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Get neverwinter astral diamond with 3x reward points

Apr 9, 2018 1:35 am
You might already have stumbled upon this in today’s Community Watch,   but we wanted to highlight a certain video in a single post   nonetheless. Get safewow neverwinter astral diamonds ps4 with 3x reward points for Open Dungeon Chests   in the Tomb of the Nine Gods dungeon twice, which shouldn’t be possible. Players obviously are only   supposed to be able to interact with chests once in case they own a   matching key.
The video doesn’t provide any additional information, but from the   visual evidence we can break down what happens. After the boss fight,   the campaign chest is unlocked because the player owns a?Legendary Dragon Key. They do not open the chest however, but start the campaign task for the?Chultan Key.   After the task has finished, they are able to interact with the chest   twice, consuming the Chultan Key first and then the Legendary Dragon   Key.
Why Does This Happen?It’s not clear why this   happens, but let’s theorize a bit. First of all, while hovering over the   chest, the game prompts the players to use the “Chultan or Legendary”   key. The video however shows that no Chultan key is in the inventory. So   this could be a TONG-specific bug in which the game wrongly assumes   that they player has the campaign key. That doesn’t really explain why   you are able to interact with the chest twice though, much less since   the Chultan Key is consumed first.
Another aspect is that   completing the tasks triggers a process that enables a “player can open   the chest” flag. You’ve probably run into a situation where you’ve   completed a dungeon and then realized that you don’t own a key. In that   case you can for example buy a dungeon key from the Bazaar or craft a   campaign key. The corresponding chest will still unlock. So the game   definitely checks whether chest eligibility has changed after vendor   activity. If that “player can open chest” count stacks, the observed   behavior would make sense. After the boss fight, the game   checks?eligibility and since the player owns a Legendary Dragon Key,   adds +1. Then the completion of the campaign tasks triggers the same   check and increments the counter. This is pure speculation, but fun to   theorize about.
Might Not Be a New BugIt might by the way   not even be a new bug per se, but just a result of the changed   functionality of key tasks. Until Module 13, you couldn’t just craft   keys on the fly, because the task took 20 hours. Now, the task itself   completes instantly and then goes on a 20-hour cooldown. So this change   might simply have messed with how the game determines whether or not   players are allowed to open chests.
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