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Chaos PVE Majesty Guide

Nov 11, 2010 1:00 am


Chaos PVE Majesty Guide by chaose5 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.



9th of June update, “A New Departure” brought forth the new second job advance for all classes. A Force User can advance into either a Majesty or a Smasher. Majesty will focus on the dark skill line while Smasher will go down the Laser skill line.

My proposed build is a PVE build, taking on supportive and disabling roles in nest party, while dealing decent damage with mostly dark elemental skills.

Visit my youtube channel for some video on how my build is doing in dungeons/nests (updated regularly).

Chaose Youtube Channel


Majesty Build 1






Majesty Build 2 (updated 3rd May 2012)

Since a skill reset was distributed recently, i have changed my skill build slightly for GDN purpose. The key difference between build 1 & 2:

* Since i rarely have the chance to cast spectrum shower in GDN (due to the long casting time), i've decided to unlearn it. If you still like spectrum shower, you can choose to move the 10 SP from force wave to spectrum shower.
* Reduces the SP in Poison Cloud, although i still maintain it at lvl12 due to the additional puddle at lvl12.  Since my poison is no longer max, i have also replaced my poison crest with gravity switch crest.
* Invests more SP into glacial spike to increase freeze chance. I stop at lvl10 because of sp constraint and the freeze chance jump 2% per level at lv10 to 15% (subsequent lvl only give 1% up to 18% max).





Skill description:

Sorceress Tree:
* Glacial Spike: Lv1/10. Glacial spike is a great DPS skill, with short cd, long range, chance to freeze, and short casting time. Note that while being frozen, damage deal to the target is amplified 1.5x (even on nest bosses). Also, it deals double damage on big-size boss . However, due to SP constraint, I choose not to max this skill.
* Poison Cloud (Toxic Spray) : Max at Lv16/12. It is one of the best skill in sorceress tree. Fast casting, multiple hit, short cooldown (cd) and dark damage attribute.  Poison cloud, micro-hole, black hole and gravity ball are dark attribute skill and the damage can be boosted with % dark elemental attack stats. [ see FAQ for more info on how to maximize the damage of this skill ]
* Force Explosion: Lv3. Fast casting, long range nuke. Keep at lv3 as a prerequisite for the dark skill line.
* Shockwave: Lv2, as prerequisite for laser-tree skill. Great for pushing away nearby mobs.
* Meditation (Mana Flow): Max at Lv1. No need SP to learn. A party buff that reduces MP consumption by 20%.
* Counter Spell (Rising Blast): Max at Lv1. Good for standing up fast after you are down. Give you a small window of invincibility too.
* Aerial Evasion:  Lv1. Good for regain position after you are floated in the air. No need to max unless you are an avid pvp-er.
* Physical Mastery (Health Booster): Lv5. Hp is always good.
* Blink: Max at Lv5. Shortest cd is required. Eraser, Microhole, Gravity Ascension and Gravity Switch can be cancelled half way during casting by blinking. This improves the flexibility of the these skills tremendously.
* Escape (Power Blink): Max at Lv5/4.
* Mental Mastery (Mental Fortitude) : At Lv3. Increase Max MP.
* Mental Training (Attuned Mind): Max at Lv3. Increase MP regen. The Mp regen amount has been boosted recently. There is not need to max this, one level is sufficient. Only put SP in it if you have some odd SP amount and no where else to spend it.

