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SWTOR Jedi Consular Guide

Jan 5, 2012 7:52 pm
Thanks Illian Amerond from our writer club for this detailed Jedi Consular Guide. I just re-post it here to help ppl who play Jedi Consular. Enjoy!

"Easily one of the Republics top classes for healing in Raid situations, yet oddly enough also a prime candidate for Off Tanking! Much like the Paladin in WoW or the Cleric in Rifts, the Jedi Consular has some interesting abilities with regards to damage mitigation and survivability. In considering the versatility for the class it will be important to note that for tanking Alacrity is still just as important as it is for healing, yet you will be switching out willpower gear for Endurance. This is not a big concern as you will not be healing the party, yet like the priest/paladin tanks using your powers for aggro control and damage mitigation."

The Jedi Consular has the following core skills:

  • Double Strike (Instant)
  • Force Valor (Instant, party/self buff; lasts 60 minutes.)
  • Saber Strike (Instant, damage over 3 melee attacks; uninterruptable by caster.)
  • Project (Instant, weak targets are stunned for 3 seconds.)
  • Telekinetic Throw (Channeled, slows movement to 50% over 3 seconds. Weak targets immobilized.)
  • Force Wave (Instant, AoE pushback and weak targets are knocked down for 3 seconds.)
  • Force Lift (Charged, 2 second cast; 8 second duration, damage breaks early.)
  • Force Stun (Instant, stuns for 4 seconds.)
  • Force Potency (Instant; Grants 2 charges that increase heal/crit 60% and increases Telekinetic Throws distance, discharge with Telekinetic Throw or force crit. Lasts 20 seconds.)
  • Mind Crush (Instant, with DoT for 6 seconds.)
  • Mind Snap (Instant, interrupt with same skill cast block for 4 seconds.)
  • Force Slow (Instant, damage with 50% slow over 6 seconds.)
  • Tumult (Instant, requires incapacitated target.)
  • Unity (Instant, damage reduction for you and companion by 50% over 15 seconds.)

The uninterruptable ability is just that you will watch the whole 3 strike animation regardless of what you do... T.T so if your in some fast moving PvP do not commit this action recklessly. A lot of great CC and the project combined with Telekinetic Throw is a great combination. Many use Force lift to wait for the GCD to roll over on Force Stun then lock you down with Force Stun, Project, and Telekinetic Throw.

The basic combination that is here is: Force Potency, Force Stun, Tumult, Force Slow, Project then Telekinetic Throw.

More detailed introduction and Jedi Consular skill builds can be found on our SWTOR GameZone:
Theory Crafting - the Jedi Consular Guide

Related thread:
SWTOR Imperial Agent Guide l
SWTOR Smuggler Guide

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Jan 7, 2012 11:15 am
lol... something that makes me laugh about the jedis and sith is that you start with some sort of stun baton then you get your real lightsaber....

ps: I am wondering if anyone have an inquisitor guide... One that focuses on the Sorcerer...

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