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Quote: Originally Posted by 116.*.*.172 at Jul 10, 2012 9:47 pm
Hey is it worth getting ignite level 11 in 60 cap because it is really insane getting the SAME ignite dmg in T3 50 cap in T4 60 Cap with maxed level 11 ignite...
yes its very worth it. You can expect your ice skills' crit rate to be pathetic. (currently on a lvl60 mob I crit about 10% of the time.)
So I think its wise to spend the SP on ignition which should crit more frequently than ice skills.
[b]Reply [url=http://forum.mmosite.com/thread/2/217/20110923/Saurus_Ele_Build-4e7c4ea93ad7eef13-1.html#p4e7c6e59398669]3#[/url] [i]kentasan[/i][/b] [br] [br]Never played this game, but msrrotcaniactions seem to be the way alot of devs are going and it can be VERY profitable if done correctly.AMAZING review tho, i came twice reading it.
Well, im thinking of not getting a level 4 fire shield tbh. Quite useless lol. So I will be getting a level 1 shield but then I have 7 Sp to spend. I have NO flame spark but even if i get it, i only can max at level 7... getting a level 1 flame spark is pathetic tbh -.- So, any suggestions?
(I will just post the extra skills i have learnt and leveled)
About darksmasher:
-All non-elemental attacks are granted dark attribute when an old sunset manti staff is equipped.
-You must have high dark% & High crit rate.
-Since non-elemental attacks are designed to deal sufficient amount of dmg without dark% conversion, conversion to dark%makes them very powerful, PROVIDED you have HIGH dark% stat.
-The downside to this is carrying a manti staff will make your original dark attribute skills very weak..
i.e.) poison, GB, micro, comet, and etc. will suffer a considerable loss in damage output.
Why is this?
It’s because Manti staff is a Lv40 weapon =significantly less Matk& Crit stat when compared to Lv60/ LV50 S&L gear.
Therefore, fewer points are invested in the dark tree.
Pros: High dps, great party support.
Cons:
-Slow casting, Difficult to break objects with the available skills when soloing.
-if you like to solo 60nests lower Linear ray to lv1& invest your points in Micro hole. There is no way you can safely cast that skill when soloing.
My crests: Teleport CD, Laser cutter DMG, Spectrum ray DMG, Comet Dmg.
Skill Accessories: Mirror+1 for party play.
Main skills: Mirror+GS+ [laser cutter, spectrum ray, Force explosion, Comet, Linear ray.]
-max Hp passive + all evasion.
-MP passive is not really needed but I took it since I solo often.
Poison (lv0)
-Huge loss, but can’t be helped…no SP/no skill slot.
GS (max)
-improved freeze rate; use to boost your dmg.
Shock wave (lv1)
-High SA. for emergency use to save your life.
-For casting Spectrum ray while surrounded by mob.
Force wave (lv1)
-extra protection +chain to spectrum ray.
Force Explosion (max)
-very powerful. Quick cast that works well under Time acceleration (TA).
GB (lv1)
-prereq level.
Micro hole (lv1)
-prereq… doesn’t work too well under TA.
-huge loss in dps but oh well...not enough SP.
Black hole (lv1)
-prereq
Summon comet (max)
-one of your main skill.
-deals approximately 2x force explosion dmg.
-Slow casting doesn't work well with TA.
Raise gravity (lv1)
-for support +defense.
Teleport (lv1)
-a nice evasion skill.
Slow Area (lv1)
-very effective at lv1.
Linear ray Ex(max)
-so powerful now.
-used to be a VERY risky skill to cast. The #1 reason you end up dead.
-Long charge time.
-Able to blink cancel now:)
Force shield (lv1)
-prereq
-Although the matk increase looks appealing,,the shield rarely triggers.
Ninetail (lv1)
-hard to land.
-Very weak even when maxed.
-Does 16hits on average on a single target.
Force Mirror (max)
-mainly for support. I'd consider using a +1 skill ring for this in a party.
Spectrum ray (Max)
-main dps skill.
-slow cast. When soloing, should protect yourself with slow area/ Time stop/ shock wave etc, prior to casting.
Eraser (lv1)
-good AOE.
Arcane (max)
-boost dmg.
Laser cutter (max)
-your main dps skill.
