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Trunet's Guardian and Crusader PVE Builds

Nov 19, 2010 1:28 am
T4 Builds for Guardian and Crusader: http://forum.mmosite.com/thread/2/217/20120716/Trunets_Lv_60_Guardian_Crusader_Builds_for_T4-500423ac88b52df13-1.html
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I would like to share some paladin builds that can be used during level 40 and 50 caps.

Let's start with level 40 builds.

1st Build: Hybrid (level 40 cap)


Cleric part
In this build, none of the kicking skills is added because the Sacred Hammering can be spammed all the time (casting time: 60s, cooldown: 60s). Aura of Healing is maxed to provide maximum effect and Toughness is added to reduce the physical damage taken (which is crucial to meat shield).

Another point to mention is the Attuned Mind (mana recovery). Many paladins ignore this skill because of not enough sp in cleric part. However, I think it is an important passive skill to add because it will save a lot of your mana pots!

Paladin part
Provoke can be left at least lv 4 and the crest of Provoke should be equipped (either A or B, improve duration). Like this, the duration (with A-ranked crest) will be 10.5s + 5.25s = 15.75s, so that it can be casted once the cd is over. Besides,some other physical skills like Shield Charge and Armor Break can also increase the hatred value of mobs towards paladin if the attack of paladin is high enough. Shield Charge is only left at lv 1 to chase the enemy or hiding away from the boss (like dark manticore and doggy).

Conviction Aura is maxed as it can provide additional light elemental attack to the paladin (or other clerics in the party) and 30% light resistance (which is essential in apocalypse nest)! The Elemental Aura is maxed also, as it can be useful in the Sea Dragon Nest (lv 40 nest). Stance of Faith is left at lv 4 due to constraint of sp. With the combo of Shield Block + Iron Will + Stance of Faith, paladin can become almost invulnerable.

Divine Avatar makes Paladin become invincible for 20s. However, not only the HP and Attack of Paladin are boosted, it can be used to clear some abnormal status like burning effect also.

For this build, the recommended suffix for equipment is Dire Bear.

The recommended crests (either A or B) are The God Within (a.k.a. Divine Avatar), Provoke (or Roundhouse Kick), Electric Smite and Armor Break.

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2nd Build: Magical (level 40 cap)


The magical skills are maxed except Sacred Hammering. Provoke is not added, thus the magical paladin is considered as a DPS with high survivability. Armor Break is maxed although it is physical skill. It can provide extra damage for Electric Smite.

For this build, the recommended suffix for equipment is Intelligent.
The accessories with potential of light elemental attack can be useful also.

The recommended crests (either A or B) are Goddess Relic, Charitable Zap (Lightning Charger), Electric Smite and Righteous Bolt.

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3rd Build: Physical (level 40 cap)


This physical build is used for boss-ing and tanking purpose. This build can take down boss faster due to the double kicking skills. Besides, the 2 auras (Elemental and Conviction Auras) are useful in some nests like Sea Dragon Nest. Provoke is maxed for perma-provoke along with the crest (increase duration).

For this build, the recommended suffix for equipment is Dire Bear.

The recommended crests (either A or B) are The God Within, Provoke, Roundhouse Kick and Holy Kick.

=================================================================================================

These are the builds for level 50 cap:

Guardian Build


Cleric part
Aerial Evasion: lv 1. It is enough for PVE purpose. If you like to pvp more, then max it.
Attuned Mind: Maxed. It is important due to continuous MP consumption of Elemental/Conviction Auras.
Aura of Healing: Maxed. Remember to heal your teammates and yourself after casting Healing Relic (lv 35 buff).
Shield Block(Block): lv 9 or lv 5 (to max Conviction Aura). Blocking for 10 times within 15s is more than enough.
Sliding Step: Maxed. Short CD of this skill grants guardian greater survivability.
Toughness(Physical Mastery) & Health Booster(Thorn): Maxed. Extra physical attack reduction and Max HP are granted.

