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The following skill description are translated based on half-sugar and 神神 from duowan.
* skill video compiled by half sugar
Chakra Cure Use chakra to cure abnormal status of yourself and party members. Max 10 abnormal status.
Lv1: CD 60sec
Lv6: CD 35sec
Lv10: CD 15sec
Lv10+1: CD 10sec
Illusion of Chakra Use chakra to sprint at high speed. While sprinting, left-click to attack enemy and stop, deal 100% phy dmg. While sprinting, activate roll to disappear and evade in that direction. Space bar = flip backwards; right click = jump. When your attack lands on an enemy, it will leave a lock-on marking, duration 20sec. Your summon pets will attack the marked target regardless of aggro.
Lv1: CD 30sec
Lv6: CD 20sec
Lv10: CD 12sec
LV10+1: CD 10sec
Create shadow clones of yourself. The clones can use some of your skills.
Lv1: Phy attack 150%, duration 10sec, 2 clones
Lv2: Phy attack 200%, duration 15sec, 2 clones
Summon abyss blade from the ground to attack enemies and launch them into the air.
Healing of Ajna
Summon ninja rabbit. Recover HP every 2sec, duration 10sec.
CD 60sec. All summon skills share CD 5sec.
Lv1: 0.648% Hp every 2sec.
Lv6: 1.248% Hp every 2sec.
Bless of Ajna
Summon ninja raccoon. Increase party members' light and dark attack.
CD 30sec. All summon skills share CD 5sec.
Lv1: Light attack +4%, dark attack+8%
Lv6: Light attack +14%, dark attack+28%
Lv6+1: Light attack +16%, dark attack+32%
Pact of Ajna Summon ninja cat. Assist player to attack enemy. Dark elemental attack.
CD 30sec. All summon skills share CD 5sec.
Frontal charge. Left click to knockdown enemies while charging. Light elemental. Deal additional 50% dmg when landing.
Lv16 EX: 1148%+44703
Last hit dmg increase 30%.While charging, right click to roll backwards and leave behind an attacking chakra on the spot. The last hit deal additional 80% dmg
Chakra of Energy
Channel chakra into yourself and send chakra to surroudings. Heal two party members including yourself, with the lowest HP within the chakra AOE. Targets which cannot be healed are excluded.
Lv1: 5.4% HP
Lv11: 14.4% HP
Lv16: 18.9% HP
Lv17+1: 20.7% HP
Chakra of Energy EX
Increase the healing target to 3 person. Grant 50% movement speed increase
Ring of Chakra
Create chakra rings which increase 50% movement speed and reduce dmg received. Duration 10sec.
Lv1: reduce 10% dmg received.
Lv6: reduce 15% dmg received.
Lv11: reduce 20% dmg received.
Lv16: reduce 25% dmg received.
Leap into the air and generate spinning chakra rings. The chakra rings then descends slowly and deal dmg to enemies, launching them into the air. While casting, press Spacebar to land instantly. Light elemental.
Lv1: Each hit 122%+399
Lv6: Each hit 153%+4447
Lv11: Each hit 184%+10029
Lv16: Each hit 214%+17834
Ring Strike EX
Increase the AOE and dmg of Ring Strike. Damage increase 30%.
Healing of Chakra
Meditate and send chakra which can heal HP and MP. The interval for chakra sending is reduced with time. While casting, right -click to roll backwards and increase surrounding party members and your attack. Duration 2sec.
Lv1: 1.1%HP heal, 5.4%MP heal, 25.2% attack increase
Lv11: 2.9%HP heal, 14.4%MP heal, 43.2% attack increase
Lv13+1: 3.4%HP heal, 17.1%MP heal, 48.6% attack increase
Healing of Chakra EX
Additional party buff whereby received dmg is reduced by 50%. While casting, press left-click to use Sunshine Spark (lv50 skill)
Lv40 Ultimate Ring of Energy
Gather chakra on hand to attack enemies or protect party members.
Left click: generate protective shell to reduce phy/mag dmg by 70%, cure up to 10 abnormal status
Right click: launch explosive chakra. Light elemental.