[ The post was edited by kentasan at Sep 10, 2012 2:15 am ]
It seems that lvl 60 is kinda suckish. As in it is supposed to give 3 SP per level D: (Level 1-50 is 3 SP, 51-60 is 2 SP -.-) Anyways do u think should max my mana passive? Also, should I get maxed flame spark? Another important thing, ur opinion on seleanas haha thks for all ur help u gave me. Oh and im joining cDN soon, hehehe
-Main skills are: Freeze + [FB, Flame road, Fire bird, Ignition, lava roll]
-Burning hand passive is powerful, but not as good because Inferno is weak.
-Blizzard for party play.
pros:
-high dps. (R-click FBex deals crazy dmg if all 3 shots crit)
-able to take few hits w/o dying when using +def shield crest = better dps in party.
-decent party support ability.
Cons:
-Ice skills won't crit. But Ice stab is maxed because it has better use than maxing inferno/firewall/flame spark/flame.
-Max all evasion skills and HP passive.
-MP passive lv1, Mp regen lv4.
-no MAGIC RETURN. Poison (lv1)
-use it to break obstacles/ keep some mobs away. Shock wave (lv1)
-High SA. for emergency use to save your life. Flame shield (lv4)
-prevent death while you dps.
-You might even want a +dmg reduction crest. Fire bird (max)
-quick cast, huge dmg, long burn duration. Ignition (max)
-360°AOE; 1/2~FB dmg.
-short Cd.
-High SA break Flame road (max)
-main skill. Must have a crest
-you can add skill lvl+1 accessory. FireBall EX (max)
-Your main skill. Must have a skill crest for it.
-you can add skill lvl+1 accessory. Flame spark (lv1)
-Use mainly to inflict Burn for ignition.
-no dmg boost since T3, lv1→Max increases its dmg by approximately 2x. Not worth maxing.
-Long range, double explosion (direct hit+ explosion; so 2 hits), high knock back effect. Inferno (lv1)
-this is a powerful skill (hits harder than T3 inferno)...but the dmg isn't good when compared to other skills. Fire Ulti
-Yay! we can finally ignite the burn on this thing...
-boost your defense in emergency.
-cast Blizzard instead.
ICE skills Icy Fraction (lv0)
-Has potential while soloing,
-Should never be used in a party because it will shatter the Freeze debuff.
Freezing sword (lv1)
-prereq Ice stab (max)
-Skill used to break obstacles.
-use for defense.
-dmg is not bad. Freezing field (lv1)
-prereq Glacial Wave (GW) Max
-Boost your dmg!! A Must have skill.
-Use -Ice% skills prior to using GW to increase the time of the Frozen debuff.
-Can be used like FU's Time stop on many mobs. Frost wind (lv1)
-used to add -ice% debuff. Glacial Spike (Max)
-Freeze rate increases 1% every lvl.
-Spam this skill whenever possible.
Blizzard (lv1)
-must learn for party.
-this skill hits harder than the fire ulti if it crits.
[ The post was edited by kentasan at Sep 2, 2012 6:07 pm ]
Isnt it worth to max firewall? Lol... The ice stab makes me want to get it lol but im more used to pure fire seleana... And im leaving lvl 3 shield for lvl 9 flame spark. Oh and flame road level 11 is insane!!!
540% + 19xxx
so... How get nice fire % without lvl 60 nest accessories =.=
Isnt it worth to max firewall?
-It is worth maxing in some situation for the AOE. and you can do just fine with pure fire skills.
-maxed Fw deals about 1.5x Fire bird dmg when all hits crit. But this dmg isn't enough to kill anything at lv60. Of course you can't expect all fire skills to crit at lv60 w/o using 60 accessories. So the actual dmg will be lower.
-I invest in Ice stab because it has added delay effect for defense, plus ice stab non crit can do ~x1/2 maxed FW. with short Cd.
-yea flame road + lv1 is very powerful.
-flame spark feels a lot weaker in T4 but is still a good way to deal dmg from afar.
Flame Spark not worth maxing
Inferno hits harder? O.O
When I can use my laptop I would ask you for tips on my build.. Quite interesting. But if I ever get maxed ice stab = going full matk instead... FD is hard to stack lol. So yea, guess im going take full matk + crit xD thx
Edit:
I could only get level 6 frozen spikes lol... Thinking of using the 8 SP in flame spark instead? (lvl 8 fs lol)
[ The post was edited by SkyzPrince98 at Jul 13, 2012 1:52 am ]
Inferno hits harder? O.O
-inferno does ~400k for me but it just consumes way to much SP
if I ever get maxed ice stab = going full matk instead... FD is hard to stack lol. So yea, guess im going take full matk + crit xD thx
-the best thing to do is to stack just enough crit for your fire skills to crit. You'll end up sacrificing too much stat by trying to make your ice skills crit.
