Sponsor

Quick Jump Full Board List
Forum Home Freedom Dragon Nest(Freedom) Critical and Critical Resist: Mechanics Revamp after T4

Events Notification - Guild Bulletin Jan 26, 2011 10:02 pm

TOGGLE

Welcome To cDN Freedom Guild Board
●Newcomers please check out pinned threads before posting●
●Account trading / request & advertising threads will be deleted upon sight●
!!!Freedom WILL NOT entertain any drama brought in by non-guildies. Please keep them to yourselves!!!



cDN Events
|| Lovely May Events ||


cDN v165 Update
|| Dragon Memorial P4, Alteria Continent Exploration ||


Future Contents
|| Assassin || 32 EX || Talisman || 70 Cap Mastery Skills || 70 Cap Teaser ||



Have tons of questions to ask? Looking for interactions? Join Freedom Web YY!  
http://yy.com/#92980292 (Must login to chat, check pinned thread for registration guide)

FAQ of the Month:
-How to get free Rock of Blessing buff? (Freedom server only. >>Clicky<<)
 

Critical and Critical Resist: Mechanics Revamp after T4

Sep 28, 2012 12:18 am
INTRODUCTION

One of the most significant changes in T4 is the revamp of Critical mechanics. This article is an updated explanation for the previous guide on Critical and Critical Resist.


MECHANICS


How is critical damage calculated in T4?

Critical damage is simply two times of the original damage.

Normal Non-crit damage = (%Amp * M.att + Add. dmg)*(1 - %dmg reduction from defence)

Crit damage = 2 * (%Amp * M.att + Add. dmg )*(1 - %dmg reduction from defence)


The calculation is very different from pre-T3 era (where defence is neglected for crit damage)

In battle, the color of the crit damage figure = yellow.

For the sake of the discussion, i call that “Yellow Critical”.

Critical stats in your stats window is a figure that tells you, the probability to deal critical damage.

The equation that convert the stats to the % probability has been derived and proven to be linear.

Now here comes the other important point question.

What is Critical Resist?

A natural idea that comes to mind, is that Critical resist would reduce the chances of your opponent to deal critical damage to yourself.
.
It has been shown that Critical Resist is actually related to the chance of reducing the critical damage figure dealt to you.

When critical damage is resisted, the x2 multiplier is removed.

Resisted Crit damage = (%Amp * M.att + Add. dmg )*(1 - %dmg reduction from defence)

Again, this is very different from the crit resist formula pre-T4 (where a 0.35 mutliplier is applied to the crit dmg).

When critical damage that has been resisted, the word "Critical" will appear whitish with a crack across the word "critical". Hence we normally call it “White Critical”. If you’ve fought electric ogre in apocalypse or lava golem in Sea Dragon Nest, you will see this White Critical very often.

Although the dmg dealt is exactly the same as normal uncrit dmg, the broken crit word tell us that, you are actually dealing crit dmg to your target, BUT it get resisted and the x 2 multiplier is removed.

So the chance for "Yellow Crit" should goes this way:

Yellow Crit chance = ( % attacker crit chance ) * ( 1 - % target's crit resist)

[ Thx Dyhakys/Azure for the confirmation ]

From the perspective of effective crit chance (which is the chance to deal x 2 dmg), crit resist in T4 does function AS IF it reduces the crit chance.


Does higher crit reduce the chances of dealing White Crit?

No.

The only effective way to reduce white crit is by reducing opponent's crit resist stats with debuff from skills (will be elaborated later) or wind suffix.

Crit resist is actually double edge sword type of stats . It will make your opponent deal alot of white crit if he has very high crit stats, while it is useless against an opponent that has very low crit.

Ok, if you have understood everything that i described, you must be wondering why would the developer allow players to get seemingly infinite crit stats if there is a cap of 89% crit chance.

The answer is :

The crit chance is dependant on the level of the ATTACKER.

( Thx Tarkel for pointing that out. Before T4, crit chance is dependent on the level of the target only. )

For a lvl32 attacker, ~7120 crit stats will net you 89% crit chance.
For a lvl40 attacker, ~9790 crit stats will give you 89% crit chance.
For a lvl50 attacker, ~17,800 crit stats will give you 89% crit chance.
For a lvl60 attacker, ~33,100 crit stats will give you 89% crit chance
[ thx perfecti for confirmation on max crit value]

The above assumes that the target is lower level or same as the attacker. The crit chance on a target with level higher than the attacker has not been rigorously tested.

