Welcome To cDN Freedom Guild Board ●Newcomers please check out pinned threads before posting●
●Account trading / request & advertising threads will be deleted upon sight● !!!Freedom WILL NOT entertain any drama brought in by non-guildies. Please keep them to yourselves!!!
Have tons of questions to ask? Looking for interactions? Join Freedom Web YY! http://yy.com/#92980292 (Must login to chat, check pinned thread for registration guide)
FAQ of the Month:
-How to get free Rock of Blessing buff? (Freedom server only. >>Clicky<<)
IMPORTANT: Lately DN CN has been updated so players will be able to use 2 ultimates instead of one and gives players added 10 maximum SP. Its not shown here but recommend getting whirltyphoon not only because its fearsome in pvp, but also its usefullness in PVE like invincibilty and suctioning effect.
Why do you get all skills? Looks noobish but i think its neccesary. It just turns out that most mercenary skills have a retardly long cooldown so if you want to make use of your superarmor and keep the spamming.. I suggest you do take all the mercenary skills. I suggest taking out heavy slash and heavy hook from your skill bar when at PVE to make space for ur Merc skills. Well the build is pretty self-explanatory to peoplewho have a decent experience playing mercs but for those still wondering..
Lvl 5 Battlehowl: Have I stressed howimportant crits are for hammer mercs? See below for reason why. You can put this skill at lvl 1 if your rich enough to get ur crit to 15k. However I would prefer increasing my final damage and leaving the crit to 12k.
Lvl 4 Iron skin: making it lvl 5 wontadd much. Only 2.5 armor and same duration :(
Lvl 3 Rolling attack and whirlwind: These 2 skills are just equally good and important in my opinion. Although whirlwind is the boss slayer, rolling attack is just better at everything else beside it. This screenshot is old with the new update in DNCN i can get whirltyphoon and get giga bomber and leave the charging howl at lvl 1. Making me raise my rolling attack to lvl 4.
Breaking point at lvl 2: Yeah i can just place it at lvl 1 just to get maelstrom howling but it’s still decent at pvp so I decided to put it at 2.
Tips before making a merc:
If you plan to make a mercenary as your first char and you don’t have a lot of cash to back it up. I must warn you that in this game Mercenaries are probably the most gear-dependent class. Why? Cuz well.. we don’t have block, parry, no range, no evasive maneuvers and our skills our slow so at the end of the day we do get hit. Mercs compensate by having superamor skills (skills that when cast reduce damage and immune to flinching)but even superarmor wont save you on noobish armors.. also if you decide tododge too much your DPS would most likely be garbage cuz the skills are slow and tends to be inturrepted. Im not saying mercs are weak.. again im jus tsaying that we are gear dependent. My main character was a paladin first and it funded my merc pretty well.
Tips before making a hammer merc:
If your making one cuz hammers are cheaper than axes.. or because hammers have good stun and delay stat.. then I advise you to reconsider. Stun and Delay are pretty much INVISIBLE stats now… Iused to have 15,500 stun and all I got was a few laughs for easily downing theonly one boss (Black Manticore) that is affected by it. Delay.. is also not noticeablein PVE, and a guy name heartless from freedom said it doesn’t do much on pvp anymore just like what my observations are telling me,, The one good thing about hammers though is that it have pretty good max damage compared to axes. Alvl 40 grade A axe would only have 700+ max damage while a hammer would give you 1k.. You can make use of this by raising your critical parameters with battle howl, crests and pot codes. Crit ensure that ur damage will always be onthe upper limits of your attack power. 6-7k crit (not including buff) is essential and rewarding… but if don’t reach that then the low minimum damage of hammers would hurt your DPS a lot. So its as costy to fund a hammer merc thanan axe merc.
Stat Crests --> Vit - HP - str - crit - agi - physical damage - final damage - magic defense
bonus stats of crests --> at least 4 crests with added crit bonus
Skill Crests --> if ur more on support -- taunting howl debuf time extension, Battle howl buff extension, charging howl buff extension, flying swing reduced cd.
if ur more on offense -- flying swing bonus damage, rolling attack bonus damage, whirlwind bonus damage, battle howl buff extension.
If u reach level 50 delete one skill crest for maelstorm howl reduced cd.
Recommend Equipment Prefix on Armors:
1) Mag def prefix on helm, life prefix on the rest. Increased survivabilty by alot. This is the one I use I havent tested the other but this works well for me.
Analysis of Destroyer skills:
Why life prefix? Unlike other classes who prevents being hit either by block, dodge etc, mercs actually focuses on reducing damage even if its easier to get hit. Getting hit more often means activating the life effect more and with the damage reduction you can actually end up healing your merc on many situations if your good at timing your damage reduction skills.
