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The job progression for Dark Avenger is linear, without any job branch:
Warrior > Avenger > Dark Avenger (level 50)
[Nightmare Skill] After dealing a frontal slash, you can deal additional 2 hits.
Additional hit 1:
[ Normal attack ] – move while slashing
[ Special attack ] – spinning slash at the same spot.
Additional hit 2:
[ Normal attack ] – charge up and slash target, with knock back effect
[ Special attack ] – launch the target into the air.
Lv1: Phy dmg 1096% + 241
Lv 19: Phy dmg 1788% + 90881
[ Nightmare Skill ] Charge and knock the target with shoulder and deal additional hit.
[ Normal attack ] – charge and stab
[ Special attack ] – launch the target into the air.
Lv1: Phy dmg 1561% +444
Lv18: Phy dmg 2449% + 89860
[ Nightmare Skill ] Jump up and throw many sword chi. Can be activated in air by pressing Normal attack.
Lv1: Release crescent 3 times; each crescent deals phy dmg 568%+246 (total 18 hits)
Lv 16: Release crescent 3 times; each crescent deals phy dmg 871%+30034 (total 18 hits)
[ Nightmare Skill ] Infuse the flame energy of the sword into the ground to create anti-gravity zone and float enemies. Deal additional damage to enemies whose superarmor has not destroyed.
Lv1: Deal additional 70 % damage to enemies which resist. Phy damage 784%+ 1177
Lv1: Deal additional 70 % damage to enemies which resist. Phy damage 1380%+ 52548
Temporarily transform into Dark Avenger. Jump upwards, throw 10 Flame Sword Chi and perform a spinning attack before landing. After dealing the first hit, hold “normal attack” to charge up, and strengthen the last hit. Can be used in air.
Lv1: Can unleash up to 11 projectiles in the air, each dealing phy dmg 1112% +3566 (3 hits). Normal last hit is 200% dmg. Charged-up last hit deals 500% dmg.
Lv2: Can unleash up to 11 projectiles in the air, each dealing phy dmg 1142% +15023 (3 hits). Normal last hit is 200% dmg. Charged-up last hit deals 500% dmg.
Release flame energy to the surrounding and generate “Avenger Force”. Reduce the movement speed of surrounding enemies. Generate 10 “Avenger Force”, duration 60 sec, max accumulation 30.
Lv1: CD 50sec. Enemies’ attack/movement speed is reduced by 10% and all damage received is increased by 17%. Duration 10 sec. x%+x
Lv13 : CD 26sec. Enemies’ attack/movement speed is reduced by 34% and all damage received is increased by 29%. Duration 10 sec. 860%+53359
Increase str and phy attack according to the number of “Avenger Force”.
Lv1: Each “Avenger Force” increases STR by 3% and Phy attack by 50.
Hurl crescent in the frontal direction, and teleport to the front of the enemies which are hit by the chi. Can be used in air. Distance 10 m. Consume 1 “Avenger Force”.
Lv1: CD 25sec. Phy dmg 584% +893
Lv 11: CD 15sec. Phy dmg 932% + 34658
Pull surrounding enemies towards yourself by spinning attack and unleash flame tornado to float them. Reduce the target’s defence.
[ Normal attack] – Spinning slash
[ Special attack ] – trigger flame tornado as last hit.
Lv1: Max 5 hit. Reduce all defence by 20%, duration 15 sec. Phy dmg 229% + 430. Flame tornado phy dmg x% +x
Lv10: Max 5 hit. Reduce all defence by 29%, duration 15 sec. Phy dmg 293% + 15336. Flame tornado phy dmg 586% + 26622
Get into Draw Stance.
[ Normal attack ] – hurl crescent when attacking
[ Back + Normal attack ] – release slow moving piercing crescent with 1% damage.
[ Front ] – frontal charge
[ Special attack ] - cancel Draw Stance and unleash a burst of sword chi, dealing 2 times damage.
Lv1: Duration 7 sec, each crescent deals phy dmg 485% +2185 , final attack deal phy dmg 970%+4370
Lv7: Duration 7 sec, each crescent deals phy dmg 588% +17153 , final attack deal phy dmg 1176%+34306
When you are being attack, your superarmor is increased temporarily.
Lv1: Duration 1sec
Lv10: Duration 5.5sec
Charge up Fire energy and transfer it to allies, increase the fire elemental attack of yourself and party members. Duration 30sec
Lv1: Fire elemental attack + 16%.
Lv5: Fire elemental attack + 32%
[ Nightmare Skill ] – Focus energy on weapon to charge up and slash upwards. Float enemies with the wave induced. When casting skill on the ground, press “jump” to activate. Can be used while casting skills.
Lv1: Phy dmg 816% +782.