Force User Tree:
* Gravity Ball (Gravity Blast): Max at Lv12. Add a 20% damage inc A crest to boost its damage would be a good idea.Short cd, spammable skill. Notice that the ball deals 2 type of damages. While the ball is travelling, it deals small damage to whatever it touches. However, after a certain duration and/ or when the ball hit  any obstables/floor, it will explode and deal a high amount of damage. After learning Gravity Ball EX, this skill gained a 40% damage boost,  and becomes one of the best dps skills for a Majesty.
* Gravity Lance (Gravity Spark): Lv1. Dark attribute. Short cd, fast casting and SUPER long range. Left click after you blink or teleport to activate. Can be chained easily into microholes for additional damage. It also serves a convenient and quick damage booster after an evasion blink in boss battle. It deals a max of 3 hits on a single target, and need to be aimed at the base/feet of the target to deal the maximum damage.
* Microholes (Triple Orbs): Max at Lv12. Damage is fantastic, espeically on large bosses. It is one of the best DPS skill for force user in boss battle. You can cancel it halfway by blinking. Very flexible. Dark attribute.
* Black Hole: Lv4. This skill is not a DPS skill, but rather a crowd control skill to gather mobs. Dark attribute. I decide to increase it to lvl4 to double the size of the black hole and maximize the suction power. However, the skill suffers from low damage, slow casting and long cd.
*Summon Comet:lv5. This skill has enhanced AOE at lv5. It combos very well with a lv4 blackhole too.  At lvl5, the size of the comet is doubled. This skill has high superarmor breaking ability too. Note that this skill is non-elemental.
*Gravity Ascension (Gravity Crush):Lv3. Dark attribute. However, this skill is NOT a good DPS skill. This skill is useful in disabling small mobs and certain bosses in nest such as black smokes in Apocalypse nest and Golem in Manticore nest. It also has high superarmor destruction ability and good in breaking the walls, stones and pillars in Archbishop nest(hellmode) and Apocalypse nest (hellmode).
*Meteor Swarm (Meteor Storm):Lv1. This skill has bigger AOE and higher damage as compared to Eraser. Non-elemental. It also has very high superarmor destruction ability and can break the superarmor  of some bosses in nest, such as medusa and golem in manticore nest. Some might think that it is not as flexible as the other lv40 ultimate: Eraser because it can't be cancel half way during its 8.5sec of casting time.
TIPS: You can actually cancel meteor swarm by a simple trick. Press ESC and click "Escape from abnormal coordinate" or type /escape (you can copy and paste too)

* Linear ray: Lv1. Long range, moderate damage, slow cast, multi-hit. No elemental attribute (similar to spectrum shower and Eraser).
* Force Wave (Void Blast): Lv1. Right click after you blink OR teleport. Low damage, but good for interruption and cancel others skill. In PVP, it causes your opponent to stagger, which means you can quickly sneak in a simple normal attack to knock him down.
* Force Shield : Lv2. Passively activated when you are hit. Pretty useless skill but I got to learn to go down this skill tree.
* Nine-tailed Laser: Lv2. A new skill for Force User introduced in Z-mode update. Good damage if all the 9 lasers hit the target, which is easy against large-sized bosses. However, the damage is not as good against smaller size targets. It deals 2 types of damage (touch and explosive damage) and hit up to 18 hits max. The laser explodes upon contact with obstacles, wall and floor. Explosive damage is higher than touch damage. Lv2 is the prerequisite for Energy Reflection Mirror.
* Energy Reflection Mirror (Force Mirror): Lv1. This skill is one of the main reason why I choose to venture down the laser tree. Allow you to summon a mirror that increases 20% magic damage received by the surrounding targets. Last 12sec. However, what really make this skill look sexy is the ability of this skill to block various stuff in Sea Dragon Nest: cerberus in stage 4, binding vine at stage 6 and ice bind in sea dragon battle. Not to mention, it can also block electric ogre hugging and apocalypse spinning attack in apocalypse nest.
*Spectrum Shower (Ray): Lv1/0. The additional 10 Sp from 22nd September update allow me to learn this skills. Large circular AOE. Additional damage will be induced if used against large bosses like manticore and apocalypse. However, the casting time is relatively slow and it is non-elemental (cannot be boosted with dark %).

* Teleport: Lv1. Add 20% reduce cd crest for it, which reduce the cd from 15sec to 12sec. Keep force user mobile. Right-click after teleport to activate Force Wave or Left-click for Gravity Lance.
* Time Stop: Lv5. One of the most powerful disabling skill in game. For PVE, 8.5sec of time stop at lv5. However, most bosses in nest can’t be timestopped but the first and third bosses in Archbishop Nest and first two bosses in manticore nest can be timestopped. Still very good for disabling various mobs in nest.  
* Time Interruption (Time Dodge): Lv2. Left click after being hit into delay to activate a mini Time Stop. 1.5sec of time stop at lv2. Almost useless in PVE, but useful in PVP for counterattack. Lv2 is the prerequisite for Time Acceleration.
* Time Acceleration (Fast Forward): Lv3. After Z-mode patch, this skills is no longer considered as a Force User ultimate. However, it is still one of the best support skill in game. Accelerate the cooldown for all skills of all party members and yourself (not counting this skill) by 80% for 14sec at lv3. Maxing this skill give additional 1 sec  duration as compared to lvl1, which shaves additional 5 seconds CD from all skills.

