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[T4][LVL60] Zerkal's Support+DPS Saint Build

Oct 24, 2012 8:52 am





Cleric:
I didn't get get-up attack, since it's not so critical for me. Atm the only place I needed it was ProfK Hellmode. Rest no problem.
Charge volt: maxed for DPS. It's a huge dps skill, but it also has a problem of needing to be close to the target, while a priest would prefer to be the furthest away possible, to monitor the situation.
Shield block lvl2: just the bare minimum to survive if shit happens
Heal maxed (+1 and -cd plate): No need explanation
MaxHP maxed, aerial evasion maxed, damage reduction lvl0, since it applies only to physical
Bare minimum MP regen, more than enough for the purpose.

Priest:
Lightning Relic: LVl11, EX and -cd plate. SP constrains. Would max if possible.
Healing Relic: maxed (+1, +EX, -CD plate): no need explanation
Cure relic: maxed + -cd plate. EXTREMELY important in GDN and Typhoon to have this on field at all times. Especially in typhoon, since every attack of the final boss applies electrocution.
Bind Relic: prerequisite.
Miracle: lvl2 for now. Will probably return to lvl1 and invest that SP into the getup attack for DDN.
Lightning bolt: prerequisite. I don't see it grow that much for Saint. Needs EX to be really super DPS.
Mind Breaker: prerequisite
Chain Lightning: lvl11 best damage/SP ratio
Detonate: Maxed, since it's the highest growing priest skill (over 10% per level)
Holy Burst and Grand Cross: bare minimum for a little s-armor break
Buffs: maxed, with +1 on the physical/magical attack one

Saint:
Holy shield: maxed, +1 and +duration plate. One of the most important skills.
Shock of Relic: lvl1. Bad growth.


[ The post was edited by Tarkel at Oct 24, 2012 9:07 am ]

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Totally +300 Points 

1 The_Only_7 +300 Points 2012-10-25 01:23:14 Great Thread. Repost on dn.mmosite.com  

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Oct 24, 2012 8:52 am
Damage Testing:
Stats (broken weapons, obviously):


Relic lvl1:


Relic EX lvl6:


Relic EX lvl16:


Lightning bolt lvl1:


Lightning bolt lvl16:


Detonate lvl1:


Detonate lvl12:


Shock of Relic lvl1:


Shock of Relic lvl4:



Holy Burst lvl1:


Holy Burst lvl10:



No real point posting the chain lightning testing, though, since we all know how OP is that skill (4k->18k)...

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    Oct 26, 2012 12:49 pm
    Tarkel, just pointing this out.  When you tested your lv1 Holy Burst, you had blessing of light's buff on, but for your lv6 Holy Burst testing, you forgot to place the buff on yourself.  Another question, why did you not increase bind relic's level?  The duration increases per level right?  Thanks.

    Oct 26, 2012 12:53 pm
    Quote: Originally Posted by TheTricky at Oct 26, 2012 12:49 pm
    Tarkel, just pointing this out.  When you tested your lv1 Holy Burst, you had blessing of light's buff on, but for your lv6 Holy Burst testing, you forgot to place the buff on yourself.  Another question, why did you not increase bind relic's level?  The duration increases per level right?  Thanks.     
    Pointless in 8-man.

    And yeah, I noticed. Sooner or later I'll do it again.

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    Oct 26, 2012 1:43 pm
    I see, then may I know the reason you chose detonate over holy burst?  On paper, the growth of holy burst is similar to detonate.  10%+ growth per level.  On that note, isn't detonate very situational since the enemies have to be in the electrocuted state before you can execute detonate.  Looking forward to your input.

    Oct 26, 2012 2:01 pm
    Quote: Originally Posted by TheTricky at Oct 26, 2012 1:43 pm
    I see, then may I know the reason you chose detonate over holy burst?  On paper, the growth of holy burst is similar to detonate.  10%+ growth per level.  On that note, isn't detonate very situational since the enemies have to be in the electrocuted state before you can execute detonate.  Looking forward to your input.     
    Casting time and CD.
    I spam it a huge lot, AND I know that if I need it for either burst damage (had it hit over 2M in 8-man already) or for armor breaking (kalahan's choke) I have it available.

    I barely use holy burst. Casting time is too long, and it exposes me too much.
    Kinda same problem with Charge Volt, actually, but not only that skill is much more OP than Holy Burst, but it's in the cleric page, so there are no SP limits restrictions on maxing it.