Lv1: Dmg 2427%+8105
Lv2: Dmg 2494%+34145
Note: left click to continuosly use dmg reduction barrier, and then right click to throw the barrier to deal dmg to enemies. Think of it as a combination of heaven judgement + miracle relic :D
Lv45 Skill Chakra of Miracle Apply chakra of miracle to party members to continously heal them. Duration 3sec, heal once every 1sec.
Lv1: 75%+20250 per sec
Lv3: 121%+42250 per sec
Lv50 Skill Sunshine Spark
Gather chakra to form a huge sphere and throw towards enemies. Pierce targets and explode upon reaching ground. Targets will receive additional 20% damage for a certain duration. Each pierce deals additional 5% dmg.
Lv65 Passive Chakra of Light
Light elemental attack +10%. After casting Outbreak or Chakra of Miracle, gain phy attack buff +10%, duration 10sec
The DOT damage of dark burn status is calculated based on the elemental lord old burn formula. It is the 30% (PVE) and 10% (PVP) of the last hit of that skill which inflict it.
Shoot abyss blades at enemies, inflicting dark burn status. Dark burn status deal 30% of damage dealt, duration 10sec. Dark elemental.
Lv1: Each blade 22%+5
Lv6: Each blade 26%+66
Lv11: Each blade 30%+752
Lv16: Each blade 34+1662
Note: Total 19 blades. Weak DPS due to slow casting time. High SA break.
Illusion Strike EX
Additional blades to surrounding. Each blade +30% dmg. Left click to throw blades in the frontal direction. Right click to throw blades to surroundings.
Draw a magical circle and ignite it. Inflictk Dark Burn status. Dark burn status deal 30%of damage dealt, duration 10sec. Dark elemental.
Night Explosion EX
Explosion damage + 30%. Additional suction effect. Suck arrounding enemies and deal more damage, total 12 times, 5% dmg each.
Infuse abyss energy and stare at enemies. If enemies have dark burn status, ignite it and induce Blindness. Addtional 5% dark burn dmg. Dark elemental.
Note: very good in pvp: blind 2sec.
Generate abyss ring in air and slam on the ground. Dark burn status deal 30% of damage dealt, duration 10sec. Can be used in air. Dark elemental.
Plasma Burst EX
After the collision, dark spark will be formed on the ground. The spark deal 30% additional dmg. After cast, right click to roll backwards.
Line of Darkness
Charge at enemies with blade. Left click to attack again, can be used up to twice. Dark burn status deal 30% of damage dealt, duration 10sec. Dark elemental.
Lv1: each charge 781%+2158
Lv6: each charge 974%+27000
Lv11: each charge 1168%+32420
Line of Darkness EX
After attacking tiwce, left click to attack again.
Lv40 Skill Dark Conviction
Stab the scimitar into the ground to form magical circle. Summon multiple dark flame balls in the air and land on enemies. Inflict dark burn status. Dark burn status deal 30% of damage dealt, duration 10sec. Explosion on the ground deal additional 25% dmg.
Lv45 Skill Night Fall
Form a dark chakra circle on the ground and deal damage to enemies. Targets will receive additional damage. Upon cast, deal 10% dmg. Right click to evade while casting.
Lv1: Each hit 121%+1210. Targets reveive additional 10% dmg. Total 20 hits.
Lv6: Each hit 160%+3180. Targets reveive additional 20% dmg. Total 20 hits
Lv9: Each hit 173%+4217. Targets reveive additional 26% dmg. Total 20 hits
Lv50 Skill Incarnation of Dark
Increase the dark elemental attack of you and your party members. Duration 30sec.
Lv1: dark elemental attack + 10%
Lv3: dark elemental attack + 20%
Lv3+1: dark elemental attack + 25%
Lv65 Passive Abyss Chakra
Increase dark elemental attack 10%. Casting Illusion Strike or Shadow Focus grants a buff which increase physical attack by 10%, duration 10sec
This is the preliminary skill description based on uistring of v25 DN TW client.