Majesty Tree:
* Gravity Ball EX (Gravity Blast EX): Lv1 . Add 40% damage to gravity ball. It’s not a new skill but learning this  will enhance the gravity ball. Also, allow the gravity ball to explode three times and has very large AOE.
*Magic Steal: Lv1. Allow majesty to copy buff from target. Pretty useless for PVE. However, it is required to learn the following skill. Note that as opposed to the skill name itself, it doesn't dispel the buff on your target.
*Gravity Switch:Lv1. This is an extremely powerful skill. It is ranked top 3 in terms of damage/casting time in all Majesty’s skill. However, the cd for this skill is abit long. It is dark elemental. Large AOE, fast casting, extremely good damage. It can be cancelled half-way by blinking away. I believe this skills is far superior than Spectrum shower because it doesn't have any blink spot (spectrum shower can't hit melee range) and the damage is induced immediately after cast (spectrum shower has much slower casting time).


Skill Arrangement in Skill Panels

I have set the skill panel page change button to "G" instead of the default "~".

The 6 to 0 keys have been reassigned by me too (see figure below) for easier access.



First page is filled with fast CD and fast casting skills, which i use very often.
First page: 1-Poison Cloud, 2-Shockwave, 3-Microholes, 4-Nine-tailed laser, 5-Mirror, Q-Timestop, E-Gravity Ball, R-Summon Comet, F-Teleport, C-Glacial Spike

The second page is filled with longer cd and/or slower casting skills.
Second page: 1-Meditation, 2-Meteor Swarm, 3-Dark Energy Ball, 4-Linear Ray, 5-Magic Steal/Spectrum Shower, Q-Gravity Switch, E-Force Explosion, R-Blackhole, F-Gravity Ascension, C-Time Acceleration.

I have set Pick Item to X, Revive to Z, Auto run to V, and Reverse Camera-B

Skill Crest combination:
The choice of skill crests for Gravity ball, microhole and poison cloud are pretty obvious because they are the best damage skills for a Majesty with fairly short cd. Teleport is added because of my personal preference because I like to teleport a lot and sometimes, the ability to teleport at crucial moment means life or death.

Poison Cloud/Gravity Switch - dmg inc 20%
Gravity Ball - dmg inc 20%
Teleport - reduce cooldown 20%
Microhole - dmg inc 20%

Dark manticore - Dark Gravity Ball skill
* This skill is more useful compared to other boss skills because it has super long range and it has high superarmor breaking ability. Extremely useful in Sea Dragon Nest to break Ice in Stage 7 and Vine Grip in Stage 6.

How to get Gravity Ball and Teleport A-ranked crest easily
* The answer is "Dimensional Shards". Use 800 shards to exchange for a Force User lv 16 below crest bag at the scholar NPC.  This bag basically give you a random A skill crest for Force User. But wait a moment, there are only 3 skills below lv 16 for Force user: Gravity ball, Linear Ray and Teleport. This means that you have 2/3 chance of getting the crest you want through this method.

PVP
Many readers have asked me about using this build for PVP.

Although i seldom PVP, i do know the key concept for a PVP majesty. To modify the skill build for PVP purpose, simply delevel the BlackHole or remove Glacial Spike to put some SP into Air Kick (Hammer Strike) skill and you should do well in PVP.

Air Kick is commonly used in conjuction with time stop or time interruption to down your opponent, and then start your combo. However, if your opponent is casting a skill just before time stop/interruption, additional superarmor will stay on him and you will not be able to down him with a weak superarmor break skills such as Air Kick. In that case, you will have to opt to higher superarmor break skills such as Summon Comet.

