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Rift Crafting Guide

Jan 11, 2011 2:37 am
Related thread:
http://rift.mmosite.com/crafting/
RIFT Crafting - Apothecary Guide
RIFT Crafting - Armorsmith Guide
RIFT Crafting - Artificer Guide
RIFT Crafting - Outfitter Guide
RIFT Crafting - Runecrafting Guide
RIFT Crafting - Weaponsmith Guide
RIFT Crafting - Butchering Guide
RIFT Crafting - Foraging Guide
RIFT Crafting - Mining Guide
Latest Updated: Mar 8th
Rift Crafting Maps  http://forum.mmosite.com/topics/576/201102/15/49,1.html

Feb. 28th Updated:
Profession Map
Gathering professions complement different crafting professions. Below is a map depicting the complementary gathering/crafting combination's.


Skill Costs


Crafting areas
There are four places where you can craft items and each profession needs you to be at one of the four places. To craft you need to be at either a Loom, a Forge, a Workbench or a Laboratory.

Loom: Butchering, Outfitter

Forge: Armorsmith, Weaponsmith, Mining

Workbench: Runecrafter, Artificer, Foraging, Weaponsmithing

Laboratory: Apothecary


How to craft
Once you have your crafting profession, your gathering professions, some materials what do you do next?

This is what the crafting window looks like, you can select the recipe that you want to make and it will show the ingredients needed, how many that you can make with the materials you have, what skill level you are (as you can see my character is a Novice apothecary, skill level 2 out of 75.) It will show you that what area you need to be crafting in and what you will make. At the bottom you can choose to craft all which will craft as many as you have the materials for, or you can click the over arrows to select how many you would like to make and then hit craft. As you can see there is a blank window with the words augmentation above it. If it is grey like it is in the picture then you cannot augment the item you are trying to make.


Some recipes can be augmented though by adding a planar augment into the augmentation box. Each planar augment has it's own effects that will be added to the item when crafted.


You can get planar augments a few ways, the easiest ways would be from doing rifts or invasions. They can either be obtained randomly during rifts and invasions or you can spend your planarite obtained from them on boxes with random planar augments in them.

Source from:
http://thisisnotarift.blogspot.com/2011/02/crafting-101.html

In the world of Telara your characters can choose to work in various professions. This gives them abilities to gather various resources, like wood or metals, or to craft items from resources, e.g. weapons, runes or potions. A character may choose any combination of up to 3 gathering and/or crafting professions. These are leveled independently of adventuring levels and are not tied to the Soul system.

Rift currently features 9 professions. These are divided into gathering and crafting professions. Gathering professions are generally independently from crafting professions and do not have any prerequisites. Crafting professions generally depend on materials that are gathered, crafted by other players or bought from NPC vendors. This means crafting professions are generally more costly however they also yield useful items in contrast to gathering professions.

Gathering Professions
Miner
Mining is a gathering profession which allows the player to collect minerals and various gems from the world of Telara. The player will not be required to purchase or craft a mining pick.
Fofager
Foraging is the gathering Profession that involves the collection of diverse Plants and sorts of Wood found throughout Telara. Foraging is especially useful for the Apothecary profession. It is also helpful for Artificing and Weaponsmiths.
Butcher
Butchery is the gathering Profession that allows one to collect Hids and other useful parts from the Creatures of Telara and craft them into various sorts of Leather. Butchering pairs exceedingly well with the Outfitting profession, but is also helpful for Armorsmithing and Apothecary.

Crafting Professions
Apothecary
Apothecary is the crafting profession with which you can create Flasks, Potions, Philters, Tonics and Vials.
This profession corresponds best with the gathering professions Butchery and Foraging.
Armorsmith
Armorsmith is the crafting profession with which you can create Chain and Plate armor as well as shields. Outfitter is used for leather and cloth armour.
Artificer
An Artificer creates necklaces, rings, staves, totems (off-hand items for mages and clerics), and wands.
Outfitter
An Outfitter creates Cloth and Leather armor from butcher materials. It goes well when paired up with Butchering for gathering leather.



