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Dawn of T4 Era - KDN Test Server: Archer Skill Changes [ T4-2 Data Complete ]

Apr 17, 2012 10:14 pm
T4-1 Test Server Data
* Skill data is extracted from KDN test server client v6 by Duowan.
* only lvl1 and max lvl at lvl50 cap data will be shown
* the data for other skill level can be found in the reference
* the current skills data is shown in the bracket () behind the test server skill data. Example: Test server skill data (current official server skill data)
* Damage Buff/Nerf comparison will be based on lv50 cap , with an average attack stats of 8000.
* this is not the last version of test server and the data will surely be subjected to changes.

T4-2 Test Server Data
* The skill data for test server client v11 is shown after the squeeky line (~~~~~~)
* The current skills data is shown in the bracket () behind the test server skill data


ARCHER



Piercing Shot
Lv1: 57%+206 (152%+38)
Lv17: 184%+14241 (168%+1610)
Comment: ~90% dmg increase.  
~~~~~~~
Lv1: 57%+62(152%+38)
Lv17: 184%+15928 (168%+1610)

Twin Shot
Lv1: 56%+332 (49%+16)
Lv17: 103%+8517 (56%+700)
Comment: Erm, this might seems like a huge dmg boost, but the new board dmg might refers to the TOTAL dmg of 2 arrows, or else it would look too imba. In that case, it's a ~60% dmg boost. Still good !
~~~~~~
Lv1: 56%+34 (49%+16)
Lv17: 103%+8352 (56%+700)

Spin Kick
Lv1: 50% (75%)
Comment: ...
~~~~~~
No change

Low Spin Kick
Lv1: 150% (69%)
Comment:...
~~~~~~
No change

Multi Shot
Lv1: 60%+576 (30%+16)
Lv17: 167%+16077 (43%+608)
Comment: Erm, i believe the new dmg shown is NOT dmg per arrow, or else it would be too imba. I assume the new dmg of each arrow is the board dmg divided by 7 arrows. If tat's the case, then it's a ~10% dmg nerf.
~~~~~~
Lv1: 17%+43(30%+16) per arrow
Lv17: 48%+4515 (43%+608) per arrow
Comment:  ~2x dmg increase per arrow, at max lvl.

Moon Kick
Lv1: 50% (127%)
Comment: ..
~~~~~~
Lv1: 150% (127%)

High Spin Kick
Lv1: 117%+1306 (65%+12)
Lv15: 279%+24744 (Lv11, 67%+224)
Comment: Seems like a very big boost in board damage, but i am not too sure about the skill coefficent.
~~~~~~
Lv1: 117%+483 (65%+12)
Lv15: 279%+24244 (Lv11, 67%+224)

Magic Arrow
Lv1: 72%+604 (118%+56)
Lv15: 191%+12849 (Lv14, 131%+1062)
Comment: Lower dmg at lvl1, but the dmg is improved significantly at max lvl.
~~~~~~~
Lv1: 72%+380 (118%+56)
Lv15: 191%+12838 (Lv14, 131%+1062)

Wake-up Kick
Lv1: 150% (115%)
Comment:...
~~~~~~
No change.

Willow Kick
Lv1: 90%+765 (166%+48)
Lv10: 151%+10109 (Lv16, 181%+1528)
Comment: Lower dmg at lvl1, but the dmg is improved significantly at max lvl.
~~~~~~
Lv1: 90%+109 (166%+48)
Lv10: 151%+9559(Lv16, 181%+1528)

Somersault Kick
Lv1: 94% (100%)
~~~~~~~
Lv1: 150% (100%)

Power Tumble
Lv1: CD 18sec (20sec)
Lv5: CD 12sec (14sec)
Comment: Slight CD cut.
~~~~~~
No change.

Eagle Eye
Lv1: 12sec (15sec) duration, crit rate + 50% (200%)
Lv4 (Lv8): 20sec (15sec) duration, crit rate + 50% (+530%)
Comment: This is still a solo buff, not a party buff. Pretty useless in PVE since all agi class char have max crit rate.


