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Azwan Liberation


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Introduction

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  Trailer


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Guide2


  Guide

  Guide

  Demo

  Guide


  Skill preview


  Guide2

  Intro

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Introduction


 

Phantom Guide in Maple Justice

Jan 28, 2012 10:45 pm


Background
Many years ago, Phantom was a famous thief. He was a very successful one, actually. He was also in love with Aria. Aria was the empress at the time, and she had the Skaia in her possession. The Skaia is the treasure of Ereve, and she was afraid of loving Phantom because she thought he might steal it from her.

They fell in love, but shortly after Aria was called up to a meeting with a Black Mage general and died the day after. Shinsoo gave the Skaia to Phantom so he can protect it.

The death of Aria made Phantom choose the path of becoming a hero. He became one of the five heroes who sealed the Black Mage. He was trapped in ice, but like the other heroes, he woke up a hundred years later.

It was actually Aria who woke him up. She used some blessing to revive him, and he woke up in Ereve!

When he woke up, he sneaked into a meeting with General Hilla, a Black Mage general who’s also the ruler of Aswan. Remember that that meeting takes in the present-day Maple World, Cygnus is the new empress. Cygnus is Aria’s niece (she had no children to pass it on to).

In the meeting, General Hilla showed that she possessed the Skaia; she said she should be the empress because she’s the owner of the Treasure of Ereve.

She’s lying, however. Phantom comes to the rescue and offers arguments to why she can’t be the empress (one of which relates to her age o_o; empresses have to be children apparently). He also shows them that he’s the owner of the Skaia, and that the identity of General Hilla is hidden (she’s really a Black Mage monster pretending to look like an empress).

General Hilla is scared of him (but Mercedes & Athena are in love with him :P ), so she retreats. Phantom goes up to Cygnus to give her the Skaia, and when he looks at her, he’s reminded of Aria. He said to her the final sentence he said to Aria; “You’re beautiful when you smile.”

Phantom accepts the fact that the old world is gone, and is pledged to protect the new Maple World.

Phantom is the Thief Hero. His weapon is a Cane, but he’s associated with cards. Those are the canes that are available so far:

Novice Cane:
Required Level: 0
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
+17 Weapon ATT
Number of upgrades available: 7
NPC Price: 10 mesos
Attack Speed: 5

Novice Cane:
Required Level: 0
Required STR: 0
Required DEX: 20
Required INT: 0
Required LUK: 30
+27 Weapon ATT
Number of upgrades available: 7
NPC Price: 300 mesos
Attack Speed: 5

Iron Cane:
Required Level: 15
Required STR: 0
Required DEX: 30
Required INT: 0
Required LUK: 45
+32 Weapon ATT
Number of upgrades available: 7
NPC Price: 600 mesos
Attack Speed: 5

Noble Stick
Required Level: 20
Required STR: 0
Required DEX: 40
Required INT: 0
Required LUK: 60
+37 Weapon ATT
Number of upgrades available: 7
NPC Price: 900 mesos
Attack Speed: 5

Crew Cane
Required Level: 25
Required STR: 0
Required DEX: 45
Required INT: 0
Required LUK: 75
+42 Weapon ATT
Number of upgrades available: 7
NPC Price: 1,600 mesos
Attack Speed: 5

Rouge Way
Required Level: 30
Required STR: 0
Required DEX: 50
Required INT: 0
Required LUK: 90
+47 Weapon ATT
Number of upgrades available: 7
NPC Price: 3,000 mesos
Attack Speed: 5

Arkanseel
Required Level: 35
Required STR: 0
Required DEX: 55
Required INT: 0
Required LUK: 105
+52 Weapon ATT
Number of upgrades available: 7
NPC Price: 5,500 mesos
Attack Speed: 5

Twisted
Required Level: 40
Required STR: 0
Required DEX: 60
Required INT: 0
Required LUK: 120
+57 Weapon ATT
Number of upgrades available: 7
NPC Price: 11,000 mesos
Attack Speed: 5

Oriental Royal Cane
Required Level: 50
Required STR: 0
Required DEX: 70
Required INT: 0
Required LUK: 150
+67 Weapon ATT
Number of upgrades available: 7
NPC Price: 14,000 mesos
Attack Speed: 5

Biju Cane
Required Level: 60
Required STR: 0
Required DEX: 80
Required INT: 0
Required LUK: 180
+77 Weapon ATT
Number of upgrades available: 7
NPC Price: 17,000 mesos
Attack Speed: 5

Lani
Required Level: 70
Required STR: 0
Required DEX: 90
Required INT: 0
Required LUK: 210
+83 Weapon ATT
Number of upgrades available: 7
NPC Price: 28,000 mesos
Attack Speed: 5

Cane Majesty
Required Level: 80
Required STR: 0
Required DEX: 100
Required INT: 0
Required LUK: 240
+88 Weapon ATT
Number of upgrades available: 7
NPC Price: 33,000 mesos
Attack Speed: 5

Phantom Originality
Required Level: 90
Required STR: 0
Required DEX: 110
Required INT: 0
Required LUK: 270
+93 Weapon ATT
Number of upgrades available: 7
NPC Price: 38,000 mesos
Attack Speed: 5

Cane Celleskyul
Required Level: 100
Required STR: 0
Required DEX: 120
Required INT: 0
Required LUK: 300
+98 Weapon ATT
Number of upgrades available: 7

NPC Price: 51,000 mesos
Attack Speed: 5

Ange Dash
Required Level: 105
Required STR: 0
Required DEX: 120
Required INT: 0
Required LUK: 310
+101 Weapon ATT
Number of upgrades available: 7
NPC Price: 510,000 mesos
Attack Speed: 5
Durability: 500,000
[Untradeable]
[Platinum Scissors of Karma may be used]
+1 LUK
+1 DEX

Dragon Perlman
Required Level: 110
Required STR: 0
Required DEX: 130
Required INT: 0
Required LUK: 330
+103 Weapon ATT
Number of upgrades available: 7
NPC Price: 58,000 mesos
Attack Speed: 5

Timeless Persona
Required Level: 120
Required STR: 0
Required DEX: 150
Required INT: 0
Required LUK: 360
+110 Weapon ATT
Number of upgrades available: 7
NPC Price: 70,000 mesos
Attack Speed: 5
[Untradeable once equipped]
+90 Charm EXP

Reverse Persona
Required Level: 120
Required STR: 0
Required DEX: 150
Required INT: 0
Required LUK: 360
+108 Weapon ATT
Number of upgrades available: 7
NPC Price: 70,000 mesos
Attack Speed: 5
[Untradeable once equipped]

Blood Harp Jest
Required Level: 130
Required STR: 0
Required DEX: 160
Required INT: 0
Required LUK: 400
+114 Weapon ATT
Number of upgrades available: 8
NPC Price: 1 mesos
Attack Speed: 5
+8 LUK
+4 DEX
+50 Accuracy
[Platinum Scissors of Karma may be used]
[Untradeable once equipped]
+90 Charm EXP
+5 PvP Damage

On another hand, they hold a card:
Magic Card
Required Level: 10
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
Number of upgrades available: 0
NPC Price: 300 mesos

Fantastic Card
Required Level: 30
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
Number of upgrades available: 0
NPC Price: 3,000 mesos

Telle Card
Required Level: 70
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
Number of upgrades available: 0
NPC Price: 28,000 mesos

Deloony Card
Required Level: 120
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
Number of upgrades available: 0
NPC Price: 70,000 mesos

Magic Card

Required Level: 0
Required STR: 0
Required DEX: 0
Required INT: 0
Required LUK: 0
Number of upgrades available: 0
NPC Price: 5 mesos


Now, a lot of unique features were introduced to this job. One of them is the unique customization they get:


You get to choose between male and female and then you get to customize your Phantom. They only get 2 hairstyles and 2 types of eyes, but you can choose any hair color you want.

Another, big unique feature they get is Skill Stealing. You will see what I mean in the skills section, but I’ll show you how it works:


First you use the skill. The skill will now let you lock on any adventurer in the map. You can choose whatever you want, but you can only get skills of your current job.


Once you locked in on someone, you will get the option of choosing which skills you want. The skills will be stored in the ‘Skill Management’ window:


You can steal any non-passive skill. In addition, when you steal a skill, you can use ANOTHER skill to get the job’s weapons.

That’s why they were for thieves, they are for phantoms.

Here they are:


[ The post was edited by pianzi at May 9, 2012 2:09 am ]

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Jan 28, 2012 10:50 pm
Reply 0#  pianzi

Skills

Thief’s Special Abilities
Phantom’s Return
[Max Level: 1]
Description: Allows your Phantom to fly back to Crystal Gardens.
Skill’s total time: 1410 milliseconds
Animations: Effect, Effect0
Level 1: MP Cost: 30, Sends you back to Crystal Gardens.

Deadly Instinct
[Max Level: 1]
Description: With great insight find the enemy’s greatest flaw.
[No animations]
Level 1: Critical Rate +10%.

Shrouded Phantom
[Max Level: 1]
Description: Hide behind a veil of cards and move a long distance for a moment.
Skill’s total time: 600 milliseconds
Animations: Effect, Effect0, Finish, Affected, SpecialAffected.down, SpecialAffected.up, SpecialAffected.right, SpecialAffected.left
Level 1: MP Cost: 30, Use the arrow keys to choose your direction(Can go in the direction of the arrow)
Amount of times: 3 times.

High Dexterity
[Max Level: 1]
Description: Phatom has a great dexterity when dealing with his weapons.
[No animations]
Level 1: DEX +40, Craft +20, Insight +20, +20% Dodge Rate.

Steal Skill
[Max Level: 1]
Description: Steals the skills of surrounding adventurers. Some skills may not be stolen.
[No animations]
Level 1: MP Cost: 30, steals another person’s skill.
Focus by moving your cursor around and select an adventurer.

Skill Management
[Max Level: 1]
Description: Manage the skills you have stolen from other adventurers. Discard and use skills with your Thief Phantom.
[No animations]
Level 1: Management of stolen skills.

Judgement
[Max Level: 1]
Description: When the stack of cards is full, the stack is emptied and one card is chosen. Depending on the card, you will receive a special buff.
Animations: Affected.0, Affected.1
Level 1: MP Cost: 30, Attacks 5 times. One of the following buffs will be applied for 30 seconds:
Fortune Card : Critical Rate +5%.
Misfortune Card : Item Drop Rate +10%.


Judgement
[Max Level: 1]
Description: When the stack of cards is full, the stack is emptied and one card is chosen. Depending on the card, you will receive a special buff.
Animations: Affected.0, Affected.1, Affected.2, Affected.3
Level 1: MP Cost: 60, Attacks 10 times. One of the following buffs will be applied for 30 seconds:
    Fortune Card : Critical Rate +10%.
    Misfortune Card : Item Drop Rate +20%.
    Endurance Card : Elemental/Abnormal Status Resistance +20%.
    Guardian Card: +100% DEF.
    Drain Card : Recovers 5% HP every attack.

