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Crescent Cleave level 5 version: Recommended version, and recommended by most moonlords.
Now this is the level 5 crescent cleave version that most people wanted, after a more deeper analysis, and most people saying they don't use it often, (that and me remembering I too didn't use it as often as I could) I have put it down to five and pumped cyclone slash to 6. I also debated whether to put line drive to six or halfmoon to 4, but the jump from 5 to 6 is huge for line drive, (4 % increase+ 600 more damage) while the jump from 3 to 4 is insignificant really. Also it allows magic moonlords to have an easier time using it.
Level 9 crescent cleave not recommended!
This build is to completely maximize a Moonlords damage dealing ability in a dungeon, by getting line drive and still keeping and maxing the important damage dealing magic skills. It is not a pvp build but with the ability to make a pvp build coming up that won't matter. I believe this to be the perfect build for maximizing a moonlords dps, however we all have different play styles and this build may not be for you. Full focus on magic damage because physical come easier to moonlords.
If we can agree upon two things then that would make this discussion a lot easier as to why I made the build the way it is. Moonlords have 2 main dps moves when it comes to bosses, everything else is filler. These two moves are Moonblade dance, moonlight splitter.
Some may claim halfmoon slash is dps, however it is not dps, it has low damage for a long cool down of 45 seconds, tornado has cool down of 14 seconds and has low damage, with a cool down of 14 seconds it can only be used 3 times maximum while bossing before you can line drive again. Even then you may only use it once or twice because you have other dps skills. Which means line drive provides better dps.
Why go with line drive instead of upgrading tornado and halfmoon slash? Because even with full focus towards magic this moves hits higher than if you put points on them.
Proof:
Look at the video at 11:00 he hits 225k with line drive, this line drive could be lower level than 6 as well. However adding points into these two skills cannot make 225k damage they just can't it's a fact.
Because moonlords have it easy to get physical damage even with a full focus towards magic damage, on top of getting final damage to double your damage both physical and magical, on top of that use your debuff which will allow you a boost of 42 % pys damage, that will allow you to do massive damage with both line drive (Then having a 20 % damage plate will allow you to do much more damage) and infinity edge. Both of which out dps great wave and halfmoon slash, even with lower pys. This is simply a fact and cannot be argued or debated.
By adding line drive to your arsenal it will allow you to do additional high damage on top of your maxed dps magic skills.
Let us establish what dps is first. DPS stands for damage per second. In order to continue dealing the highest damage one can, he must have the moves to continue dealing damage, or else he will be slowed down. Then the moves he must be using have to have as high damage as possible. Because line drive gives higher dps than both halfmoon and tornado, (as proven by the video above) by using line drive your damage per second has been effectively raised.
Warrior:
The warrior tree is self explanatory. There is some extra sp left to play around with here, so distribute it where ever you like. Recommend destructive swing / drop kick, sweeping kick.
SwordMaster:
Dash slash and dash combo: Leave these at zero, most of the time the moves are used to get out of tricky situations but as a moonlord the damage you get out of these moves is almost the same as zero. Not to mention most of the time all they do is really spread of the mobs. So do your party a favour and leave them at zero.
Moonlight Splitter: Maxed to squeeze every bit of power out of the skill, since it is one of our primary dps skills. Some may say it's not worth it since the increase is only 1 %, but thats 1 % on every one of them totaling a 4 % increase.
Cyclone Slash: At level 6 the aoe grows , great move to use in between other moves and continues to attack without you doing anything, great for spamming, and for aoe purposes.
Cresent Cleave: Left at level five because growth is not too big. This move destroys big bosses and is extremely useful when stuck between large mobs. (You can use the level 9 version of the build but it is not recommended.
Halfmoon Slash: Level 3 because the growth is really bad and it's cooldown is extremely high. Has large frontal aoe and is useful for large groups on mobs. Not to mention line drive does more damage then it does.
Great Wave/Blade Storm: Used because it is great against large groups and needed for moonlord moves. However it's damage is lower than infinity edge.
Parry stance: Left at one for safety reasons no need to go further.
Luring slice: MUST BE MAXED NO IFS, ANDS OR BUTS!!!!! Gives 42 % more pys and magic damage against a boss for you and your party.
Line drive: This is the skill which all moonlords want and had no idea how to get without sacrificing magic. Well this move has amazing growth and amazing damage, with this build it will get to an amazing level of 6! This move although not really effective against small mobs destroys bigger ones or stationary mobs. Then slap on a 20 % damage crest and you have tons of damage.
