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Final Damage Calculation - V4.0 [ Revised ]

Apr 27, 2011 6:13 am
INTRODUCTION

Final damage (FD) is a mysterious stat to many players, old or new because the game never really explain much about it.

Before the sea dragon patch, final damage used to be calculated in this way:

Each hit + x final damage

If you have x final damage, you will see an increase of x damage per hit to your damaging skills. So basically, the old calculation of final damage benefits only skills with multiple hits.

However, after the Sea Dragon patch in korea last year (Dragon Nest Infinity patch), final damage calculation have been revamped.

Recently, Catastrophe update has been final damage being boosted.

WHAT IS FINAL DAMAGE?  

The korean developer gives the following info and examples with regard to the change of final damage calculation in the official update notice:

1. A level 40 player with 300 FD hits another Lv40 target - deal an extra 12.35 % damage.
2. A level 40 player with 700 FD hits another Lv40 target - deal an extra 65.24 % damage.
3. The damage boost due to FD is dependant on the level of the target: higher damage boost to lower level targets.  
4. The maximum additional damage possible from FD is 100% (double damage)
5. The effect of final damage is nerfed in pvp.

First, it must be noted that now all skills regardless of number of hit, enjoys the SAME % of damage increase.

The table below shows the final damage value, with their respective % damage increase, versus target of lvl24, 32, 40 and 50


These information can be plotted as:




FD table for lv60 cap: http://tieba.baidu.com/p/1928998970
FD table for lv70 cap: http://bbs.duowan.com/thread-33278951-1-1.html

HOW TO CONVERT FINAL DAMAGE TO % DAMAGE INCREASE?

FD Calculator for Lv70: http://www.mediafire.com/view/ta9odccwdw3w51x/Final_Damage_Calculator-T4-Lv70.xls

Simply key in the final damage and the excel spreadsheet will tell you the % damage boost to lv 40, 50, 60 and 70 targets.

NOTE: there might be some small discrepancy between the value shown in the spreadsheet and the real ingame % damage boost because the equations are obtained by curve fitting. The error normally would not exceed 1%.


GROWTH OF FINAL DAMAGE

The growth of final damage is non-linear in nature.

For example, from the curve for lv40 target, it can be seen there, the % damage increase curve increases very significantly after the point of inflecton at around 350 final damage.

Before that point, the slope of the curve is actually pretty mild and linear, meaning increase of final damage doesn't give much increase of % damage inc.

However, after the point of inflection, the slope of the curve grows exponentially. A small increase of final damage gives a HUGE increase of % damage inc (for example near 350 final dmg for lvl40 targets)

EFFECT OF TARGET LEVEL

Another interesting properties of Final Damage is that the level of the target actually affects the % damage increase too. ( see the figure above )

Final damage give more  % damage boost if your target is lower level.

For example, a player with 600 FD hits a lv40 monster, deal 46.47% extra damage.

The same player with 600 FD hits a lvl50 monster, deal only 18.56% extra damage.

With a fixed FD value, the damage boost reduces against a target of higher level.

In other words, you will need MUCH MORE FD value against high level targets/monsters to have singificantly damage boost.

For example:

To get 100% damage boost against Lv32 monster, you only need about 600 FD.

To get 100% damage boost against Lv40 monster, you will need at least 850 FD.

To get 100% damage boost against Lv50 monster, you will need at least 1300 FD!!!


LIMIT OF FINAL DAMAGE

There is a limit to the % damage inc from FD. [ see the curve above ]

For example, a player with 600 FD hits a lvl 32 monster, deal 100% extra damage.

The same player with a higher 1200 FD hits a lvl32 monster, ALSO deal 100% extra damage.

Boosting FD beyond a certain value doesn't increase the extra damage because of the limit for FD is 100%.

In other words, the damage boost from FD will not go beyond 100%.