Lv9: Phy dmg 1137% + 19352
Dark Dash Combo
Press normal attack during rolling or dashing to attack with weapon and deal additional hit.
[ Normal attack ] – press twice to attack continuously and slash upwards to launch enemies into the air.
Lv1: Phy dmg 168%+ 44. Last hit deal 100% damage.
Lv13: Phy dmg 329%+8635. Last hit deal 100% damage.
Press “Special Attack” in the air to slash towards the ground.
Lv1: Phy dmg 99% + 74
Lv10: Phy dmg 136%+1661
When you are being attacked, press “Special Attack” to counter.
Lv1: Phy dmg 332% + 472
Lv9: phy dmg 479% + 11497
[ Nightmare Skill ] Charge up fire energy in the air, and land on the ground to unleash a shockwave. Can only be used in air. Can also be activated by pressing Jump key in air. Press “Normal Attack” to land while charging up.
Lv1: Phy dmg 2150% + 32533. At max charge, deal 150% dmg.
Lv11: Phy dmg 3115% + 116012. At max charge, deal 150% dmg.
Generate 1 “Avenger Force” when Dark Avenger skills deal critical damage to enemies. Does not apply for warrior skills.
Trans Dark Avenger
Activate the accumulated “Avenger Force” and temporarily transform into “Dark Avenger”. During the transform, all “Nightmare Skills” will be awaken, with amplified damage, animation and increase of crit rate.
Consume 1 “Avenger Force” per 2 second. The transform will be dispelled after “Avenger Force” has been depleted.
Can be used after accumulating at least 10 “Avenger Force”. Can be used in air. Phy damage 300%. Duration 600s.
Lv1: Crit rate increase by 680.
Lv4: Crit rate increase by 3320.
Dark Avenger Roll
Roll is strengthen when you are transformed into Dark Avenger. Allow you to roll further and can be used in air. Consume 1 “Avenger Force”.
* Pick one of either Mode A or B from the Accelerator passive of the same type.
Trans Dark Avenger EX (A)
Strengthen Trans Dark Avenger. Critical Rate + 15% during Dark Avenger transform.
Trans Dark Avenger EX (B)
Strengthen Trans Dark Avenger. Dark Avenger transform skill CD is reduced to 5sec.
Defence Accelerator (A)
All damage received is reduced by 10%
Defence Accelerator (B)
Max HP + 20%
Energy Accelerator (A)
Final damage + 10%
Energy Accelerator (B)
Fire elemental attack + 15%
Attack Accelerator (A)
All aerial skill damage + 10%
Some of the descriptions should be in error... I will try to highlight when I can. Stupid duowan watermark is blocking most of the figures = ="
I highly doubt it is 680% crit, should be +680 Crit at Level 1. Also I believe that the Physical Damage 300% refers not to the addition of his own stats, but works the same way as Showtime Spiral Edge to enhance his 夜魔 series of skills
*** There's no direct enhancement to ONLY Nightmare series of skills if his PDMG gets +300%, from what I saw from the video contributed by damian128 (1:25 onwards)
We can observe that a whole bunch of skills get the yellow mode upon transforming into Dark Avenger. I believe it works exactly like Showtime Spiral Edge ***
Dark Dash Combo
I think this is 冲锋连击. 168% +44 at Level 1. 100% on Final Hit
Deathnell (I think it is supposed to be Death Knell)
I counted 10 waves, I believe the last wave of the 11 that it states should be the charged hit that depends on how long you charge for. I could be wrong of course...
Should be +4% per level, Level 2 is 20%
Level 1 229% + 430
I think the last hit of Dark Suffer refers to cancelling it with right click, should be 970% + 4370 if I am not wrong.
CD 30s, Fire Elemental
Dark Avenger EX (B)
On the duowan translation it states CD reduced to 5s. Not sure if accurate.
[ The post was edited by sieg_freedom at Jan 21, 2015 1:46 am ]
Unfortunately the ultimate does not count as part of the nightmare series, those skills are
Level 1 full hits Piercing Crescent is 1704%, nearly on par with Vengeance Storm's 1776% with a 12s CD difference. Given the numbers that I can observe, those 2 are the highest in raw damage values at Level 1. However, the hard cap of Piercing Crescent is 18, meaning that we can level it to 16 with our SP, while the hard cap of Vengeance Storm is 15, meaning we can get it to 13 with our SP. Depending on how damage scales across all those skills though, from raw numbers alone it seems like Piercing Crescent is a likely contender for the top DPS skill (on paper at least).
A Level 1 Piercing Crescent deals 5112% under Dark Avenger mode if my hypothesis is correct. That is just insane...
Edit: Oops I forgot Dark Crash. Level 1 Dark Crash max charge 2150% + 32533 * 1.5 = 3225% + 48799.5
That would make it the overall highest DPS skill.