Analysis of Destroyer skills
Breaking point: Woah this skills is ridiculously overpowered! To the point that if have a multi-hit skill ready(eg. Rising Slash, Whirlwind, Rolling attack etc,) you can be confident thatyou will cancel out the monster's attack! But theres a catch to it... The developersmade this skill not work for NEST BOSSES making this skill from overpowered to PITIFUL.Seriously how dumb can a balancing design get to make one class-defining skill worthless to something you'll be doing 80% of the time playing this game. Thisis the reason why some mercs stray away from the Destroyer class. A part of me still hopes that the developers will think of changing this skill in the future.. But while one skill flops let’s see what our lvl 47 and lvl 50 skill has to offer..
Flying Swing Ex: Thank goodness the devs didn’t screw this up.. in PVP its still hard to hit enemies just usedmainly for its armor. Flying swing has always been the staple merc skill in PVEwith not only offensive, defensive and armor breaking purposes its also one ofthe few merc skill that have a low CD and is the best damaging among them..Though its damage lose out to other skills when kept at lvl 3 but Barbs willstill use this skill to save their ass in dire situations. Destroyers have the luxuryto buff this skill up to a useful 11 and get 60% (each shockwave deals 20%)bonus damage more. Now thats a worthy damage boost.
Maelstrom Howling: Excellent skill.. PVE this prolly the best mob-control you’ll ever have. Its base damage is higher than bone crush and why would you not likeanother life saving heavy –armored skill the skills triggers fast as well and doesn’thave a long delay after casting so it won’t put you in danger like the othermerc skills. In PVP its pretty awesome too.. The suction effect deals minor damage so it flinches its victims making them unable to blink or do anythingmaking everything within its range to NOT BE ABLE TO ESCAPE, and I must say the range (higher range and AOE than circle swing!) and suction of this skill is just epic, that my guildmate nicknamed it “Blackhole on steroids”.
Maelstrom howl Comboes:
1. Maelstrom howl + rolling attack + whirlwind = Malestrom howl is one of the few skills you can connect rolling attack with, the other two which is flying swing and circle bomber is alot harder to connect. Best combo I use in 1v1 deadly if the enemy fails on using aerial evade.
2.Whirltyphoon + Maelstrom howl = cast iron skin before getting near a mob of players. You can also use rolling attack to close in your distance. Expect alot of red circles popping on your screen if done correctly. Best combo I use in group pvp/guild war
Mkay there are a few things that you should add to your guide. First let me clear up the misunderstanding you have about bone crash.
Bone crash adds 397 FD(the old type, not the new type) to every attack that is made on a monster. So, for axe mercs, this skill is godly. Imagine casting bone crash, then using Typhoon wheel followed by whirlwind on a nest boss. The damage would be insane(and from guild member that have reached level 50, they have commented that it is a very nice skill). Further more, it doesn't just count your attacks, but everyone's, and it works on nest bosses. So, lets say a force user casts time acceleration, and you have a priest nearby...you can do the math, but the conclusion is easy to spot: Barbarians are now a great party-player.
Not to mention we also get stomp Ex, which greatly enhances out pvp ability. I can not name the amount of times it has let me kill someone, or silence them, just because of the enormous range it has.
As for Typhoon Wheel, many still believe it is the better ulti because you are invincible while casting it. With bone crash, its DPS rises to stagger heights, and you are invincible the whole way through. Needless to say, not bad.
Your guide is good, but you should also mention that the devs have several unfavorable, and rather stupid nerfs planned for Destroyer in both pve and pvp. Which. unfortunately make maelstorm howl (especially in pvp) as pitiful as breaking point.
Either way good job :D.
P.S. Breaking Point activated when you used flying swing on that mino. It would be better to demonstrate its power on a nest boss.
As for Typhoon Wheel, many still believe it is the better ulti because you are invincible while casting it. With bone crash, its DPS rises to stagger heights, and you are invincible the whole way through. Needless to say, not bad.
it was said that with patch 76 typhoon wheel lost it's invincibility.
my server haven't updated yet, so can't confirm it myself..
Seems like casting Typhooon is still invincible.......
Thanks for the guide Ultralisk ^_^
*added to the guide compilation
Signature
Even if i stand to lose everything, I'll preserve your memory for the tomorrows yet to be. Come what may. I could breathe my last breath, and the world be crumbling into oblivion.
Quote: Originally Posted by Macchikins at Jul 5, 2011 7:22 pmMkay there are a few things that you should add to your guide. First let me clear up the misunderstanding you have about bone crash.
Bone crash adds 397 FD(the old type, not the new type) to every attack that is made on a monster. So, for axe mercs, this skill is godly. Imagine casting bone crash, then using Typhoon wheel followed by whirlwind on a nest boss. The damage would be insane(and from guild member that have reached level 50, they have commented that it is a very nice skill). Further more, it doesn't just count your attacks, but everyone's, and it works on nest bosses. So, lets say a force user casts time acceleration, and you have a priest nearby...you can do the math, but the conclusion is easy to spot: Barbarians are now a great party-player.
