|SOLO||Attack||Agility||Single PK||Group PK||Survival Ability||Team Hunting|
Archers are definitely a magical class in TERA instead of a class between physical attack and magical attack in other MMORPGs, because even their innate common skills will consume MP. As TERA employs lots of real physical characteristics, players cannot control archers to shoot while jumping and running, but they are likely to realize it by using skill later. Shooting and moving speed will play an important role in archers' survival.
For more details: Archer Details
Berserkers are the incarnation of strength, capable of dealing massive damage. Owning high defense and defensive skills without cooldown, berserkers always make players' blood boil and thirst for creating a brand new era. Among eight solo classes, berserkers are the only all-round class that has no difficulty in dealing with a single or a group of monsters. However, casting skills slowly is their great shortcoming.
For more details: Berserker Details
The Mystics (class previously known as Elementalist) call upon spirits and elements to aid them and their allies in battle. Through the strength and wisdom of the spirits, the Mystics can channel spells to help their allies, while casting spells that hinder the enemies. Mystics can absorb the enemies’ health and mana so that the enemies cause less damage towards others and become easier to kill.
Mystics are very fragile by nature as they only wear light armor, therefore their strength lies in seeking aid from spirits. Mystics observe battles from afar and react according to the situation. It takes a lot of practice to develop this intuition.
For more details: Elementalist Details
Lancers are a traditional main tank class, capable of casting defensive skills without cooldown. It takes players much time to train a lancer before reaching level 8, yet few skills are acquired like Level 8 archers. Thus, no more comments will be given here. What can be said is that straight attack is a characteristic of lancers.
For more details: Lancer Details
Priests are the most troublesome solo class before level 8. They have weak attacks at the first levels. Of course, it is reasonable, for priests are always designed as a healing class. Nevertheless, in terms of solo ability, they are not satisfactory. It is unknown whether they will make progress in that aspect after reaching a high level.
For more details: Priest Details
Slayers feature AOE skills. They also have dodge skills which require 3 sec cooldown. Indeed, their single PK ability is worse than the above classes but their cast speed is higher than berserkers.
For more details: Slayer Details
Sorcerers are the representatives of magic, dealing considerable magical damage upon both one and more targets with flowery effects. They even have an interesting skill which is attached with rebound or sputtering effects. Players who have low-end computers should consider carefully before playing this class.
For more details: Sorcerer Details
Warriors are doubtlessly the most popular class with high agility and high damage in TERA. They may become horrific killers if they make reasonable use of their movement and dodge skills. Players will be certain to enjoy the smooth gameplay brought by warriors.
For more details: Warrior Details
Source from: TERA GameZone