Quote: Originally Posted by Chocorroles
at Jul 9, 2013 6:47 am
Reply 14# perfecti
There is an horrible unbalance between the difficult levels of a lot of dungeons and nests and the AI is totally retarded, I think anyone who plays video games on a daily basis (me) would notice the game has a lot of issues regarding this.
I don't think I have ever seen a game with this much abuse of powercreep. There is a huge difference between making something frustrating
and making it challenging
. Demon Souls, that's challenging. Muramasa: Demon Blade, that's frustrating. The design Dragon Nest uses is frustrating not only because of the monster design (skills that covers wide areas, annoying hitbox placement), but because the game heavily encourages the players to gear up as opposed to motivate them to change strategy. Dragon Nest is also horribly punishing of your mistakes while at the same time is horribly unrewarding, as opposed to Demon/Dark Souls.
Probably the game that uses elements above without F**King up the feel of the game and that it's extremely fun to play is Monster Hunter. The game gives you gear and yet it's a very rewarding experience in battle because it priorities skills over gear and it's possible to kill some of the most difficult monsters even with the beginner armor and weapons, something DN forgot (or chose to ignore) somewhere in the middle of level 40 cap.
Anyway, I may be the only player at level 60 cap using level 40 items.
Though, the really big problem of DN is the absence of OPTIONS. If you noticed, in DDN pretty much everything bypasses blocks/damage reductions/ecc. Which means that there is ONLY ONE WAY to do things.
DN has complexity, but as we were getting up with level caps, the depth kept getting narrower and narrower...