Paladin part
Armor Break
: Maxed. Guardian's main damage skill. High damage and short CD. It can provide extra physical damage to the mobs also.
Autoblock: lv 8. Pre-requisite for Autoblock EX.  
Conviction Aura: lv 1 or maxed. It is not that useful to guardian who mainly counts on physical attack.
Divine Ascension: lv 1 or none. This skill is more useful in PVP.
Divine Punishment: lv 1. This skill is only put at pre-requisite level since it has been nerfed (not more than 100% physical attack of paladin).
Electric Smite: Maxed. Another main damage skill of guardian.
Elemental Aura
: Maxed. Important for SDN and Archbishop nest.
Provoke: Maxed or lv 7. It is very useful in Sea Dragon Nest (SDN) and Archbishop nest so as to keep your teammates safe.
Stance of Faith: lv 4. This skill is very useful in many situations. But, remember that you can't jump while casting this skill.
The God Within (Divine Avatar):lv 1. Paladin's iconic skill. The invincible time of 20 second greatly boost the damage, HP and can also clear some debuffs.

Guardian part
Autoblock EX: lv 1. The guardian bubbles are generated by successful blocking (Autoblock, Shield Block and Stance of Faith).
Guardian Force: Maxed. Some damage can be absorbed and Super Armor Buff is provided. Within the duration, Iron Will can be casted along to fully utilize the Guardian Force.
Justice Crash: lv 1. Guardian's Iconic Skill. Huge damage is dealt and the AOE is large. Mobs can also be stunned when they are hit.
**If Justice Crash is activated by pressing it in the skill bar, the rising process has invincible frame.


For this build
Skill crests that can be used:
Armor Break
                                     - 20% increased damage
Provoke                                            - 50% increased debuff duration
Roundhouse Kick(Half Turn Kick)     - 50% increased speed
The God Within(Divine Avatar)         - 20% increased duration  
Electric Smite (optional)                     - 20% increased damage
Aura of Healing (optional)                  - 3% increased amount of healing

Recommended Special Skill Crests:
Mushroom Strike (for SDN)
Gravity Ball (for GDN)

Recommended Crests:   
Vitality, HP, MP Regen, Dire Bear, Mag Def, Phy Def, Phy Attk & Intelligence

Recommended 3rd Stats for Crests:
Phy Def/Mag Def

Recommended Suffixes for Equipment:
1. Dire Bear set (for more phy attk) or Life set (for more HP)
2. Destructive/Life/Intelligent Weapon & Destructive/Vigor/Intelligent Shield
3. Water-Resistance hat (for SDN), Dark/Fire-Resistance hat (for GDN)

Recommended Accessories:
Health/Tough Necklace, Health Earring, 2xCritical Rings

Recommended Potentials:
Str + Vit + HP (more phy attk)
Int + Vit + HP (more mag def & mag attk)

Skill Panels:


__________________________________________________________________________________

Crusader Builds
There are 2 paths to choose.

1st build: Solo, DPS


Cleric part
Aura of Healing: Maxed.
Righteous Bolt (Charged Volt): Maxed. Main damaging skill, high damage output and low CD.
Shield Block: lv 5. It is enough since most of the times it will not be used.

Paladin part
Armor Break: Maxed. Extra damage output are provided for Smite and Judgement Hammer.
Conviction Aura: Maxed. It is because all the magical skills are light elemental.
Stance of Faith: lv 5. It can be life-saver while waiting for the CD of magical skills.
The God Within (Divine Avatar): lv 1.
**All the magical skills are maxed except Sacred Hammering to provide maximum damage output.

Crusader part
Goddess Relic EX (Holy Cross EX): lv 1. Extra 50% damage and enlarged AOE is good in clearing mobs.  
Judgement Hammer: lv 1. High damage and low CD (15s). Remember to find the best position (2 steps behind from casting Goddess Relic) to get more hits and deal higher damage.
Judge's Power: Maxed. The extra phy and mag attk are useful. When using Divine Avatar, remember to cast this skill after Divine Avatar to get more damage.

2nd build: Multi-purpose, Supportive


This build can be used as Main Tanker (MT) for SDN (if no Guardians around) and also allows the crusader becomes more flexible in any dungeons and nests (especially Archbishop Nest).