Sonic’ing Movement
[Max Level: 1]
Animations: Effect.
Description: Phantom tutorial skill only.
The skill may guard you by making you unnoticed.
Hides you.

Lure
[Max Level: 1]
Animations: Effect.
Description: Phantom tutorial skill only.
Use this skill to throw something to unfocus attention of the enemies in front.
Throw a coin in front.

1st Job
Double Piercing
[Max Level: 20]
Description: Quickly throws 2 sticks at multiple enemies in front of you.
Skill’s total time: 720 milliseconds
Animations: Effect, Hit.0, Hit.1
    Level 1: MP Cost: 10, Damage: 122%, Attacks up to 4 enemies 2 times.
    Level 2: MP Cost: 10, Damage: 124%, Attacks up to 4 enemies 2 times.
    Level 3: MP Cost: 10, Damage: 126%, Attacks up to 4 enemies 2 times.
    Level 4: MP Cost: 10, Damage: 128%, Attacks up to 4 enemies 2 times.
    Level 5: MP Cost: 11, Damage: 130%, Attacks up to 4 enemies 2 times.
    Level 6: MP Cost: 11, Damage: 132%, Attacks up to 4 enemies 2 times.
    Level 7: MP Cost: 11, Damage: 134%, Attacks up to 4 enemies 2 times.
    Level 8: MP Cost: 11, Damage: 136%, Attacks up to 4 enemies 2 times.
    Level 9: MP Cost: 11, Damage: 138%, Attacks up to 4 enemies 2 times.
    Level 10: MP Cost: 12, Damage: 140%, Attacks up to 4 enemies 2 times.
    Level 11: MP Cost: 12, Damage: 142%, Attacks up to 4 enemies 2 times.
    Level 12: MP Cost: 12, Damage: 144%, Attacks up to 4 enemies 2 times.
    Level 13: MP Cost: 12, Damage: 146%, Attacks up to 4 enemies 2 times.
    Level 14: MP Cost: 12, Damage: 148%, Attacks up to 4 enemies 2 times.
    Level 15: MP Cost: 13, Damage: 150%, Attacks up to 4 enemies 2 times.
    Level 16: MP Cost: 13, Damage: 152%, Attacks up to 4 enemies 2 times.
    Level 17: MP Cost: 13, Damage: 154%, Attacks up to 4 enemies 2 times.
    Level 18: MP Cost: 13, Damage: 156%, Attacks up to 4 enemies 2 times.
    Level 19: MP Cost: 13, Damage: 158%, Attacks up to 4 enemies 2 times.
    Level 20: MP Cost: 14, Damage: 160%, Attacks up to 4 enemies 2 times.

Phantom Thief Talent I
[Max Level: 20]
Description: Steal skills from other adventurers, 1st job skills only.
Effect from passive skills is not applied.
Stolen skills can be accessed through Skill Management.
[No animations]
    Level 1: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 1.
    Level 2: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 2.
    Level 3: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 3.
    Level 4: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 4.
    Level 5: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 5.
    Level 6: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 6.
    Level 7: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 7.
    Level 8: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 8.
    Level 9: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 9.
    Level 10: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 10.
    Level 11: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 11.
    Level 12: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 12.
    Level 13: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 13.
    Level 14: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 14.
    Level 15: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 15.
    Level 16: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 16.
    Level 17: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 17.
    Level 18: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 18.
    Level 19: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 19.
    Level 20: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 20.

Swift Phantom
[Max Level: 15]
Description: Permanently increases your speed, maximum speed, and jump. Also, allows you to jump and fly for a long distance. As the skill level rises, the distance is increased.
Skill’s total time: 120 milliseconds
Animations: Effect
    Level 1: Active Effects: MP Cost: 34, jumps a certain distance.
    Passive Effects: Speed +7, Maximum Speed +6, Jump +6.
    Level 2: Active Effects: MP Cost: 33, jumps a certain distance.
    Passive Effects: Speed +9, Maximum Speed +7, Jump +7.
    Level 3: Active Effects: MP Cost: 32, jumps a certain distance.
    Passive Effects: Speed +11, Maximum Speed +8, Jump +8.
    Level 4: Active Effects: MP Cost: 31, jumps a certain distance.
    Passive Effects: Speed +13, Maximum Speed +9, Jump +9.
    Level 5: Active Effects: MP Cost: 30, jumps a certain distance.
    Passive Effects: Speed +15, Maximum Speed +10, Jump +10.
    Level 6: Active Effects: MP Cost: 29, jumps a certain distance.
    Passive Effects: Speed +17, Maximum Speed +11, Jump +11.
    Level 7: Active Effects: MP Cost: 28, jumps a certain distance.
    Passive Effects: Speed +19, Maximum Speed +12, Jump +12.
    Level 8: Active Effects: MP Cost: 27, jumps a certain distance.
    Passive Effects: Speed +21, Maximum Speed +13, Jump +13.
    Level 9: Active Effects: MP Cost: 26, jumps a certain distance.
    Passive Effects: Speed +23, Maximum Speed +14, Jump +14.
    Level 10: Active Effects: MP Cost: 25, jumps a certain distance.
    Passive Effects: Speed +25, Maximum Speed +15, Jump +15.
    Level 11: Active Effects: MP Cost: 24, jumps a certain distance.
    Passive Effects: Speed +27, Maximum Speed +16, Jump +16.
    Level 12: Active Effects: MP Cost: 23, jumps a certain distance.
    Passive Effects: Speed +29, Maximum Speed +17, Jump +17.
    Level 13: Active Effects: MP Cost: 22, jumps a certain distance.
    Passive Effects: Speed +31, Maximum Speed +18, Jump +18.
    Level 14: Active Effects: MP Cost: 21, jumps a certain distance.
    Passive Effects: Speed +33, Maximum Speed +19, Jump +19.
    Level 15: Active Effects: MP Cost: 20, jumps a certain distance.
    Passive Effects: Speed +35, Maximum Speed +20, Jump +20.

Quick Evasion
[Max Level: 10]
Description: Increases your dodge chance permanently.
[No animations]
    Level 1: Dodge Chance +2%.
    Level 2: Dodge Chance +4%.
    Level 3: Dodge Chance +6%.
    Level 4: Dodge Chance +8%.
    Level 5: Dodge Chance +10%.
    Level 6: Dodge Chance +12%.
    Level 7: Dodge Chance +14%.
    Level 8: Dodge Chance +16%.
    Level 9: Dodge Chance +18%.
    Level 10: Dodge Chance +20%.

[NULL]
[Max Level: 1]
Description: [NULL]
Animations: Special

SKill build
10. 1 Double Pierce (1), 4 Swift Phantom (4)
11. 3 Swift Phantom (7)
12. 3 Swift Phantom (10)
13. 3 Swift Phantom (13)
14. 2 Swift Phantom (MAX), 1 Quick Evasion (1)
15. 3 Quick Evasion (4)
16. 3 Quick Evasion (7)
17. 3 Quick Evasion (MAX)
18. 3 Double Pierce (4)
19. 3 Double Pierce (7)
20. 3 Double Pierce (10)
21. 3 Double Pierce (13)
22. 3 Double Pierce (16)
23. 3 Double Pierce (19)
24. 1 Double Pierce (MAX), 2 Talent of Phantom Thief I (2)
25. 3 Talent of Phantom Thief I (5)
26. 3 Talent of Phantom Thief I (8)
27. 3 Talent of Phantom Thief I (11)
28. 3 Talent of Phantom Thief I (14)
29. 3 Talent of Phantom Thief I (17)
30. 3 Talent of Phantom Thief I (MAX)

2nd Job
Call of Fate
[Max Level: 20]
Description: Throw a small amount of cards to attack the enemies in front of you.
Skill’s total time: 840 milliseconds
Animations: Effect, Hit.0
    Level 1: MP Cost: 15, Damage: 132%, Attacks up to 3 monsters 3 times.
    Level 2: MP Cost: 15, Damage: 134%, Attacks up to 3 monsters 3 times.
    Level 3: MP Cost: 15, Damage: 136%, Attacks up to 3 monsters 3 times.
    Level 4: MP Cost: 15, Damage: 138%, Attacks up to 3 monsters 3 times.
    Level 5: MP Cost: 15, Damage: 140%, Attacks up to 3 monsters 3 times.
    Level 6: MP Cost: 17, Damage: 142%, Attacks up to 3 monsters 3 times.
    Level 7: MP Cost: 17, Damage: 144%, Attacks up to 3 monsters 3 times.
    Level 8: MP Cost: 17, Damage: 146%, Attacks up to 3 monsters 3 times.
    Level 9: MP Cost: 17, Damage: 148%, Attacks up to 3 monsters 3 times.
    Level 10: MP Cost: 17, Damage: 150%, Attacks up to 3 monsters 3 times.
    Level 11: MP Cost: 17, Damage: 152%, Attacks up to 3 monsters 3 times.
    Level 12: MP Cost: 19, Damage: 154%, Attacks up to 3 monsters 3 times.
    Level 13: MP Cost: 19, Damage: 156%, Attacks up to 3 monsters 3 times.
    Level 14: MP Cost: 19, Damage: 158%, Attacks up to 3 monsters 3 times.
    Level 15: MP Cost: 19, Damage: 160%, Attacks up to 3 monsters 3 times.
    Level 16: MP Cost: 19, Damage: 162%, Attacks up to 3 monsters 3 times.
    Level 17: MP Cost: 19, Damage: 164%, Attacks up to 3 monsters 3 times.
    Level 18: MP Cost: 21, Damage: 166%, Attacks up to 3 monsters 3 times.
    Level 19: MP Cost: 21, Damage: 168%, Attacks up to 3 monsters 3 times.
    Level 20: MP Cost: 21, Damage: 170%, Attacks up to 3 monsters 3 times.

Phantom Thief Talent II
[Max Level: 20]
Description: Steal skills from other adventurers, 2nd job skills or lower.
Effect from passive skills is not applied.
Stolen skills can be accessed through Skill Management.
[No animations]
    Level 1: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 1.
    Level 2: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 2.
    Level 3: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 3.
    Level 4: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 4.
    Level 5: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 5.
    Level 6: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 6.
    Level 7: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 7.
    Level 8: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 8.
    Level 9: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 9.
    Level 10: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 10.
    Level 11: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 11.
    Level 12: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 12.
    Level 13: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 13.
    Level 14: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 14.
    Level 15: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 15.
    Level 16: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 16.
    Level 17: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 17.
    Level 18: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 18.
    Level 19: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 19.
    Level 20: MP Consumption is equivalent to the skill’s required MP.
    Stolen skill’s level cannot exceed 20.