[ The post was edited by sieg_freedom at Jan 21, 2015 2:28 am ]
I will be able to test if it affects ulti later... though it goes yellow.
oh I dont know if its in description but in transformation mode the crescent waves are in CC mode (you can instantly cast 3 of those and further on cooldown goes up to 3 times like with assassin skills)
Thanks for the compilation of information guys. Now, to reach for my tissues~
Oh SD, why do you hate me?
Those are some very high %'s however. I assume before coefficient calculations are added?
That said, his CD's outside of the transformation mode are quite long, so I can sort off understand their reasoning...I wonder which skill plates will offer CD reductions...
DA looks like he's going to be one of the harder characters to gear up. Similar to any existing elemental class. I'm honestly sad I can't class change my ML, all of that cash gear gone to waste :<
Deathnell is interesting....for an ultimate....
10 waves, so the max number of hits should be 30...however if the hit limit applies to them as it does ML, the skill might not be a great as its ultimate potential. Still, I'm all up for a souped up MBD~ Fire all the way!~
Piercing Crescent is disgustingly OP. 20sec CD, 18 hits base and a higher dmg % that lvl 13 MBD at lvl 1? Yes please! It's even easier to land all hits considering it's only 3 waves and they seem to have a much larger hit box/slower motion.
I also think its interesting that instead of EX's they just get passive upgrades. (The cynical part of me says SD ran out of time to design them :P). I'm also peeved at the trend I'm noticing in regards to his skills. DA seems to have aped a lot of Gladiator's abilities and simply added more combos. Some are literally a copy paste, ie. the one which looks like triple slash, except its a six slash!!! What the hell happened Gladiators, why can't you do this???
Yea, will have to wait for someone to test the coefficients. (Bribe someone to lend me a KDN account if you want it fast xD, though most likely I'll do it when it reaches CDN)
He has a lot of skills to use though, those CDs shouldn't faze him at all imo.
I am curious at how transforming into Dark Avenger actually amps the damage of Nightmare skills though, looking at the stream I don't feel it is a full 300% board damage, but since it was Golden Grassland Abyss, 4 man party with 16k PDMG, I can't really tell.
I would like more action speed on plates personally, my impression of dark Avenger is a slower Merc with reskinned SM skills. Upon transformation it seems all about Piercing Crescent and Dark Crash. There's always the option of Spirit Boost and Injector EX though... not really fluid enough for me.
Yea those passive choices are very interesting to me too. It actually makes building your character more fun imo, than just EX-ing the heck out of everything. DA transformation is an EX for them anyway.
2:30 transformation part
ulti test, you were right Sieg, the description tell the truth. Even though skill goes yellow the dmg remains the same in normal and transformation mode. (~30k non crit, ~60k crit per hit)
oh and I have to say I pretty much like the slow action speed, its not unbearably slow and way more interesting and exciting than what Raven for example has, spamming skills around with close to 0 casting time.
[ The post was edited by damian128 at Jan 21, 2015 7:05 am ]
He's about the same speed as Merc, imo. Given he has access to a few choice fast action skills ie. Graves, Dash Combo and Dark Stinger. You might feel he's slower because he lacks fluidity (who doesn't want evasion slash?) or because a fair number of his skills seem to lock him in place (prevent you from cancelling with tumble), but he's a new character, so people are probably going to take a while to figure out how to combo with him. He does have several long casting animations, which I feel comes with the whole Fire Elemental Package (Hi Saleana ;) ).
You're right though. I'm entirely sick of EX's and I'm glad they've taken the chance to experiment (of course, new skills are always better, but i'll take what I can get~).
I do want to see Deathnell tested on a big target (dragon or what have you), to really test its hit limit. So far I'm seeing 15-18 hits average (Not including the final hit).
checked on manti, got 20 hits but it was moving while SA break so probably could get more on dragon.
Moreover seems like Crescent Waves dmg itself isnt really increased by 300% it can be just casted three times I guess.
In the video below non-crit normal hit was 3,6k and in transformation form it was 5,2k though it had the Avenger bubble gathering skill debuff. I forgot it also debuffs enemy. Also those bubble give some dmg increase I guess. to late for me to make a good test, already was heading to bed. will probably too better one tomorrow :(
anyway here you go.
P.S. sorry for no sound, was listening music, it went off and was to lazy to turn it on again or turn on sound in dn xd
And you know I can't enjoy a class unless it's geared appropriately ;)
But yeah, I guess I can transfer some gear over... Still, he'll be missing some vital essentials which I'm not exactly keen on obtaining again (you know my luck with eggs/tattoo boxes). Plus, all my plates :<
Anywho, I'm looking forward to trying him out. All that air time, none of the worries about stomps. A++