However, the damaging skills like Charitable Zap (Lightning Charger), Righteous Bolt and Armor Break are kept at minimum level.

Thus, the damage output of this build is not as good as the solo build.


For both 1st & 2nd builds
Skill crests that can be used:
Electric Smite                           - 20% increased damage
Goddess Relic                           - 20% increased damage
Judgement Hammer                 - 20% increased damage
Righteous Bolt (1st build only)    - 20% increased damage
Provoke (2nd build only)             - 50% increased debuff duration

Recommended Crests:
Vitality, HP, MP Regen, Mag Attk, Phy Attk, Intelligence, Wind (or Dire Bear), Critical Attk

Optional Crests:
Phy Def, Mag Def, Final Dmg

Recommended 3rd Stats for Crests:
Critical Attk

Recommended Special Skill Crests:
Mushroom Strike (for SDN)
Gravity Ball (for GDN)

Recommended Suffixes for Equipment:
1. Intelligent Set (for more mag attk)
2. Intelligent Weapon & Intelligent Shield

Recommended Accessories:
1. Light Elemental Attack & Final Damage: Totem Set Accessories
2. Magic Attack & Critical Damage: Int prefix Necklace & Earring, 2xCritical Rings
3. Magic Attack & Light Elemental Attack: Int prefix Necklace & Earring, 2xBrilliant Rings

Recommended Potentials:
1. Int + Str + HP (more phy & mag attk)
2. Int + Vit + HP (more mag attk & HP)

Skill Panels:


[ The post was edited by trunet11 at Aug 1, 2012 9:50 am ]

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Dragon Nest CN
Server: 华中电信二区 (4th row 5th server), Sub-server 4 凌波微步
IGN: trunet (lv60 Crusader), 圣奈特 (lv50 Crusader)
Guild: Freedom, ArchAngel
====================================


If there's shadow in front
Be brave
As there's always sunshine behind you

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Nov 19, 2010 1:44 am
Thanks alot trunet. will try this build later on.

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    Nov 19, 2010 10:06 am
    This is a nice build that blends offence an defence into one.

    Paladin shines after T3!

    Do note that the total number of skills for this build is really alot, similar to almost all hybrid build of other class.

    So practice is necessary before you can fully utilize the power of the hybrid paladin.

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    Dragon Nest CN
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    Guide and Skill Build Collection

    Age of Wulin
    Server:电信一, 白马岩
    IGN: 毓珺琳
    School: Scholar
    Age of Wulin Forum
    Jan 14, 2011 3:20 pm
    ** The skill builds have been moved to top.


    [ The post was edited by trunet11 at Nov 18, 2011 12:42 am ]

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    Dragon Nest CN
    Server: 华中电信二区 (4th row 5th server), Sub-server 4 凌波微步
    IGN: trunet (lv60 Crusader), 圣奈特 (lv50 Crusader)
    Guild: Freedom, ArchAngel
    ====================================


    If there's shadow in front
    Be brave
    As there's always sunshine behind you
    Jan 16, 2011 2:57 am
    Kalawang here, DN channel 4. HAHAHA... Remember me?

    Thank you trunet for the PALADIN GUIDE.

    Its a big help for newbies around, for us got hybrid skill build from the start.

    Thank you thank you. More power freedom

    Feb 13, 2011 7:38 am
    Quote:
    Originally Posted by trunet11

    In this build, none of the kicking skills is added because the Divine Hammer can be spammed all the time (casting time: 60s, cooldown: 60s). Healing is maxed to provide maximum effect and Toughness is added to reduce the physical damage taken (which is crucial to meat shield).


    ok but... where in t3 can I find divine hammer? i cant find it anywhere in t3 skill simulator. Can you say me which lvl do i need for it cuz im still not paladin.

