World of Warcraft: Mists of Pandaria Revealed
An Objective Look at Mists of Pandaria
What is Mists of Pandaria?
*The goal is to combine new gameplay with most fun parts of the past.
*The plan is to get people back into the world, instead of having players roam around Stormwind and Orgrimmar all the time once they reach max level.
*Developers want you to do what you want to do to progress your character. They really want you to feel like you have a menu of content where you can pick whatever you want to do, and you shouldn't feel forced to do something to progress your character. For example, daily quests will reward you with valor points but it will still be faster if you raid of course.
*Character builds are going to be entirely revamped. Talents were still too cookie cutter, so the developers want to give players more choices in their talents.
- The pandarens are the new race.
- The female model isn't done yet.
- At level 10, you will get to choose between horde and alliance.
- Pandaren Classes: Hunter, Mage, Monk, Priest, Rogue, Shaman, Warrior
- Racial - Epicurean - Increase the stat benefits from food by 100%
- Racial - Gourmand - Cooking skill increased by 15.
- Racial - Inner Peace - Your rested experience bonus lasts twice as long.
- Racial - Bouncy - You take 50% less falling damage.
- Racial - Quaking Palm - You touch a secret pressure point on an enemy target, putting it to sleep for 3 sec.
Monk New Class
*Brewmaster - Tank spec
*Mistweaver - Healer, a healer who can stand up in melee and will let players experience a "new healing style"
*Windwalker - Melee DPS
*This is not a hero class, and it will start at level 1
*The class is very martial-arts based
*Lots of monk-only animations, the healer and tanks will have different stances they can stand in, etc ...
*Monk Races - All of them except Goblin and Worgens
- Leather Armor (Agility or Intellect)
- They hit a lot with hands and feet
- They will need weapons for some finishers: Staves, Fist Weapons
- They will also be able to use 1H Axe and maces, swords
- Healers will get off-hands, they don't want healers to use shields.
*Chi (energy) slowly regenerates and is only used for your Jab and Roll abilities.
*Jab generates Light and Dark force, which are used for everything else. Some finishing move uses dark force, some use the light force.
*No auto attack! Devs want you to have this street fighter feel where you punch a lot
- 9 new dungeons in the new expansion
- 6 dungeons will be on Pandaria
- Scholomance and Scarlet Monastery (Wings 1 and 2) will be back in Heroic Mode
3 new Epic raids!
*They will feature two enemy races, the Mogu and the Mantid.
*Raid Finder, Normal, and Heroic difficulties will be available for all raids from day 1.
*World raid bosses will return!
*More info will be available at the Raids & Dungeons Panel today.
*Increased focus on max level content, it will reward you with Valor Points.
*Incentives for dungeons/raiders to run quests and do outdoor/daily kind of stuff. For example finishing a quest might give you a buff for the day, and maybe that buff will let you roll on a loot that only appears to people with that buff.
*More quest choices, and a lot less linear
*No flying until max level, it's much easier to keep people on the ground and create interesting quests when you know people won't just fly away and drop on the boss.
*Faction improvements, there will be group of factions and they will let you work for all factions from that group to get your rewards. This way you don't have to grind a single faction anymore.
New Battlegrounds (Not final yet)
*Stranglethorn Diamond Mines - Payload style gameplay.
*Valley of Power - Murderball
*Azshara Crater - DOTA
*New Arena - Tol'vir Proving Grounds
Major Class Changes
*Devs like the way Resilience works in PvP, and how it gives a nice goal for players looking to progress/upgrade their gear in PvP
*Resilience is a pretty huge barrier for people who want to start PvPing.
*Resilience will become a base stat, and will increase a little every time you level.
*Hunter minimum range is gone!
*Hunter melee weapon is gone!
*Ranged slot for all other characters are gone.
*Relics are gone.
*Rogues and warriors can now throw their melee weapon
*Wands become main hand weapons
*Unique resource for each spec.
*Affliction will keep Soul Shards, they are currently not interesting enough but devs have cool ideas for them.
*Demonology will get Demonic Fury, you build up Demonic Fury and you metamorphosize when you max your Demonic Fury. More skills will be added to Demon Form, etc ...
*Destruction will get Infernal Embers. The destruction warlock who keeps getting casting fire spells get hotter and hotter and will eventually deal insane amount of damage, you can build it up pretty quickly and unleash your big spell.
*Buff totems are gone. It just wasn't very interesting to be the buff bitch of the group.
*All totems are now utility
*New totem examples:
*Earthgrab totem - roots
*Repulsion totem - repels
*Bulwark Totem - absorbs
*They always felt like they had 4 specs, so now they do.
*Feral - Cat (melee dps)
*Guardian - bear (tanking)
*Some overlap between the two
*All druids can still go cat or bear form.
*Spell books cleaned up, got rid of more junk, the goal is to clean up action bars a little more without removing the fun things.
*Rotations will be improved
*Spells will be automatically learned, you won't have to go to your trainer anymore.
*You will get a new spell at level 87, level 90 new talent point.
*Talent trees should be fun, and you should have more choice than just a cookie cutter build.
For more details:
World of Warcraft Preview Panel: Mists of Pandaria