Related thread:
http://rift.mmosite.com/crafting/
RIFT Crafting - Apothecary Guide
RIFT Crafting - Armorsmith Guide
RIFT Crafting - Artificer Guide
RIFT Crafting - Outfitter Guide
RIFT Crafting - Runecrafting Guide
RIFT Crafting - Weaponsmith Guide
RIFT Crafting - Butchering Guide
RIFT Crafting - Foraging Guide
RIFT Crafting - Mining Guide
Latest Updated: Mar 8th
Rift Crafting Maps
http://forum.mmosite.com/topics/576/201102/15/49,1.html
Feb. 28th Updated:
Profession Map
Gathering professions complement different crafting professions. Below is a map depicting the complementary gathering/crafting combination's.
Skill Costs
Crafting areas
There are four places where you can craft items and each profession needs you to be at one of the four places. To craft you need to be at either a Loom, a Forge, a Workbench or a Laboratory.
Loom: Butchering, Outfitter
Forge: Armorsmith, Weaponsmith, Mining
Workbench: Runecrafter, Artificer, Foraging, Weaponsmithing
Laboratory: Apothecary
How to craft
Once you have your crafting profession, your gathering professions, some materials what do you do next?
This is what the crafting window looks like, you can select the recipe that you want to make and it will show the ingredients needed, how many that you can make with the materials you have, what skill level you are (as you can see my character is a Novice apothecary, skill level 2 out of 75.) It will show you that what area you need to be crafting in and what you will make. At the bottom you can choose to craft all which will craft as many as you have the materials for, or you can click the over arrows to select how many you would like to make and then hit craft. As you can see there is a blank window with the words augmentation above it. If it is grey like it is in the picture then you cannot augment the item you are trying to make.
Some recipes can be augmented though by adding a planar augment into the augmentation box. Each planar augment has it's own effects that will be added to the item when crafted.
You can get planar augments a few ways, the easiest ways would be from doing rifts or invasions. They can either be obtained randomly during rifts and invasions or you can spend your planarite obtained from them on boxes with random planar augments in them.
Source from:
http://thisisnotarift.blogspot.com/2011/02/crafting-101.html
In the world of Telara your characters can choose to work in various professions. This gives them abilities to gather various resources, like wood or metals, or to craft items from resources, e.g. weapons, runes or potions. A character may choose any combination of up to 3 gathering and/or crafting professions. These are leveled independently of adventuring levels and are not tied to the Soul system.
Rift currently features 9 professions. These are divided into gathering and crafting professions. Gathering professions are generally independently from crafting professions and do not have any prerequisites. Crafting professions generally depend on materials that are gathered, crafted by other players or bought from NPC vendors. This means crafting professions are generally more costly however they also yield useful items in contrast to gathering professions.
Gathering Professions
Miner
Mining is a gathering profession which allows the player to collect minerals and various gems from the world of Telara. The player will not be required to purchase or craft a mining pick.
Fofager
Foraging is the gathering Profession that involves the collection of diverse Plants and sorts of Wood found throughout Telara. Foraging is especially useful for the Apothecary profession. It is also helpful for Artificing and Weaponsmiths.
Butcher
Butchery is the gathering Profession that allows one to collect Hids and other useful parts from the Creatures of Telara and craft them into various sorts of Leather. Butchering pairs exceedingly well with the Outfitting profession, but is also helpful for Armorsmithing and Apothecary.
Crafting Professions
Apothecary
Apothecary is the crafting profession with which you can create Flasks, Potions, Philters, Tonics and Vials.
This profession corresponds best with the gathering professions Butchery and Foraging.
Armorsmith
Armorsmith is the crafting profession with which you can create Chain and Plate armor as well as shields. Outfitter is used for leather and cloth armour.
Artificer
An Artificer creates necklaces, rings, staves, totems (off-hand items for mages and clerics), and wands.
Outfitter
An Outfitter creates Cloth and Leather armor from butcher materials. It goes well when paired up with Butchering for gathering leather.
Runecrafter
A Runecrafter creates rune, shards and runes which are used to augment equipment with bonuses such as +dexterity and +spell crit. The raw materials required are obtained from other magical items that have had the runebreak skill used on them.
Weaponsmith
Weaponsmith is the crafting profession with which you can create bows, guns, master daggers, swords, priest hammers. And this requires minerals from miner and woods from forager.
Daily Quests
You will have different quests according to your crafting level. You are required to craft some items and then send to different places. After you complete you task, you will be given an incentive package and a crafting maker (a kind of token, which can be used to exchange for rare component).
Besides, when you reach the certain grade, you can buy the rare component in certain place.
And there are rare components that are rare drops throughout the world. We have drops off of rifts that can be rare. We also do have certain harvest nodes that spawn very infrequently in the highest level areas or in instances, so we can get very rare with those. There also will be rarer hides and cloths that will drop off of mobs. It's just the frequency with which you can harvest them or their drop rate.
My takes:
The one thing it does is kind of almost bumps it up a rarity level, even though the color code doesn't change. For example, if you augment a green item, it could be the quality and have the same stats as a blue or purple item, depending upon how powerful the augment you put on it is. Obviously, there is a little risk that goes along with it. The more powerful the augment that you are attempting to attach to a lower power item, the greater the chance of failure. In that particular case, if you fail, you lose the augment, but keep the material. The only investment loss is losing the augment that you were attempting to put on the item and the time spent getting that augment.
The other things that we have are, while they are not necessarily rare but are a little more difficult to craft, are composite materials. Where as your normal progression would be to use tin, then copper, then so on, there are these hybrid materials that you can get quests as a harvester to make to allow you to make stronger weapons or different recipes. I wouldn't necessarily call those rare, but you do have to adventure to find the material at first, then you can make it. They are more difficult. There's a second level between common materials and "Oh my God, it is a 2% rare raid drop off a monster!" materials.
Source from:
http://telarapedia.com/wiki/Profession
http://www.tentonhammer.com/rift ... fting-part-2-1-6-11
This post has been modified on Mar 10 , 2011 01:50:23 AM by The_Only_7.