Another important combo starter for PVP is, Blink/Teleport -> Force Wave -> Normal Attack, which will also down your opponent if he has no superarmor/counter attack/blink. The reason why this build is suitable for PVP too, is because you have Force Wave which is rarely pick up by other PVE build. Not to mention, i have added a Teleport Plate which reduces the CD and allows you to be very mobile in PVP.

Typical PVP chain combo normally involves, Gravity ball (imba damage and cd), poison cloud to make sure opponent stays down longer, microholes with just 1 or 2 balls, gravity lance to push the opponent from the 1st ball to the 2nd ball for additional damage, Summon Comet to down your opponent, Gravity Switch for high damage and float, Gravity Ascension and Meteor Swarm to make sure your opponent cannot escape and stays down. And of course, time acceleraton and time stop are extremely powerful in PVP.


Discussion Highlights:
Here i will link a few important discussion and FAQ in this thread for easier reference:

Time Acceleration versus Spirit Boost
DPS Comparison with Elemental Lord, Bow Master and Academic
Why learning Force Wave and Gravity Lance is better than maxing Spectrum Shower or 9-Tail Laser?
How big is lv4 Blackhole as compared to lv1 Blackhole?
What suffix do i use?
What gear and heraldry am i using? What's my current stats?
How to throw poison missile (toxic spray) into one puddle?
[ also refer to http://bbs.duowan.com/thread-27702178-1-1.html ]
Average Damage Calculator for lv40 and 50 cap: For Gear DPS comparison


Suggested Build for Various Level Cap:

I decide to add this section because players in DN NA and future players from DN SEA might need some references of skill builds at 24,32,40 level cap. The build for 24, 32 and 40 level cap shown here doesn't require any skill reset and you will eventually be able to reach the lvl50 build shown above.

However, i have also added a skill build for lvl40 which requires you to reset skills (which is given at lvl40+45 in DN China).

Lv24 Cap
Force User is pretty weak at this stage. Minotaur Nest is very challenging to force user at this level. Just pray that lvl32 cap opens soon ^_^



Lv32 Cap
When cerberus nest is released, force user might see a soar in popularity because of the ability to disable most boss in the nest. Timestop disable almost everything in cerberus nest, except cerberus himself. However, Cerberus can be pinned down with Gravity Ascension, allowing your party member to deal damage to him safely for 6~7 sec.




Lv40 cap

If you going down the dark tree, i don't recommend learn the Meteor Swarm. Getting Gravity Ascension is good enough because you can disable bosses at 1st, 2nd, and 4th stage of manticore nest (normal/hell), and 5 shadows boss in Apocalypse nest (normal/hell). With this build, you don't even need a skill rest at lvl45 when the lvl50 cap is released.





Lv40 cap

An alternative build is provided here, if you have a skill reset at lvl40 and 45. This build, i believe is superior to the one showned above in term of DPS, with max gravity ball, triple orb and glacial spike. You also gain the lv40 laser ultimate: Eraser, which has 75% damage reduction during casting. This build also give you a chance to try out Spectrum Shower, which is the signature move of the laser tree with amazing AOE and decent damage. Most importantly, you will gain enough SP to make glacial spike lv13 (which has a max of 18% of freeze chance, a great dmg booster and dps skills). However, you will lose the disabling ability of Gravity Ascension.






Useful Link:
In-Depth Research on Force User/Majesty Skill
Force User's Energy Reflection Mirror Guide


[ The post was edited by chaose5 at Jun 5, 2012 1:48 am ]

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Nov 11, 2010 5:15 am
[SMILE=s30] Godlike!!!! This build required how many golds? [SMILE=s5]

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Dragon Nest CN
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    Nov 11, 2010 6:25 pm
    Magical attack 4.5k????

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    ★★★★★★★★★★★★★★★★★★★★
    Dragon Nest CN
    LVL 50 Sniper (紫轩飞逸) - FREEDOM
    LVL 50 Saint (Casteran) - ArchAngel
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    ★★★★★★★★★★★★★★★★★★★★
    Nov 11, 2010 7:20 pm
    The poison cloud crest costs a fortune.

    Nov 19, 2010 7:02 am
    ... omg

    Nov 24, 2010 5:58 pm
    do you know which build is best? or are they both equal? just wondering.

