T4-1 Test Server Data
* Skill data is extracted from KDN test server client v6 by Duowan.
* only lvl1 and max lvl at lvl50 cap data will be shown
* the data for other skill level can be found in the reference
* the current skills data is shown in the bracket () behind the test server skill data. Example: Test server skill data (current official server skill data)
* Damage Buff/Nerf comparison will be based on lv50 cap , with an average attack stats of 8000.
* this is not the last version of test server and the data will surely be subjected to changes.
T4-2 Test Server Data
* The skill data for test server
client v11 is shown after the squeeky line (
~~~~~~)
* The current skills data is shown in the bracket () behind the test server skill data.
Academic
New Skill (apparently this is not included in the test server)
Teleport Gate
1. Summon a teleport gate. If the teleport device is 20m away from players, it will disappear automatically. Duration 2minute, CD 50sec. Max lv1.
2. Teleport 1m away to a teleport portal. Can be activated by pressing the "Jump" button during Evasion process. Cd 15sec. Max lv1.
Comment: Erm, ..party mass teleport mechanism? Don't know which one will be implemented since there are 2 diff skill description.
Triple Shot
Lv1 - 3 hits || 34%+208 ( 62.2%+23)
Lv 17 - 3 hits || 63%+3462 ( 69.9%+963)
Comment: ~30% dmg boost.
~~~~~~
Lv1 - 3 hits || 34%+27 ( 62.2%+23)
Lv 17 - 3 hits || 63%+3362 ( 69.9%+963)
Air Shot
Lv 1 - 90.2%+616 (100.2%+21)
Lv 10 -176%+9109.1 (Lv17 - 109.2%+930 )
Comment: Note the lvl difference in both version. For the new version, you could only get up to lv10 air shot at lvl50 cap, whereas currently you can get up to lv17. ~2.4x dmg boost.
~~~~~~
Lv 1 - 90.2%+184.8 (100.2%+21)
Lv 10 -176%+8889.1 (Lv17 - 109.2%+930 )
Wax
Lv 1 - 9% slip, 50% moving speed, 3sec duration, 20sec CD (10% slip , 37% moving speed, 5sec duration, 20sec CD)
Lv 5 - 21% slip, 50% moving speed, 7sec duration, 20sec CD ( Lv 9 , 25% slip, 53% moving speed, 5sec duration, 16sec CD)
Comment: Duration increase while the CD is constant. I believe this is a good change since you can use CD plate to reduce the cooldown anyway.
~~~~~~
Lv 1 -12% slip, 50% moving speed, 5sec duration, 20sec CD (10% slip , 37% moving speed, 5sec duration, 20sec CD)
Lv 5 - 24% slip, 50% moving speed, 5sec duration, 18sec CD ( Lv 9 , 25% slip, 53% moving speed, 5sec duration, 16sec CD)
Bubble Bubble
Lv 1: 133.1%+1634, Unmovable 1 sec, Bubble durability 4900.5, 10sec duration (173.6%+114, unmovable 2.5sec, Bubble durability 340, 20sec duration)
Lv 5: 229.9%+ 7698, Unmovable 1sec, Bubble durability 23093.4, 10sec duration (Lv14, 202.3%+2225, unmovable 2.5sec, Bubble durability 8540, 20 sec duration)
Comment: Tremendous increase in durability. 23000 damage absorption is not bad at all and again, you only need lvl5 to get this skill max out at lvl50. However you may want look for one Skill Accessory + 1 for Bubble Bubble because of the quantum leap at lvl6:
Lv6 (available at lvl60): 281.6%+15077, Unmoveable 1.5sec, Bubble durability 45229.8, 15sec duration.
The duration is constant up to lv5, and jump to 15sec at lvl6, but you can only learn it at lvl60.