Infinity Edge: For the amazing dps this moves gives us, lucky for moonlords, phys damage is easy to get even with full focus towards magic damage like you should be doing. This move does more than greatwave/bladestorm on bosses.
Moonlord skills are self explanatory: Moonblade dance: It is our primary dps moonlord move it can hit the target multiple times per blade and does very good damage.
Flash stances damage leaves more to be desired, but it is great in some situations like when a large amount of mobs are infront of you in can be used, however it's not too damage dealing for the amount of time you need to cast.
Moonlight splitter EX is mandatory for moonlords for the extra 20 % damage increase and increased aoe.
Moonlight splitter damage inc 20%
Crescent Cleave damage inc 20 %
Line drive damage inc 20 %
Moonblade dance cool down decrease 20 % / (Some prefer dmg) Moonblade dance damage increase 20% is a good option too it's up too you.
Make sure you have Wise, mystical, ultimate, Critical, rest can be your choice. Getting third option fd crests is mandatory in order to double your damage on level 40-50 monsters. Gear tips:
Make sure to stack lots of final damage to double your damage, while still having 10k + crit.
To do this you must have a set with lots of final damage, and totem set is ideal for this. If you get apoc accessories with rings (spark the rings with crit) then final damage plates you are looking at a lot of FD. (Of course L-grade sea dragon rings are better but not everyone can afford this option) ,you need the fd in order to double your damage in both level 50 and 40 mobs so your magical damage and physical damage both get a large boost making your physical moves hit even harder and your magical moves absolutely destroy. Sparking the gear with intellect is needed to boost your dps to it's utmost full potential.
If you do it right it won't be too costly. With totem set you get 140 + 280 = 420 FD. Then add in the apoc accessories 122 X 2 = 244. 244+ 420 = 664. Then get 50 FD plate which is 170 FD, so 170+664 = 834. That will net you around 90 % increase against level 40 mobs and around 37 % damage increase against level 50 mobs, and that is in it's most basic form. Now lets say you have 1 level 40 fd crest with 59 final damage. 834 + 59 = 893. Almost 100 % against 40 mobs and getting close to 50 % against 50 mobs. That is increase in both physical and magical.
Skill Accessories vs Apoc final damage accesories
Of course if you can get more fd from crests then you can use skill accessories, but lets assume you only have a choice between them. Lets say you have 7k magic damage and your getting 1k magic damage from the accessories. That is only 12.5 % damage increase. Since 8000/1000 = 0.125 *100 = 12.5 % as apposed to the 44 % to 50 mobs and close to 100 % damage (40 mobs) increase for both physical and magical skills. Now if your getting even lower than 1k damage, the difference is even bigger. If we have 834 final damage from the full totem + 50 FD plate + 244 from apoc accessories that will put us at a 37 % increase on level 50 mobs. So losing 244 will put us at 590 FD. Thus put us at around 18 % percent damage increase. 18 % plus the 12.5 % = 30.5 %, still not as high as 37 % damage increase for again both phys and magic.
With this build moonlord becomes the ultimate weapon.
I am sad to say that people could not overlook the word perfect in the title because they felt attacked. Instead of forgetting about it and focusing about the build they simply attacked it for the title, so I have changed it.
[ The post was edited by BestML at Apr 30, 2012 9:04 am ]
Sorry for the above forgot wasn't logged I meant cooldown moonblade dance 20 %. Also regarding to your post chaos I used to play CDN but now, I moved to NA. The extra sp like I mentioned is your choice to spread out in the warrior tree, as it's insignificant in the long run for dps.
[ The post was edited by BestML at Mar 9, 2012 8:47 pm ]
im gonna tell you now this build sucks. other people dont care if aslong as u have heavy hammer but u did u even see the growth of crescent cleave or try the difference between lvl 5 and 9? because its freakin small.. also putting an phys skill over an magic skill what kind of tard thought is that or are u playing to get a hybrid stat (which sucks) my current posted build is even better(not the one im using) lvling half slash to lvl 7 is a must for the true ML, for pure dps you invest in your magic skills not in your physical ones ( except for heavy hammer ofc) you're a little to early in calling your build perfect DPS
oh i just noticed one more dumb thing about ur build... Duo ulti? REALLY? thats just plain stupid only for some let's call it not so smart ML's who think SDN gear is the best while it sucks for magic SM
Quote: Originally Posted by Asena01 at Mar 1, 2012 1:18 pmim gonna tell you now this build sucks. other people dont care if aslong as u have heavy hammer but u did u even see the growth of crescent cleave or try the difference between lvl 5 and 9? because its freakin small.. also putting an phys skill over an magic skill what kind of tard thought is that or are u playing to get a hybrid stat (which sucks) my current posted build is even better(not the one im using) lvling half slash to lvl 7 is a must for the true ML, for pure dps you invest in your magic skills not in your physical ones ( except for heavy hammer ofc) you're a little to early in calling your build perfect DPS
oh i just noticed one more dumb thing about ur build... Duo ulti? REALLY? thats just plain stupid only for some let's call it not so smart ML's who think SDN gear is the best while it sucks for magic SM
Sorry, I don't agree with your opinion and find it completely flawed. Also I have tried the difference between level 5 and 9 there is a 7 % increase of damage, which is a huge boost for your dps against bosses and without it you would definitely lower your dps. Also no where did I mention hybrid stat, apparently you didn't read because I said your focus should be on magic damage.