FD Cap for each level: http://forum.mmosite.com/thread/2/217/20130712/DN_KR_15th_July_2013_Update_Guardian_Nest_70A_Gear_Set-51e072294d1b2cf13-3.html#p51e54dd886ab3c

FINAL DAMAGE IN PVP

It is also proven in real game test that the effect of FD is nerfed significantly in PVP. The damage increase due to final damage in PVP is almost negligible.

OTHERS

Final damage does NOT affect the healing amount of priest.

Final damage affects the damage from the summon unit of players.

Final damage is additive to skill plate/heraldry dmg % (NOT multiplicative). For example, if you have 70% final dmg and you use a skill with 20% dmg inc heraldry, the real damage amplification is 70%+20% =90% . (NOT 1.7 * 1.2 = 2.04) [ref 2]

PREVIOUS MISCONCEPTION ON FINAL DAMAGE

At lv40 cap, it was widely believed that the level gap between the player and the target / monster is one of the factor that affects the % extra damage.

This was proven to be INCORRECT when lv50 cap opens.

For example:

A lvl40 player with 600 FD, hits a lvl40 monster deal 46.47% extra damage.

A lv50 player with the same 600 FD, hits a lvl40 monster, deal the same 46.47% extra damage.

The LEVEL OF THE PLAYER HAS NO EFFECT on the damage boost from FD.


Reference:
1.http://dragonnest.nexon.com/news/page/nx.aspx?url=dragonmail/index&maskPageType=2&n4ArticleSN=133
2. http://bbs.duowan.com/thread-26961420-1-1.html


[ The post was edited by chaose5 at Jul 18, 2013 2:09 pm ]

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Apr 27, 2011 6:23 am
% Dmg Inc = 7.3e-10x^4 - 5.5e-7x^3 + 4.4e-5x^2 + 6.4e-2 x

holy moddafk!PRO

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    Apr 27, 2011 6:56 am
    finaly i understand  what is this final damage..hahha,.thanks  chaos...
    this is so much work for you, cant believe it your doing this alot of things...hahaha
    morepower to you man!

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    Apr 27, 2011 7:07 am
    giv up....i cant read it untill end....

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    Apr 27, 2011 7:36 am
    yeah, thanks for explanation chaos, though it will be pretty hard to obtain even 500 final damage.. ><

    Apr 27, 2011 7:43 am
    So, Final damage still good^^

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    Apr 27, 2011 7:44 am
    The main source for final damage now is Final damage crest + 7 other crest with 3rd opt = final damage.

    + Apo set + manticore accessory + the new title with final damage.

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      Jun 20, 2011 5:40 am
      can't get a decent price final damage crest....How much is the 'normal" price anyway?

      Jun 20, 2011 5:55 am
      Final Damage crest itself is not so expensive, I've bought one for 200G I think..
      Though if you want to maximize your Final Damage, be ready to spend a lot of gold(I was buying 40A agi,int,crit+final damage for 1k+ each)..
      btw prices may vary on different servers.

      Jun 20, 2011 1:57 pm
      isn't the server is now merged to one?
      I will look for it everyday ^^
      I got the B plate but A plate sounds great :)

      btw... can I ask, is cerberus set acc worth it? 2 set = final damage 87??
      I plan to buy only 2 sets for the final damage bonus.

      thanks for your opinion.

      Jun 20, 2011 2:46 pm
      well, there's .xls file that chaos' posted, where you can just input final damage number to know damage %..
      and it's telling me that 87 final damage = 6% actual damage increase, so i'd say it's not worth it.

      Jun 20, 2011 8:13 pm
      I have adjusted the equation and updated the excel file recently after doing more experiment at lower lower final damage range.

      87 final damage is roughly equivalent to 4% damage inc only.

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        Jun 21, 2011 1:45 am
        so it must be at the very least 200 for it to be significant, i think :P

        Jul 10, 2011 1:02 am
        Anyone know what the max final damage is now?

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        Jul 13, 2011 3:54 am
        Quote: Originally Posted by PokeKai at Jul 10, 2011 1:02 amAnyone know what the max final damage is now?     
        There is a guy who claimed that he has 1020 final damage, probably the highest final damage i have seen so far.

        http://tieba.baidu.com/f?kz=1139459926

        AN IMPORTANT NOTE: Final damage has been nerfed silently after the lv50 cap opens.