Not to mention we also get stomp Ex, which greatly enhances out pvp ability. I can not name the amount of times it has let me kill someone, or silence them, just because of the enormous range it has.
As for Typhoon Wheel, many still believe it is the better ulti because you are invincible while casting it. With bone crash, its DPS rises to stagger heights, and you are invincible the whole way through. Needless to say, not bad.
Your guide is good, but you should also mention that the devs have several unfavorable, and rather stupid nerfs planned for Destroyer in both pve and pvp. Which. unfortunately make maelstorm howl (especially in pvp) as pitiful as breaking point.
Either way good job :D.
P.S. Breaking Point activated when you used flying swing on that mino. It would be better to demonstrate its power on a nest boss.
Breaking point delivers a normal critical attack so I dont see the point. And it only activated on one of the 3 shockwaves
Maelstorm howl is not nerfed. I didnt even highlight its super armor breaking ability cuz its not what makes the skill strong. As I have said Maelstorm howl is good cuz of its massive range, being Unescapable attack, and its damage and superarmor protection, without flaws. Maelstorm howl will be even stronger with 20% increased attack.
So I was right about Bone crush. The 394 is flat damage.. so it is only best when used with a multi hit skill or an attacking party.
My final damage is errr.. 205.
@Ultralisk: You are correct on bone crush. That is why I think barbarian alone is unable to fully exploit the debuff. It is to be used with time acceleration of FU and of course, it pales in comparison with SM's heavy hammer.
[quote]Quote: Originally Posted by [url=http://forum.mmosite.com/member/info/2578947/2]Ultralisk[/url] at Jul 5, 2011 10:03 pm
[quote]Quote: Originally Posted by [url=http://forum.mmosite.com/member/info/2817321/2]Macchikins[/url] at Jul 5, 2011 7:22 pmMkay there are a few things that you should add to your guide. First let me clear up the misunderstanding you have about bone crash.
Bone crash adds 397 FD(the old type, not the new type) to every attack that is made on a monster. So, for axe mercs, this skill is godly. Imagine casting bone crash, then using Typhoon wheel followed by whirlwind on a nest boss. The damage would be insane(and from guild member that have reached level 50, they have commented that it is a very nice skill). Further more, it doesn't just count your attacks, but everyone's, and it works on nest bosses. So, lets say a force user casts time acceleration, and you have a priest nearby...you can do the math, but the conclusion is easy to spot: Barbarians are now a great party-player.
Not to mention we also get stomp Ex, which greatly enhances out pvp ability. I can not name the amount of times it has let me kill someone, or silence them, just because of the enormous range it has.
As for Typhoon Wheel, many still believe it is the better ulti because you are invincible while casting it. With bone crash, its DPS rises to stagger heights, and you are invincible the whole way through. Needless to say, not bad.
Your guide is good, but you should also mention that the devs have several unfavorable, and rather stupid nerfs planned for Destroyer in both pve and pvp. Which. unfortunately make maelstorm howl (especially in pvp) as pitiful as breaking point.
Either way good job :D.
P.S. Breaking Point activated when you used flying swing on that mino. It would be better to demonstrate its power on a nest boss. [url=http://forum.mmosite.com/thread/2/217/20110705/DestroyerHammer_Merc_skill_buildguide_by_Ganondorf_Rem-4e13c147171639713-1.html#p4e13c6e16f8afd][STB_STATIC_IMAGE_HOST]images/back.gif[/STB_STATIC_IMAGE_HOST][/url][/quote]Breaking point delivers a normal critical attack so I dont see the point. And it only activated on one of the 3 shockwaves
Maelstorm howl is not nerfed. I didnt even highlight its super armor breaking ability cuz its not what makes the skill strong. As I have said Maelstorm howl is good cuz of its massive range, being Unescapable attack, and its damage and superarmor protection, without flaws. Maelstorm howl will be even stronger with 20% increased attack.
So I was right about Bone crush. The 394 is flat damage.. so it is only best when used with a multi hit skill or an attacking party.
My final damage is errr.. 205. [url=http://forum.mmosite.com/thread/2/217/20110705/DestroyerHammer_Merc_skill_buildguide_by_Ganondorf_Rem-4e13c147171639713-1.html#p4e13ec88b0b1fe][STB_STATIC_IMAGE_HOST]images/back.gif[/STB_STATIC_IMAGE_HOST][/url][/quote]Yes, but, the suction effect from maelstorm howl is removed from pvp in future updates.
