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TERA guides and tips for beginners Mar 8, 2012 11:56 pm

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TERA: Priest vs. Mystic
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Priest and Mystic comparison
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TERA: Priest vs. Mystic

Mar 8, 2012 12:39 am
PS: The comparition is not made by me. I just repost the info here to help those who are interested in Priest/Mystic. Hope  it will be helpful to some of you.

Pro/Con list

Priest Pros
---Burst/AoE Healing.
---Several buffs which last 10 to 25minutes. (Attack, Run Speed, Defense, Resistance, HP Regen.)
---Absorption Shield (absorbs around 10k DMG at LV58, is cast on your entire party)
---Ability to kite if needed
---Dodge also slows Movement speed in a small aoe centered on you.
---Dependable self heals
---Easier to heal with.
---Can "cure" knockdowns

Priest Cons
---Their sleep is only one target.
---Can only give mp to party with use of a glyph at 58.
---They don't have any spells that effect their party's criticals/reception of criticals.
---Fiery Escape can put you in combat

Mystic Pros
---Lock-on Heal has a HoT
---Auras (Crit rate Or Run speed) and (Crit Resist Or MP)
---Orbs Can be laid ahead of time, Orbs also act as a "cure over time"
---Better kiter due to DOT being castable on the run
---Teleport skill with a glyph that has a 25% chance to reset the cooldown. Extremely useful escape.
---More mobility than priest
---Can give their party mana back with orbs, Aura and an attack.
---Has a self-resurrect skill that can be cast on party members and glyphed to apply to Self.
---Healing Fairy is OP, can restore you to full hp in moments. also cures on every heal it casts.
---Can sleep 2 targets
---Has multiple aoe CC skills (stun/fear etc) (all but the stun can be cast on the run)
---Ability to lock down bosses with chain CC (once their full arsenal is available)

Mystic Cons
---Usefulness of Tank/DPS pets are debatable bordering on useless
(tank pet really only useful for soloing BAM's)
---Cant force people to pick up orbs
---Has to depend on Fairy or orbs for self heals
---Orbs and Fairy do not benefit from weapons heal boost.
---Can only have 1 pet out at a time

Note: Future patch will give Mystics a Party Shield and Priests a self rezz, Exact details not known.

Overview of Healing Differences
The "main heal" for both classes is the lock on heal, both are about the same in heal power. Which is why both classes can heal all the content the same, the big difference is that the Priest has aoe heals on top of this and an aoe hot they can throw. It is possible for a priest to heal without using their lock on heal by relying on their aoe heals. The other big catch is that the mystic fairy and orb do not benefit from the heal boost on their weapon only their lock on heal does. All priest heals benefit from the weapons heal boost (including the 1.8% HOT).

Priests are the "Safer" healers, where Mystics have "enough" healing, you will have a much easier time keeping a group up as a Priest, the big catch of course is that mystics CAN heal a group through all the content a priest can. In a way Mystics give up the "safety net" heals of a Priest to gain powerful CC abilities and some nice buffs.

In my opinion, the Priest is a more defense healer built to handle the [filtered] hitting the fan with heals and shields, where Mystics are a more offensive healer that will dip into their CC abilities to Keep their party up when all hell breaks lose.

Special Note from Eziel's Lancer Guide:
I am posting this quote here for visibility as i think it will help out future healers and I am aware not all healers spend the time reading up on the tank guides, Note this is specific to a Lancer Tank:

"If you're a Mystic or Priest, please do not heal a lancer immediately when health drops. You will pull aggro very quickly this way if you are healing the lancer every time we drop 5-10% health. We have Second Wind which heals 14.3% of our life roughly (at level 22). I’m not sure what the norm should be, but my preference would be below 50% life." -Eziel

I Realize not all healers will be comfortable or have the confidence to follow this advice so I would also like to add that you should probably inform your lancer before you do this and make sure they are on board. It should also be noted that you will generate less aggro if you mix in attacks and do not just sit back and heal.

Base Stat Comparison
(Note Information Reflects KTera Until the next CBT)

Priests Have Slightly more HP and Resistance
Mystics Have Slightly more Endurance, Balance, Crit Rate and Crit Resist.

KTera Screens showing this compare

Proof that Base stats do not increase as Characters Level

Notes
1) Some skills have multiple components and therefore fit under multiple categories. To avoid confusion by posting a skill description multiple times and possibly giving the impression that a class has more skills than they do, the description is only in the section that coincides with the skill's main function. For example, a buff skill may do minor damage, and so while it's description is in the buff section it will also be noted in the damage section. The noted areas should point you to the section where the original description is.
2) There are certain glyphs that add extra utility to skills. As these can add possible customization and utility to the classes, these glyphs are also listed. Note that it's unlikely you will be able to use all of these glyphs at once. Do not assume your character will have all of this added utility, only that it's possible to attain.
3) Each description uses the raw numbers of the skill's highest upgraded level.
4) These are the Korean Tera's version of the skills. It's not yet known if NA will use these same skills and numbers, or if modifications will be made. Take this with a grain of salt.