Runecrafter
A Runecrafter creates rune, shards and runes which are used to augment equipment with bonuses such as +dexterity and +spell crit. The raw materials required are obtained from other magical items that have had the runebreak skill used on them.
Weaponsmith
Weaponsmith is the crafting profession with which you can create bows, guns, master daggers, swords, priest hammers. And this requires minerals from miner and woods from forager.

Daily Quests
You will have different quests according to your crafting level. You are required to craft some items and then send to different places. After you complete you task, you will be given an incentive package and a crafting maker (a kind of token, which can be used to exchange for rare component).

Besides, when you reach the certain grade, you can buy the rare component in certain place.

And there are rare components that are rare drops throughout the world. We have drops off of rifts that can be rare. We also do have certain harvest nodes that spawn very infrequently in the highest level areas or in instances, so we can get very rare with those. There also will be rarer hides and cloths that will drop off of mobs. It's just the frequency with which you can harvest them or their drop rate.

My takes:
The one thing it does is kind of almost bumps it up a rarity level, even though the color code doesn't change. For example, if you augment a green item, it could be the quality and have the same stats as a blue or purple item, depending upon how powerful the augment you put on it is. Obviously, there is a little risk that goes along with it. The more powerful the augment that you are attempting to attach to a lower power item, the greater the chance of failure. In that particular case, if you fail, you lose the augment, but keep the material. The only investment loss is losing the augment that you were attempting to put on the item and the time spent getting that augment.

The other things that we have are, while they are not necessarily rare but are a little more difficult to craft, are composite materials. Where as your normal progression would be to use tin, then copper, then so on, there are these hybrid materials that you can get quests as a harvester to make to allow you to make stronger weapons or different recipes. I wouldn't necessarily call those rare, but you do have to adventure to find the material at first, then you can make it. They are more difficult. There's a second level between common materials and "Oh my God, it is a 2% rare raid drop off a monster!" materials.

Source from:
http://telarapedia.com/wiki/Profession
http://www.tentonhammer.com/rift ... fting-part-2-1-6-11
This post has been modified on Mar 10 , 2011 01:50:23 AM by   The_Only_7.


[ The post was edited by The_Only_7 at Jul 11, 2011 3:25 am ]

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Jan 11, 2011 6:40 am
My 2 cents: The crafting system shows a certain type of flexibility it is perfectly possible to pick up 2 gathering professions and 1 crafting one to supply yourself all the materials you will need for the crafting as well as pick 1 gathering and 2 crafting professions and you will still be able to provide most of the materials needed for some items by yourself. 3 crafting/3gathering at the same time seems a little bit extreme to me though and will be suitable only if you have friend gatherer/crafter to supply you/craft for you.

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    Jan 11, 2011 5:34 pm
    Quote:
    Originally Posted by Elveone
    My 2 cents: The crafting system shows a certain type of flexibility it is perfectly possible to pick up 2 gathering professions and 1 crafting one to supply yourself all the materials you will need for the crafting as well as pick 1 gathering and 2 crafting professions and you will still be able to provide most of the materials needed for some items by yourself. 3 crafting/3gathering at the same time seems a little bit extreme to me though and will be suitable only if you have friend gatherer/crafter to supply you/craft for you.

    Tnx for your response!

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    Jan 12, 2011 11:32 am
    Um, is there any crafting profession that is like Engineering in WoW? I'm looking for a crafting class that is just for fun.

    Jan 12, 2011 3:44 pm
    Quote:
    Originally Posted by ghangover
    Um, is there any crafting profession that is like Engineering in WoW? I'm looking for a crafting class that is just for fun.

    Not really. Apotecary and Runecrafter have some similar recipes but overall there is nothing like the engineering.

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    ...you used to kiss like no one had done before...
    Jan 12, 2011 7:38 pm
    very nice guide, very informative.

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    Jan 13, 2011 10:19 am
    Thanks man

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    My better is better than your better >:)

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      Jan 14, 2011 5:13 am
      It feels a bit like they changed some names from what other mmos use  just to change them. Butchery really is more skinning for example.   I wonder how the top crafted items will compare to the drops.  Also, I wonder if any of the items are BoP or if all/most are BoE so they can be sold.  I always hate only being able to pick three but I guess if they did not do this everyone would have all the gathering professions.