Breeze Card
[Max Level: 20]
Description: Use your cards to send a wave forward to push monsters back.
Skill’s total time: 900 milliseconds
Animations: Effect, Hit.0
    Level 1: MP Cost: 21, Damage: 206%, Attacks up to 10 enemies.
    Level 2: MP Cost: 22, Damage: 212%, Attacks up to 10 enemies.
    Level 3: MP Cost: 23, Damage: 218%, Attacks up to 10 enemies.
    Level 4: MP Cost: 24, Damage: 224%, Attacks up to 10 enemies.
    Level 5: MP Cost: 25, Damage: 230%, Attacks up to 10 enemies.
    Level 6: MP Cost: 26, Damage: 236%, Attacks up to 10 enemies.
    Level 7: MP Cost: 27, Damage: 242%, Attacks up to 10 enemies.
    Level 8: MP Cost: 28, Damage: 248%, Attacks up to 10 enemies.
    Level 9: MP Cost: 29, Damage: 254%, Attacks up to 10 enemies.
    Level 10: MP Cost: 30, Damage: 260%, Attacks up to 10 enemies.
    Level 11: MP Cost: 31, Damage: 266%, Attacks up to 10 enemies.
    Level 12: MP Cost: 32, Damage: 272%, Attacks up to 10 enemies.
    Level 13: MP Cost: 33, Damage: 278%, Attacks up to 10 enemies.
    Level 14: MP Cost: 34, Damage: 284%, Attacks up to 10 enemies.
    Level 15: MP Cost: 35, Damage: 290%, Attacks up to 10 enemies.
    Level 16: MP Cost: 36, Damage: 296%, Attacks up to 10 enemies.
    Level 17: MP Cost: 37, Damage: 302%, Attacks up to 10 enemies.
    Level 18: MP Cost: 38, Damage: 308%, Attacks up to 10 enemies.
    Level 19: MP Cost: 39, Damage: 314%, Attacks up to 10 enemies.
    Level 20: MP Cost: 40, Damage: 320%, Attacks up to 10 enemies.

Blank Card
[Max Level: 10]
Description: Has a chance to automatically attack the enemy a second time when you deal a critical attack. At this time, the amount of cards on your stack will increase by 1.
[No animations]
    Level 1: Attack the enemy again with a 106% damage at a 6% chance.
    Card stack number increased by 1.
    Level 2: Attack the enemy again with a 112% damage at a 12% chance.
    Card stack number increased by 1.
    Level 3: Attack the enemy again with a 118% damage at a 18% chance.
    Card stack number increased by 1.
    Level 4: Attack the enemy again with a 124% damage at a 24% chance.
    Card stack number increased by 1.
    Level 5: Attack the enemy again with a 130% damage at a 30% chance.
    Card stack number increased by 1.
    Level 6: Attack the enemy again with a 136% damage at a 36% chance.
    Card stack number increased by 1.
    Level 7: Attack the enemy again with a 142% damage at a 42% chance.
    Card stack number increased by 1.
    Level 8: Attack the enemy again with a 148% damage at a 48% chance.
    Card stack number increased by 1.
    Level 9: Attack the enemy again with a 154% damage at a 54% chance.
    Card stack number increased by 1.
    Level 10: Attack the enemy again with a 160% damage at a 60% chance.
    Card stack number increased by 1.

Cane Mastery
[Max Level: 20]
Description: Enhances the mastery of your cane.
[No animations]
    Level 1: Cane Mastery +12%, Accuracy +10.
    Level 2: Cane Mastery +14%, Accuracy +20.
    Level 3: Cane Mastery +16%, Accuracy +30.
    Level 4: Cane Mastery +18%, Accuracy +40.
    Level 5: Cane Mastery +20%, Accuracy +50.
    Level 6: Cane Mastery +22%, Accuracy +60.
    Level 7: Cane Mastery +24%, Accuracy +70.
    Level 8: Cane Mastery +26%, Accuracy +80.
    Level 9: Cane Mastery +28%, Accuracy +90.
    Level 10: Cane Mastery +30%, Accuracy +100.
    Level 11: Cane Mastery +32%, Accuracy +110.
    Level 12: Cane Mastery +34%, Accuracy +120.
    Level 13: Cane Mastery +36%, Accuracy +130.
    Level 14: Cane Mastery +38%, Accuracy +140.
    Level 15: Cane Mastery +40%, Accuracy +150.
    Level 16: Cane Mastery +42%, Accuracy +160.
    Level 17: Cane Mastery +44%, Accuracy +170.
    Level 18: Cane Mastery +46%, Accuracy +180.
    Level 19: Cane Mastery +48%, Accuracy +190.
    Level 20: Cane Mastery +50%, Accuracy +200.

Cane Booster
[Max Level: 20]
Description: Uses MP to double the attack speed of your cane.
Required Skill: Cane Mastery lv. 5.
Skill’s total time: 1500 milliseconds
Animations: Effect
    Level 1: MP Cost: 49, Duration: 12 seconds.
    Level 2: MP Cost: 48, Duration: 24 seconds.
    Level 3: MP Cost: 47, Duration: 36 seconds.
    Level 4: MP Cost: 46, Duration: 48 seconds.
    Level 5: MP Cost: 45, Duration: 60 seconds.
    Level 6: MP Cost: 44, Duration: 72 seconds.
    Level 7: MP Cost: 43, Duration: 84 seconds.
    Level 8: MP Cost: 42, Duration: 96 seconds.
    Level 9: MP Cost: 41, Duration: 108 seconds.
    Level 10: MP Cost: 40, Duration: 120 seconds.
    Level 11: MP Cost: 39, Duration: 132 seconds.
    Level 12: MP Cost: 38, Duration: 144 seconds.
    Level 13: MP Cost: 37, Duration: 156 seconds.
    Level 14: MP Cost: 36, Duration: 168 seconds.
    Level 15: MP Cost: 35, Duration: 180 seconds.
    Level 16: MP Cost: 34, Duration: 192 seconds.
    Level 17: MP Cost: 33, Duration: 204 seconds.
    Level 18: MP Cost: 32, Duration: 216 seconds.
    Level 19: MP Cost: 31, Duration: 228 seconds.
    Level 20: MP Cost: 30, Duration: 240 seconds.

Luck Monopoly
[Max Level: 10]
Description: Permanently improves your luck.
[No animations]
    Level 1: LUK +4.
    Level 2: LUK +8.
    Level 3: LUK +12.
    Level 4: LUK +16.
    Level 5: LUK +20.
    Level 6: LUK +24.
    Level 7: LUK +28.
    Level 8: LUK +32.
    Level 9: LUK +36.
    Level 10: LUK +40.

Skill Build
30. 1 Blanc Carte (1, automatic), 1 Brise Carte (1)
31. 1 Call of Fate (1), 2 Cane Mastery (2)
32. 3 Cane Mastery (5)
33. 3 Cane Booster (3)
34. 3 Cane Booster (6)
35. 3 Cane Mastery (8)
36. 3 Cane Mastery (11)
37. 3 Cane Mastery (14)
38. 3 Cane Mastery (17)
39. 3 Cane Mastery (MAX)
40. 3 Talent of Phantom Thief II (3)
41. 3 Talent of Phantom Thief II (6)
42. 3 Talent of Phantom Thief II (9)
43. 3 Talent of Phantom Thief II (12)
44. 3 Talent of Phantom Thief II (15)
45. 3 Talent of Phantom Thief II (18)
46. 2 Talent of Phantom Thief II (MAX), 1 Call of Fate (2)
47. 3 Call of Fate (5)
48. 3 Call of Fate (8)
49. 3 Call of Fate (11)
50. 3 Call of Fate (14)
51. 3 Call of Fate (17)
52. 3 Call of Fate (MAX)
53. 3 Blanc Carte (4)
54. 3 Blanc Carte (7)
55. 3 Blanc Carte (MAX)
56. 3 Luck Monopoly (3)
57. 3 Luck Monopoly (6)
58. 3 Luck Monopoly (9)
59. 1 Luck Monopoly (MAX), 2 Cane Booster (8)
60. 3 Cane Booster (11)
61. 3 Cane Booster (14)
62. 3 Cane Booster (17)
63. 3 Cane Booster (MAX)
64. 3 Brise Carte (4)
65. 3 Brise Carte (7)
66. 3 Brise Carte (10)
67. 3 Brise Carte (13)
68. 3 Brise Carte (16)
69. 3 Brise Carte (19)
70. 1 Brise Carte (MAX), 2 Left over SP.

Everything is MAXED.


[ The post was edited by pianzi at Feb 6, 2012 1:26 am ]

MMOsite Special Offer

    Jan 28, 2012 10:51 pm
    Reply 1#  pianzi

    3rd Job
    Coat of Arms
    [Max Level: 20]
    Description: Your phantom will quickly dash through your enemy and cut it.
    Skill’s total time: 900 milliseconds
    Animations: Effect, Hit.0, Hit.1
        Level 1: MP Cost: 25, Damage: 168%, Attacks up to 8 enemies 4 times.
        Level 2: MP Cost: 25, Damage: 171%, Attacks up to 8 enemies 4 times.
        Level 3: MP Cost: 25, Damage: 174%, Attacks up to 8 enemies 4 times.
        Level 4: MP Cost: 26, Damage: 177%, Attacks up to 8 enemies 4 times.
        Level 5: MP Cost: 26, Damage: 180%, Attacks up to 8 enemies 4 times.
        Level 6: MP Cost: 26, Damage: 183%, Attacks up to 8 enemies 4 times.
        Level 7: MP Cost: 26, Damage: 186%, Attacks up to 8 enemies 4 times.
        Level 8: MP Cost: 27, Damage: 189%, Attacks up to 8 enemies 4 times.
        Level 9: MP Cost: 27, Damage: 192%, Attacks up to 8 enemies 4 times.
        Level 10: MP Cost: 27, Damage: 195%, Attacks up to 8 enemies 4 times.
        Level 11: MP Cost: 27, Damage: 198%, Attacks up to 8 enemies 4 times.
        Level 12: MP Cost: 28, Damage: 201%, Attacks up to 8 enemies 4 times.
        Level 13: MP Cost: 28, Damage: 204%, Attacks up to 8 enemies 4 times.
        Level 14: MP Cost: 28, Damage: 207%, Attacks up to 8 enemies 4 times.
        Level 15: MP Cost: 28, Damage: 210%, Attacks up to 8 enemies 4 times.
        Level 16: MP Cost: 29, Damage: 213%, Attacks up to 8 enemies 4 times.
        Level 17: MP Cost: 29, Damage: 216%, Attacks up to 8 enemies 4 times.
        Level 18: MP Cost: 29, Damage: 219%, Attacks up to 8 enemies 4 times.
        Level 19: MP Cost: 29, Damage: 222%, Attacks up to 8 enemies 4 times.
        Level 20: MP Cost: 30, Damage: 225%, Attacks up to 8 enemies 4 times.