~~~~~~
Lv 1: 133.1%+699, Unmovable 1 sec, Bubble durability 2095.5, 10sec duration (173.6%+114, unmovable 2.5sec, Bubble durability 340, 20sec duration)
Lv 5: 229.9%+ 7148 Unmovable 1sec, Bubble durability 21443.4, 10sec duration (Lv14, 202.3%+2225, unmovable 2.5sec, Bubble durability 8540, 20 sec duration)
Force Out
Lv 1: 89%+985 ( 222%+66)
Lv 9: 160% + 8689 (Lv15, 242.2%+ 1518 )
Comments: Again the same trend is observed. The overall damage doesn't increase significantly. )
~~~~~~
Lv 1: 89%+526 ( 222%+66)
Lv 9: 160% + 8489 (Lv15, 242.2%+ 1518 )
Stun Grenade
Lv 1: 133.1%+1634, Stun chance 10% (138%+220, Stun chance 70%)
Lv 9: 266.2%+ 11986, Stun chance 50% (Lv14, 172.3%+4104, Stun Chance 70%)
Comment: Major nerf to stun chance, especially at low level of stun grenade. The damage is boost ~80% though. at higher level.
~~~~~~
Lv 1: 133.1%+699, Stun chance 10% (138%+220, Stun chance 70%)
Lv 9: 266.2%+ 11436, Stun chance 50% (Lv14, 172.3%+4104, Stun Chance 70%)
Napalm
Lv1: 73.8%+391 (146.9%+58)
Lv17: 172.8%+12317 (Lv16: 159.9%+1096)
Comments: Very weak at low lvl. ~80% dmg boost at max lvl.
~~~~~~
Lv1: 92.7%+464 (146.9%+58)
Lv17: 275.4%+47601 (Lv16: 159.9%+1096)
Comment: ~5x dmg increase at max lvl!!!! New Fire dps skill for acad?
Summon Alfredo
Lv 1:Learn lv 12 (Lv12), 200% HP
Lv 2:Learn lv 22 (Lv 37), 400% Hp
Lv 3:Learn lv 32 (Lv 52), 600% Hp
Comment: Allow academic to get alfredo to lvl3 as early as lv32. 600% HP is a monster.
~~~~
No change
================================
Engineer
Ping Pong Shot
Lv1: 237.6%+2025 (203.4%+138) , Jump 1 time (8 times), remainer jump add 3% (10%) dmg.
Lv 12: 353.1%+15212 (225.3%+1520), Jump 12 times (8 times), remainer jump add 3% (10%) dmg.
Comments: mixed changes on pingpongshot. Single hit dmg increase by ~50%, jump count increaes at max lvl, but the remainder jump only add 3% dmg. Lets do a simple comparison for single target case:
Assume att = 8000,
Pre-T4: Dmg on single target = ( 8000*2.253+1520 ) * (1+8*0.1) = 35179
T4: Dmg on single target = ( 8000 * 3.531 + 15212 ) * (1+ 12*0.03) = 59105
~70% dmg boost. Can't imagine how imba the EX version will be ~
~~~~~~
Lv1: 190.08%+1384 (203.4%+138) , Jump 8 time (8 times), remainer jump add 1% (10%) dmg.
Lv 12: 282.48%+20527 (225.3%+1520), Jump 8 times (8 times), remainer jump add 12% (10%) dmg.
Comment: Jump count stays the same throughout, remainder dmg increase to 12%.
Mine Thrower
Lv1: 24.75%+273 (31.5%+40)
Lv9: 31.9%+1131 (Lv10, 32.7%+300)
Comments: a slight nerf, especially at low lvl.
~~~~~~
Lv1: 33%+839(31.5%+40)
Lv9: 41.58%+7166 (Lv10, 32.7%+300)
Comment: ~30% dmg boost.
Gravity Grenade
Lv1: 126.9%+1976 (333.7%+178)
Lv 7: 214.2%+9626 (Lv10, 347.2%+1291)
Comments: Dmg is almost the same as the previous version.