The skill description will be updated based on the real skill description ingame when it is released.
The skill names and the skill descriptions have not been matched yet.
• Attack enemies while flying. While flying, left click to flip backwards, leaving behind a chakra.
• Meditate and send chakra to party members at regular intervals. Each chakra heals party members HP and MP. As time goes on, the intervals for chakra sending is reduced.
• Channel chakra to yourself. Heal your own HP at regular interval and increase phy and mag defence.
• Form a ring in front. After passing through the hoop, increase attack and moving speed. • Leap into the air through a ring. Spin downwards and form more rings. The rings can dmg enemies. Last hit launch the target into air. • Gather chakra in hand. Left click to launch it and form a chakra ring to reduce phy & mag dmg received by party members and dispel x abnormal status. Right click to launch it to deal damage to enemies.
• Launch abyss spark towards enemies. The spark move on the ground, and inflict dark burning status.
• Throw abyss blade towards enemies. Inflict dark burn status.
• Leap into the air, form a big ring and turn invisible. Appear on the other side of the ring and stomp the ground. Inflict dark burn status.
• Stare at the target. If the target with dark burn status is looking at you, ignite the dark burn status. • Stab the blade into the ground and enter charging stance. Left click to charge towards the target, up to twice. Inflict dark burn dmg.
• Stab the scimitar into the ground to form magical circle. Summon multiple dark flame balls in the air and land on enemies. Inflict dark burn status.
• Summon abyss blade from the ground to attack enemies and launch them into the air.
• Use chakra to cure your own and your party members' abnormal status.
• Summon ninja rabbit which can heal HP at regular interval.
• Summon ninja raccoon which increase player's light and dark elemental attack.
• Use chakra to increase movement speed and sprint forward. Click left while sprinting to jump towards the air in the left direction. Right left while sprinting to jump towards the air in the right direction.
• Summon ninja cat which attack along with the caster.
• Create clones of yourself. Certain skills are not available when you are using clone.
• Send miracle chakra towards party members. The chakra will heal their HP when the HP falls below a certain %.
It's gonna be a slightly tough decision for me D: Light Fury or Abyss Walker, both are nice... (I like some of the dark skills even tho Im "slightly" towards Light Fury. Gosh, hopefully can go hybrid :<)
So with Bringer and Light converting Jade they can stack up to 103,15% light attack (without L grade brilliant rings) and -60% light resist with Saint or -70% with Inquisitor. Assuming Skill Jade can stack for one person, it would be 10% more and if they take a Screamer, Adept or Engineer with them additional 15% - 18% less elemental resist.
Against Black Dragon, who has 0% light resist, it would be possible to get to -100% light resist, resulting into atleast 4x the damage.... wondering if they calculate that into their class balancing crap.
Of course I enjoy it, but sometimes they're bullshitting too much in my opinion.
Difference between Majesty and Smasher is only their damage output, and technically Gravity Crush EX debuff, but that is way too unreliable to be counted, so they have to boost Majestys damage or give them some sort of utility that won't make Smasher useless. Yet Smasher can technically quadruple their damage against specific enemies with a specific party setup and I can bet my ass on it that Majestys boost won't even double their damage output, rendering this update useless unless there is some kind of new utility for Majesty.
This is only PvE wise where it is technically easy to balance all classes, if I would start with PvP I wouldn't be finished by tomorrow. I'm currently watching Half-Sugars stream in which he PvPs and he is a horrible PvPer already, yet against Bringer you have to fight against 3 enemies at once, even in a normally 1vs1 scenario. Bringer itself, Shadow Clone (which has access to skills that the Bringer didn't even get in his skill build) and Summon Cat (that thing can even use Izuna Drop). What the hell do the devs think when they make those classes? Ain't nobody got time for PvP balance. At some points I hate them that they can't balance things faster, at the other hand they're making awesome classes and with Gunslinger next year we have 32 classes in which a lot of them are awesome, but probably increase the problem of which class should be taken into nests, unless they manage to make the 16-man raid nest which they were once talking about.