: lvl 7 (duration 15s CD 15s), equip the plate that increase duration (40%/50%), such that we have plenty of time (6s or 7.5s) to re-provoke. In SDN, we need to wait for the dragon to completely landing or finish casting ice claw/black hole/ice bind before we can re-provoke.
and Conviction Aura
: Both at max lvl so that the whole party get benefit of higher resist to fire/ice/light element.
: lvl 7 (8 times, duration 15s, CD 45s)
lvl 5 (duration 21s, CD 60s)
lvl 2 (77% dmg reduction, duration 12.5s, CD 60s)
lvl 2 (spend 5 tokens, duration 15s, CD 45s)
With these 4 skills together with Divine Avatar
(invincible) and Shield Charge (50% dmg reduction), guardian will have no problem to tank, except those debuff skills like dragon breath or pierce through skills like blackhole.
: Max lvl to heal ourselves and party members.
and Defend Passive
: Both at max lvl, to have higher HP and higher physical defend to be better tanker.
: Max lvl. The only skill for paladin to deal huge damage to dragon in SDN. 16SP used to raise this skill from lvl 1: 20% reflect to lvl 5: 40% reflect, which is 2 times dmg gain compared to lvl 1. This skill can also be used to reflect 3 hit stomp from bishop and deal damage to the bishop before the golem faint.
: Max lvl to reduce down the opponent defend as much as possible and thus increase the physical damage for the whole party.
: High damaging AOE skill. High superarmor breaking skill, very useful to save ppl from bind (eg. vine grip from monta, ice age from sea dragon, and etc)
: to disable.
Recommended Crest: Provoke, Kick, Divine Avatar
Recommended Extra Skill Crest: Mushroom Summoning or Dog Summoning to block the way of binding (eg. ice age) or Dragon Breath to clear berzerk status.
Recommended Enhancement Crest: Str, Int, Vit, HP, Patt, Pdef, Mdef, and MP regen