~~~~~~
Lv1: 164.34%+2340 (333.7%+178)
Lv 7: 260.37%+24649 (Lv10, 347.2%+1291)
Comment: ~50% dmg boost. The dev still loves engineers after all. ^_^
Chemical Missile
Lv1: 181.5%+3358 (422.9%+1020), Elemental resist -6% (-15%), Crit Resist -15% (-50%), Duration 20sec
Lv4 (Lv8): 221.1%+ 7002 (455.1%+5955), Elemental resist -12% (-15%), Crit Resist -15% (-50%), Duration 20sec.
Comment: Super big nerf on chemical missile. Dmg tone by ~70%, elemental resist drop, and most important of all, the crit resist drop to an almost insignificant 15%. Oh boy~ All hope is not yet lost, since lvl60 cap is coming soon. At lvl57, there is a quantum leap:
Lv6: 275%+14040, Elemental resist -16%, Crit resist -30%, duration 20sec.
Well not as good as before, but it's still good at 30%, though the old one is definitely more powerful at -50% crit resist.
~~~~~~
Lv1:303.38%+10058 (422.9%+1020), Elemental resist -15% (-15%), Crit Resist -30% (-50%), Duration 20sec
Lv4 (Lv8): 370.37%+ 49793 (455.1%+5955), Elemental resist -15% (-15%), Crit Resist -30% (-50%), Duration 20sec.
Comment: ~80% dmg boost. The crit resist effect is still cut by 20% though. well, at least it still better than T4-1.
Demolition:
Lv1: 2426.6% (2133.5%)
Comments: Er, one of the most powerful ultimate just got even more powerful!
~~~~~~~
No change
Rocket Jump
Lv1: 75.9%+1064 (195.3%+484)
Lv 12: 184.25%+9236 (198.1%+2538)
Comments: CD is the same. Nobody bothers about the dmg anyway.
~~~~~~
Lv1: 75.9%+772 (195.3%+484)
Lv 12: 184.25%+9225 (198.1%+2538)
Gattling Tower
Lv 1: 146.3%+2103 (256.5%+380)
Lv 12: 298.1%+15686 (289.7%+4220)
Comments: Despite the lower dmg at low lvl, the dmg growth is very high with increasing skill lvl. At lvl12, the dmg superpasses the old gattling tower with ~40% dmg boost. The dps of engineers will go up another notch.
~~~~~~
Lv 1: 146.3%+1085 (256.5%+380)
Lv 12: 298.1%+15136(289.7%+4220)
Ice Pump Tower
Lv1: 99.9%+2040 (383.7%+1939), Reduce moving speed and ice elemental resist - 30% for 3sec.
Lv 5: 125.1%+4994 (Lv 9, 428%+13409), reduce moving speed and ice elemental resist -30% for 7sec.
Comments: Dmg to ice tower is cut by almost a third. However, it comes with additioanal effect of reducing ice elemental resist. It doesn't help much engineer himself though since she only has a single ice skill. It will help to boost the dmg of elestra and alchemist. This shows that the developers don't want engineers to become an elemental user since this conflicts with alchemist's role.
~~~~~~~
Lv1: 207.36%+2328 (383.7%+1939), Reduce moving speed and ice elemental resist - 30% for 3sec.
Lv 5: 270%+13629 (Lv 9, 428%+13409), reduce moving speed and ice elemental resist -30% for 7sec.
Comment: ~20% dmg nerf.. Still much better than the T4-1 version.
Cannon Tower
Lv1 : 81.4%+1643 (269.7%+171)
Lv9 : 145.2%+7027 (280.2%+1118)
Comments: Guess what, the weakest tower in engineer's skill tree becomes even weaker now. ~20% dmg nerf.
~~~~~~
Lv1 : 249.48%+3876 (269.7%+171)
Lv9 : 313.83%+30567 (280.2%+1118)
Comment: ~2x dmg increase. The dmg makes more sense now...
