Adept is a character who focuses on dealing elemental damage, and supporting the team by disabling enemies, boosting stats, and causing status effects on the enemies. Adept skills cast very fast and have relatively short cool downs compared to other class's skills for the same level. Adepts work very well will Elemental Lords, as both of them deal elemental damage along with being able to ignite them. Many of an Adept's skills are flashy and a few are laggy (magma wave anyone?). I currently follow my Dark Adept build. Without further talking, here are my builds.
Level 60 Adept
The simulator doesn't have the new ex skills in it yet, but get them both. They don't cost sp, and are pretty good.
Level 50 Adept
Leave it at level 1, its not strong.
Left it at level 1 because it's a beginner skill and not that useful.
Not very good.
Maxed for those PvPers, and it is a way to reach the sp requirement in t4.
Not worth it, Magma punch is better.
maxed because the speed boost is useful, and the knock down effect can be nice.
Max if you want, it is really useful at level 6 for teammates (absorbs a lot of damage).
Maxed for obvious reasons.
Again maxed for obvious reasons.
useful to have, and it doesn't cost sp.
Maxed for more survivability.
More mp is always welcome.
I use a lot of mp, so regenerating it faster is nice.
Alchemist Skills:Magma Punch:
Maxed for more DPS. An Adept's spam skill. See Magma Punch EX for more.
Slime is great at dps, level 1 because higher levels only increase the impact damage.
Don't even get it.
Good for a little bit of hp, requirement to go down the physician branch. Stuns enemies for a few seconds. Low super armor. Can be chained into sleep=IMBA in PvP!
A good buff for the party/ yourself, increases stats. Pretty much a perm buff.
chains with magma punch either before or after it. Also a dodge attack, making it a good counterattack.
Amazing at dealing damage to large bosses/mobs. Acts as a wall for a few seconds, and anything within the circle gets launched in the air.
As Chaos said, large AoE, and it lasts for a few seconds. Slows enemies by a lot. Good dps.
Another dodge attack, can chain with 2 more dodges making it very useful. Also has a slight suction effect, making it good for gathering mobs/PvP, and its poison effect.
A poison grenade, good for poisoning enemies to use poison break on.
Massive AoE, massive damage, long lasting burn damage, and relatively short cool down for a level 32 skill. Destroys enemy super armor, and it can be aimed after casting.
Good at slowing/stunning enemies, deals OK damage.
great at poisoning enemies, good at breaking super armor, good damage.
T4 ruined the poison skills, they don't do anywhere near as much damage as the fire/ice skills.
Great in both PvP/PvE. it's a counterattack that allows you to start devastating combos on enemies because they're asleep. Also makes it so you cannot be hit with follow up attacks ( apoc roar, zappy(ogre before apoc) roar, etc.Can be chained with injector!
Increases your stats. Nuff said.
Alchemy Phantom Strengthen - Element:
100% chance of gaining an extra phantom from using fire/ice skills.
The Adept ultimate, needed for Adept skills. Great damage, Very fast casting, causes burn damage, and a massive slow effect.
Has a large AoE, massive damage (t4 makes it do less damage than icicle explosion), but it has a longer casting time. + the sound you make when casting it is cute :3
Lowers enemies elemental resistance, meaning you do more damage with your skills.
Magma Punch EX:
Larger AoE and more damage. As stated earlier, the Adept spam skill. The massive AoE is impossibly useful, it causes fire and burn damage to enemies, and wrecks super armor. Instant casting, too, which makes it a force to be reckoned with.
Reminds me of those annoying blue lizards that constantly freeze/shatter you. Beastly damage and freezes the enemy. Long distance in a straight line.
by request I uploaded this skill bar. please note that 6-0 is QERFC for me.
Why all the intellect instead of hp? Because t4 changes the suffixes so only one hp suffix can proc. It also greatly reduces the amount the suffix heals. Instead I chose int for more intellect. I chose barrage for the off hand because for weapon suffixes only one of each type can proc, in other words double int no longer works, only 1 int will proc.
On the weapons/Rings go for:
Magic Damage, Intellect, and critical if at all possible. At least try to get Magic Damage.
Intellect, HP, and agility if possible.
Explaination of each skill by Chaos
Kryonos's Physician Guide
Adept Skill Simulator
Chaos for explaining each skill
Kryonos for linking the skill simulators and for his physician guide.
Any feedback/questions greatly appreciated.