Comparition between Priest and Mystic
Heals


Buffs


Support


Crowd Control


Dodge


Damage

Source from: TERA official forum


[ The post was edited by luciferrate at Mar 8, 2012 6:07 pm ]

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Mar 8, 2012 8:03 am
Dude nearly all of your facts are ruined by the simple fact, that you got a healing bonus which is addes on top of your heal...

At max lvl a priest heals ~30k with his groupheal(4k basic value) while mystic heals 12k per orb fix...

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    Mar 8, 2012 9:24 am
    i honestly don't care =)))...so much usless info...pvp is all about adapting your gear/style to your opponent

    Mar 8, 2012 3:25 pm
    The official forums have a fully updated version of this that is accurate, should read that one.
    tera-forums.enmasse.com/forums/classes/topics/Priest-VS-Mystic-Comparison-Guide

    Mar 9, 2012 10:04 am
    No idea why ppl care about this stuff.  I'm a mystic cus I want to play a mystic.  If u want to be a priest, play a priest :)

    Mar 19, 2012 10:50 am
    @Spook

    People care because they may like to play a specific role, and as a result want to know which one suits that role best. You cared enough to click the thread in the first place btw.
    If someone likes to be the primary healer, it's important to know when more than one class has heal abilities as to which one does the job better. By class name, the obvious choice for that role is priest, but in some games, due to differences in the way that heals work and other skills that help keep a party alive (such as cc) the class that you would expect to provide the best usefulness in party longevity ISN'T necessarily the best choice.
    No dedicated primary healer wants to find themselves having rolled a class that's less likely to be needed if there's another class with enough other options to make it more useful in a party than their own.

    It's the same thing as when you have multiple types of warriors, and one or more has a large overlap of functions. You don't want to be picking a class to perform a specific job only to find there's another class that does pretty much what you do, but better.
    To make decisions harder read the "about" on the right of the class page for Warrior. It says "the warrior dishes damage through speedy attacks, moving in a blur and misdirecting opponents with dodges" and "Warriors fight in light armor, which makes a good combination with their lightning-fast weapons".
    On the Slayer page we read "Slayers strike like lightning: fast and devastating. Then they disappear the same way before the opponent can react" and "slayers wear light armor, they're quick on their feet, and are often able to avoid damage".
    So that's 2 lightning fast classes that are quick enough on their feet to dodge incoming attacks thanks to their light armor. Without side by side comparisons from people who've played the classes, making the choice is hard since the descriptions are either too similar or too ambiguous to make the decision without more information.

    At the end of the day, who wants to have made a wrong decision? If you play mostly solo the whole game then a reroll isn't a biggie, but if you've been keeping pace with a group of others, or are an active guild member, you don't want to reach a point where you have to start over while they keep on without you.

    Apr 12, 2012 6:03 am
    In PvP Priest is the first one who is attacked, and he has only one dodge skill. Difficult to stay alive on war. But Cleric is Cleric.

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      Apr 13, 2012 5:05 am
      ....will be a difficult choice

      Jun 19, 2012 8:59 pm
      Extremely helpful. Thank you for this. I Love testing things out for my self, but since its all consoldated here, I may as well go into this game with this info. =)

      Mar 15, 2013 5:29 am
      so why have 2 healers in one game? I do appreciate teh difference but at the end of the day one can do without the other. In this case the "Priest" seems redundant.

      That was one thought, the second thought, perhaps the game did not finish yet and there will be roles where only a "Mytic" or a "Priest" can fulfil. I can think of one situation where a "Priest" is necessary, Group PVP. Surely you will the AOE heals don't you?

      I don't know it seems the game did not finish yet or more contents are planned. In the meantime, I find myself (Priest lvl 54), by which I mean not needed if a mystic joined a group then there is no need for a priest and vice versa. SAD really.

      Of course play what you like and as I said i am lvl 54 priest and Tera setup with 2 healers took the edge and the challenge from playing a healer.

      Mar 19, 2013 8:49 pm
      [b]Reply [url=http://forum.mmosite.com/thread/2/160/20120308/TERA_Priest_vs_Mystic-4f58703d1bd09a613-1.html#p51431412581f35]9#[/url] [i]62.*.*.97[/i][/b] [br] [br]Are you retarded?? Then why is there more than 1 DPS class in the game? DAOC has 45 freaking classes.... GOD FORBID you have 2 different healers that fit the playstyles of different players... [SMILE=10]

      Apr 22, 2013 9:58 pm
      But that's almost like saying since you have a Berserker in the party, a Slayer is not needed. The play styles are very different. And it is somewhat situational. In PvE if all you want is healing then it doesn't matter if you get a Priest or a Mystic, but they can offer a lot more than [b]Just[/b] healing. And in PvP especially, you may very well want both in your party for different reasons.

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