    Phantom Thief Talent III
    [Max Level: 20]
    Description: Steal skills from other adventurers, 3rd job skills or lower.
    Effect from passive skills is not applied.
    Stolen skills can be accessed through Skill Management.
    [No animations]
        Level 1: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 1.
        Level 2: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 2.
        Level 3: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 3.
        Level 4: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 4.
        Level 5: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 5.
        Level 6: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 6.
        Level 7: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 7.
        Level 8: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 8.
        Level 9: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 9.
        Level 10: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 10.
        Level 11: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 11.
        Level 12: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 12.
        Level 13: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 13.
        Level 14: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 14.
        Level 15: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 15.
        Level 16: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 16.
        Level 17: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 17.
        Level 18: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 18.
        Level 19: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 19.
        Level 20: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 20.

    Phantom Thief Luck
    [Max Level: 20]
    Description: The gifted phantom is awarded with permanent rise in luck. The skill will also allow you to regain strength when you die and let you survive.
    Skill’s total time: 1500 milliseconds
    Animations: Effect, Effect0, Special
        Level 1: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
        Passive Effects: Permanently increases LUK by 3.
        Level 2: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
        Passive Effects: Permanently increases LUK by 6.
        Level 3: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
        Passive Effects: Permanently increases LUK by 9.
        Level 4: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
        Passive Effects: Permanently increases LUK by 12.
        Level 5: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
        Passive Effects: Permanently increases LUK by 15.
        Level 6: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
        Passive Effects: Permanently increases LUK by 18.
        Level 7: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
        Passive Effects: Permanently increases LUK by 21.
        Level 8: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
        Passive Effects: Permanently increases LUK by 24.
        Level 9: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
        Passive Effects: Permanently increases LUK by 27.
        Level 10: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
        Passive Effects: Permanently increases LUK by 30.
        Level 11: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
        Passive Effects: Permanently increases LUK by 33.
        Level 12: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
        Passive Effects: Permanently increases LUK by 36.
        Level 13: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
        Passive Effects: Permanently increases LUK by 39.
        Level 14: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
        Passive Effects: Permanently increases LUK by 42.
        Level 15: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
        Passive Effects: Permanently increases LUK by 45.
        Level 16: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
        Passive Effects: Permanently increases LUK by 48.
        Level 17: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
        Passive Effects: Permanently increases LUK by 51.
        Level 18: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
        Passive Effects: Permanently increases LUK by 54.
        Level 19: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
        Passive Effects: Permanently increases LUK by 57.
        Level 20: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.
        Passive Effects: Permanently increases LUK by 60.\

    Misfortune Protection
    [Max Level: 20]
    Description: Use your cards to seal the monsters around you to prevent any misfortunes. HP, MP, Elemental Resistance, and Abnormal Status Resistance are increased.
    Skill’s total time: 1500 milliseconds
    Animations: Effect, Effect0
        Level 1: MP Cost: 40, Duration: 50 seconds, MaxHP +11%, MaxMP +11%, Elemental Resistance +2, Abnormal Status Resistance +2.
        Level 2: MP Cost: 44, Duration: 60 seconds, MaxHP +12%, MaxMP +12%, Elemental Resistance +4, Abnormal Status Resistance +4.
        Level 3: MP Cost: 44, Duration: 70 seconds, MaxHP +13%, MaxMP +13%, Elemental Resistance +6, Abnormal Status Resistance +6.
        Level 4: MP Cost: 48, Duration: 80 seconds, MaxHP +14%, MaxMP +14%, Elemental Resistance +8, Abnormal Status Resistance +8.
        Level 5: MP Cost: 48, Duration: 90 seconds, MaxHP +15%, MaxMP +15%, Elemental Resistance +10, Abnormal Status Resistance +10.
        Level 6: MP Cost: 52, Duration: 100 seconds, MaxHP +16%, MaxMP +16%, Elemental Resistance +12, Abnormal Status Resistance +12.
        Level 7: MP Cost: 52, Duration: 110 seconds, MaxHP +17%, MaxMP +17%, Elemental Resistance +14, Abnormal Status Resistance +14.
        Level 8: MP Cost: 56, Duration: 120 seconds, MaxHP +18%, MaxMP +18%, Elemental Resistance +16, Abnormal Status Resistance +16.
        Level 9: MP Cost: 56, Duration: 130 seconds, MaxHP +19%, MaxMP +19%, Elemental Resistance +18, Abnormal Status Resistance +18.
        Level 10: MP Cost: 60, Duration: 140 seconds, MaxHP +20%, MaxMP +20%, Elemental Resistance +20, Abnormal Status Resistance +20.
        Level 11: MP Cost: 60, Duration: 150 seconds, MaxHP +21%, MaxMP +21%, Elemental Resistance +22, Abnormal Status Resistance +22.
        Level 12: MP Cost: 64, Duration: 160 seconds, MaxHP +22%, MaxMP +22%, Elemental Resistance +24, Abnormal Status Resistance +24.
        Level 13: MP Cost: 64, Duration: 170 seconds, MaxHP +23%, MaxMP +23%, Elemental Resistance +26, Abnormal Status Resistance +26.
        Level 14: MP Cost: 68, Duration: 180 seconds, MaxHP +24%, MaxMP +24%, Elemental Resistance +28, Abnormal Status Resistance +28.
        Level 15: MP Cost: 68, Duration: 190 seconds, MaxHP +25%, MaxMP +25%, Elemental Resistance +30, Abnormal Status Resistance +30.
        Level 16: MP Cost: 72, Duration: 200 seconds, MaxHP +26%, MaxMP +26%, Elemental Resistance +32, Abnormal Status Resistance +32.
        Level 17: MP Cost: 72, Duration: 210 seconds, MaxHP +27%, MaxMP +27%, Elemental Resistance +34, Abnormal Status Resistance +34.
        Level 18: MP Cost: 76, Duration: 220 seconds, MaxHP +28%, MaxMP +28%, Elemental Resistance +36, Abnormal Status Resistance +36.
        Level 19: MP Cost: 76, Duration: 230 seconds, MaxHP +29%, MaxMP +29%, Elemental Resistance +38, Abnormal Status Resistance +38.
        Level 20: MP Cost: 80, Duration: 240 seconds, MaxHP +30%, MaxMP +30%, Elemental Resistance +40, Abnormal Status Resistance +40.

    Flash and Plymouth
    [Max Level: 20]
    Description: Permanently adds avoidability.
    Animations: Special
        Level 1: Avoidability +11%.
        Level 2: Avoidability +12%.
        Level 3: Avoidability +13%.
        Level 4: Avoidability +14%.
        Level 5: Avoidability +15%.
        Level 6: Avoidability +16%.
        Level 7: Avoidability +17%.
        Level 8: Avoidability +18%.
        Level 9: Avoidability +19%.
        Level 10: Avoidability +20%.
        Level 11: Avoidability +21%.
        Level 12: Avoidability +22%.
        Level 13: Avoidability +23%.
        Level 14: Avoidability +24%.
        Level 15: Avoidability +25%.
        Level 16: Avoidability +26%.
        Level 17: Avoidability +27%.
        Level 18: Avoidability +28%.
        Level 19: Avoidability +29%.
        Level 20: Avoidability +30%.

    Moonlight
    [Max Level: 20]
    Description: The blue moon increases your ATT and accuracy.
    Skill’s total time: 1500 milliseconds
    Animations: Effect
        Level 1: MP Cost: 42, Duration: 50 seconds, ATT +3, Accuracy +10.
        Level 2: MP Cost: 44, Duration: 60 seconds, ATT +3, Accuracy +20.
        Level 3: MP Cost: 46, Duration: 70 seconds, ATT +6, Accuracy +30.
        Level 4: MP Cost: 48, Duration: 80 seconds, ATT +6, Accuracy +40.
        Level 5: MP Cost: 50, Duration: 90 seconds, ATT +9, Accuracy +50.
        Level 6: MP Cost: 52, Duration: 100 seconds, ATT +9, Accuracy +60.
        Level 7: MP Cost: 54, Duration: 110 seconds, ATT +12, Accuracy +70.
        Level 8: MP Cost: 56, Duration: 120 seconds, ATT +12, Accuracy +80.
        Level 9: MP Cost: 58, Duration: 130 seconds, ATT +15, Accuracy +90.
        Level 10: MP Cost: 60, Duration: 140 seconds, ATT +15, Accuracy +100.
        Level 11: MP Cost: 62, Duration: 150 seconds, ATT +18, Accuracy +110.
        Level 12: MP Cost: 64, Duration: 160 seconds, ATT +18, Accuracy +120.
        Level 13: MP Cost: 66, Duration: 170 seconds, ATT +21, Accuracy +130.
        Level 14: MP Cost: 68, Duration: 180 seconds, ATT +21, Accuracy +140.
        Level 15: MP Cost: 70, Duration: 190 seconds, ATT +24, Accuracy +150.
        Level 16: MP Cost: 72, Duration: 200 seconds, ATT +24, Accuracy +160.
        Level 17: MP Cost: 74, Duration: 210 seconds, ATT +27, Accuracy +170.
        Level 18: MP Cost: 76, Duration: 220 seconds, ATT +27, Accuracy +180.
        Level 19: MP Cost: 78, Duration: 230 seconds, ATT +30, Accuracy +190.
        Level 20: MP Cost: 80, Duration: 240 seconds, ATT +30, Accuracy +200.

