Many SWTOR players are crying foul after discovering that the game does not offer high-resolution textures, a feature which was stripped out following the game's beta. The removal of this feature was not immediately noticed, as the game's settings still gave players the option between "high" and "low" texture quality. However, some savvy persons dug through the game's code, discovering that what the final release toutes as "high quality" is equivilent to what was termed "medium quality" during the beta.
Here is what Biawore's Senior Community Manager Stephen Reid responses to this issus:
"There are only supposed to be two texture choices, 'Low' and 'High'. This replaces the original three-choice preference of Low/Medium/High because in reality, there was never supposed to be a 'Medium' choice - that was a bug" Stephen claims, going on to mention how high quality textures affected game performance so badly that a compromise was made, the high quality setting resulting in high resolution textures during cinemas, though not actual gameplay. "Yes, we had a small UI bug that unfortunately caused confusion over how the game is intended to work. The textures you're seeing in the course of normal gameplay are optimized for that mode of play. The textures you're seeing during cinematics are also optimized for that mode of play(...)The development team is exploring options to improve the fidelity of the game, particularly for those of you with high-spec PCs."
Let's see whether a fix is actually planned or just another lie to cover it...
Source:
Gamezone