=========================================


ACROBAT




Air Pounce
Lv1: 176%+1047 (162%+174), Jump up to 3 (3) times
Lv12 (Lv9): 262%+11770 (175%+1702), Jump up to 5 (5) times.
Comment: After lv6, you can use it to jump 5 times. ~2x dmg increase! Higher SP cost though.
~~~~~~~
Lv1: 176%+469 (162%+174), Jump up to 3 (3) times
Lv12 (Lv9): 262%+11660 (175%+1702), Jump up to 5 (5) times.Comment: Only require 1 SP to learn.  

Spiral Kick
Lv1: 144%+1970 (247%+185)
Lv12: 296%+21812 (261%+1778)
Comment: Almost ~2x dmg increase again!
~~~~~~~
Lv1: 144%+934 (247%+185)
Lv12: 296%+21262 (261%+1778)Comment: Only require 1 SP to learn.

Kick Shot
Lv1: 184%+1222 (282%+176)
Lv12: 299%+11689 (298%+1906)
Comment: ~30% dmg increase. Acro seems to get alot of love so far.
~~~~~~
Lv1: 184%+406 (282%+176)
Lv12: 299%+11359 (298%+1906)

Blooming Kick
Lv1: 164%+2674 (127%+194)
Lv6: 257%+12639 (Lv10, 137%+1504)
Comment: Almost ~2x dmg increase. The dev definitely love acro alrite.
~~~~~~~
Lv1: 191%+1624 (127%+194), Stun chance 30%
Lv6: 285%+15796 (Lv10, 137%+1504), Stun chance 80%
Comment: Stun chance is not 100% anymore ; grows at 10% per level.

Ring Shot
Lv1: 85%+837 (167%+338)
Lv9: 133%+6071 (168%+1346)
Comment: Almost the same dmg.
~~~~~~~
Lv1: 204%+893 (167%+338)
Lv9: 256%+10578 (168%+1346)
Comment: ~2x dmg increase.

Spiritual Focus
Duration 180sec (60sec)
Lv1: 12% (15%) agi inc
Lv3 (Lv6): 20% (25%) agi inc
Comment: Slight nerf in agi boost, while growing at 4% per lvl. 3x more duration and Sp cost is half.

Spirit Flame
Lv1: 76%+641 (148%+295)
Lv11: 153%+7703 (Lv9, 150%+1687)
Comment: Slight boost in dmg at max lvl, but it requires high Sp investment.
~~~~~~
Lv1: 76%+123 (148%+295)
Lv11: 153%+7692 (Lv9, 150%+1687)
Comment: Only require 1 SP to learn.  

Binding Shot
When enemy is pull to you, you can press "Special Attack" button to activate Somersault kick to send your target into the air, deal additional 50% dmg
Lv1: 189%+1448 (98%+246)
Lv11: 299%+11788 (99%+1156)
Comment: According to the board dmg, tat's a 4x dmg boost! However, i think the skill coefficient might be modified too, or else, it would be too imba =.=
~~~~~~~~
Lv1: 189%+572 (98%+246)
Lv11: 299%+11458 (99%+1156)

Somersault Dance
Lv1: 370%+8356 (335%+384)
Lv9: 609%+39697 (349%+2384)
Comment: Erm, another ~3x dmg increase! I seriously think if the whole thing is as stated in the board dmg, few players can survive a single combo of binding shot + somersault dance.
~~~~~~~
Lv1: 370%+3766 (335%+384)
Lv9: 609%+37497 (349%+2384)
Comment: Only require 1 SP to learn.  

Chain Tumble
Lv1: CD 15sesc (15sec)
Lv4 (Lv8): CD 7 sec (7.2sec)
Comment:
~~~~~~
Comment: Only require 1 SP to learn.  

Eagle Dive
Lv1: 151%+2204 (237%+240)
Lv11: 294%+20547 (Lv12, 257%+2632)
Comment:  Lower dmg at lvl1. However, ~2x dmg boost at max lvl. Wow, why is everything 2x - 4x dmg boost for acro. That's crazy!
~~~~~~
Lv1: 151%+1147 (237%+240)
Lv11: 294%+19997(Lv12, 257%+2632)

Short Bow Mastery
Lv1: 0.2m (0.15m) range increase. 3% (3%) attack increase
Lv2 (Lv5): 0.4m (0.75) range increase. 6% (6%) attack increase.
Comment:  Reduction in range.
~~~~~~~
Lv1: 0.2m (0.15m) range increase. 3% (3%) attack increase
Lv2 (Lv5): 0.4m (0.75) range increase. 7% (6%) attack increase.
Comment: Attack increase grows at 4% per level.

Spirit Boost
Lv1: 13 sec (13sec) duration, Attack & movement speed +15% (+30%) , CD reduce by 25% (40%)
Lv3 (Lv5): 15sec (15sec) duration, Attack & movement speed +25% (+40%) , CD reduce by 35% (50%)
Comment: Major nerf on movement speed and CD reduction effect. Each lvl give extra 1 sec duration, 5% speed increase and 5% more cd reduction.
~~~~~~~
Lv1: 10 sec (13sec) duration, Attack & movement speed +40% (+30%) , CD reduce by 40% (40%)
Lv3 (Lv5): 14sec (15sec) duration, Attack & movement speed +40% (+40%) , CD reduce by 40% (50%)
Comment: Duration increase 2 sec per lvl. speed and cd reduction are constant. CD 44sec.

