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buy neverwinter diamond with $10 cash coupon to join console

Dec 6, 2017 1:30 am
Today I’d like to discuss a topic that you generally want to avoid   for many reasons. First and foremost, I don’t like joining the PC vs.   console discussion. There’s really already enough resentment going   around. The PC crowd often feels like the beta testers for consoles. At   the same time players on PS4 and Xbox voice frustration because they get   content later. And well, there’s of course always the annoying question   which platform has the most players, and hence is the most important to   Cryptic and PWE.Rush to buy neverwinter astral diamonds with up to $10 cash coupon to join console discussion
In an ideal world we’d all be playing on the   same server anyway, but several factors prevent a cross-platform merge.   That’s why?it’s a sensitive discussion because it separates communities   that should actually assist each other. Nonetheless I’d like to pick up a   topic that I’ve recently found on Lorehound.   The author over there proposes that the console release of Neverwinter   saved its PC version. There’s a bunch of numbers and theory to back up   the claim and I don’t want to challenge the article as much and instead   just add my own thoughts.
Steam Chart Not Too ReliableOne thing I have to touch from the article however is?the steam numbers.   The author claims that dwindling numbers on steam combined with an   increased player count support the theory that most new accounts come   from consoles nowadays. That might actually be the case, but the steam start is not a reliable source to point to.
First   of all Cryptic is actively pushing its own Arc launcher and some of the   decrease is probably just players no longer using Steam for   Neverwinter. Also some active PC users might have switched to consoles   because they prefer the platform. That’s probably not common, much less   if you’ve already invested tons of time in your account on PC, but   certainly a possibility. For a proper analysis you would need to erase   those duplicates, which isn’t possible.
Last but not least I   remember a dev saying that the player numbers on PC remained relatively   stable lately. When we were still able to crawl the now closed Gateway,   our own Auction House data certainly backed that up. While Neverwinter   PC lost about 20% of its players throughout 2016 according to Steam, the   amount of actual active players (based on the amount of auctions   posted) were more stable. Between January 2016 and September 2016 more   than 8,000 players were posting more than five auctions per week on PC.   Throughout the year there was a minor decline as well, but not such a   massive one Steam was suggesting.
Trending Back up?And recently? Looks like the game recovered   a bit! It got most of the players back that apparently left over the   disaster that Storm Kings Thunder was. Mod 10 still holds the sad record   of lowest concurrent users on Steam with?1,749 in October 2016. Now   it’s back to Underdark and Maze Engine values. That being said, I can’t   really disprove that the console version brought in more players, and   possibly revenue, since its launch. But these are all hints that the PC   version might not have been in trouble, at least not as much as people   think.
Additionally, believing that the console release was mainly   done due to financial pressure is a mistake of its own. PWE is a global   company and Cryptic a relatively small asset. And assets are sometimes   used to test certain markets. So maybe management simply decided that   they want to try consoles, and Cryptic games were the most feasible to   do so. I don’t think Cryptic realized that Neverwinter PC would die and   then came up with that brilliant idea of porting the title to consoles. A   struggling game might be dead before you are even able to finish it. So   it makes a lot of sense that bringing games to console (Star Trek   Online got ported at the same time) was an independent decision.
Has The Console Version Saved PC Neverwinter? Who Cares!In   the end it might not even matter anyway. It seems that Neverwinter as a   whole is alive and rocking, and that’s the most important thing to take   away here! But hey, it’s an interesting discussion and there’s some fun   with numbers involved. So I definitely see why it’s popping up every   now and then.

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