    Nov 24, 2010 8:39 pm
    Quote:
    Originally Posted by TeCh_9
    do you know which build is best? or are they both equal? just wondering.


    The first one is before T3 update, the second one is after T3 update.

    T3 introduces tremendous changes to the skill tree.

    Anyway, to avoid confusion, i will just remove the old build.
    This post has been modified on Nov 24 , 2010 08:41:39 PM by   chaose5.

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      Nov 25, 2010 12:53 am
      Ohh ahah, didnt kno that. Thanks!

      Nov 25, 2010 10:32 am
      in my server, the ingredients for manticore staff alone cost me 1800g. what about others? [SMILE=s49]
      This post has been modified on Nov 25 , 2010 10:32:45 AM by   supergaybunny.

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      Nov 25, 2010 12:42 pm
      Quote:
      Originally Posted by supergaybunny
      in my server, the ingredients for manticore staff alone cost me 1800g. what about others? [SMILE=s49]
      This post has been modified on Nov 25 , 2010 10:32:45 AM by   supergaybunny.


      Hmmm, here one claw is 300g roughly. So...... u know the maths....LOL

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      Nov 27, 2010 6:12 pm
      Quote:
      Originally Posted by chaose5
      Quote:
      Originally Posted by supergaybunny
      in my server, the ingredients for manticore staff alone cost me 1800g. what about others? [SMILE=s49]
      This post has been modified on Nov 25 , 2010 10:32:45 AM by   supergaybunny.


      Hmmm, here one claw is 300g roughly. So...... u know the maths....LOL


      yeah its about the same. although what i felt is expensive are the green ingredient. one manticore ribbon is 20g and one manticore snack is 10g. lol its crazy.. [SMILE=s37]

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      Dec 7, 2010 5:57 pm
      omg amazing build chaos im using this for my FU :)

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      IGN : ☆Applz ][Main] / ⊙Applz⊙
      Class : Majesty / DarkArt
      Level : 50 / 50
      Server: 华中电信二区,4 凌波微步
      Guild : FREEDOM

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        Dec 10, 2010 9:11 pm
        there is one thing which i really can't seem to figure out. how did he get 845 int using manticore set? i am using manticore set too with the same accessories, same heraldry but i am at 590 int. he doesn't use any heraldry with additional int boost. i am so puzzled..

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        Dec 10, 2010 11:15 pm
        Quote:
        Originally Posted by supergaybunny
        there is one thing which i really can't seem to figure out. how did he get 845 int using manticore set? i am using manticore set too with the same accessories, same heraldry but i am at 590 int. he doesn't use any heraldry with additional int boost. i am so puzzled..


        Answer: Potential System!  

        This will be released along with apocalypse nest in the next update.

        The nest give you potential stone, which add additional stats in terms of % to each piece of equipment you have.

        3~5 random stats per piece of equipment.

        You can reset the stats with a reset stone (also from the nest) if you get a lousy stats that you don't wan on your gear, then you can try again.

        I assume that guy get freaking alot of % int and % att on his gears.

        Too bad, he never show case his gears to us.

        Btw, wow you get full set manticore already. I am planning to get a set soon since the price of material is dropping rapidly.
        This post has been modified on Dec 10 , 2010 11:22:05 PM by   chaose5.

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        Dec 11, 2010 2:51 am
        Quote:
        Originally Posted by chaose5
        Quote:
        Originally Posted by supergaybunny
        there is one thing which i really can't seem to figure out. how did he get 845 int using manticore set? i am using manticore set too with the same accessories, same heraldry but i am at 590 int. he doesn't use any heraldry with additional int boost. i am so puzzled..


        Answer: Potential System!  

        This will be released along with apocalypse nest in the next update.

        The nest give you potential stone, which add additional stats in terms of % to each piece of equipment you have.

        3~5 random stats per piece of equipment.

        You can reset the stats with a reset stone (also from the nest) if you get a lousy stats that you don't wan on your gear, then you can try again.

        I assume that guy get freaking alot of % int and % att on his gears.

        Too bad, he never show case his gears to us.