    Feb 13, 2011 10:05 am
    Quote:
    Originally Posted by boshmen
    Quote:
    Originally Posted by trunet11

    In this build, none of the kicking skills is added because the Divine Hammer can be spammed all the time (casting time: 60s, cooldown: 60s). Healing is maxed to provide maximum effect and Toughness is added to reduce the physical damage taken (which is crucial to meat shield).


    ok but... where in t3 can I find divine hammer? i cant find it anywhere in t3 skill simulator. Can you say me which lvl do i need for it cuz im still not paladin.


    Divine Hammer is the same as Sacred Hammering. The skill is below Holy cross and a prerequisite for Lightning Charger.

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      Feb 16, 2011 6:30 am
      Which build will be better for pvm (solo and in team)?
      This post has been modified on Feb 16 , 2011 06:57:26 AM by   boshmen.

      Feb 16, 2011 10:57 am
      Quote:
      Originally Posted by boshmen
      Which build will be better for pvm (solo and in team)?
      This post has been modified on Feb 16 , 2011 06:57:26 AM by   boshmen.


      Expect changes in his skill build soon, due to the changes of shield block update on thurs.

      Signature

      Even if i stand to lose everything, I'll preserve your memory for the tomorrows yet to be. Come what may. I could breathe my last breath, and the world be crumbling into oblivion.

      Dragon Nest CN
      Server: 华中电信二区
      IGN: 混沌飘渺
      Class: Lv 60 Smasher
      Guild: Freedom

      Guild Recruitment: CLICK HERE
      Guide and Skill Build Collection

      Age of Wulin
      Server:电信一, 白马岩
      IGN: 毓珺琳
      School: Scholar
      Age of Wulin Forum
      Feb 17, 2011 10:07 am
      Quote:
      Originally Posted by chaose5
      Quote:
      Originally Posted by boshmen
      Which build will be better for pvm (solo and in team)?
      This post has been modified on Feb 16 , 2011 06:57:26 AM by   boshmen.


      Expect changes in his skill build soon, due to the changes of shield block update on thurs.


      I know and i wanted to make paladin because of this skill which is nerfed now lol. It was nice to make dungeons without losing more than 500hp but it was really too easy.
      But anyway which build will be better for pvm? I dont think this shield block will change much. For now i can just leave it at lvl0.

      Feb 17, 2011 6:01 pm
      Quote:
      I know and i wanted to make paladin because of this skill which is nerfed now lol. It was nice to make dungeons without losing more than 500hp but it was really too easy.
      But anyway which build will be better for pvm? I dont think this shield block will change much. For now i can just leave it at lvl0.


      It is not recommended to leave the shield block at lvl 0 as it can really be a life-saver in certain situation (e.g. the ground-smashing attack of manticore from air).

      Both physical and magical build are suitable for PVM and solo, depend on playing style. The main difference is that physical paladin can be faster to take down the boss while magical paladin can clear the mobs faster. The magical attack skills can deal higher damage and larger AOE but the cooldown of skills are longer compared to physical attack skills.

      P.S.: Since the shield block has been changed, you must try to be more alert in dungeon or nest especially during boss-ing. You are recommended to learn how to evade attack by using sliding at the right timing.

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      Dragon Nest CN
      Server: 华中电信二区 (4th row 5th server), Sub-server 4 凌波微步
      IGN: trunet (lv60 Crusader), 圣奈特 (lv50 Crusader)
      Guild: Freedom, ArchAngel
      ====================================


      If there's shadow in front
      Be brave
      As there's always sunshine behind you
      Feb 28, 2011 5:52 pm
      After Shield Block has been nerfed (last for 15sec with cd 45 sec), shall we really need to spend 23 SP for Divine Ascension and Divine Vengeance??? Since we hv limited timing of block and mostly use to block boss killing skills.

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        Mar 1, 2011 2:18 am
        Quote:
        Originally Posted by IsomaticX
        After Shield Block has been nerfed (last for 15sec with cd 45 sec), shall we really need to spend 23 SP for Divine Ascension and Divine Vengeance??? Since we hv limited timing of block and mostly use to block boss killing skills.


        It depend on your playing style. For me, I would put the sp into both counter skills, since when the Shield Block is gone, Stance of Faith still can be casted. These two skills can be life savers when the paladin is surrounded by many mobs, or in another situation, knockback the boss or mobs with the skills.