Fake Bomb
Lv1: 84.7%+1993 (149.5%+74)
Lv7: 140.8%+6983 (Lv 11: 187.6%+1168)
Comments: The dmg is almost the same.
~~~~~~~
Lv1: 84.7%+1560 (149.5%+74)
Lv7: 140.8%+6972 (Lv 11: 187.6%+1168)
Alfredo Stomp
Lv 1: 184.8%+1289 (199.7%+188), provoke last for 4sec (10sec)
Lv 7: 258.5%+6580 (Lv12: 217.4%+2102), provoke last for 8sec (10sec)
Comments: Meh, nobody use the provoke effect seriously anyway. ~40% damage boost at max lvl. ~~~~~~~
Lv 1: 212.3%+1614 (199.7%+188), provoke last for 12sec (10sec)
Lv 7: 286%+23681(Lv12: 217.4%+2102), provoke last for 12sec (10sec)
Comment: ~2.5x dmg boost.
Alfredo Berserker
Lv1: 3% (20%) attack speed inc , 3% (20%) moving speed inc, 3% (20%) attack inc, 5% (50%) dmg reduction, duration 4sec (12sec)
Lv 6: 18% (35%) attack speed inc , 18% (35%) moving speed inc, 18% (27.5%) attack inc, 30% (60%) dmg reduction, duration 8sec (12sec)
Comments: Major nerf on speed and dmg. duration is cut significantly too. However, most alfreod skill damage get some boost anyway. The overall effect might not be affected so much.
~~~~~~~
Lv1: 40% (20%) attack speed inc , 40% (20%) moving speed inc, 40% (20%) attack inc, 5% (50%) dmg reduction, duration 10sec (12sec)
Lv 6: 40% (35%) attack speed inc , 40% (35%) moving speed inc, 40% (27.5%) attack inc, 30% (60%) dmg reduction, duration 35sec (12sec)
Comment: Drastic changes. From major nerf to major boost. .
Alfredo Whirlwind
Lv1: 391.6%+9284 (666.1%+729)
Lv7: 585.5%+30424 (683%+3483)
Comments: ~30% dmg boost.
~~~~~~~
Lv1: 357.28%+9706 (666.1%+729)
Lv7: 512.16%+70717 (683%+3483)
Comment: ~90% dmg boost. CD 30sec.
Damage Transition
Lv1: 5% damage transfer (30%)
Lv3: 15% damage transfer (Lv5, 48.4%)
Comments: the dmg absorption is cut by a third. Major nerf. Not sure if different skill level of dmg transition is still stackable.
~~~~~~~
Duration is constant at 30sec (35sec)
Lv1: 50% damage transfer (30%)
Lv3: 50% damage transfer (Lv5, 48.4%)
Comment: Wow, this is drastic. However, i think there is something wrong with the data since it doesn't show the growth with level. Likely the CD will reduce with higher level since CD data is not shown by Duowan. According to half-sugar, the CD is 70sec at max lvl.
Summon Mechaduck
Lv1: 110%+540 (265.5%+110)
Lv8: 110%+4560 (lv12 275.4%+1167)
Comments: Not much impact, since the dmg here refers to the dmg induced when she summon the duck. Nobody bother about the dmg anyway.
~~~~~~
Lv1: 110%+54 (265.5%+110)
Lv8: 110%+3848 (lv12 275.4%+1167)
Mecha Shock
Lv1: Shock duration 3sec (6sec), 189.2%+1470 (246.4%+309)
Lv7: Shock duration 6sec (6sec), 262.9%+7510 (Lv11, 268.3%+2842)
Comments: Slight boost in dmg. ~10%
~~~~~~
Lv1: Shock duration 3sec (6sec), 151.69%+1752 (246.4%+309)
Lv7: Shock duration 6sec (6sec), 203.28%+24580 (Lv11, 268.3%+2842)
Comment: ~60% dmg increase.
