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Introduction


 

Mercedes Guide

Aug 23, 2011 7:47 pm
Mercedes is the 2nd Legendary Hero after Aran. Mercedes are Elf who wields dual crossbows, a new weapon introduced by Nexon. It is not 2 separate crossbows like the ones used by Marksman. They are very agile, moving across large maps and multiple platforms without any hassle.

Mercedes Beginner Job

Skills
Elf’s Recovery:
Using the power of nature and its purified energy, recover your HP and MP continually.
Level 1: Every 4 seconds, recover 5% of your HP and MP.

Stylish Move:
Quickly move up a ladder or rope. Key combination: ↑ + jump
Level 1: Instant teleportation from start to end rope/ladder.

King’s Qualifications:
The King of Elves is born with heightened agility and attacking speed.
Increases attacking speed by 1, speed by 10, and jump by 20. Also gives you level 30 Charm.

Elf’s Blessing:
With the blessing of the ancient elves, you can return to Eurel and also permanently gain 10% experience. Return to Eurel (cooldown is 1800 seconds on teleport), gain 10% extra experience from monsters permanently.

Mercedes 1st Job

Skills
Speed Dualshot:
Shoot arrows at many enemies in front of you.
Level 1: MP Cost: 8, Max Monsters Hit: 3, Damage: 96%, Number of Hits: 2
Level 20: MP Cost: 14, Max Monsters Hit: 3, Damage: 115%, Number of Hits: 2

Potential Power:
Permanently increase your latent potential. Increases speed, maximum speed, and provides a fixed chance to avoid enemy attacks.
Level 1: Speed: +2, Maximum Speed: 151, Evasion Rate: +6%
Level 15: Speed: +30, Maximum Speed: 165, Evasion Rate: +20%

Acrobatic Jump:
While in mid-air, jump again to glide forward. As the skill level increases, distance traveled improves.
Level 1: MP Cost: 28, Jump a fixed distance
Level 10: MP Cost: 10, Jump a fixed distance

Sharp Aiming:
Permanently increases your critical rate.
Level 1: Critical Rate increased by 2%.
Level 20: Critical Rate increased by 40%.

Skill Build
+1 Speed Dualshot
+10 Acrobatic Jump (MAX)
+19 Speed Dual Shot (MAX)
+10 Potential Power (MAX)
+20 Sharp Aiming (MAX)

Add 1 SP (Skill Point) into Speed Dualshot. This will be your primary attacking skill for 1st Job. Max Acrobatic Jump to reduce time taken to reach monsters which are scattered within Mercedes’s large map. Max Speed Dualshot to kill mobs faster. Add 10 SP into Potential Power to speed up traveling across multiple maps and within cities. Max Sharp Aiming to boost your potential damage!

Mercedes 2nd Job

Skills
Dual Bow Gun Mastery:
Increases weapon mastery and accuracy of dual bow guns.
Level 1: Dual Bow Gun Mastery: +12%, Accuracy: +6
Level 20: Dual Bow Gun Mastery: +50%, Accuracy: +120

Cross Piercing:
Infuse force of nature to enable sharp arrows penetrate a large number of enemies.
Level 1: MP Cost: 14, Max Monsters Hit: 6, Damage: 64%, Number of Hits: 4
Level 20: MP Cost: 24, Max Monsters Hit: 6, Damage: 83%, Number of Hits: 4

Charge Drive:
Push 8 enemies forward and launch them to the air. While in air, extra damage will be dealt on enemies.
Level 1: MP Cost: 20, Pushes enemies and deals 102% damage. 182% damage will be done when the enemies are launched into the air and 2% bonus damage to airborne enemies will be given.
Level 15: MP Cost: 25, Pushes enemies and deals 130% damage. 210% damage will be done when the enemies are launched into the air and 30% bonus damage to airborne enemies will be given.