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    Oct 26, 2012 2:13 pm
    Though, truth to be told you are right. For most players something like this would work better:





    You need a skill accessory for holy burst lvl11, though. It's a crime to leave it at 10...

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      Oct 26, 2012 2:22 pm
      Reply 6#  Tarkel

      I see, but in terms of burst damage, this one would fall short compared to the 1st build?  Never thought about the animation time.  Thanks again Tarkel.  One last question, lightning bolt's mobility can't make up for lightning relic's damage?  Thanks and good day. :)

      Oct 26, 2012 3:05 pm
      Quote: Originally Posted by TheTricky at Oct 26, 2012 2:22 pm
      Reply 6#  Tarkel

      I see, but in terms of burst damage, this one would fall short compared to the 1st build?  Never thought about the animation time.  Thanks again Tarkel.  One last question, lightning bolt's mobility can't make up for lightning relic's damage?  Thanks and good day. :)     
      What do you mean with mobility?
      And depends if you get interrupted. Detonate is insta cast, so nearly impossible to have it cancelled.
      Holy burst can be cancelled in between, so DPS might be lower. If full hit Holy Burst does more damage, though.

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      Oct 26, 2012 3:47 pm
      Mobility meaning you can cast Lightning Bolt whenever and ensure that all hits connect.  On the other hand, lightning relic just stays there after cast and might not deal the intended damage.  In that sense, is lightning bolt better than lightning relic when it comes to dps?

      Oct 26, 2012 4:08 pm
      Quote: Originally Posted by TheTricky at Oct 26, 2012 3:47 pm
      Mobility meaning you can cast Lightning Bolt whenever and ensure that all hits connect.  On the other hand, lightning relic just stays there after cast and might not deal the intended damage.  In that sense, is lightning bolt better than lightning relic when it comes to dps?     
      I'm not sure. I never tested them out that precisely.
      I think, from my experience, that maxed relic EX outdpses maxed lightning bolt.
      But I've been told by a korean friend who class changed from inquisitor to saint that lightning bolt EX's damage is much higher that relic EX, so I think for inquisitors lightning bolt EX should be maxed for sure.
      Not so much for saints.

      But, again, this is just my experience. I didn't do in-depth testing, since I don't like normal lightning bolt.

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      Oct 26, 2012 6:02 pm
      I understand.  Lightning Relic EX just looks badass~

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        Oct 28, 2012 2:50 am
        what do you think about taking out 3 lvl from charge bolt leaving it at 16 and leaving deto at 11 as well as heal relic at 12 and Miracle at lvl 1 to max out L relic to 16?

        Nov 4, 2012 6:35 am
        guides for the plates please :D

        Nov 4, 2012 8:58 am
        Quote: Originally Posted by sparda03 at Nov 4, 2012 6:35 am
        guides for the plates please :D     
        Skill: Lightning relic -cd, healing relic -cd, cure relic -cd, heal -cd, holy shield +duration
        Enchancement: HP, vit, def, mdef, int, agi, crit, matk
        In the 2 additional slots I put detonate +dmg and chain lightning +dmg.

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        Nov 4, 2012 10:33 am
        Just a question.
        Is there any dungeon or nest boss that is not possible to use detonate on?

        Nov 4, 2012 4:19 pm
        You can't detonate the golem in West Armoury since he can't get electrocuted at all.  Not sure about the new dungeons, haven't tried it yet.

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          Nov 9, 2012 5:31 am
          ^ dude, read post #14... lmfao

          Nov 11, 2012 7:13 am

          I heard that maxed Grand Cross has good DPS since it's higher Coefficiency?
          Similar to Flame Rod or Tri Orb, it deals quite many hits although it deals less dmg after 5 hits.

          Nov 11, 2012 7:51 am
          Lighting Relic has a coefficient of 4.5 on stationary targets, because it rotates 4 & a half times and each of the twin bolts deal 25% board dmg. The EX adds another 25% which also pulses 4 times over the duration, totaling to another +100% of board dmg overtime.

          LREX will deal more dmg then a LBEX, but it is over time, so it may not seem so initially.


          But I dont mean to say Inquis shud max Lighting Relic or anything, but to point out lighting relic is situational where it's dmg shines.

           

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