Mecha Bomber
Lv1: 202.4%+2016 (283.3%+816), Target's attack -3% (-40%), Duration 4sec (18sec)
Lv7: 262.9%+7510 (Lv8: 311.1%+4541), Target's attack -21% (-40%), Duration 8sec (18sec)
Comments: Initially -40% attack was still pretty good despite the lack of control of the ducks. Now, it's just -21% and the duration is cut to 8sec. The effect is almost useless now =.=. CD 18sec.
~~~~~~
Lv1: 346.72%+7544 (283.3%+816), Target's attack -3% (-40%), Duration 4sec (18sec)
Lv7: 473.44%+50962 (Lv8: 311.1%+4541), Target's attack -21% (-40%), Duration 8sec (18sec)
Comment: T4-2 gives it an astounding ~3x dmg increase, although the effect is nerf significantly. CD 21sec.
Mecha Siren
Lv1: 163.9%+2729 (220.6%+412), Silence target for 1sec (5sec), Clear 1 buff (2 buff) from target
Lv6: 257.4%+11319 (Lv10- 243.8%+3237), Silence target for 2sec (5sec), Clear 2 buff (2 buff) from target.
Comments: Overall ~40% damage boost . However, the silence duration is cut. Silence status is almost useless in PVE, so the change is still generally positive.
~~~~~~~
Lv1: 191.4%+1679 (220.6%+412), Silence target for 6sec(5sec), Clear 1 buff (2 buff) from target
Lv6: 284.9%+14476(Lv10- 243.8%+3237), Silence target for 6sec (5sec), Clear 2 buff (2 buff) from target.
Comment: more dmg, more silence duration.
Skyline
Lv1: 2426.6% (2329.5%)
Comments: Slight boost in ultimate.
~~~~~~
Lv1: 3154.58% (2329.5%)
Comment: The ultimate with highest board dmg??!!!
Flash Grenade
Lv1: 190.3%+4549 (80.3%+497). CD 22sec (25sec)
Lv3: 216.7%+6697 (Lv4 - 82%+1022), CD 22sec (25sec)
Comments: Boost of damage, but this is a counter-attack. Can't be used as DPS skill.
~~~~~~
Lv1: 190.3%+3045 (80.3%+497). CD 22sec (25sec)
Lv3: 216.7%+6147 (Lv4 - 82%+1022), CD 22sec (25sec)
================================
Shooting Star
Splash
Lv1: 5 shots. 474.1%+19963 (211.87%+825) per shot.
Lv2: 5 shots 497.2%+22189 (214.81%+984) per shot.
Comments: Chills ran down my spine when i saw the new damage of this skills.. A very scary ~3x dmg boost.
~~~~~~~
Lv1: 5 shots. 292.05%+24284 (211.87%+825) per shot.
Lv2: 5 shots 303.6%+27407 (214.81%+984) per shot.
Comment: the dmg got toned down slightly, but it's still ~3x dmg boost.
Ping Pong Shot EX
No change: 20% dmg inc, 2 more jumps, 5% more dmg increase from remainder jump.
Alfredo Beam
Lv1: 501.6%+23311 (807.94%+2856)
Comments: Dmg is almost the same.
~~~~~~
Lv1: 366.96%+36502 (807.94%+2856)
Comment: Dmg get toned down slightly, however since alfredo berserker got boosted, i dont expect the dmg to be any lower.
================================
Gear Master
Chainsaw Tower
Deal additional 20% dmg to nearby enemies and push them back.
Lv1: 474.1%+19963 (235%+1916)
Lv2: 497.2%+ 22189 (243.2%+2290)
Comments: As if chainsaw tower is not OP enough yet. The #1 DPS (damage/cooldown) skill has just strengthen its position as the undisputed #1 DPS skill of all time. Howerver, the attack is the same as Splash, not sure if this is an error. If no error, that's a ~3x dmg boost.
