mn30s; range self
Buff, increases movement speed, attack speed of ranged weapons, ranged critical rate, and ranged attack stat for some seconds. While the buff is active the player is immune to fear.
After the buff wears off, the player's movement speed, attack speed and casting speed is drastically lowered for some seconds.


Lvl 29; CT instant; CD 1mn; range 0~20m
Creates a circle of bones around the target, trapping it. The bones can be destroyed, and disappears after 10s.


Lvl 35; CT 2s; CD 45s; range 5~40m
Deals ranged damage on the area selected (AoE).


Lvl 41; CT 2s; CD 3mn; range self
Creates a static tornado that blow away all players and mobs upon contact.

Passive skills


Increases movement speed by 10%


Increases ranged weapon attack speed by 10%


Increases dodge rate of ranged attack by 7%


Increases the range of bow attacks by 5m, and the ranged accuracy by 2%


Ranged critical rate is increased by 2%, and critical damage by 50%


Magic Skill Tree

Lvl 1; CT 1.5; CD 0s; range 0~28m
Deals magical damage and add the "burnt" effect on the target.
Combos:
-[frozen target]: damage increased by 30%.
-[burnt target]: adds a strong burning effect (description doesn't say what this effect does, but i'm guessing DoT?).
-[Conjury: lvl 2 skill DoT]: Absorbs 50% of the damage dealt into MP.


Lvl2 ; CT 2.5s; CD 12s; range 0~28m
Deals magical damage on target and freeze it for few seconds. The target's speed is then reduced for some seconds. Also adds the "frozen" effect.
Combos:
-[Burnt target]: damage increased by 40%.
-[Frozen target]: adds a 30s long freezing effect.
-[target under sleep effect]: damage increased by 30%.


Lvl 6; CT 2s; CD 45s; range self
Creates a shield that absorb a fixed amount of damage. Also allows caster to see stealthed players.


Lvl 10; CT 3s; CD 15s; range 0~25m
Deals magical damage and add the electrocuted effect on target. Will then deal periodic damage on target and mobs/players 2m near the target.
Combos:
-[Death: Lvl10 AoE paralysis]: damage increased by 85%.
-[Electrocuted target]: damage increased by 30%.


Lvl 14; CT 2s; CD 30s; range self
Summons a circular glyph on the ground. Magical attack of the caster is increased while standing on it.


Lvl 18; CT 3s; CD 1mn; range self
For 7s, every footsteps leaves ice crystals behind, that freeze anything upon touching for some seconds.


Lvl 22; CT 1.5s; CD 1mn; range self
AoE, creates a zero-gravity space around the caster for 12s. Everyone (except caster) in that zone will be lifted in the air and unable to move.


Lvl 26; CT 2s; CD 18s; range self
Channelled (cancelled if target moves), AoE,  creates a rain of fire in a 15m radius around the caster.
Combos:
-[Frozen target]: damage increase by 50%.


Lvl 29; CT instant; CD 24s; range self
AoE, deals damage to all targets in a 8m radius around the caster. Also has a chance to root them for some seconds.
Combos:
-[burnt target]: damage increased by 40%.
-[Frozen target]: 100% chance to root.


Lvl 32; CT 2s; CD 24s; range 0~25m
Throws a lightning bolt at target that will deal magical damage and then jump from target to target in the nearby area. Will hit up to 5 targets.
Combos:
-[Electrocuted target]: Damage increase by 20%.


Lvl 35; CT 1.5; CD 45s; range self
Makes a barrier of fire in front of the caster. Will burn targets upon touching.
Combos:
-[Frozen target]: damage increased by 60%.


Lvl 38; CT 2s; CD 45s; range self
AoE, creates a stationary lightning storm. Will deal magical damage, that gradually increase over time.
Combos:
-[Death: Lvl 10 Aoe paralysis]: damage increased by 100%.


Lvl 41; CT 5s; CD 30s; range 0~28
AoE, summons a meteor that deals damage and knock down the targets for some seconds.
Combos:
-[Frozen target]: damage increased by 30%.

Passive skills


Lvl 10
Increases maximum MP by 7%


Lvl 20
If the player successfully "resist" a magic spell, will reset cooldown of magic skills.


Lvl 30
Will increase the range of Magic skills by 4m.


Lvl 40
Reduces the MP consumption of Magic skills by 12%.


Lvl 50
Increases magical crit rate by 5%.


