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Mercenary Tier 3 Job - Barbarian & Destroyer

Mar 18, 2011 7:50 am
But seriously... that skill looks stupid...

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Mar 18, 2011 9:25 am
Added a new video of destroyer solo cerberus nest.

It can be clearly seen that the breaking point activates quite frequently. When it activates, there is a hammer sign on top of his head, and the superarmor of boss actually go down to 0 and stay at 0 for some time. During that time, the guy deal something call "super critical dmg".

However, sadly this does not work for cerberus himself.

Arkena reported that it actually work for electric ogre in Apo nest, which is very cool since electric ogre has very high defence and crit resist.

So we can conclude that only final bosses of nest are immune to it.

Still need confirmation from korean side if this breaking point can break superarmor of stage bosses in sea dragon nest.
This post has been modified on Mar 18 , 2011 09:29:49 AM by   chaose5.

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    Mar 18, 2011 9:40 am
    Sigh.

    I call it: all people who go merc, are bound to be caught up in a movement called neo-emoism.

    So wait...breaking point works on the dogs heads, but not on the dog?

    ...I don't get it....

    Dear Devs: Stop shitting on merc.
    This post has been modified on Mar 18 , 2011 09:50:00 AM by   Macchikins.

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    Macchi: Level 50 Barbarian
    Mar 18, 2011 11:30 am
    I warn you when you were still lvl 20+ to train antoehr character.....They give you superarmor buiff cos your skill hast hte lowest superarmor in game......Now, they screw you more by giving you buffs that doesn't work. Silence doens't work, aggro is ineffective, break point not working, bone crusher is not working, heat combo is useless cos it activate on one hit then go into cd.....Flying swing's so called ultimate sueprarmor can be broken by jsut about everything....not sure about flying swing EX though.
    This post has been modified on Mar 18 , 2011 11:34:14 AM by   sync08.

    Mar 18, 2011 11:32 am
    Quote:
    Originally Posted by chaose5
    Added a new video of destroyer solo cerberus nest.

    It can be clearly seen that the breaking point activates quite frequently. When it activates, there is a hammer sign on top of his head, and the superarmor of boss actually go down to 0 and stay at 0 for some time. During that time, the guy deal something call "super critical dmg".

    However, sadly this does not work for cerberus himself.

    Arkena reported that it actually work for electric ogre in Apo nest, which is very cool since electric ogre has very high defence and crit resist.

    So we can conclude that only final bosses of nest are immune to it.

    Still need confirmation from korean side if this breaking point can break superarmor of stage bosses in sea dragon nest.
    This post has been modified on Mar 18 , 2011 09:29:49 AM by   chaose5.


    I already can do that with flying swing... I do not need a new passive for that......unless they pull the trick that they did with superarmor.....nerf flying swing's superarmor destruction then give you this break point as a compensation....It is interesting to see how far the developer will go to screw mercs....

    Mar 18, 2011 11:40 am
    The "bone break" effect induced by the bone crush skill has been verified.

    70 final dmg per hit for 10second, whether if it is hit by the caster or the party member.

    This kinda suit barbarian because of typhoon and whirlwind are both multi-hit skills.

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    Mar 18, 2011 11:51 am
    IT doesn't work on nest bosses.

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      Mar 18, 2011 12:00 pm
      But you said that there is a bone break sign on cerberus head...

      The guy did not test it out with 0 durability weapon.

      The dmg fluctuation probably overshadow the additional dmg.

      Btw, devastating howl casting time is reduced by 60% while the attack, cd and the debuff effect (-80% att)and duration (13sec) remains the same.
      This post has been modified on Mar 18 , 2011 12:10:52 PM by   chaose5.

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      Mar 18, 2011 12:16 pm
      37 hits and it doesn't make any difference.... even if it has effect, it has negligible effect....And I belive that he did use 0 durability weapon. It is a blacksmith axe.

      Mar 18, 2011 9:29 pm
      [FLASH=400,400]http://player.youku.com/player.php/sid/XMjUxNTk4ODQ4/v.swf[/FLASH]

      Ok, Macci, I urge you to calm down before watching this video. Stomp EX is only for the looks....the second wave cannot deal any damage.

      Mar 18, 2011 10:06 pm
      Hmm...Flying swing EX will be cool if it is maxed...The aftershock also has quite high a superarmor destruction power.

      Mar 19, 2011 5:13 am
      Quote:
      Originally Posted by sync08
      [FLASH=400,400]http://player.youku.com/player.php/sid/XMjUxNTk4ODQ4/v.swf[/FLASH]

      Ok, Macci, I urge you to calm down before watching this video. Stomp EX is only for the looks....the second wave cannot deal any damage.


      Lol, I don't really care- I'm a hammer merc.

      That is just sad though. I can imagine a lot of mercs being pissed off with it. I'd LOVE to see people say mercs got a fair deal in this patch now. Does it at least have an extended, or improved debuff ?

      Flying swing is pretty bad-ass though. Sure, it needs improvement, but with it you can almost guarantee a breaking point activation, pvp or not: that will rape.

      P.S. Are you sure it doesn't work? It seemed to work near the end.
      This post has been modified on Mar 19 , 2011 05:18:12 AM by   Macchikins.

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      Macchi: Level 50 Barbarian

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        Mar 19, 2011 7:19 am
        The first hit is the normal stomp, but the aftershock doesn't connect....So, the AOE is only for show..

        Mar 19, 2011 7:31 am
        Quote:
        Originally Posted by sync08
        The first hit is the normal stomp, but the aftershock doesn't connect....So, the AOE is only for show..


        ...Damn.

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        Macchi: Level 50 Barbarian
        Mar 19, 2011 8:10 am
        I think it is some bug, it will be fixed eventually....

        Mar 19, 2011 8:28 am
        I hope so...

        Edit: The video of the destroyer soloing Cerb was beautiful...am I wrong or did Breaking Point activate and work during the battle with the nest boss?

        I think he still got super crits, I just think that the super armor breaking aspect of the skill doesn't work on final nest bosses.
        This post has been modified on Mar 19 , 2011 08:40:09 AM by   Macchikins.

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        Macchi: Level 50 Barbarian
        Mar 19, 2011 11:48 am
        Yes, he did get crit and the skill did activate. As to whether the armor breaking effect works or not, we won't know until someone tries it on Apo.

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          Mar 19, 2011 12:09 pm
          Quote:
          Originally Posted by sync08
          Yes, he did get crit and the skill did activate. As to whether the armor breaking effect works or not, we won't know until someone tries it on Apo.


          Yay [SMILE=s7].

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          Macchi: Level 50 Barbarian
          Mar 19, 2011 12:16 pm
          From the ingame test by a famous taiwanese player 半糖,  he think that breaking point of destroyer is much powerful than the "heat combo" of barbarian.

          Not sure if it is a bug, it seems that heat combo only triggered by normal attack and the dmg increase is almost negligible, whereas the super critical damage is clearly visible after breaking point activation and can be triggered easily with any skills.
          This post has been modified on Mar 19 , 2011 12:16:35 PM by   chaose5.

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          Mar 19, 2011 12:40 pm
          Is it naive to say merc might be a good class again [SMILE=s19]?

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          Macchi: Level 50 Barbarian
           

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