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Rift 1.8 Saboteur Changes
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Rift 1.8 Saboteur Changes

Feb 21, 2012 6:50 pm
Here are the preliminary changes for the Saboteur in 1.8, with the goal of making the Saboteur a competitive AOE DPS soul.

1) All Saboteur Charges can no longer be parried/dodged/blocked/deflected.

2) High Explosives: Functionality has been changed. Your Fragmentation Bomb, Time Bomb and Annihilation Bomb cause the target to bleed for 6 seconds.

3) Combat Survival: Removed

4) Combined Arms: New talent. Your Fragmentation Bomb has a 50/100% chance to detonate all Blast and Spike Charges you have applied to your enemies.

5) Charge Booster: Functionality has been changed. Increases the damage bonus from Attack Power of your Charges by 10%. The damage bonus from Attack Power is increased by 3% for every point spent in the Saboteur Soul above 21.

6) The Trapper: Removed

7) Trench Warfare: New talent. Increases the damage bonus from Attack Power of your Bombs, Traps and Land Mines by 10%. The damage bonus from Attack Power is increased by 4% for every point spent in the Saboteur Soul above 26.

8) Demolition Specialist: Now affects an additional 2-4 other enemies, up from 1-2 other enemies.

9) Caltrop Charge: Functionality has been changed. It now causes the target and surrounding enemies to bleed over 15 seconds when detonated.

10) Splinter Charge: Now deals damage and applies debuff to the target and surrounding enemies.

11) Embers Charge: Now deals damage and applies debuff to the target and surrounding enemies.

12) All traps, except Land Mines, now no longer have a cooldown.

13) 2 Piece HK Synergy Crystal: Functionality has been changed. It now increases the damage of Blast Charge and Spike Charge by 30%.

14) 4 Piece HK Synergy Crystal: Functionality has been changed. It now increases the damage of all Saboteur’s AOE abilities by 15%.

Via: Saboteur Changes for 1.8

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