Calling/Vocation Skill Tree

Lvl 1; CT instant; CD 3s; range 0~3m
Deals physical to the target and applies the "wound effect" for some seconds (this effect decreases the movement speed). Each attack gives 1 stack of the "awareness" buff.
Combos:
-[Target under "bleeding" effect]: Damage increased by 100%. However the DoT effect of bleed wears off.


Lvl 2; CT instant; CD 6s; range 2~25m
Deals ranged damage to the target and applies a poison effect (DoT) for  some seconds.


Lvl 6; CT instant; CD 12s; range self
Jump some meters backwards. Cannot be used when under "root" effect.


Lvl 10; CT instant; CD 9s; range 0~3m
Deals physical damage with 4 fast attacks. Each attack has a chance to give a stack of "awareness" buff.
Combos:
-[Unprotected target (no clue what state this is)]: Damage is increased by 70%.


Lvl 14; CT instant; CD 12s; range 2~25m
Deals ranged physical damage to the target. Can be used several times in a row without cooldown.
Combos:
-[Target under "bubble" effect]:Damage increased by 100%.


Lvl 18; CT instant; CD 1mn; range self
Grants stealth to the player. Will be cancelled upon doing an action. Movement speed is reduced by 30%.
Note: one of the last patches nerfed this skill a bit. Player will become slightly visible and target-able if he's standing too close of an ennemy (mobs/players).


Lvl 18; CT instant; CD 18s; range 0~3m
Deals physical damage to the target and grants 5 stacks of "awareness" buff.
Combos:
-[Target under "wound" effect]: Damage increased by 90%.


Lvl 22; CT instant; CD 18s; range 3~20m
Jumps at target and deal physical damage. Also stuns for some seconds. Damage is increased if the player has "awareness" buff.
Combos:
-[After lvl 22 skill of Wild]: damage increased by 110%.


Lvl 26; CT 2s; CD 24s; range 0~25m
Deals ranged physical damage in a 6m radius around the target.


Lvl 29; CT instant; CD 1mn, range self
Channelled, recovers HP over time. Removes harmful effects after channelling ends.


Lvl 32; CT instant; CD 24; range 0~3m
Deals physical damage and also seal/silence magical skills.  Damage is increased if the player has "awareness" buff. Will also deal 14 times more damage if used in the back of the target
Combos:
-[Target under "paralysis"]: Damage increased by 100%.
-[Used when player is in stealth mode]: Will reset the cooldown of the skill.


Lvl 35; CT instant; CD 2mn; range self
Buff, increases movement speed and agility of player for a minute. Player is also immune to poison effect while this buff is active.


Lvl 38; CT instant; CD 30s; range 0~20m
Teleports in the back of friendlies or ennemies targets. Also temporarily generates more aggro. The skill's cooldown has a 50% chance to be resetted on each use.

Passive skills


Player gets "awareness" buff stacks every time he successfully dodge a melee attack.


Upon successfully dodging a melee attack, player is granted a buff that increase dodge rate by 16% for 60s.


Reduces the aggro generated by 10%.


Player will now earn 2 times more "awareness" buff stacks.


Every time the player successfully does a melee or ranged critical attack, he is granted a 15s buff that increase his crit chance by 7%. It can be stacked up to five times.


Artistry Skill Tree

Lvl 1; CT 1.5s; CD 3s; range 0~25m
Deals damage on target.
Combos:
-[Target under "charm" effect]: confuses the target (same effect as fear, ie victim will run around).


Lvl 2; CT instant; CD 12s; range 0~20m
Inflicts paralysis for some seconds on target and adds the "charmed" effect.


Lvl 6; CT instant; CD 4s; range self
Song, AoE, for 15s, increase movement speed of caster and allies in a 15m radius around the caster. The longer the song is played, the better the effect. Will be cancelled if caster use another skill.
Combos:
-[Charmed target]: Reduces movement speed.


Lvl 10; CT 1.5s; CD 18s; range 0~25m
Reduces target's melee damage by 40%. Effect last for few seconds, victim is damaged when effect wears off.
Combos:
-[Charmed target]: damage increased by 70%.


Lvl 14; CT instant; CD 4s; range self
Song, AoE, for 15s continually heals HP and MP of targets and caster in a 15m radius. The longer the song is played, the better the effect. Will be cancelled if caster use another skill. MP recovery effect is only added at rank 3 of this skill.
Combos:
-[Charmed target]: will continually loose HP (magical damage).


Lvl 18; CT 1.5s; CD 6s; range 0~30m
Gives a buff that decrease casting time for 30mn.


Lvl 22; CT 3s; CD 1mn; range self
AoE, sings for 10s, and put ennemies in range to sleep for 20s.