    Phantom Charge
    [Max Level: 20]
    Description: Card shapes into a huge window, then rushes through the enemies with a series of half-moon cuts.
    Also, enhances the damage of Card Breeze permanently.
    Skill’s total time: 810 milliseconds
    Animations: Effect, Effect0.0, Special.0, Hit.0
        Level 1: Active Effects: MP Cost: 30, Damage: 175%, Attacks up to 10 enemies 2 times. After rushing: Damage: 156%, Attacks 3 times.
        Passive Effects: Breeze Card +12% damage.
        Level 2: Active Effects: MP Cost: 31, Damage: 180%, Attacks up to 10 enemies 2 times. After rushing: Damage: 162%, Attacks 3 times.
        Passive Effects: Breeze Card +14% damage.
        Level 3: Active Effects: MP Cost: 31, Damage: 185%, Attacks up to 10 enemies 2 times. After rushing: Damage: 168%, Attacks 3 times.
        Passive Effects: Breeze Card +16% damage.
        Level 4: Active Effects: MP Cost: 32, Damage: 190%, Attacks up to 10 enemies 2 times. After rushing: Damage: 174%, Attacks 3 times.
        Passive Effects: Breeze Card +18% damage.
        Level 5: Active Effects: MP Cost: 32, Damage: 195%, Attacks up to 10 enemies 2 times. After rushing: Damage: 180%, Attacks 3 times.
        Passive Effects: Breeze Card +20% damage.
        Level 6: Active Effects: MP Cost: 33, Damage: 200%, Attacks up to 10 enemies 2 times. After rushing: Damage: 186%, Attacks 3 times.
        Passive Effects: Breeze Card +22% damage.
        Level 7: Active Effects: MP Cost: 33, Damage: 205%, Attacks up to 10 enemies 2 times. After rushing: Damage: 192%, Attacks 3 times.
        Passive Effects: Breeze Card +24% damage.
        Level 8: Active Effects: MP Cost: 34, Damage: 210%, Attacks up to 10 enemies 2 times. After rushing: Damage: 198%, Attacks 3 times.
        Passive Effects: Breeze Card +26% damage.
        Level 9: Active Effects: MP Cost: 34, Damage: 215%, Attacks up to 10 enemies 2 times. After rushing: Damage: 204%, Attacks 3 times.
        Passive Effects: Breeze Card +28% damage.
        Level 10: Active Effects: MP Cost: 35, Damage: 220%, Attacks up to 10 enemies 2 times. After rushing: Damage: 210%, Attacks 3 times.
        Passive Effects: Breeze Card +30% damage.
        Level 11: Active Effects: MP Cost: 35, Damage: 225%, Attacks up to 10 enemies 2 times. After rushing: Damage: 216%, Attacks 3 times.
        Passive Effects: Breeze Card +32% damage.
        Level 12: Active Effects: MP Cost: 36, Damage: 230%, Attacks up to 10 enemies 2 times. After rushing: Damage: 222%, Attacks 3 times.
        Passive Effects: Breeze Card +34% damage.
        Level 13: Active Effects: MP Cost: 36, Damage: 235%, Attacks up to 10 enemies 2 times. After rushing: Damage: 228%, Attacks 3 times.
        Passive Effects: Breeze Card +36% damage.
        Level 14: Active Effects: MP Cost: 37, Damage: 240%, Attacks up to 10 enemies 2 times. After rushing: Damage: 234%, Attacks 3 times.
        Passive Effects: Breeze Card +38% damage.
        Level 15: Active Effects: MP Cost: 37, Damage: 245%, Attacks up to 10 enemies 2 times. After rushing: Damage: 240%, Attacks 3 times.
        Passive Effects: Breeze Card +40% damage.
        Level 16: Active Effects: MP Cost: 38, Damage: 250%, Attacks up to 10 enemies 2 times. After rushing: Damage: 246%, Attacks 3 times.
        Passive Effects: Breeze Card +42% damage.
        Level 17: Active Effects: MP Cost: 38, Damage: 255%, Attacks up to 10 enemies 2 times. After rushing: Damage: 252%, Attacks 3 times.
        Passive Effects: Breeze Card +44% damage.
        Level 18: Active Effects: MP Cost: 39, Damage: 260%, Attacks up to 10 enemies 2 times. After rushing: Damage: 258%, Attacks 3 times.
        Passive Effects: Breeze Card +46% damage.
        Level 19: Active Effects: MP Cost: 39, Damage: 265%, Attacks up to 10 enemies 2 times. After rushing: Damage: 264%, Attacks 3 times.
        Passive Effects: Breeze Card +48% damage.
        Level 20: Active Effects: MP Cost: 40, Damage: 270%, Attacks up to 10 enemies 2 times. After rushing: Damage: 270%, Attacks 3 times.
        Passive Effects: Breeze Card +50% damage.

    Acute Sense
    [Max Level: 20]
    Description: Permanently increases your critical rate.
    [No animations]
        Level 1: Critical Rate +12%.
        Level 2: Critical Rate +14%.
        Level 3: Critical Rate +16%.
        Level 4: Critical Rate +18%.
        Level 5: Critical Rate +20%.
        Level 6: Critical Rate +22%.
        Level 7: Critical Rate +24%.
        Level 8: Critical Rate +26%.
        Level 9: Critical Rate +28%.
        Level 10: Critical Rate +30%.
        Level 11: Critical Rate +32%.
        Level 12: Critical Rate +34%.
        Level 13: Critical Rate +36%.
        Level 14: Critical Rate +38%.
        Level 15: Critical Rate +40%.
        Level 16: Critical Rate +42%.
        Level 17: Critical Rate +44%.
        Level 18: Critical Rate +46%.
        Level 19: Critical Rate +48%.
        Level 20: Critical Rate +50%.

    Phantom Charge
    [Max Level: 20]
    Description: Phantom Charge gets additional attacks.
    Skill’s total time: 540 milliseconds
    Animations: Effect, Hit.0
        Level 1: MP Cost: 0, Damage: 156%, Attacks up to 10 enemies 3 times.
        Level 2: MP Cost: 0, Damage: 162%, Attacks up to 10 enemies 3 times.
        Level 3: MP Cost: 0, Damage: 168%, Attacks up to 10 enemies 3 times.
        Level 4: MP Cost: 0, Damage: 174%, Attacks up to 10 enemies 3 times.
        Level 5: MP Cost: 0, Damage: 180%, Attacks up to 10 enemies 3 times.
        Level 6: MP Cost: 0, Damage: 186%, Attacks up to 10 enemies 3 times.
        Level 7: MP Cost: 0, Damage: 192%, Attacks up to 10 enemies 3 times.
        Level 8: MP Cost: 0, Damage: 198%, Attacks up to 10 enemies 3 times.
        Level 9: MP Cost: 0, Damage: 204%, Attacks up to 10 enemies 3 times.
        Level 10: MP Cost: 0, Damage: 210%, Attacks up to 10 enemies 3 times.
        Level 11: MP Cost: 0, Damage: 216%, Attacks up to 10 enemies 3 times.
        Level 12: MP Cost: 0, Damage: 222%, Attacks up to 10 enemies 3 times.
        Level 13: MP Cost: 0, Damage: 228%, Attacks up to 10 enemies 3 times.
        Level 14: MP Cost: 0, Damage: 234%, Attacks up to 10 enemies 3 times.
        Level 15: MP Cost: 0, Damage: 240%, Attacks up to 10 enemies 3 times.
        Level 16: MP Cost: 0, Damage: 246%, Attacks up to 10 enemies 3 times.
        Level 17: MP Cost: 0, Damage: 252%, Attacks up to 10 enemies 3 times.
        Level 18: MP Cost: 0, Damage: 258%, Attacks up to 10 enemies 3 times.
        Level 19: MP Cost: 0, Damage: 264%, Attacks up to 10 enemies 3 times.
        Level 20: MP Cost: 0, Damage: 270%, Attacks up to 10 enemies 3 times.

    Skill Build
    70. 1 Phantom Charge (1)
    71. 1 Flash and Flee (1), 1 Coat of Arms (1), 1 Acute Sense (1)
    72. 3 Talent of Phantom Thief III (3)
    73. 3 Talent of Phantom Thief III (6)
    74. 3 Talent of Phantom Thief III (9)
    75. 3 Talent of Phantom Thief III (12)
    76. 3 Talent of Phantom Thief III (15)
    77. 3 Talent of Phantom Thief III (18)
    78. 2 Talent of Phantom Thief III (MAX), 1 Moonlight (1)
    79. 3 Moonlight (4)
    80. 3 Moonlight (7)
    81. 3 Moonlight (10)
    82. 3 Moonlight (13)
    83. 3 Moonlight (16)
    84. 3 Moonlight (19)
    85. 1 Moonlight (MAX), 2 Coat of Arms (3)
    86. 3 Coat of Arms (6)
    87. 3 Coat of Arms (9)
    88. 2 Coat of Arms (11), 1 Acute Sense (2)
    89. 3 Acute Sense (5)
    90. 3 Acute Sense (8)
    91. 3 Acute Sense (11)
    92. 3 Acute Sense (14)
    93. 3 Acute Sense (17)
    94. 3 Acute Sense (MAX)
    95. 3 Flash and Flee (4)
    96. 3 Flash and Flee (7)
    97. 3 Flash and Flee (10)
    98. 3 Flash and Flee (13)
    99. 3 Flash and Flee (16)
    100. 3 Flash and Flee (19)
    101. 1 Flash and Flee (MAX), 2 Misfortune Protection (2)
    102. 3 Misfortune Protection (5)
    103. 3 Misfortune Protection (8)
    104. 3 Misfortune Protection (11)
    105. 3 Misfortune Protection (14)
    106. 3 Misfortune Protection (17)
    107. 3 Misfortune Protection (MAX)
    108. 3 Luck of Phantom Thief (3)
    109. 3 Luck of Phantom Thief (6)
    110. 3 Luck of Phantom Thief (9)
    111. 3 Luck of Phantom Thief (12)
    112. 3 Luck of Phantom Thief (15)
    113. 3 Luck of Phantom Thief (18)
    114. 2 Luck of Phantom Thief (MAX), 1 Phantom Charge (2)
    115. 3 Phantom Charge (5)
    116. 3 Phantom Charge (8)
    117. 3 Phantom Charge (11)
    118. 3 Phantom Charge (14)
    119. 3 Phantom Charge (17)
    120. 3 Phantom Charge (MAX)

    Everything is maxed except Coat of Arms, which is left at level 11.

    4th Job
    Ultimate Drive
    [Max Level: 30]
    Description: Use your cane rapidly enough to become invisible. Attack continuously as the skill slows down.
    Skill’s total time: 360 milliseconds
    Animations: Prepare, Prepare0, Keydown, Keydown0, Keydownend, Hit.0, Hit.1, Hit.2

    Phantom Thief Talent IV
    [Max Level: 30]
    Description: Steal skills from other adventurers, 4th job skills or lower.
    Effect from passive skills is not applied.
    Stolen skills can be accessed through Skill Management.
    [No animations]
        Level 1: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 1.
        Level 2: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 2.
        Level 3: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 3.
        Level 4: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 4.
        Level 5: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 5.
        Level 6: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 6.
        Level 7: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 7.
        Level 8: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 8.
        Level 9: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 9.
        Level 10: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 10.
        Level 11: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 11.
        Level 12: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 12.
        Level 13: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 13.
        Level 14: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 14.
        Level 15: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 15.
        Level 16: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 16.
        Level 17: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 17.
        Level 18: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 18.
        Level 19: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 19.
        Level 20: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 20.
        Level 21: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 21.
        Level 22: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 22.
        Level 23: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 23.
        Level 24: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 24.
        Level 25: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 25.
        Level 26: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 26.
        Level 27: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 27.
        Level 28: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 28.
        Level 29: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 29.
        Level 30: MP Consumption is equivalent to the skill’s required MP.
        Stolen skill’s level cannot exceed 30.