Spiral Edge
Lv1: 1699 % (1014%)
Comment: More than ~60% dmg increase.

Spiral Storm
Lv1: 403%+9583 (595%+1482)
Lv7: 596%+36177 (631%+7236)
Comment: ~40% dmg increase. Not even a single major nerf on any acro skills so far...
~~~~~~~~
Lv1: 458%+5036 (595%+1482)
Lv7: 651%+41672 (631%+7236)
Comment: ~60% dmg increase.

Spindle Tumble
Lv1: CD 6sec (8sec)
Lv2 (Lv5): CD 4sec (3sec)
Comment: Almost the same effect as the previous version.
~~~~~~
Lv1: CD 4sec (8sec)
Lv2 (Lv5): CD 3sec (3sec)

Cyclone Kick
Lv1: 400%+8483 (844%+1138)
Lv7: 559%+33153 (871%+5466)
Comment: The dmg is almost the same.
~~~~~~
Lv1: 433%+6887 (844%+1138)
Lv7: 592%+52954 (871%+5466)
Comment:~30% dmg inc.

Counter Ring Shot
Lv1: 177%+3146 (169%+368)
LV5: 230%+8523 (169%+1248)
Comment: ~80% dmg boost. I am not surprised anymore.
~~~~~~~
Lv1: 177%+1927 (169%+368)
LV5: 230%+7973(169%+1248)
Comment: Only require 1 SP to learn.  

Astral Illusion
Lv1: 2427% (2751%)
Comment: Slight nerf in dmg.
~~~~~~~
Lv1: 3155% (2751%)

=========================================


TEMPEST



Evasion
Lv1: 10% (20%) chance to evade an attack
Comment: The chance is cut by half and doesn't help the already fragile acro to survive in tough nest. However, at the next lvl (nid lvl55), the chance increase another 10% back to the original 20%. Each lvl gives extra 10% evasion chance.
~~~~~~~
No change

Hurricane Dance
Lv1: 499%+22101 (792%+2338)
Comment: The dmg is almost the same. =.=
~~~~~~~
Lv1: 594%+35799 (792%+2338)
Comment:~20% dmg inc.


=========================================


WIND WALKER

Rising Storm
Lv1: 499%+22101 (863%+3107)
Comment: The skill dmg is the same as hurricane dance. Small dmg nerf.
~~~~~~~
Lv1: 622%+45562 (863%+3107)
Comment:~30% dmg inc. Only require 1 SP to learn. Every lvl reduces CD by 2sec.

Show Time
Lv1: Duration 15sec (10sec), CD 60sec (60sec)
Comment: 5 extra seconds. Not bad, more time for showtime invincible torpedo combo! Each lvl give 5 more seconds of duration and cut cd by 2sec.
~~~~~~~
Lv1: Duration 30sec (10sec), CD 60sec (60sec)
Comment: CD reduce by 2 sec per lvl. Duration is constant with level. A major boost to the duration!! This means that windwalker is 50% of the time under showtime buff. how great is that??!!!

=========================================



BOW MASTER

Frag Shot
Lv1: 184%+1222 (146%+92)
Lv12: 299%+11689 (158%+1044)
Comment: More than ~2x dmg increase.
~~~~~~~
Lv1: 184%+406 (146%+92)
Lv12: 299%+11359 (158%+1044)

Fake Shot
Lv1: 74%+593 (83%+74)
Lv7: 129%+5150 (Lv9, 89%+716)
Comment: I think nobody use this as a dps skill.
~~~~~~
Lv1: 74%+113 (83%+74)
Lv7: 129%+5139 (Lv9, 89%+716)

Charged Shot
Lv1: 184%+1222 (308%+178)
Lv12: 299%+11689 (324%+1932)
Comment: ~20% dmg increase.
~~~~~~~
Lv1: 184%+406(308%+178)
Lv12: 299%+11359(324%+1932)