~~~~~~~
Lv1: 408.87%+45533(235%+1916)
Lv2: 425.04%+ 51388 (243.2%+2290)
Comment: Still as powerful as ever~
Mecha Duck EX
No change:
Giant Mecha Duck
Lv1: 501.6%+23311 (810.252%+3340)
Comment: Er, the attack is exactly the same as Alfredo Beam. Not sure if this is an error.
~~~~~~
Lv1: 611.6%+36502 (810.252%+3340)
Comment: ~20% dmg boost.
================================
Alchemist
Cocktail
Lv1: 2 phantom - str/int/agi 9% (10%) inc, 4 phantoms - healing amount 9% (10%) inc, 6 phantoms - CD 6% (5%) reduce. Duration 30sec (90sec)
Lv3 (Lv8) : 2 phantom - str/int/agi 15% (24%) inc, 4 phantoms - healing amount 15% (24% inc) , 6 phantoms - 10% (10.6%) reduce. Duration 30sec (90sec)
Comments: The effect of cocktail is changed back to its original form. The difference is, you can only learn up to lv3 at lv50 cap. However, likely this skill data will be updated to reflect the recent changes in KR.
~~~~~~~~~
No change , erm but according to Half-Sugar, the duration will be increased to 90sec.
Sleep
Lv1: 152.1%+3446 (83.2%+423) , duration 1sec (8sec), CD 27sec (28sec).
Lv4: 184.5%+6048 (84.7%+869) , duration 4sec (8sec), CD 27sec (27.2sec).
Comment: More than 2.5x damage boost, but the sleep duration is cut half.
~~~~~~~
Lv1: 152.1%+2308 (83.2%+423) , duration 1sec (8sec), CD 27sec (28sec).
Lv4: 184.5%+5598(84.7%+869) , duration 4sec (8sec), CD 27sec (27.2sec).
Sacrifice
Lv1: 2.7%+930 (4.5%+1260)
Lv3 (Lv6): 4.5%+3690 (7.5%+9450)
Comment: The lamest healing skill ingame just got even more lame.
~~~~~~~
Lv1: 5.4%+1530 (4.5%+1260)
Lv3 (Lv6): 9%+36930 (7.5%+9450)
Comment: The healing amount is increase significantly. Might be useful after all, if you max it. The CD is 55sec.
Summon Slime
Lv1: 110%+609 (257.3%+105), 100% normal attack, 140% (200%) flame attack, 180% (250%) ice attack, 200 % (300%) poison attack.
Lv4: 110%+3567 (Lv12, 266.7%+1109), 100% normal attack, 140% (200%) flame attack, 180% (250%) ice attack, 200 % (300%) poison attack.
Comments: CD doesn't even change with increasing level. The skill att % seems to be the old data. I expect this will be updated to the latest one soon.
~~~~~~~~~~~~
Lv1: 200%+205 (257.3%+105), 100% normal attack, 200% (200%) flame attack, 250% (250%) ice attack, 300% (300%) poison attack.
Lv4: 200%+7135 (Lv12, 266.7%+1109), 100% normal attack, 200% (200%) flame attack, 250% (250%) ice attack, 300 % (300%) poison attack.
Comment: the dmg of slime is synchronized with the latest alchemist update in official server.
Icing Mass
Lv1: 90.9%+1455 (240.3%+125), reduce ice elemental resist -30% (-15%), and moving speed -30%, duration 6sec (8sec)
Lv7 (Lv11): 137.7%+7377 (249.5%+1111), reduce ice elemental resist -30% (-15%) and moving speed -30%, duration 8sec (8sec).
Comments: Significant skill amp nerf, but this is compensated by a higher ice elemental resist reduction. Duration is the same at max lvl.
~~~~~~
Lv1: 99.9%+1674 (240.3%+125), reduce ice elemental resist -30% (-15%), and moving speed -30%, duration 6sec (8sec)
Lv7 (Lv11): 146.7%+14237(249.5%+1111), reduce ice elemental resist -30% (-15%) and moving speed -30%, duration 8sec (8sec).