    Noir Card
    [Max Level: 20]
    Description: Has a chance to automatically attack the enemy a second time when you deal a critical attack. At this time, the amount of cards on your stack will increase by 1.
    Also increases avoiability.
    [No animations]
        Level 1: Chance of attacking again: 62%, Damage:163%
        One card is added to the stack.
        Avoidability +1%.
        Level 2: Chance of attacking again: 64%, Damage:166%
        One card is added to the stack.
        Avoidability +2%.
        Level 3: Chance of attacking again: 66%, Damage:169%
        One card is added to the stack.
        Avoidability +3%.
        Level 4: Chance of attacking again: 68%, Damage:172%
        One card is added to the stack.
        Avoidability +4%.
        Level 5: Chance of attacking again: 70%, Damage:175%
        One card is added to the stack.
        Avoidability +5%.
        Level 6: Chance of attacking again: 72%, Damage:178%
        One card is added to the stack.
        Avoidability +6%.
        Level 7: Chance of attacking again: 74%, Damage:181%
        One card is added to the stack.
        Avoidability +7%.
        Level 8: Chance of attacking again: 76%, Damage:184%
        One card is added to the stack.
        Avoidability +8%.
        Level 9: Chance of attacking again: 78%, Damage:187%
        One card is added to the stack.
        Avoidability +9%.
        Level 10: Chance of attacking again: 80%, Damage:190%
        One card is added to the stack.
        Avoidability +10%.
        Level 11: Chance of attacking again: 82%, Damage:193%
        One card is added to the stack.
        Avoidability +11%.
        Level 12: Chance of attacking again: 84%, Damage:196%
        One card is added to the stack.
        Avoidability +12%.
        Level 13: Chance of attacking again: 86%, Damage:199%
        One card is added to the stack.
        Avoidability +13%.
        Level 14: Chance of attacking again: 88%, Damage:202%
        One card is added to the stack.
        Avoidability +14%.
        Level 15: Chance of attacking again: 90%, Damage:205%
        One card is added to the stack.
        Avoidability +15%.
        Level 16: Chance of attacking again: 92%, Damage:208%
        One card is added to the stack.
        Avoidability +16%.
        Level 17: Chance of attacking again: 94%, Damage:211%
        One card is added to the stack.
        Avoidability +17%.
        Level 18: Chance of attacking again: 96%, Damage:214%
        One card is added to the stack.
        Avoidability +18%.
        Level 19: Chance of attacking again: 98%, Damage:217%
        One card is added to the stack.
        Avoidability +19%.
        Level 20: Chance of attacking again: 100%, Damage:220%
        One card is added to the stack.
        Avoidability +20%.

    Twilight
    [Max Level: 20]
    Description: Jump forward and back to attack an enemy using a powerful card.
    After using this skill, Phantom Charge may be used. In addition, Phantom Charge will be strengthened permanently.
    Skill’s total time: 180 milliseconds
    Animations: Effect
        Level 1: MP Cost: 40, Attacks 10 enemies while moving backwards 3 times, Damage: 505%.
        Passive Effects: Phantom Charge Damage +12%.
        Level 2: MP Cost: 41, Attacks 10 enemies while moving backwards 3 times, Damage: 510%.
        Passive Effects: Phantom Charge Damage +14%.
        Level 3: MP Cost: 41, Attacks 10 enemies while moving backwards 3 times, Damage: 515%.
        Passive Effects: Phantom Charge Damage +16%.
        Level 4: MP Cost: 42, Attacks 10 enemies while moving backwards 3 times, Damage: 520%.
        Passive Effects: Phantom Charge Damage +18%.
        Level 5: MP Cost: 42, Attacks 10 enemies while moving backwards 3 times, Damage: 525%.
        Passive Effects: Phantom Charge Damage +20%.
        Level 6: MP Cost: 43, Attacks 10 enemies while moving backwards 3 times, Damage: 530%.
        Passive Effects: Phantom Charge Damage +22%.
        Level 7: MP Cost: 43, Attacks 10 enemies while moving backwards 3 times, Damage: 535%.
        Passive Effects: Phantom Charge Damage +24%.
        Level 8: MP Cost: 44, Attacks 10 enemies while moving backwards 3 times, Damage: 540%.
        Passive Effects: Phantom Charge Damage +26%.
        Level 9: MP Cost: 44, Attacks 10 enemies while moving backwards 3 times, Damage: 545%.
        Passive Effects: Phantom Charge Damage +28%.
        Level 10: MP Cost: 45, Attacks 10 enemies while moving backwards 3 times, Damage: 550%.
        Passive Effects: Phantom Charge Damage +30%.
        Level 11: MP Cost: 45, Attacks 10 enemies while moving backwards 3 times, Damage: 555%.
        Passive Effects: Phantom Charge Damage +32%.
        Level 12: MP Cost: 46, Attacks 10 enemies while moving backwards 3 times, Damage: 560%.
        Passive Effects: Phantom Charge Damage +34%.
        Level 13: MP Cost: 46, Attacks 10 enemies while moving backwards 3 times, Damage: 565%.
        Passive Effects: Phantom Charge Damage +36%.
        Level 14: MP Cost: 47, Attacks 10 enemies while moving backwards 3 times, Damage: 570%.
        Passive Effects: Phantom Charge Damage +38%.
        Level 15: MP Cost: 47, Attacks 10 enemies while moving backwards 3 times, Damage: 575%.
        Passive Effects: Phantom Charge Damage +40%.
        Level 16: MP Cost: 48, Attacks 10 enemies while moving backwards 3 times, Damage: 580%.
        Passive Effects: Phantom Charge Damage +42%.
        Level 17: MP Cost: 48, Attacks 10 enemies while moving backwards 3 times, Damage: 585%.
        Passive Effects: Phantom Charge Damage +44%.
        Level 18: MP Cost: 49, Attacks 10 enemies while moving backwards 3 times, Damage: 590%.
        Passive Effects: Phantom Charge Damage +46%.
        Level 19: MP Cost: 49, Attacks 10 enemies while moving backwards 3 times, Damage: 595%.
        Passive Effects: Phantom Charge Damage +48%.
        Level 20: MP Cost: 50, Attacks 10 enemies while moving backwards 3 times, Damage: 600%.
        Passive Effects: Phantom Charge Damage +50%.

    Aria’s Prayer
    [Max Level: 30]
    Description: Use Aria’s Prayer to increase your damage and amount of enemy’s DEF ignored significantly.
    Skill’s total time: 1500 milliseconds
    Animations: Effect
        Level 1: MP Cost: 62, Duration: 37 seconds, Damage: +1%, Enemy’s DEF Ignored: 1%.
        Level 2: MP Cost: 64, Duration: 44 seconds, Damage: +2%, Enemy’s DEF Ignored: 2%.
        Level 3: MP Cost: 66, Duration: 51 seconds, Damage: +3%, Enemy’s DEF Ignored: 3%.
        Level 4: MP Cost: 68, Duration: 58 seconds, Damage: +4%, Enemy’s DEF Ignored: 4%.
        Level 5: MP Cost: 70, Duration: 65 seconds, Damage: +5%, Enemy’s DEF Ignored: 5%.
        Level 6: MP Cost: 72, Duration: 72 seconds, Damage: +6%, Enemy’s DEF Ignored: 6%.
        Level 7: MP Cost: 74, Duration: 79 seconds, Damage: +7%, Enemy’s DEF Ignored: 7%.
        Level 8: MP Cost: 76, Duration: 86 seconds, Damage: +8%, Enemy’s DEF Ignored: 8%.
        Level 9: MP Cost: 78, Duration: 93 seconds, Damage: +9%, Enemy’s DEF Ignored: 9%.
        Level 10: MP Cost: 80, Duration: 100 seconds, Damage: +10%, Enemy’s DEF Ignored: 10%.
        Level 11: MP Cost: 82, Duration: 107 seconds, Damage: +11%, Enemy’s DEF Ignored: 11%.
        Level 12: MP Cost: 84, Duration: 114 seconds, Damage: +12%, Enemy’s DEF Ignored: 12%.
        Level 13: MP Cost: 86, Duration: 121 seconds, Damage: +13%, Enemy’s DEF Ignored: 13%.
        Level 14: MP Cost: 88, Duration: 128 seconds, Damage: +14%, Enemy’s DEF Ignored: 14%.
        Level 15: MP Cost: 90, Duration: 135 seconds, Damage: +15%, Enemy’s DEF Ignored: 15%.
        Level 16: MP Cost: 92, Duration: 142 seconds, Damage: +16%, Enemy’s DEF Ignored: 16%.
        Level 17: MP Cost: 94, Duration: 149 seconds, Damage: +17%, Enemy’s DEF Ignored: 17%.
        Level 18: MP Cost: 96, Duration: 156 seconds, Damage: +18%, Enemy’s DEF Ignored: 18%.
        Level 19: MP Cost: 98, Duration: 163 seconds, Damage: +19%, Enemy’s DEF Ignored: 19%.
        Level 20: MP Cost: 100, Duration: 170 seconds, Damage: +20%, Enemy’s DEF Ignored: 20%.
        Level 21: MP Cost: 102, Duration: 177 seconds, Damage: +21%, Enemy’s DEF Ignored: 21%.
        Level 22: MP Cost: 104, Duration: 184 seconds, Damage: +22%, Enemy’s DEF Ignored: 22%.
        Level 23: MP Cost: 106, Duration: 191 seconds, Damage: +23%, Enemy’s DEF Ignored: 23%.
        Level 24: MP Cost: 108, Duration: 198 seconds, Damage: +24%, Enemy’s DEF Ignored: 24%.
        Level 25: MP Cost: 110, Duration: 205 seconds, Damage: +25%, Enemy’s DEF Ignored: 25%.
        Level 26: MP Cost: 112, Duration: 212 seconds, Damage: +26%, Enemy’s DEF Ignored: 26%.
        Level 27: MP Cost: 114, Duration: 219 seconds, Damage: +27%, Enemy’s DEF Ignored: 27%.
        Level 28: MP Cost: 116, Duration: 226 seconds, Damage: +28%, Enemy’s DEF Ignored: 28%.
        Level 29: MP Cost: 118, Duration: 233 seconds, Damage: +29%, Enemy’s DEF Ignored: 29%.
        Level 30: MP Cost: 120, Duration: 240 seconds, Damage: +30%, Enemy’s DEF Ignored: 30%.