Aerial Chain Shot
Lv1: Dmg per arrow 76%+641 (24%+30)
Lv11: Dmg per arrow 153%+7703 (Lv12, 27%+342)
Comment: Ladies n gentlemen, ~8x dmg increase!! No mistake here, because the skill description specifically mention that the dmg shown is PER ARROW.
~~~~~~~
Lv1: Dmg per arrow 76%+123 (24%+30)
Lv11: Dmg per arrow 153%+7692 (Lv12, 27%+342)
Comment: Aerial chain shot of death is here to stay! No nerf in sight.

Take Aim
Lv1:  Mag dmg 47%+362 ; causes the target to receive 6% more phy and mag dmg , duration 60sec
Lv4: Mag dmg 57%+1407; causes the target to receive 12% more phy and mag dmg, duration 60sec.
Comment:  This is the much awaited change to this skill. The duration of the debuff is an amazing 60sec!  Take note that, both melee and ranged skill will benefit from this skill, unlike the previous lame version.
~~~~~~~
No change.

Triangle Arrow
Lv1: 78%+690 (117%+74)
Lv11: 155%+8271 (Lv8, 123%+564)
Comment: ~2x dmg increase. More good news for fellow BM!
~~~~~~~
Lv1: 78%+133 (117%+74)
Lv11: 155%+8260 (Lv8, 123%+564)

Rapid Shot
Lv1: 243%+2674 (85%+56)
Lv9: 319%+14780 (Lv12, 91%+618)
Comment: The word PER arrow is not stated in the new skill description. So i believe the dmg shown is the TOTAL dmg. The previous skill coefficient for Rapid Shot is 5. Therefore the real dmg of the old rapid shot is 455%+3090. This means that, the dmg is almost the same as the old version.
~~~~~~
Lv1: 79%+464 (85%+56)
Lv9: 99%+5932 (Lv12, 91%+618)
Comment: Apparently the dmg of T4-1 version is dmg per arrow, which is overly large. Dmg shown now for T4-2 is dmg per arrow. ~75% dmg inc.

Siege Stance
Duration 15sec.
Lv1: 250%+2831 (90%+136)
Lv9: 321%+15451 (96%+894)
Comment: ~5x dmg increase!
~~~~~~
Lv1: 283%+2248 (90%+136)
Lv9: 354%+21236 (96%+894)
Comment: Even higher dmg increase.

Sylph's Aid
Duration 180sec (60sec)
Lv1: 1.5m (1m)
Lv3 (Lv5): 2.5m (3m)
Comment: Longer duration, but shorter range.

Spiritual Focus
Duration 180sec (60sec)
Lv1: 9% (10%) agi & int increase.
Lv3 (Lv6): 15% (19.5%) agi & int increase.
Comment: Longer duration, but the effect is nerf. Each level gives additional 3% stats inc.

Ankle Shot
Lv1: 87%+2988 (149%+238), Bind duration 1.5sec (3.5sec)
Lv5 (Lv8): 118%+8132 (159%+1382). Bind duration 3.5 sec (5.6sec)
Comment: Lower bind duration. Slight dmg increase.
~~~~~~
Lv1: 87%+1806 (149%+238), Bind duration 1.5sec (3.5sec)
Lv5 (Lv8): 118%+7582 (159%+1382). Bind duration 3.5 sec (5.6sec)

Swift Shot
Lv1: 187%+1357 (173%+234)
Lv11: 297%+11183 (Lv9, 186%+1586)
Comment: Another skill with ~x2 dmg increase!
~~~~~~~
Lv1: 187%+520 (173%+234)
Lv11: 297%+10853 (Lv9, 186%+1586)

Stunning Shot
Lv1: 164%+2674 (127%+194)
Lv6: 257%+12639 (lv8, 135%+103)
Comment: ~3x dmg increase! Haha. Most skills with status inflicting effect normally get nerf in this update, but surprisingly, bm get a boost on this. FYI, the stun chance is still 100%, unlike the nerf Stun Grenade of Loli.
~~~~~~
Lv1: 164%+1499 (127%+194)
Lv6: 257%+12089 (lv8, 135%+103)

Revolutionary Balista
Lv1: 2427% (1440%)
Comment: ~60% dmg increase.