        Of course, some paladins choose not to add these 2 skills if they don't rely on shield too much or, pursue for higher damage by adding these 23 sp into the skills like shield charge and other attacking skills.

        Afterall, it is all your choice.  ; )

        Signature

        Dragon Nest CN
        Server: 华中电信二区 (4th row 5th server), Sub-server 4 凌波微步
        IGN: trunet (lv60 Crusader), 圣奈特 (lv50 Crusader)
        Guild: Freedom, ArchAngel
        ====================================


        If there's shadow in front
        Be brave
        As there's always sunshine behind you
        Aug 25, 2011 11:41 pm
        i was thinking that it is useless to have a prefixed weapon on a paladin, since you're going to use sacred hammering all the time anyways. please point out if i'm mistaken. thanks

        Aug 25, 2011 11:53 pm
        Quote: Originally Posted by takashi_42 at Aug 25, 2011 11:41 pm
        i was thinking that it is useless to have a prefixed weapon on a paladin, since you're going to use sacred hammering all the time anyways. please point out if i'm mistaken. thanks     
        This is true at current patch.

        25th Aug patch in KR changes the prefix effect to trigger on skills too.

        For details, read the translation of 25th Aug KR update note.

        Signature

        Even if i stand to lose everything, I'll preserve your memory for the tomorrows yet to be. Come what may. I could breathe my last breath, and the world be crumbling into oblivion.

        Dragon Nest CN
        Server: 华中电信二区
        IGN: 混沌飘渺
        Class: Lv 60 Smasher
        Guild: Freedom

        Guild Recruitment: CLICK HERE
        Guide and Skill Build Collection

        Age of Wulin
        Server:电信一, 白马岩
        IGN: 毓珺琳
        School: Scholar
        Age of Wulin Forum
        Aug 28, 2011 5:25 am
        is Charge Bolt really that worth to level up?

        Sep 18, 2011 9:36 pm
        Quote: Originally Posted by 112.*.*.189 at Aug 28, 2011 5:25 am
        is Charge Bolt really that worth to level up?     
        If you are going for the crusader path, charged volt should be maxed since it can provide high magical damage and debuff (reduce 15% light resistance).

        But if you choose to be a guardian, you can just put this skill for pre-requisite to learn the lightning charger.

        Signature

        Dragon Nest CN
        Server: 华中电信二区 (4th row 5th server), Sub-server 4 凌波微步
        IGN: trunet (lv60 Crusader), 圣奈特 (lv50 Crusader)
        Guild: Freedom, ArchAngel
        ====================================


        If there's shadow in front
        Be brave
        As there's always sunshine behind you

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          Sep 21, 2011 2:37 am
          Since the duo ultimate patch is out, is it not better to get both the ultimates ?

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          Sep 21, 2011 3:13 am
          Quote: Originally Posted by ben_93 at Sep 21, 2011 2:37 amSince the duo ultimate patch is out, is it not better to get both the ultimates ?     
          It will be nice for crusaders to choose another lv40 ulti (Avatar, a.k.a. Superman), since it can enhance their survivability (20 seconds invincible time) and their attack can be hugely buffed during the superman mode.


          But for the case of guardians, I think most or none of them will invest the free sp into Thor's Hammer (another lv40 ulti)...
          Instead, the 10 sp can be invested into some other useful skills like provoke or elemental aura (best to max it, useful in Archbishop Nest and Sea Dragon Nest).

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          Dragon Nest CN
          Server: 华中电信二区 (4th row 5th server), Sub-server 4 凌波微步
          IGN: trunet (lv60 Crusader), 圣奈特 (lv50 Crusader)
          Guild: Freedom, ArchAngel
          ====================================


          If there's shadow in front
          Be brave
          As there's always sunshine behind you
          Sep 21, 2011 9:10 am
          I see. Furthermore I see armor break is not maxed, and kicks are not added in the Crusader skill build, in order to increase dps skills like lightning charger, thus the build is more PVE oriented, yes?

           

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