        Recent test shows that:

        228 final damage >> 5.9% damage increase

        Ref:http://bbs.duowan.com/thread-19980249-1-1.html

        1020 final damage >> 26.8%  damage increase

        Ref: http://tieba.baidu.com/f?kz=1139459926

        So much for the "high" final damage of bishop set =_=

        I have done a test recently too, on the damage boost due to level gap.

        It has been nerf VERY significantly too.

        With a final damage of 85, i conduct test when i was lvl48 on lvl40 target and lv24 target.

        A level gap of 8 almost does not give any additional damage.

        A level gap of 24 only give 1~2% damage boost additional damage, as compared to 8 level gap.


        [ The post was edited by chaose5 at Jul 13, 2011 5:37 am ]

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        Jul 13, 2011 4:50 am
        yeah, first dark attack, then final dmg gets nerfed to hell.. should have expected this change sooner or later.
        well, so how's formula for final damage looks like now?

        Jul 13, 2011 5:23 am
        From initial data, it's linear now.. Very easy to calculated.. No more 4th order polynomial with weird coefficient =.=

        % damage boost = final damage * 0.0263

        Much easier to calculate ^_^

        For example: 400 final damage now is

        % damage boost = 400 * 0.0263  =  10.5% approximately..

        Still need more verification with more data at various FD value ....

        I just think that the developer or shanda should at least inform us of the changes.....

        Those people who spend alot of gold to get their final damage ..... i duno how they would feel now .......

        Think it's better to stack up crit/agi instead, up to 17,000 for 95% crit chance against lvl50 boss.....

        The return should be more worthwhile than the stupid final damage now...

        1020 final damage for just 26.8% (compared to the 100% with the old formula) is just ridiculous..... =__________=

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          Jul 13, 2011 11:09 am
          So for the max final damage at the moment it should be:

          140   <-- 4 Bishop Set
          280   <-- 7 Bishop Set
          122   <-- 2 Ring Set (v75 Discipline/Revelation Apoc)
          122   <-- Necklace+Earring Set (v75 Judge Apoc)
          170   <-- Lv50 A Grade Final Crest
          595   <-- 7 3rd Final Stat on A Grade Crests
          30     <-- 1st Anniversary Title
          --------
          1459 Total Final Damage

          And Elodie (TheLoosers GM) said that the post was edited today and the authors stating that his post was trash and unreliable or something.


          [ The post was edited by Chryses at Jul 13, 2011 11:25 am ]

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          Jul 13, 2011 11:25 am
          Quote: Originally Posted by chaose5 at Jul 13, 2011 5:23 amFrom initial data, it's linear now.. Very easy to calculated.. No more 4th order polynomial with weird coefficient =.=

          % damage boost = final damage * 0.0263

          Much easier to calculate ^_^

          For example: 400 final damage now is

          % damage boost = 400 * 0.0263  =  10.5% approximately..

          Still need more verification with more data at various FD value ....

          I just think that the developer or shanda should at least inform us of the changes.....

          Those people who spend alot of gold to get their final damage ..... i duno how they would feel now .......

          Think it's better to stack up crit/agi instead, up to 17,000 for 95% crit chance against lvl50 boss.....

          The return should be more worthwhile than the stupid final damage now...

          1020 final damage for just 26.8% (compared to the 100% with the old formula) is just ridiculous..... =__________=     
          i linked to one of ur ref post : http://bbs.duowan.com/thread-19980249-1-1.htmland the author today claimed that he was wrong about the linear thingy *-*it's becoz that there was pb in the data obtained from tests
          and he said that the conclusion 1020FD >> 26.8% more dmg was wrong, and the increase is not linear.

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          Jul 13, 2011 11:30 am
          errr... soooo how's final damage is calculated now anyway?..
          i'm kinda on the fence now, i don't know if i should farm/buy bishop mats or just forget about it and stick to dark and agi..

           

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