    Card Tempest
    [Max Level: 30]
    Description: Unleash a growing storm of cards to attack surrounding enemies.
    Skill’s total time: 540 milliseconds
    Animations: Prepare, Keydown, Keydownloop, Hit.0
        Level 1: MP Cost: 25, Attacks up to 8 enemies, Damage: 226%.
        Cooldown: 15 seconds.
        Level 2: MP Cost: 25, Attacks up to 8 enemies, Damage: 232%.
        Cooldown: 15 seconds.
        Level 3: MP Cost: 25, Attacks up to 8 enemies, Damage: 238%.
        Cooldown: 15 seconds.
        Level 4: MP Cost: 25, Attacks up to 8 enemies, Damage: 244%.
        Cooldown: 15 seconds.
        Level 5: MP Cost: 25, Attacks up to 8 enemies, Damage: 250%.
        Cooldown: 15 seconds.
        Level 6: MP Cost: 26, Attacks up to 8 enemies, Damage: 256%.
        Cooldown: 15 seconds.
        Level 7: MP Cost: 26, Attacks up to 8 enemies, Damage: 262%.
        Cooldown: 15 seconds.
        Level 8: MP Cost: 26, Attacks up to 8 enemies, Damage: 268%.
        Cooldown: 15 seconds.
        Level 9: MP Cost: 26, Attacks up to 8 enemies, Damage: 274%.
        Cooldown: 15 seconds.
        Level 10: MP Cost: 26, Attacks up to 8 enemies, Damage: 280%.
        Cooldown: 14 seconds.
        Level 11: MP Cost: 26, Attacks up to 8 enemies, Damage: 286%.
        Cooldown: 14 seconds.
        Level 12: MP Cost: 27, Attacks up to 8 enemies, Damage: 292%.
        Cooldown: 14 seconds.
        Level 13: MP Cost: 27, Attacks up to 8 enemies, Damage: 298%.
        Cooldown: 14 seconds.
        Level 14: MP Cost: 27, Attacks up to 8 enemies, Damage: 304%.
        Cooldown: 14 seconds.
        Level 15: MP Cost: 27, Attacks up to 8 enemies, Damage: 310%.
        Cooldown: 14 seconds.
        Level 16: MP Cost: 27, Attacks up to 8 enemies, Damage: 316%.
        Cooldown: 14 seconds.
        Level 17: MP Cost: 27, Attacks up to 8 enemies, Damage: 322%.
        Cooldown: 14 seconds.
        Level 18: MP Cost: 28, Attacks up to 8 enemies, Damage: 328%.
        Cooldown: 14 seconds.
        Level 19: MP Cost: 28, Attacks up to 8 enemies, Damage: 334%.
        Cooldown: 14 seconds.
        Level 20: MP Cost: 28, Attacks up to 8 enemies, Damage: 340%.
        Cooldown: 13 seconds.
        Level 21: MP Cost: 28, Attacks up to 8 enemies, Damage: 346%.
        Cooldown: 13 seconds.
        Level 22: MP Cost: 28, Attacks up to 8 enemies, Damage: 352%.
        Cooldown: 13 seconds.
        Level 23: MP Cost: 28, Attacks up to 8 enemies, Damage: 358%.
        Cooldown: 13 seconds.
        Level 24: MP Cost: 29, Attacks up to 8 enemies, Damage: 364%.
        Cooldown: 13 seconds.
        Level 25: MP Cost: 29, Attacks up to 8 enemies, Damage: 370%.
        Cooldown: 13 seconds.
        Level 26: MP Cost: 29, Attacks up to 8 enemies, Damage: 376%.
        Cooldown: 13 seconds.
        Level 27: MP Cost: 29, Attacks up to 8 enemies, Damage: 382%.
        Cooldown: 13 seconds.
        Level 28: MP Cost: 29, Attacks up to 8 enemies, Damage: 388%.
        Cooldown: 13 seconds.
        Level 29: MP Cost: 29, Attacks up to 8 enemies, Damage: 394%.
        Cooldown: 13 seconds.
        Level 30: MP Cost: 30, Attacks up to 8 enemies, Damage: 400%.
        Cooldown: 12 seconds.

    Cane Expert
    [Max Level: 30]
    Description: Increase the mastery, damage, and minimum critical damage of canes.
    Required Skill: Cane Mastery lv. 20.
    [No animations]
        Level 1: Mastery +56%, Weapon ATT +1, Minimum Critical Damage +1%.
        Level 2: Mastery +56%, Weapon ATT +2, Minimum Critical Damage +1%.
        Level 3: Mastery +57%, Weapon ATT +3, Minimum Critical Damage +2%.
        Level 4: Mastery +57%, Weapon ATT +4, Minimum Critical Damage +2%.
        Level 5: Mastery +58%, Weapon ATT +5, Minimum Critical Damage +3%.
        Level 6: Mastery +58%, Weapon ATT +6, Minimum Critical Damage +3%.
        Level 7: Mastery +59%, Weapon ATT +7, Minimum Critical Damage +4%.
        Level 8: Mastery +59%, Weapon ATT +8, Minimum Critical Damage +4%.
        Level 9: Mastery +60%, Weapon ATT +9, Minimum Critical Damage +5%.
        Level 10: Mastery +60%, Weapon ATT +10, Minimum Critical Damage +5%.
        Level 11: Mastery +61%, Weapon ATT +11, Minimum Critical Damage +6%.
        Level 12: Mastery +61%, Weapon ATT +12, Minimum Critical Damage +6%.
        Level 13: Mastery +62%, Weapon ATT +13, Minimum Critical Damage +7%.
        Level 14: Mastery +62%, Weapon ATT +14, Minimum Critical Damage +7%.
        Level 15: Mastery +63%, Weapon ATT +15, Minimum Critical Damage +8%.
        Level 16: Mastery +63%, Weapon ATT +16, Minimum Critical Damage +8%.
        Level 17: Mastery +64%, Weapon ATT +17, Minimum Critical Damage +9%.
        Level 18: Mastery +64%, Weapon ATT +18, Minimum Critical Damage +9%.
        Level 19: Mastery +65%, Weapon ATT +19, Minimum Critical Damage +10%.
        Level 20: Mastery +65%, Weapon ATT +20, Minimum Critical Damage +10%.
        Level 21: Mastery +66%, Weapon ATT +21, Minimum Critical Damage +11%.
        Level 22: Mastery +66%, Weapon ATT +22, Minimum Critical Damage +11%.
        Level 23: Mastery +67%, Weapon ATT +23, Minimum Critical Damage +12%.
        Level 24: Mastery +67%, Weapon ATT +24, Minimum Critical Damage +12%.
        Level 25: Mastery +68%, Weapon ATT +25, Minimum Critical Damage +13%.
        Level 26: Mastery +68%, Weapon ATT +26, Minimum Critical Damage +13%.
        Level 27: Mastery +69%, Weapon ATT +27, Minimum Critical Damage +14%.
        Level 28: Mastery +69%, Weapon ATT +28, Minimum Critical Damage +14%.
        Level 29: Mastery +70%, Weapon ATT +29, Minimum Critical Damage +15%.
        Level 30: Mastery +70%, Weapon ATT +30, Minimum Critical Damage +15%.

    Soul Steal
    [Max Level: 20]
    Description: Steal buffs from enemies around you. If the enemy doesn’t have a buff, there will be no effect.
    Skill’s total time: 1500 milliseconds
    Animations: Effect, Affected.1, Affected.2, Affected.3, Affected.4
        Level 1: MP Cost: 50, Steals buffs from 12 monsters.
        Damage-related Buff: +2 ATT.
        Damage Taken Reduction Buff: 2% Damage reduced.
        Damage Reflected Buff: 30% of the damage is reflected.
        Invincibility Buff: Temporarily invincible.
        Cooldown: 117 seconds.
        Level 2: MP Cost: 51, Steals buffs from 12 monsters.
        Damage-related Buff: +4 ATT.
        Damage Taken Reduction Buff: 4% Damage reduced.
        Damage Reflected Buff: 60% of the damage is reflected.
        Invincibility Buff: Temporarily invincible.
        Cooldown: 114 seconds.
        Level 3: MP Cost: 51, Steals buffs from 12 monsters.
        Damage-related Buff: +6 ATT.
        Damage Taken Reduction Buff: 6% Damage reduced.
        Damage Reflected Buff: 90% of the damage is reflected.
        Invincibility Buff: Temporarily invincible.
        Cooldown: 111 seconds.
        Level 4: MP Cost: 52, Steals buffs from 12 monsters.
        Damage-related Buff: +8 ATT.
        Damage Taken Reduction Buff: 8% Damage reduced.
        Damage Reflected Buff: 120% of the damage is reflected.
        Invincibility Buff: Temporarily invincible.
        Cooldown: 108 seconds.
        Level 5: MP Cost: 52, Steals buffs from 12 monsters.
        Damage-related Buff: +10 ATT.
        Damage Taken Reduction Buff: 10% Damage reduced.
        Damage Reflected Buff: 150% of the damage is reflected.
        Invincibility Buff: Temporarily invincible.
        Cooldown: 105 seconds.
        Level 6: MP Cost: 53, Steals buffs from 12 monsters.
        Damage-related Buff: +12 ATT.
        Damage Taken Reduction Buff: 12% Damage reduced.
        Damage Reflected Buff: 180% of the damage is reflected.
        Invincibility Buff: Temporarily invincible.
        Cooldown: 102 seconds.
        Level 7: MP Cost: 53, Steals buffs from 12 monsters.
        Damage-related Buff: +14 ATT.
        Damage Taken Reduction Buff: 14% Damage reduced.
        Damage Reflected Buff: 210% of the damage is reflected.
        Invincibility Buff: Temporarily invincible.
        Cooldown: 99 seconds.
        Level 8: MP Cost: 54, Steals buffs from 12 monsters.
        Damage-related Buff: +16 ATT.
        Damage Taken Reduction Buff: 16% Damage reduced.
        Damage Reflected Buff: 240% of the damage is reflected.
        Invincibility Buff: Temporarily invincible.
        Cooldown: 96 seconds.
        Level 9: MP Cost: 54, Steals buffs from 12 monsters.
        Damage-related Buff: +18 ATT.
        Damage Taken Reduction Buff: 18% Damage reduced.
        Damage Reflected Buff: 270% of the damage is reflected.
        Invincibility Buff: Temporarily invincible.
        Cooldown: 93 seconds.
        Level 10: MP Cost: 55, Steals buffs from 12 monsters.
        Damage-related Buff: +20 ATT.
        Damage Taken Reduction Buff: 20% Damage reduced.
        Damage Reflected Buff: 300% of the damage is reflected.
        Invincibility Buff: Temporarily invincible.
        Cooldown: 90 seconds.
        Level 11: MP Cost: 55, Steals buffs from 12 monsters.
        Damage-related Buff: +22 ATT.
        Damage Taken Reduction Buff: 22% Damage reduced.
        Damage Reflected Buff: 330% of the damage is reflected.
        Invincibility Buff: Temporarily invincible.
        Cooldown: 87 seconds.
        Level 12: MP Cost: 56, Steals buffs from 12 monsters.
        Damage-related Buff: +24 ATT.
        Damage Taken Reduction Buff: 24% Damage reduced.
        Damage Reflected Buff: 360% of the damage is reflected.
        Invincibility Buff: Temporarily invincible.
        Cooldown: 84 seconds.
        Level 13: MP Cost: 56, Steals buffs from 12 monsters.
        Damage-related Buff: +26 ATT.
        Damage Taken Reduction Buff: 26% Damage reduced.
        Damage Reflected Buff: 390% of the damage is reflected.
        Invincibility Buff: Temporarily invincible.
        Cooldown: 81 seconds.
        Level 14: MP Cost: 57, Steals buffs from 12 monsters.
        Damage-related Buff: +28 ATT.
        Damage Taken Reduction Buff: 28% Damage reduced.
        Damage Reflected Buff: 420% of the damage is reflected.
        Invincibility Buff: Temporarily invincible.
        Cooldown: 78 seconds.
        Level 15: MP Cost: 57, Steals buffs from 12 monsters.
        Damage-related Buff: +30 ATT.
        Damage Taken Reduction Buff: 30% Damage reduced.
        Damage Reflected Buff: 450% of the damage is reflected.
        Invincibility Buff: Temporarily invincible.
        Cooldown: 75 seconds.
        Level 16: MP Cost: 58, Steals buffs from 12 monsters.
        Damage-related Buff: +32 ATT.
        Damage Taken Reduction Buff: 32% Damage reduced.
        Damage Reflected Buff: 480% of the damage is reflected.
        Invincibility Buff: Temporarily invincible.
        Cooldown: 72 seconds.
        Level 17: MP Cost: 58, Steals buffs from 12 monsters.
        Damage-related Buff: +34 ATT.
        Damage Taken Reduction Buff: 34% Damage reduced.
        Damage Reflected Buff: 510% of the damage is reflected.
        Invincibility Buff: Temporarily invincible.
        Cooldown: 69 seconds.
        Level 18: MP Cost: 59, Steals buffs from 12 monsters.
        Damage-related Buff: +36 ATT.
        Damage Taken Reduction Buff: 36% Damage reduced.
        Damage Reflected Buff: 540% of the damage is reflected.
        Invincibility Buff: Temporarily invincible.
        Cooldown: 66 seconds.
        Level 19: MP Cost: 59, Steals buffs from 12 monsters.
        Damage-related Buff: +38 ATT.
        Damage Taken Reduction Buff: 38% Damage reduced.
        Damage Reflected Buff: 570% of the damage is reflected.
        Invincibility Buff: Temporarily invincible.
        Cooldown: 63 seconds.
        Level 20: MP Cost: 60, Steals buffs from 12 monsters.
        Damage-related Buff: +40 ATT.
        Damage Taken Reduction Buff: 40% Damage reduced.
        Damage Reflected Buff: 600% of the damage is reflected.
        Invincibility Buff: Temporarily invincible.
        Cooldown: 60 seconds.