I could only get level 6 frozen spikes lol... Thinking of using the 8 SP in flame spark instead? (lvl 8 fs lol)
-maxed flame spark only deals 50k x2=100k for me. Lv1=25k x2=50k The diff is only 50k for 8SP. I can use normal atk 5times to overcome this diff.
Crests:
-fb dmg
-broom dmg
-bird dmg
-4th can be anything.
Pros:
-High dps
-Great party support.
-Able to add -ice% debuff while keeping distance from boss. (this is helpful since GS' freeze rate got a huge boost.)
Con:
- ZERO tank ability.. dodge or you dieXD
-Ice skills won't crit.
-Max all evasion skills and HP passive.
-MP passive lv1, Mp regen lv4.
-no MAGIC RETURN. Poison (lv1)
-use it to break obstacles/ keep some mobs away. Shock wave (lv1)
-High SA. for emergency use to save your life. Flame shield (lv4)
-prevent death while you dps.
-You might even want a +dmg reduction crest. Fire bird (max)
-quick cast, huge dmg, long burn duration. Ignition (max)
-360°AOE; 1/2~FB dmg.
-short Cd.
-High SA break Flame road (max)
-main skill. Must have a crest
-you can add skill lvl+1 accessory. FireBall (max)
-Your main skill. Must have a skill crest for it.
-you can add skill lvl+1 accessory. Flame spark (lv1)
-Use mainly to inflict Burn for ignition.
-no dmg boost since T3, lv1→Max increases its dmg by approximately 2x. Not worth maxing.
-Long range, double explosion (direct hit+ explosion; so 2 hits), high knock back effect. Inferno (lv1)
-this is a powerful skill (hits harder than T3 inferno)...but the dmg isn't good when compared to other skills. Fire Ulti (lv1)
-prereq for learning Blizzard to unlock Elestra skills.
-boost your defense in emergency.
-cast Blizzard instead.
ICE skills Icy Fraction (lv0)
-Has potential while soloing,
-Should never be used in a party because it will shatter the Freeze debuff.
Freezing sword Ex (lv6)
-lv6 to unlock Ex
-add -ice%
-won't crit often. Ice stab (lv12)
-Skill used to break obstacles.
-use for defense.
-dmg is not bad. Freezing field (lv1)
-prereq Glacial Wave (GW) Max
-Boost your dmg!! A Must have skill.
-Use -Ice% skills prior to using GW to increase the time of the Frozen debuff.
-Can be used like FU's Time stop on many mobs. Frost wind (lv1)
-used to add -ice% debuff. Glacial Spike (Max)
-Freeze rate increases 1% every lvl.
-Spam this skill whenever possible.
Blizzard (lv1)
-must learn for party.
-this skill hits harder than the fire ulti if it crits.
[ The post was edited by kentasan at Sep 2, 2012 6:09 pm ]
Is inferno nerfed? I tot the coefficient changed lol. *Hope for pure fire seleana* Maybe i should invest all my sp in inferno then... If its not nerfed lol.
Edit: 400k in 14 hits? Cant be 400k per hit, too imba lol. Anyways I will get level 6 inferno then. Thinking of not getting shield crest and maxing it since i know how to dodge lol. Quite interesting in how Seleanas turned out... Oh i think lvl 11 inferno is gd if it is not nerfed cos unless u get a inferno ring (Which is a waste of dps...??), dmg growth not that gd.
[ The post was edited by SkyzPrince98 at Jul 13, 2012 5:38 am ]
T4 inferno does 15hits. (Burn effect is a bit weaker but Ignition makes up for it.)
lv1 deals 10k per hit = 150k [5m]
lv6 deals 12k per hit = 180k [7m]
Max deals 26k per hit = 390k [7m]
T3 did 14hits.
lv1 ~18k per hit = 252k, 300k with burn[5m]
lv7 ~ 19k per hit = 266k, 310k with burn [7m]
Max ~20k per hit = 280k, 340k with burn [7m]
So ONLY when maxed inferno got a little boost. But when you compare this boost to the dmg boost other skills got,,, it makes inferno look weak.
Well... I was actually thinking going pure fire without ice tree lol... But since maxed inferno now doesnt seem to be worth it (my T3 inferno does 25k x 14), i wonder my 8 SP should be used to get level 6 frozen spikes...