Since the critical stats is proven to be linear, you can scale it according to your current crit stats to find out the % chance to deal critical damage.

Crit resist % is calculation based on similar mechanics, with the cap at 89% too.


Critical after T4 is better or worse than T3?

This question often come to mind when the mechanics change was introduced in CDN/KDN.

The answer again lies on the target you are hitting, specificially, the defence of the target.

Assume your target is level 50, and your board dmg is 10000.

The 2 lines show the crit dmg before and after T4.

Crit dmg before T4: Constant , regardless of defence of your target

Crit dmg after T4: Decrease linearly , with increasing target defence



As you can see, the dmg of crit after T4 higher if the target has lower defence.

However, as the defence of the target increase, beyond 6000+, the dmg of old crit is superior.

This is just one side of the story.

Let look at the resisted crit dmg before and after T4.

Take note of the effectiveness of the new crit system even when the target has high crit resist. The dmg of resisted crit damage is far superior than the old crit.

Therefore, overall i think the new T4 crit system is still a very good means to boost DPS.



CRIT & CRIT RESIST BUFF/DEBUFF

Various crit and crit resist related buff/debuff are described in this section. Only the stats, cd and duration for max skill level at lvl60 cap are shown and discussed.  

Crit Buff
Owl's Sight (Archer): + 70% crit chance, 20sec duration (120 sec CD)
Eagle Anger (Archer): +20% crit chance, 180sec duration (10sec CD)
These 2 buffs of archer are extremely powerful. They add (NOT multiply) the % directly upon the crit chance in your stats window.
For example, if your crit chance is 10%, after the Owl'S Sight buff, you would have 10%+70% = 80% ! of crit chance.

Battle Howl (Merceneary): +3320 crit, 180sec duration (10sec CD)
With skill + 1 accessory, it will become +6640 crit, which is also equivalent to additional 20% crit chance at lvl60 cap.

It is widely believed that, the crit buff will not be able to overcome the 89% crit cap. However, there is one single skill which allows this crit cap to be violated: Soul Scream

Ghost Scream ( Soul Eater): +55% crit chance, 15sec duration (40sec CD)
Again, the 55% chance is added (NOT multiplied) to the crit chance in your stats window[ Thx Eros Eros for the test].
This is a special skill since it is not a buff to a char; It is a status which is applied to the target and anyone who hit it will have additional chance to deal crit damage.
It is widely believed (not proven), this debuff can violate the 89% crit cap since it is not applied to the char itself, but on your target.


Crit Debuff
Taunting Howl (Mercenary): - 16% crit rate, duration 10sec (CD 16)
Provoke (Paladin): -14% crit rate, duration 14 sec (CD 11sec)
Unlike the archer's buff, the minus % crit rate is calculated through multiplication.
For example, if your crit stat is 10000, you are affected by taunting howl's debuff, your crit stats will be : 10000 * ( 1 - 0.16) = 8400 .


Crit Resist Buff
None ( except for Agi suffix armor )
[ if you can think of any, please let me know ]


Crit Resist Debuff
Chemical Bomb (Engineers): 30% crit resist reduction for 20sec at max lvl
Soul Scream (Soul Eater): 15% crit resist reduction for 15sec at max lvl
The calculation for these 2 debuffs are done by multiplication.
For example, if your crit resist stats is 10000, you are affected by soul scream, your crit resist stats will be: 10000*(1-0.15) = 8500


Acknowlegement:
Special thanks to fellow Freedom members who help me with various test.


[ The post was edited by chaose5 at Oct 9, 2012 12:13 am ]

Return to the list

Signature

Even if i stand to lose everything, I'll preserve your memory for the tomorrows yet to be. Come what may. I could breathe my last breath, and the world be crumbling into oblivion.

Dragon Nest CN
Server: 华中电信二区
IGN: 混沌飘渺
Class: Lv 60 Smasher
Guild: Freedom

Guild Recruitment: CLICK HERE
Guide and Skill Build Collection

Age of Wulin
Server:电信一, 白马岩
IGN: 毓珺琳
School: Scholar
Age of Wulin Forum

Bookmark and share to your friends

Sep 28, 2012 12:45 am
Reply 0#  chaose5

Thanks for this.