@ Macchi: Then that just proves my analysis on Maelstrom Howling. It really is a very powerful skill pvp-wise worthy of the nerf,,, But I though at least every class in DN deserve to have 1 or 2 skill such as this (Most of the other classes really do).. I have no raw info on that said update, but im curious what the devs did to compensate if theres any. The worst part of being a foreigner is the way I cant get any information about this "future developments".
Additional for "recommended crest choice for Destroyers" (not enough space for editing the original post)
Stat Crests --> Vit - HP - str - crit - agi - physical damage - final damage - magic defense
bonus stats of crests --> at least 4 crests with added crit bonus
Skill Crests -->
if ur more on support -- taunting howl debuf time extension, Battle howl buff extension, charging howl buff extension, flying swing reduced cd.
if ur more on offense -- flying swing bonus damage, rolling attack bonus damage, whirlwind bonus damage, battle howl buff extension.
if u reach level 50 delete one skill crest for maelstorm howl reduced cd.
[ The post was edited by Ultralisk at Aug 4, 2011 7:35 am ]
Erm, i have never read about any future update/development on the suction effect nerf of Maelstorm Howl at all.....
Macchi, where do you get the information from? =__=
Seriously, i highly doubt that they will ever do that because suction effect is the key characteristic of maelstorm howl (it is in the skill description).
Signature
Even if i stand to lose everything, I'll preserve your memory for the tomorrows yet to be. Come what may. I could breathe my last breath, and the world be crumbling into oblivion.
Quote: Originally Posted by Ultralisk at Jul 6, 2011 5:17 am
@ Macchi: Then that just proves my analysis on Maelstrom Howling. It really is a very powerful skill pvp-wise worthy of the nerf,,, But I though at least every class in DN deserve to have 1 or 2 skill such as this (Most of the other classes really do).. I have no raw info on that said update, but im curious what the devs did to compensate if theres any. The worst part of being a foreigner is the way I cant get any information about this "future developments".
I think Maelstorm would be good for 8v8 protect the captain. Probably you can suck in the captain when he tries to run. Haha.
Maelstorm damage and CD get a boost for v76 patch, but the superarmor destruction is reduced. Details as follows:
Damage & CD
Pre V76 : Phy dmg 494.8%+2638. CD 45sec at Lv1
V76: Phy dmg 618.4% + 3296, CD 36sec at Lv1.
Superarmor destruction Test
Pre V76:
Break Superarmor: Merc Party Superarmor buff, Typhoon, Avatar, Iron Skin, Flying Swing, All Lv40 Ultimate
Cannot Break : None.
V76:
Break: Merc Party Superarmor buff, Typhoon, Avatar, Flying Swing, All Lv40 Ultimate
Cannot Break: Iron Skin
I think this just resolve the conflict of the strongest spear (M. howl) against the strongest shield (iron skin). Now, Shanda decide to let the shield win instead. =_=
So yea, the so-call nerf is just a very small nerf: Maelstorm howl cannot break the superarmor provided by Iron Skin now, but generally still pierce every other skill out there, including Divine Avatar.
[ The post was edited by chaose5 at Jul 7, 2011 2:19 am ]
Signature
Even if i stand to lose everything, I'll preserve your memory for the tomorrows yet to be. Come what may. I could breathe my last breath, and the world be crumbling into oblivion.
The skills is pretty much not for assasinating the enemy leader... but for getting alot of kills I guess.
Tnx for the info Chaose5 really appreciate this...
Hoho... 4th of Aug patch bring interesting changes to destroyer..
I google translate the skill changes and could help but notice this :
'Breaking point' did not apply in Cerberus nest and other nest problem has been fixed.
Need korean player to verify whether the so-called fixed effect refers to breaking the superarmor of nest final bosses, or just the nest small bosses or wat not..
Signature
Even if i stand to lose everything, I'll preserve your memory for the tomorrows yet to be. Come what may. I could breathe my last breath, and the world be crumbling into oblivion.
Quote: Originally Posted by chaose5 at Aug 3, 2011 2:22 pm
Hoho... 4th of Aug patch bring interesting changes to destroyer..
I google translate the skill changes and could help but notice this :
'Breaking point' did not apply in Cerberus nest and other nest problem has been fixed.
Need korean player to verify whether the so-called fixed effect refers to breaking the superarmor of nest final bosses, or just the nest small bosses or wat not..
WHHHHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAT!?!?!??!?!
Hmmm...suddenly....I regret being talked into going barb.
Quote: Originally Posted by chaose5 at Aug 3, 2011 2:22 pm
Hoho... 4th of Aug patch bring interesting changes to destroyer..
I google translate the skill changes and could help but notice this :
'Breaking point' did not apply in Cerberus nest and other nest problem has been fixed.
Need korean player to verify whether the so-called fixed effect refers to breaking the superarmor of nest final bosses, or just the nest small bosses or wat not..