    Maple Warrior
    [Max Level: 30]
    Description: For a period of time, raises the stats of you and your party members by a certain percentage.
    Skill’s total time: 1500 milliseconds
    Animations: Effect, Affected
        Level 1: HP Cost: 10, Duration: 30 seconds, +1% All Stats.
        Level 2: HP Cost: 10, Duration: 60 seconds, +1% All Stats.
        Level 3: HP Cost: 10, Duration: 90 seconds, +2% All Stats.
        Level 4: HP Cost: 10, Duration: 120 seconds, +2% All Stats.
        Level 5: HP Cost: 20, Duration: 150 seconds, +3% All Stats.
        Level 6: HP Cost: 20, Duration: 180 seconds, +3% All Stats.
        Level 7: HP Cost: 20, Duration: 210 seconds, +4% All Stats.
        Level 8: HP Cost: 20, Duration: 240 seconds, +4% All Stats.
        Level 9: HP Cost: 20, Duration: 270 seconds, +5% All Stats.
        Level 10: HP Cost: 30, Duration: 300 seconds, +5% All Stats.
        Level 11: HP Cost: 30, Duration: 330 seconds, +6% All Stats.
        Level 12: HP Cost: 30, Duration: 360 seconds, +6% All Stats.
        Level 13: HP Cost: 30, Duration: 390 seconds, +7% All Stats.
        Level 14: HP Cost: 30, Duration: 420 seconds, +7% All Stats.
        Level 15: HP Cost: 40, Duration: 450 seconds, +8% All Stats.
        Level 16: HP Cost: 40, Duration: 480 seconds, +8% All Stats.
        Level 17: HP Cost: 40, Duration: 510 seconds, +9% All Stats.
        Level 18: HP Cost: 40, Duration: 540 seconds, +9% All Stats.
        Level 19: HP Cost: 40, Duration: 570 seconds, +10% All Stats.
        Level 20: HP Cost: 50, Duration: 600 seconds, +10% All Stats.
        Level 21: HP Cost: 50, Duration: 630 seconds, +11% All Stats.
        Level 22: HP Cost: 50, Duration: 660 seconds, +11% All Stats.
        Level 23: HP Cost: 50, Duration: 690 seconds, +12% All Stats.
        Level 24: HP Cost: 50, Duration: 720 seconds, +12% All Stats.
        Level 25: HP Cost: 60, Duration: 750 seconds, +13% All Stats.
        Level 26: HP Cost: 60, Duration: 780 seconds, +13% All Stats.
        Level 27: HP Cost: 60, Duration: 810 seconds, +14% All Stats.
        Level 28: HP Cost: 60, Duration: 840 seconds, +14% All Stats.
        Level 29: HP Cost: 60, Duration: 870 seconds, +15% All Stats.
        Level 30: HP Cost: 70, Duration: 900 seconds, +15% All Stats.

    Hero’s Will
    [Max Level: 5]
    Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
    Animations: Effect
        Level 1: MP Cost: 30, Cooldown: 600 seconds.
        Level 2: MP Cost: 30, Cooldown: 540 seconds.
        Level 3: MP Cost: 30, Cooldown: 480 seconds.
        Level 4: MP Cost: 30, Cooldown: 420 seconds.
        Level 5: MP Cost: 30, Cooldown: 360 seconds.

    Twilight
    [Max Level: 20]
    Description: Additional attacks to Twilight.
    Skill’s total time: 1170 milliseconds
    Animations: Effect, Tile.0, Tile.1, Tile.2, Tile.3, Tile.4, Hit.0
        Level 1: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 505%.
        Level 2: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 510%.
        Level 3: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 515%.
        Level 4: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 520%.
        Level 5: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 525%.
        Level 6: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 530%.
        Level 7: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 535%.
        Level 8: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 540%.
        Level 9: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 545%.
        Level 10: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 550%.
        Level 11: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 555%.
        Level 12: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 560%.
        Level 13: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 565%.
        Level 14: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 570%.
        Level 15: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 575%.
        Level 16: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 580%.
        Level 17: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 585%.
        Level 18: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 590%.
        Level 19: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 595%.
        Level 20: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 600%.

    Skill Build:
    120. 1 Ultimate Drive (1), 1 Twilight (1), 1 Talent of Phantom Thief IV (1), 1 Noir Carte (1, automatic)
    121. 1 Soul Steal (1), 1 Tempest of Cards (1), 1 Cane Expert (1)
    122. 3 Cane Expert (4)
    123. 3 Cane Expert (7)
    124. 3 Cane Expert (10)
    125. 3 Cane Expert (13)
    126. 3 Cane Expert (16)
    127. 3 Cane Expert (19)
    128. 3 Cane Expert (22)
    129. 3 Cane Expert (25)
    130. 3 Cane Expert (28)
    131. 2 Cane Expert (MAX), 1 Pray of Aria (1)
    132. 3 Pray of Aria (4)
    133. 3 Pray of Aria (7)
    134. 3 Pray of Aria (10)
    135. 3 Pray of Aria (13)
    136. 3 Pray of Aria (16)
    137. 3 Pray of Aria (19)
    138. 3 Pray of Aria (22)
    139. 3 Pray of Aria (25)
    140. 3 Pray of Aria (28)
    141. 2 Pray of Aria (MAX), 1 Talent of Phantom Thief IV (2)
    142. 3 Talent of Phantom Thief IV (5)
    143. 3 Talent of Phantom Thief IV (8)
    144. 3 Talent of Phantom Thief IV (11)
    145. 3 Talent of Phantom Thief IV (14)
    146. 3 Talent of Phantom Thief IV (17)
    147. 3 Talent of Phantom Thief IV (20)
    148. 3 Talent of Phantom Thief IV (23)
    149. 3 Talent of Phantom Thief IV (26)
    150. 3 Talent of Phantom Thief IV (29)
    151. 1 Talent of Phantom Thief IV (MAX), 2 Twilight (3)
    152. 3 Twilight (6)
    153. 3 Twilight (9)
    154. 3 Twilight (12)
    155. 3 Twilight (15)
    156. 3 Twilight (18)
    157. 2 Twilight (MAX), 1 Noir Carte (2)
    158. 3 Noir Carte (5)
    159. 3 Noir Carte (8)
    160. 3 Noir Carte (11)
    161. 3 Noir Carte (14)
    162. 3 Noir Carte (17)
    163. 3 Noir Carte (MAX)
    164. 3 Ultimate Drive (4)
    165. 3 Ultimate Drive (7)
    166. 3 Ultimate Drive (10)
    167. 3 Ultimate Drive (13)
    168. 3 Ultimate Drive (16)
    169. 3 Ultimate Drive (19)
    170. 3 Ultimate Drive (22)
    171. 3 Ultimate Drive (25)
    172. 3 Ultimate Drive (28)
    173. 2 Ultimate Drive (MAX), 1 Maple Warrior (1)
    174. 3 Maple Warrior (4)
    175. 3 Maple Warrior (7)
    176. 3 Maple Warrior (10)
    177. 3 Maple Warrior (13)
    178. 3 Maple Warrior (16)
    179. 3 Maple Warrior (19)
    180. 3 Maple Warrior (22)
    181. 3 Maple Warrior (25)
    182. 3 Maple Warrior (28)
    183. 1 Maple Warrior (29), 2 Soul Steal (3)
    184. 3 Soul Steal (6)
    185. 3 Soul Steal (9)
    186. 3 Soul Steal (12)
    187. 3 Soul Steal (15)
    188. 3 Soul Steal (18)
    189. 2 Soul Steal (MAX), 1 Hero's Will (1)
    190. 3 Hero's Will (4)
    191. 1 Hero's Will (MAX), 2 Tempest of Cards (3)
    192. 3 Tempest of Cards (6)
    193. 3 Tempest of Cards (9)
    194. 3 Tempest of Cards (12)
    195. 3 Tempest of Cards (15)
    196. 3 Tempest of Cards (18)
    197. 3 Tempest of Cards (21)
    198. 3 Tempest of Cards (24)
    199. 3 Tempest of Cards (27)
    200. 3 Tempest of Cards (MAX)

    Everything is MAXED.


    source:Comprehensive Introduction of Phantom in Maple Justice


    [ The post was edited by pianzi at Feb 6, 2012 1:31 am ]

    Feb 22, 2012 10:46 pm
    lol, great guide

    Jun 27, 2012 10:23 pm
    3rdjob skill where the buff consumes instead of you dying... umm.. bask in the glory of never dyingpast 3rd job!
    [SMILE=11]

    Jun 28, 2012 2:19 pm
    nice guide thx

     

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