        Btw, wow you get full set manticore already. I am planning to get a set soon since the price of material is dropping rapidly.
        This post has been modified on Dec 10 , 2010 11:22:05 PM by   chaose5.


        Woah! I really had no clue such a thing exist. It kind of reminded me of the awaking in Flyff. So you meant to say that each equipment could only be boosted with the potential stone once, with a random chance of a 3 to 5% stats or damage increment?
        I am guessing the stones does boost final damage as well. Since full manticore set plus accessories gives you 124 final damage but I read that some korean players had about 200!!

        Yes, I got them pretty early in game thus spending more gold. But I farmed most of the materials since I have more than one level 40 character. The others were meant for farming and supporting my main.   hehehe.

        Anyway, I was just wondering if you have a picture of the apocalypse set. It will be even better if you have the base stats as well. It would really help me decide if it is worth the change

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        Dec 11, 2010 11:36 am
        The potential in each piece of equipment can be awaken once with the potential stone.

        For A-ranked stuff, the NUMBER of opt is 3 ~ 5. (can be reset with reset stone) . For example (see the link below) :

        Example weapon with potential awaken

        Phy Att 5.8% inc
        Mag Att 5.8% inc
        Str 2.25% inc
        Agi 2.25% inc
        Crit 17.00%

        EACH opt add a certain % of stats, % dmg or %elemental dmg/resist etc (the type stats is actually dependant on the parts) . Apparently you won't get final damage  as one of the potential opt.

        The extra high final damage of korean player actually come from 40A crest ,which could give Final Damage as the random 3rd opt. And in korea, they have 40A final damage crest too. Chajusk has 380 final damage from crest alone. So the damage you see is pretty crazy.

        OK now. Apo set. See the link below for the picture and details.

        Apocalypse Set

        Basically i think you are interested to know this :

        Apo set stats for mages:

        2 part M.Att : 56 ~ 56
        3 part MAX MP : +666
        4 part Final Dmg : 56
        5 part MAX HP : +1071
        6 part MAX MP : +999
        7 part Int : 33
        7 part Vit : 26
        7 part Final Dmg : 112

        The table after that show the m.att growth of Apo weapon comparing with Magical prefix weapon at different level of enchantment.

        The conclusion that is that apo weapon grow as the same rate as Magical prefix weapon (so does Manticore set), but the final damage of apo set is far superior (+112+56 final dmg !!!) . Having said that, Manticore set has something that Apo set could not offer : % dark elemental damage. So it is up to your own judgement, which one is better : % dark dmg Or Raw final dmg ? ^_^

        Side Note: Apparently the last table shows that Apo set actually has lower Phy. att growth as compared to destructive prefix weapon. But that's none of our business , as Force user.

        Ok more pictures of base stats for apo set can be found at the link below :

        Mage Apocalypse set - pg 13-15 - Base stats of various parts

        Enjoy and drool at the ubberness of Apo set!
        This post has been modified on Dec 11 , 2010 01:24:35 PM by   chaose5.

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        Dec 11, 2010 2:11 pm
        Thank you so much for the info! And OH MY GAWD!! I'm drooling now because the apo set looks awesome! Especially the staff! But as you said the m.growth of magic items in comparison to manti/apo set is the same. I guess I shall wait till when everything is out before I decide again.   
        Maybe we could share some tips with each other since we are both force users. [SMILE=s45]

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          Jan 6, 2011 2:30 pm
          so uhm..i ve started playin DN CN again (left it before the lvl 40 patch) and i was checkin this guide to see what's new..i have to thank you for the effort you put in making it, tho i dont understand one thing:

          How do i get the 800 Shards needed for the crest? Can i just buy these crests in the AH?

          Jan 6, 2011 10:00 pm
          Quote:
          Originally Posted by raffossxx
          so uhm..i ve started playin DN CN again (left it before the lvl 40 patch) and i was checkin this guide to see what's new..i have to thank you for the effort you put in making it, tho i dont understand one thing:

          How do i get the 800 Shards needed for the crest? Can i just buy these crests in the AH?


          See HERE for info on dimensional shards.

          Yes, you can buy them from AH if you happen to see them.

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          Jan 7, 2011 7:20 am
          how can u have many skill points???

           

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