Comment: ~20% dmg inc
Ice Punch
Lv1: 63.9%+1352 (192.7%+378)
Lv11: 99.9%+6725 (Lv 9, 195%+1502)
Comments: A small dmg nerf. ~10%
~~~~~~~~
Lv1: 87.48%+1601(192.7%+378)
Lv11: 157.68%+22237 (Lv 9, 195%+1502)
comment: This turn into a ~2x dmg boost. Guess the dev can't bring themselve to nerf the cute little loli =.=
Ice Palm
Lv 1: 130.5%+2101 (77.7%+44)
Lv 10: 217.8%+9621 (80.8%+333)
Comments: Major damage boost to ice palm. Almost ~4x dmg increase.
~~~~~~
Lv 1: 107.1%+1273 (77.7%+44)
Lv 10: 168.21%+12204 (80.8%+333)
Magma Punch
Lv1: 150.3%+1018 (217.5%+131), per hit burn dmg 1%m.att+102
Lv 12: 244.8%+7403 (241.2%+1441), per hit burn dmg 1%m.att+740.
Comments: ~30% increase in damage at max lvl. Burn dmg is based on a certain % of m.att instead of the damage of the hit. In other words, burn damage is lower in this version.
~~~~~~~
Lv1: 150.3%+350 (217.5%+131), per hit burn dmg 1%m.att+35
Lv 12: 244.8%+7133 (241.2%+1441), per hit burn dmg 1%m.att+713.
Magma Wall
Lv1: 160.2%+1426 (228.2%+226)
Lv9: 218.7%+6216 (Lv8, 236.7%+1260)
Comment: Lower amp but higher additional damage. Overall i believe the dmg is still slightly higher (~10% more).
~~~~~~~
Lv1: 182.7%+1498 (228.2%+226)
Lv9: 241.2%+15041 (Lv8, 236.7%+1260)
Magma Wave
Lv1: 327.6%+7031 (334.9%+328), per hit burn dmg 5%m.att+703
Lv7: 457.2%+23975 (350.1%+1597), per hit burn dmg 5%m.att+2398
Comment: ~2x damage increase. Burn dmg is calculated based on m.att instead of the damage.
~~~~~~~~~
Lv1: 283.68%+6172 (334.9%+328), per hit burn dmg 5%m.att+703
Lv7: 387.36%+41696 (350.1%+1597), per hit burn dmg 5%m.att+2398
Icicle Explosion
Lv1: 1985.4% (1518.5%)
Comment: ~30% dmg increase.
~~~~~~~~~
No change
Poison Charging
Lv1: 153%+1129 (164.4%+97)
Lv11: 243%+7367 (Lv8, 208.5%+819)
Comment: ~50% damage increase.
~~~~~~
Lv1: 153%+444(164.4%+97)
Lv11: 243%+7097 (Lv8, 208.5%+819)
Injector
Lv1: 117.9%+1657 (274.7%+116), 3% (2%) dmg to hp recovery
Lv8: 216%+9716 (Lv 12, 285.1%+1232), 10% (2%) dmg to hp recovery
Comment: Significant boost to HP recovery. It will definitely be more useful than the current injector, especially the EX version of it.
~~~~~~~
Lv1: 153.27%+1214 (274.7%+116), 1% (2%) dmg to hp recovery
Lv8: 280.8%+13900 (Lv 12, 285.1%+1232), 8% (2%) dmg to hp recovery
Comment: ~50% dmg boost at max lvl.
Poison Break
Lv1: 327.6%+7031 (391.9%+1166)
Lv7: 457.2%+23975 (411%+5681)
Comment: ~50% boost to poison break. No doubt, it is the most powerful ignite skill in Dragon Nest.