Also line drive does much more damage than halfmoon slash, halfmoon slash does not need to be maxed it is not a dps skill. Also those without dual ulti suffer because even as a moonlord infinity edge does more damage than great wave. Also no where did I say SDN set was good for a magic moonlord. Your build is your build, I believe mine to be vastly superior, but it's your opinion. Thank you for your input.
[ The post was edited by BestML at Mar 9, 2012 8:48 pm ]
Yes, I definitely agree line drive is not a dps skill, although it's damage is definitely not to be forgotten. Also like I mentioned those extra sp points are your choice to spread where you want, I did recommend some.
That build for ml sucks so heavy balls lol hahaha as for ulti no need the physical one spare for the dash skills becous they are usefull and as that u can make linedrive lvl7 as for heavy slash can leave at lvl 5 since the other raises give only 2 % more wich is not so much as if u use heavy slash and eclipse on mob/boss u will deal heavy dmg there aslow... btw im kazi
Quote: Originally Posted by 83.*.*.88 at Mar 1, 2012 4:13 pm
That build for ml sucks so heavy balls lol hahaha as for ulti no need the physical one spare for the dash skills becous they are usefull and as that u can make linedrive lvl7 as for heavy slash can leave at lvl 5 since the other raises give only 2 % more wich is not so much as if u use heavy slash and eclipse on mob/boss u will deal heavy dmg there aslow... btw im kazi
What?? I'm sorry, but can we try to actually criticize the build using facts, and provide an intelligent discussion as to why you think this build "sucks so heavy balls lol hahaha" as you so eloquently put it.
Guys, stop criticizing him, it's his own build and he just wants to share it. Everyone is entitled to his opinion and especially we all have different play-styles.
@BestML: I really think you should change your title, as I think that's what is causing all the commotions. You should just call it your own ML build and not "flaunt" your build as if it's the best ever for everyone.
I definitely didn't mean it that way. I just thought people would overlook such things and actually focus on the build itself (which I think is a great build for moonords everywhere). I'm not forcing you to use it, neither am I saying its a must use, the word perfect is in their to suggest that this is a perfect damage dealing build. If you don't think so say so, and why. I would love to debate about it. I've played CDN for a long time, I know a thing or two about moonlords. I welcome all criticism.
There is his build on the NA forums as well. I completely agree that this thread shouldn't be stickied because of the way he brought it up. Claims its the best and the Chaos should Sticky it so everyone else can see it =P.
Imo it is far from good, but I guess he didn't post it up here so people could criticize it but rather be in awe of how awesome it is.
Can I know why it's not good or are we just going to make baseless assumptions and assume them to be true, simply because I put the word perfect in the title.
All the dps moves of a moonlord are maxed, Moonlight splitter is 12, Crescent Cleave is 9, MBD 2 on top of that you have line drive (level 5!!!) and infinity edge (which does more than great wave) Are you telling me putting 3 points into cyclone slash has more dps than line drive 5? No I did not put this up for people to worship me but I put it up so moonlords everywhere could maximize their dps. You don't like my build, I respect that and your opinion.
I agree the word "Perfect" implies to much, just say "My Moonlord DPS build" or put your name in front of it or something instead. Maybe you would get a different approach if you didn't make it seem so arrogant xD
Problem is, line drive isn't a dps skill, where as cyclone slash is. Line drive has a cooldown of 45 sec or so, and is only good on large bosses who are against a wall. Also, it doesn't do as much damage as it could because you're a moonlord, so you use magic damage. Cyclone slash on the other hand is able to be used often with a short(er) cooldown and does surprisingly a lot of damage, and it disables enemies.