Rain of Arrow
If an enemy is hit 30 times with this skill, the subsquent dmg received from this skill will be reduced to 25% of the original dmg.
Lv1: Each arrow 13%+479 (37%+44)
Lv7: Each arrow 20%+1809 (38%+208)
Comment: Rain of arrow and arrow barrage, are the two main phy skills which have bee nerf in this update. However since this skill can be cancelled now, you can easily estimate the hit count and cancel it by tumbling once you think it hits 30times or more.
~~~~~~~~
If an enemy is hit 30 times with this skill, the subsquent dmg received from this skill will be reduced to 50% of the original dmg.
Lv1: Each arrow 31%+336 (37%+44)
Lv7: Each arrow 43%+2778 (38%+208)
Comment: Per arrow dmg increase by ~90%. The hit limit dmg is increased to 50% too.

Crossbow Mastery
Lv1: 0.25 m (0.35m) range increase, 2% (3%) attack increase.
Lv2 (Lv3): 0.50 (0.65m) range increase, 4% (8%) attack increase.
Comment: Range reduce and the attack increase is cut half. Each level gives extra 0.25m range and 2% more attack.
~~~~~~
Lv1: 0.25 m (0.35m) range increase, 3% (3%) attack increase.
Lv2 (Lv3): 0.50 (0.65m) range increase, 6% (8%) attack increase.
Comment: each lvl give 0.25m extra range and 3% more attack.

Guided Missiles
Lv1: each arrow 51%+1061 (96%+136)
Lv7: each arrow 70%+4145 (101%+672)
Comment: ~10% dmg boost.
~~~~~~~~
Lv1: each arrow 55%+615 (96%+136)
Lv7: each arrow 70%+4729 (101%+672)

Longbow Mastery
Lv1: 0.5m  (0.5m) range increase, 1% (3%) attack increase
Lv2 (Lv3): 1.0m  (1.0m) range increase, 2% (8%) attack increase
Comment: the range increase is the same, but the attack increase is cut significantly. Each lvl give additional 0.5m range and 1% of attack.
~~~~~~~
Lv1: 0.5m (0.5m) range increase, 3% (3%) attack increase
Lv2 (Lv3): 1.0m (1.0m) range increase, 5% (8%) attack increase
Comment: Each lvl give 0.5m extra range, and 2% more attack.

Arrow Barrage
Lv1: Each arrow 81% (104%)
Comment: ~20% dmg nerf. The skill coefficient is 22. So the new amp is 1782% only, potentially weaker than its magical counterpart, Revolutionary Ballista.
~~~~~~
Lv1: Each arrow 110% (104%)
Comment: only a slight boost as compared to the current version. meh.

=========================================


ARTILLERY

Explosive Arrow
Lv1: 499%+22101 (732%+1670)
Comment: The dmg is almost the same as before.
~~~~~~~
Lv1: 565%+32545 (732%+1670)

Magical Breeze
Duration 180sec (10sec)
Lv1: 9% (30%) magical dmg increase
Comment: The duration is extended to 180sec. However, the attack boost effect is lowered. Phy attack conversion to mag attack effect is still intact though.
~~~~~~~
No change

=========================================

SNIPER

Cheating Point
Lv1: 502%+23201 (327%+3536)
Comment: ~2x dmg increase.
~~~~~~~~
Lv1: 396%+42308 (327%+3536)