I've got some questions about the other damage multipliers. If for example I've got a final damage with equivalent boost of 50%, an elemental boost of 30%, a skill plate with 20% boost, and int debuff of 10% would skill damage be computed as

Crit damage = 2 * (%Amp * M.att + Add. dmg )*(1 - %dmg reduction from defence) *1.5 *1.3 *1.2 *1.10

Thanks!

MMOsite Special Offer

    Sep 28, 2012 12:56 am
    Final damage - A%

    Elemental Boost - B%

    Skill Plate - C%

    Int debuff - D% (unsigned value is assumed)

    Crit damage = 2 * (%Amp * M.att + Add. dmg )*(1 - %dmg reduction from defence) *(1+A%+C%) * (1+B%) * ( 1+ D%)

    The weird thing is the skill plate % is add up with FD % , according to the research before/after T4 by two different chinese players [1,2] .

    I have yet to verify this myself since i have no FD set...

    Would appreciate if any1 can verify this :D

    Reference:
    [1] http://bbs.duowan.com/thread-28261986-1-1.html
    [2] http://dn.duowan.com/1112/187180391985_4.html


    [ The post was edited by chaose5 at Sep 28, 2012 2:23 am ]

    Signature

    Even if i stand to lose everything, I'll preserve your memory for the tomorrows yet to be. Come what may. I could breathe my last breath, and the world be crumbling into oblivion.

    Dragon Nest CN
    Server: 华中电信二区
    IGN: 混沌飘渺
    Class: Lv 60 Smasher
    Guild: Freedom

    Guild Recruitment: CLICK HERE
    Guide and Skill Build Collection

    Age of Wulin
    Server:电信一, 白马岩
    IGN: 毓珺琳
    School: Scholar
    Age of Wulin Forum
    Sep 28, 2012 1:56 am
    Thanks! About D%, if it would be *(1-D%), won't it lower the damage instead of boosting it?.

    Sep 28, 2012 2:13 am
    Cos D is a negative number. Assuming target has 0% ele resist and debuff from INT is 25%, *[1-(-0.25)] = *1.25 more dmg.

    Sep 28, 2012 2:14 am
    Reply 3#  Seiggy

    Ops. typo.... corrected haha

    Signature

    Even if i stand to lose everything, I'll preserve your memory for the tomorrows yet to be. Come what may. I could breathe my last breath, and the world be crumbling into oblivion.

    Dragon Nest CN
    Server: 华中电信二区
    IGN: 混沌飘渺
    Class: Lv 60 Smasher
    Guild: Freedom

    Guild Recruitment: CLICK HERE
    Guide and Skill Build Collection

    Age of Wulin
    Server:电信一, 白马岩
    IGN: 毓珺琳
    School: Scholar
    Age of Wulin Forum
    Sep 28, 2012 2:17 am
    Chaos, actually its correct lol. Cos debuff is a negative no. When 1 - (-0.25), it is 1.25 dmg. Simply, removing the negative sign = 1 + 0.25. Indirectly still the same lol

    MMOsite Special Offer

      Sep 28, 2012 2:22 am
      Reply 6#  DragonPrince1106

      Er, in a way, that's correct also haha, depending on how the %D is defined: signed or unsigned.

      Anyway, you guys should know how the formula works haha, as long as it produces higher dmg ^_^

      Oh, btw can any loli/archer who have reached max crit at lvl60 check for me:

      What is the real crit value required to reach 89% crit rate? (just by checking char stats window)

      I get the 33400 value with curve-fitting based on Mon's loli (unfortunately, his char has not yet changed to lvl60 gear )

      Somebody suggest in duowan that the max is around 36000-ish.

      Curve -fitting method could induce inaccuracy in projection...

      Signature

      Even if i stand to lose everything, I'll preserve your memory for the tomorrows yet to be. Come what may. I could breathe my last breath, and the world be crumbling into oblivion.

      Dragon Nest CN
      Server: 华中电信二区
      IGN: 混沌飘渺
      Class: Lv 60 Smasher
      Guild: Freedom

      Guild Recruitment: CLICK HERE
      Guide and Skill Build Collection

      Age of Wulin
      Server:电信一, 白马岩
      IGN: 毓珺琳
      School: Scholar
      Age of Wulin Forum
      Sep 28, 2012 2:29 am
      Awesome, thanks!

      Sep 28, 2012 2:37 am
      Reply 7#  chaose5

      here you go -

      Sep 28, 2012 2:39 am
      That means the value is roughly 33100 Critical needed right?

      Sep 28, 2012 2:39 am
      Reply 10#  DragonPrince1106

      exactly 33100.

