Additional updates for 1.8. These won't be up on the test shard until the end of the week or next week.
Marksman
Empowered Shot: Energy cost has been reduced from 45 to 40.
Ranger
Splinter Shot: Energy cost has been reduced from 45 to 40.
Improved Escape Artist: Removed
New tier 6 talent: Steady Hand: Increases the effect of Attack Power on ranged weapon abilities by 5%, plus an additional 2% per point spent in the Ranger soul above 26.
2 piece HK synergy crystal: Now also reduces the energy cost of Shadow Fire by 10.
Saboteur
Chemical Bomb: Duration of the effect is increased to 10 sec, up from 8 sec. Damage has been adjusted.
Spike Charge: Duration of the effect is increased to 10 sec, up from 9 sec. DOT interval is now every 2 sec, down from 3 sec. Damage has been adjusted.
Caltrop Charge: Duration of the effect is reduced to 10 sec, down from 15 sec. DOT interval is now every 2 sec, down from 3 sec. Damage has been adjusted.
Improved Spike Charge: Removed
New tier 4 talent: Combat Wounds: Increases the damage of Spike Charge and Caltrop Charge by 10/20%.
Bomb Specialist: Now also reduces the energy cost of Bombs by 1/2/3/4/5.
Demolition Specialist: Number of enemies affected has been increased to 4/8 other enemies.
Trench Warfare: Now also affects Detonate.
Splinter Charge: The value of the armor debuff has been increased. A 5 point Splinter Charge will be slightly higher than a 3/3 Piercing Shot.
Related therad:
RIFT 1.8 PTS: Warrior AP Scaling and other DPS changes
Rift PTS Patch 1.8 in-progress Notes
RIFT 1.8 PTS: Upcoming Changes for Saboteur, Justicar and Druid
Via:
RIFT GameZone