Critical Break
The dmg induced by Critical Point is not affected by the element of the weapon.
Lv1: 10% trigger chance, 10% (20%) additional dmg
Comment: The additional dmg is cut half, and grows at 5% per level. The skill description seems to hint about the new elemental system which is based on the main weapon. We shall see how it works in the test server soon. Not sure if the 1 sec CD is still there.
~~~~~~
No change, but the additional dmg and chance growth per level is higher.


Reference:
http://bbs.duowan.com/thread-27295136-1-1.html
http://bbs.duowan.com/thread-27366055-1-1.html


[ The post was edited by chaose5 at Apr 29, 2012 10:06 am ]

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Apr 17, 2012 10:17 pm
Thanks x1000 again Chaos. I can't wait to see ^_^

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    Apr 17, 2012 10:17 pm
    Oh boy here we go

    Apr 17, 2012 10:20 pm
    ufff... cant wait :D or ;(

    Apr 17, 2012 11:09 pm
    *Drools*...... *_*

    Apr 17, 2012 11:11 pm
    DAMN.........TWIN SHOT o_o

    Apr 17, 2012 11:14 pm
    DAT TWIN SHOT

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      Apr 17, 2012 11:14 pm
      Godly Twin Shot (If the CD is still 4.5s)

      Apr 17, 2012 11:25 pm
      not godly they F**Ked crit so bad that now normal dmg will be close to crit dmg,or to be exact CRIT will be close to normal dmg cause crit is F**Ked up in the A hole by a horse.So this pretty much balance the dmg and it will make us all do less dps then now even if we get huge skill boosts.So what they are doing atm us F**King the game up.Crit was 70% of the game dps other 30% was elem.You sure won't be seing someone hitting over 200k with fb or big duck or other strong skills.But lets wait and see if they F**K up cleric too so all people quit their chars and go make merc or glad...........

      Apr 17, 2012 11:25 pm
      btw
      how to join the kDN test server if i have kDN accounts ?

      Apr 17, 2012 11:38 pm
      Eagle Eye
      Lv1: 12sec (15sec) duration, crit rate + 50% (200%)
      Lv4 (Lv8): 20sec (15sec) duration, crit rate + 50% (+530%)
      Comment: This is still a solo buff, not a party buff. Pretty useless in PVE since all agi class char have max crit rate.


      I thought this should become something useful but it still useless for artillery. 20sec? 45sec CD?

      Apr 17, 2012 11:40 pm
      Pre-T4 max Spiral Kick is lv9 while T4 max is lv12. Are they trying to make lv11 pre-req for Spiral Kick EX?

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        Apr 17, 2012 11:43 pm
        Quote: Originally Posted by 78.*.*.61 at Apr 17, 2012 11:25 pm
        not godly they F**Ked crit so bad that now normal dmg will be close to crit dmg,or to be exact CRIT will be close to normal dmg cause crit is F**Ked up in the A hole by a horse.So this pretty much balance the dmg and it will make us all do less dps then now even if we get huge skill boosts.So what they are doing atm us F**King the game up.Crit was 70% of the game dps other 30% was elem.You sure won't be seing someone hitting over 200k with fb or big duck or other strong skills.But lets wait and see if they F**K up cleric too so all people quit their chars and go make merc or glad...........     
        Are you blind to the responses other people have been posting to your posts?
        First of all, these are preliminary changes so EVERYTHING is subject to change. These are just rough values thrown out to change.
        Secondly, the way you're saying crit is almost as bad as normal attack, is as if you're saying normal attacks aren't affected by defense.
        Whatever the original damage is, it will be multiplied by 1.5x
        If it's multiplied by 1.5x.. it's 1.5x better, not "close to normal dmg"

        Apr 17, 2012 11:43 pm
        Quote: Originally Posted by lukforce at Apr 17, 2012 11:40 pm
        Pre-T4 max Spiral Kick is lv9 while T4 max is lv12. Are they trying to make lv11 pre-req for Spiral Kick EX?     
        IKR..... damn that's a lot of investment in points......

        Apr 17, 2012 11:46 pm
        Seems like a big boost for acro!!

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        LVL 50 Saint (Casteran) - ArchAngel
        LVL 50 Tempest (EvaHart) - Ultimate
        LVL 50 Elestra (Jeanie) - Ultimate
        LVL 45 GM (LorrieJean)- Ultimate
        LVL 45 Destroyer(Sexy-Baby) - Ultimate
        ★★★★★★★★★★★★★★★★★★★★
        Apr 17, 2012 11:57 pm
        Are you blind to the responses other people have been posting to your posts?
        First of all, these are preliminary changes so EVERYTHING is subject to change. These are just rough values thrown out to change.
        Secondly, the way you're saying crit is almost as bad as normal attack, is as if you're saying normal attacks aren't affected by defense.
        Whatever the original damage is, it will be multiplied by 1.5x
        If it's multiplied by 1.5x.. it's 1.5x better, not "close to normal dmg"

        its 1.5x better not 3x better as before cause atm in cn if you do 50k normal crit can be over 160k cause deff ignore was the best.If they remove it most people won't even crit over 150k

        Apr 18, 2012 12:10 am
        I predict both archer classes skills will be buffed greatly. Why?
        Because they are an agility class and get easy critical. Archer always had lower %'s because of that. But now critical got nerfed hard, so they are buffing the %'s to a reasonable amount.

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          Apr 18, 2012 12:21 am
          1) spirit boost nerfed.. gg
          2) cyclone kick weaker than spiral vortex now... gg x2 (assuming im hitting only 1 target)

          Apr 18, 2012 12:29 am
          Holyfluf, Bulbasaur im coming backk :D

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          KaBlash / Bulbasaur
          FUN FUN FUN FUN, LOOKING FORWARD TO THE WEEKEND !
          Apr 18, 2012 12:34 am
          my body is ready for bm buffs =|

           

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