      MMOsite Special Offer

        Sep 28, 2012 2:47 am
        Thats a lucky guess

        Sep 28, 2012 2:52 am
        Reply 9#  perfecti

        thx for the speedy response.

        that means my curve fitting is still pretty accurate after all ^_^

        Another confirmation is....

        Crit after buff will be reflected in your stats window right?

        let say the archer crit buff is 20/70% crit increase and the merc crit buff is +3320 crit..

        Does the % crit buff apply to the BASE crit only?  or the crit after adding up with the warrior crit buff?

        You will need to get a merc to check this out, and also reduce your gear such that you will not hit crit cap ^_^

        Also , if anyone has a soul eater, please check this if possible:

        Soul scream debuff induce a debuff on your target which allow you to crit 50% more. Some ppl claim that it will overcome the 89% crit cap since it is a debuff on your target , and not a buff to yourself..

        Should be interesting :D

        Signature

        Even if i stand to lose everything, I'll preserve your memory for the tomorrows yet to be. Come what may. I could breathe my last breath, and the world be crumbling into oblivion.

        Dragon Nest CN
        Server: 华中电信二区
        IGN: 混沌飘渺
        Class: Lv 60 Smasher
        Guild: Freedom

        Guild Recruitment: CLICK HERE
        Guide and Skill Build Collection

        Age of Wulin
        Server:电信一, 白马岩
        IGN: 毓珺琳
        School: Scholar
        Age of Wulin Forum
        Sep 28, 2012 2:57 am
        Reply 13#  chaose5

        Crit after buff will be reflected in your stats window right?

        nope

        Sep 28, 2012 2:59 am
        Reply 14#  perfecti

        o... that's too bad then =.=

        Signature

        Even if i stand to lose everything, I'll preserve your memory for the tomorrows yet to be. Come what may. I could breathe my last breath, and the world be crumbling into oblivion.

        Dragon Nest CN
        Server: 华中电信二区
        IGN: 混沌飘渺
        Class: Lv 60 Smasher
        Guild: Freedom

        Guild Recruitment: CLICK HERE
        Guide and Skill Build Collection

        Age of Wulin
        Server:电信一, 白马岩
        IGN: 毓珺琳
        School: Scholar
        Age of Wulin Forum
        Sep 28, 2012 3:01 am
        Reply 15#  chaose5

        yeah, same for new bm's self speed/damage buff, it won't show in stat window(arcane as well, i think).
        eyedentity works in a mysterious ways..

        MMOsite Special Offer

          Sep 28, 2012 3:14 am
          I think Arcane might show. I will check it when im using laptop

          Sep 28, 2012 4:43 am
          Arcane shows up in our window.

          If I remember correctly you wrote somewhen that our crit is calculated this way: crit%*(1-crit resist%) and in boltys case we would have 9,79% crit rate (with 89% crit) which seems accurate for me. With those archer buffs the equation should look like this: (crit%*(1-crit resist%))+archer buff%. From what I experienced in both pve and pvp with my tempest I almost crit only against someone with high crit resist like bolty or in pvp where we have less than 10% crit anyway.

          And I will test if FD and crest% are separated or not, but since all multipliers multiply our amp% and add.Dmg of each dmg skill it should be separated since 100*(1+20%[skill crest])*(1+50%[FD]) isn't the same as 100*(1+20%+50%), but who knows how this is really calculated.

          Edit: It is indeed (1+crest%+FD%) and not (1+crest%)*(1+FD%)
          Wondering if FD shows an effect if we go higher than 80% FD.


          [ The post was edited by Dyhakys at Sep 28, 2012 5:43 am ]

          Signature

          Dragon Nest CN
          Server: 华中电信二区, Sub-server 4 凌波微步
          Guild: FREEDOM
          IGN: Azure
          Class: Smasher
          Sep 28, 2012 5:22 am
          Chaose, I think you made confusion: after T4 the critical chance is not depedant on ENEMY level, but on the CASTER level...
          Which means that even in lvl24 dungeon you still need 33100 critical to deal 89%.

          This is actually quite useful in dark lair, since the enemies are lvl100, but in every other place it's quite a problem.

          Signature

          Freedom Official IRC channel

          Quitting soon. Selling account with FullFD char for 2000€. PM if interested.
           

          Quick Reply:Critical and Critical Resist: Mechanics Revamp after T4

          Smiles
          help refresh
          Go Advanced »