Lvl 26; CT instant; CD 4s; range self
Song, for 15s increases attack (both physical and magical apparently) of allies and caster in a 15m radius. The longer the song is played, the better the effect. Will be cancelled if caster use another skill.
Combos:
-[Charmed target]: decreases victim's attack.


Lvl 29; CT 1.5s; CD 7s; range 0~30m
Buff that increases Intelligence of target for some minutes.


Lvl 32; CT instant; CD 4s; range self
Song, for 15s increases defense (both physical and magical apparently) of allies and caster in a 15m radius. The longer the song is played, the better the effect. Will be cancelled if caster use another skill.
Combos:
-[Charmed target]: decreases victim's defense.



Lvl 35; CT 2s; CD 30s; range self
AoE, Sends a shock wave that deals damage and push back ennemies.
Combos:
-[slowed/snared target]: damage increased by 50%.


Lvl 41; CT 5s; CD 1mn; range self
Creates a "non-fight" zone where no agressive actions can be taken. Shuts down combats that were ongoing in the area.

Passive skills


Lvl 10
Cast time delays when hit is decreased.


Lvl 20
When player successfully lands a magical crit attack, he will receive a buff that increase his magical crit rate by 4, and his magical crit damage by 2 or 4.


Lvl 30
Increase the range of songs' effect to 25m.


Lvl 40
Musical instruments' cooldown is reduced by 50% (description isn't quite clear but I'm guessing it applies to all skills that requires instruments?).

Devotion Skill Tree

Lvl 1; CT 2.0s; CD 6s; Range 0~28m.
On friendly targets: Heal
On ennemy: damage
Combos:
-[Will: Charges buff]: increase healing or damage depending on the amount of charges stacked.(charges are consumed)
-[On stunned target]: heal for 50% more.


Lvl 2; CT 1s; CD 1mn; range 0~25m.
On friendly target: Increase the strenght of heal received while the buff last by 20%
On ennemy: Increase the amount of damage received while the buff last by 30%


Lvl 6; CT instant; CD 12s; range 0~30m
Heal over time.


Lvl 10; CT 7s; CD 30s; range 0~25m
Ressurect the target. Cannot be used in combat.


Lvl 14s; CT 4s; CD 18s; range 0~25m
AoE skill, deals damage on 5m radius of the target. Targets hit by this spell are also paralysed for few seconds.
Combos:
[Death: AoE paralysis]: deal 100% additional damage if used while the targets are still under the paralysis state from this spell.


Lvl 18; CT 2s; CD 12; range 0~25m
Cast a buff that can absorb a fixed amount of damage. Can be cast on self and others.
Combos:
-[Will: charge buff]: increases the amount of damage absorbed depending on the amount of charges stacked. Charges are consumed.


Lvl 22; CT 2.2s; CD 24s; range 30m radius around the caster
AoE spell, heal allies.
Combos:
-[Will:charge buff]: Increase the strenght of heal depending on the amount of charges stacked. Charges are consumed.
-[After lvl 6 skill of Devotion]: heals for 40% more.


Lvl 26; CT 10s; CD 2mn; range 0~5m
Switch the stats of the caster with the target's for some seconds.


Lvl 29; CT 2s; CD 2mn; Range 0~3m
Creates a fountain (circular "glyph" on the ground) that heals allies standing on it, in intervals of 1s for 1mn.


Lvl 32; CT instant; CD 9s; range 0~28m
Send a pink heart toward the target, that will heal upon touching. Can be used 5 times in a row.


Lvl 35; CT instant; CD 45s; range 0~7m
Aoe skill, Blinds targets in a 10m radius. Melee accuracy is greatly reduced.



Lvl 38; CT 2s; CD 1mn; range 0~3
Channeled, creates an area around the caster in which allies recover health in periodic intervals. Last 15s.

Deleted, skill was replaced by:


Lvl 38; CT 5.s; CD 4mn; range self
Buff, increases melee, ranged and magical attack of allies in a 20m radius by 12% for some seconds. Also gives a Heal Over Time effect.


Lvl 41; CT 3s; CD 3mn; range 0~3m
Channelled, turn allies invisible for 60s. The effect is cancelled if the caster moves.

Passive skills


Lvl 10
Absorbs 7% of the damage received into MP


Lvl 20
Reset cooldown of healing skills if hit by a critical attack.


Lvl 30
Increase strenght of healing skills by 10%


Lvl 40
Increase Spirit (the stat) by 7%

All credits Amaterasu in archeagesource.com.

10 abilities' video, please check here: 10 Abilities in ArcheAge

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