~~~~~~~~~~~
Lv1: 319.14%+4115 (391.9%+1166); 3 phantom - 50% dmg inc; 5 phantom - 100% dmg inc
Lv7: 435.78%+27797 (411%+5681); 3 phantom - 50% dmg inc; 5 phantom - 100% dmg inc
Comment: again the effect is updated according to the latest skill changes in official server.
Mixed Infection
Lv1: 162%+1499 (393.1%+519), Poison duration 11 sec (10sec)
Lv5: 187.2%+4233 ( LV8, 412.4%+2880), Poison duration 11sec (10sec).
Comment: Dmg is cut by almost 50%, poison duration increase 1sec. Therefore, this skills is not a great dps anymore skill, but more like a poison-inflicting debuff skills.
~~~~~~~~~
Lv1: 221.4%+3996 (393.1%+519), Poison duration 11 sec (10sec)
Lv5: 251.64%+27113 ( LV8, 412.4%+2880), Poison duration 11sec (10sec).
Comment: ~30% dmg boost, DPS is even better than before!
Disease
Lv1: 92.7%+1572 (221.6%+132)
Lv6: 133.2%+6670 (Lv10, 228.8%+977)
Comment: Another slight dmg nerf to poison-inflicting skill.
~~~~~~~~
Lv1: 122.04%+1823 (221.6%+132)
Lv6: 170.64%+12814 (Lv10, 228.8%+977)
Poison Pool
Lv1: 1985.4 % ( 1414.8%)
Comment: The % amp is exactly the same as icicle explosion, not sure if this is an error.
=============================
Adept
C2H5OH
Lv1: 171.9% + 5141 (118.8%+166), 9% (30%) chance to miss, elemental resist -6% (-5%), duration 15sec (19.5sec).
Lv2: 182.7% + 6028 (119.7%+202), 12% (33%) chance to miss, elemental resist -8% (-7%), duration 15sec (19.5sec)
Comments: Mixed changes. ~2x Damage increase, lower chance for targets to miss his attack, and shorter duration.
~~~~~~
Lv1: 195.21% + 9842 (118.8%+166), 9% (30%) chance to miss, elemental resist -6% (-5%), duration 15sec (19.5sec).
Lv2: 204.93% + 11875 (119.7%+202), 12% (33%) chance to miss, elemental resist -8% (-7%), duration 15sec (19.5sec)
Comment: Nearly ~3x dmg increase.
Ice Beam
Lv1: 408.6%+18173 (758.4%+2657)
Comment: ~20% dmg cut to ice beam, with lower amp.
~~~~~~
Freeze chance: 40%
Lv1: 462.6%+40076 (758.4%+2657), freeze duration 3.0sec
Comment: Freeze duration increases 0.5sec per level. ~20% dmg increase.
=============================
Physician
Healing Wave
Lv1: 90%+1574 (100%+3757)
Comments: ~10% nerf to the healing amount.
~~~~~
Lv1: 120%+15741 (100%+3757)
Comment: Significant healing increase.
Love Virus
Lv1: 177.3%+3692 (299.39%+880), 9% (10%) Mag dmg increase, duration 6sec (10.2sec)
Lv2: 183.6%+4390 (303.68%+1074), 12% (13%) Mag dmg increase, duration 6sec (10.2sec)
Comment: ~30% dmg cut and duration drop. Might be updated to reflect the latest KR boost to this skills.
~~~~~~
Lv1: 222.3%+10196 (299.39%+880), 9% (10%) Mag dmg increase, duration 10sec (10.2sec)
Lv2: 228.6%+12356 (303.68%+1074), 12% (13%) Mag dmg increase, duration 10sec (10.2sec)
Comment: ~20% dmg increase. Overall, alchemist classes emerge much stronger than T4-1. Loli Banzai!!
Reference:
http://bbs.duowan.com/thread-27278719-1-1.html
http://bbs.duowan.com/thread-27361336-1-1.html