      Jan 14, 2011 7:49 am
      The items are bound on equip,

      Also the names are not just changed for the sake of just being different but in order to provide a better description. When you use butchery you do not only obtain the skins of different animals but also ingredients used in potions. The same goes for forager - not only wood or herbs but both.

      About the crafted items: the general items produced are of magical quality(green) and are actually good for a certain items. You can also further make them better by applying an augment which would increase the stat bonuses they give. Also there are certain recipes that can be bought and some of these recipes are actually for rare items(blue) and are generally better than most of the equipment out there. In Beta 4 the best items I saw were crafted by using a recipe bought from a rep vendor.

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      ...you used to kiss like no one had done before...
      Jan 14, 2011 11:29 am
      Thanks for the information on the items.   I will have to consider more closely on live taking a crafting skill instead of the three gathering I did in beta.   

      I still think butchery is different then what the skill is.  Butchers will cut up the meat into the different slices that are then consumed.  In the game I never got cuts of meat, but rather skins and a few other more surface parts like teeth.  So I still think they choose butchery just to use a different less accurate term to not use the same thing as wow.
      This post has been modified on Jan 14 , 2011 12:12:22 PM by   rotrap.

      Jan 14, 2011 1:38 pm
      Well, perhaps you are right. Still there is no meat because there is no cooking. I think they plan to expand on the basics later but I cannot be sure. Still the crafting is actually fun.

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      ...you used to kiss like no one had done before...
      Jan 27, 2011 4:00 am
      if you think they are copying wow, maybe you should leave them feedback on what could be changed to avoid those similatities :)

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        Feb 20, 2011 7:26 pm
        Thank you The_Only_7 and Elveone... You two were both very helpful but could help out a newbie?? =D I'm not very experienced in games at all. My boyfriend introduced me to warhammer a few months ago and I was really big into crafting both talismans and potions there. But I had only recently gotten into it before he made me choose between rift and warhammer. Does anyone know if there's any similarities? I can only assume that rift crafting is way more complex.

        Feb 24, 2011 10:53 pm
        Wow. Thanks for sharing. I've been searching for this Crafting guide for a while.

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        Thanks for raidomees make this picture XD
        Mar 9, 2011 11:34 pm
        Nice crafting guide. Thans for sharing.

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        Mar 10, 2011 10:37 pm
        Its very informative. Tnx you for supplying me such a nice crafting guide.

        Mar 19, 2011 5:40 pm
        PorcelainDoll
        There are a few similarities between War and Rift, I used to do talisman making in War too but have geered a little left in Rift. In War it seemed that the crafting skills weren't necessarily tied to specific classes (in some cases yes but there were many general ones which would help any class). In Rift I find that depending on your calling it is more useful to pick one over the other. As a Rogue for example, choosing foraging (to harvest wood) and weaponsmithing (to use that wood to make bows) is perhaps a good idea. Then choosing Outfitter over Armorsmithing because as an Outfitter you can make leather armors for yourself as opposed to Armorsmithing were you make plates. Basically, find out what class of items your character uses, find out which ingredients are needed to make those items and lastly what crafting skills are needed to turn the raw material into useful gear.

        Example, for my Rogue I chose Foraging, Mining and Weaponsmithing. Foraging to gather wood, mining to gather metals and then Weaponsmithing to make bows out of the wood. In my case, I could have chosen Foraging, Outfitter and Weaponsmithing because I don't really need the metals for anything my class can use (well, daggers, stilettos and so forth -however- being a rogue, melee weapons aren't really a priority) as well as Outfitting enables me to craft armor for myself. I chose mining however to be able to level faster in Weaponsmithing and I might change at a later point in the game.

        I hope this was useful, and to all Rift-fanatics that know better than I do, please correct me if I'm wrong ;). Very nice guide too!

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          Mar 20, 2011 12:42 am
          owwww

          Mar 24, 2011 4:21 am
          thanks for the quide very helpfull

          Mar 24, 2011 2:46 pm
          thanks very useful

           

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