Final Shot :
(Pre-requisite: 1 Charge Drive)
Can only be used after Charge Drive. Shoot many arrows that hit enemies in the air.
Level 1: MP Cost: 12, Max Monsters Hit: 8, Damage: 66%, Number of Hits: 4
Level 5: MP Cost: 16, Max Monsters Hit: 8, Damage: 90%, Number of Hits: 4

Dual Bowgun Booster: (Pre-requisite: 5 Dual Bowgun Mastery)
Consumes MP to raise the attacking speed for a short time.
Level 1: MP Cost: 30, Duration: 10 sec
Level 20: MP Cost: 11, Duration: 200 sec

Spirit Infusion:
For a certain period of time, increase your damage and critical chance.
Level 1: MP Cost: 25, Duration: 68 sec, Damage: +1%, Critical Hit Rate: +1%
Level 15: MP Cost: 45, Duration: 180 sec, Damage: +15%, Critical Hit Rate: +15%

Physical Training:
Through physical fitness, improve your strength and dexterity.
Level 1: STR +3, DEX +3.
Level 10: STR +30, DEX +30.

Final Attack : Dual Bow Gun (Pre-requisite: Dual Bow Gun Mastery Lv. 3)
Grants a chance to deal additional damage after an attack. Must have a dual bow gun equipped.
Level 1: Proc Rate: 2%, Damage: 55%, Number of Attacks: 2.
Level 20: Proc Rate: 40%, Damage: 75%, Number of Attacks: 2.

Skill Build
+1 Charge Drive
+6 Final Shot (MAX)
+1 Cross Piercing
+20 Dual Bow Gun Mastery (MAX)
+14 Charge Drive (MAX)
+5 Dual Bow Gun Booster
+19 Cross Piercing (MAX)
+15 Spirit Infusion (MAX)
+20 Final Attack : Dual Bow Gun (MAX)
+10 Physical Training (MAX)
+9 Dual Bow Gun Booster

Mercedes 3rd Job

Skills
Gust Dive:
Use the wind’s force to rapidly fall and attack 6 enemies 3 times while in the same range. The skill can only be done when you jump to a height of at least 120%.
Level 1: MP Cost: 30, Damage: 138%.
Level 20: MP Cost: 45, Damage: 195%.

High Kick Demolition:(Pre-requisite: 5 Final Shot)
Used after your enemies are tossed to the air after Charge Drive. Your enemies will not see you floating in the air while you deliver a fast attack on them. Additionally, the damage of Charge Drive will permanently increase.
Level 1: Active Effects: MP Cost: 24, Damage: 106%, 1% chance to instantly kill your enemy.
Passive Effect: Charge Drive Damage +10%.
Level 15: Active Effects: MP Cost: 32, Damage: 120%, 15% chance to instantly kill your enemy.
Passive Effect: Charge Drive Damage +30%.

Ignis Lore:
Permanently adds a chance to ignore the enemy’s attacks and in addition increase the damage significantly using the Fire Spirit’s power for a certain period of time.
Level 1: Active Effects: MP Cost: 40, ATT +2, Duration: 47 seconds.
Passive Effects: 5% chance to avoid the enemey’s attack.
Level 20: Active Effects: MP Cost: 60, ATT +40, Duration: 180 seconds.
Passive Effects: 20% chance to avoid the enemey’s attack.

Leap Tornado:
Jump and rotate your body quickly and shoot arrows. The skill can only be done when you jump to a height of at least 120%.
Level 1: MP Cost: 30, Attacks up to 6 enemies, Damage: 138%, Number of attacks: 3.
Level 20: MP Cost: 45, Attacks up to 6 enemies, Damage: 195%, Number of attacks: 3.

Elemental Knight:
Summons one random spirit to help you fight; Frost Spirit, Fire Spirit, or Shadow Spirit.
Frost Spirit: Your attacks have a chance to freeze the enemy.
Fire Spirit: Attacks have a chance to make the enemy suffer from continuous fire damage.
Shadow Spirit: Stronger damage than Frost and Fire Spirits.
Level 1: MP Cost: 132, Summons 1 random spirit out of the 3 for 65 seconds. Cooldown: 196 seconds.
Frost Spirit: Damage: 360%, 14% chance to freeze the enemy for 3 seconds.
Fire Spirit: 360% chance to deal continuous damage for 3 seconds, 53% damage every 1 second.
Shadow Spirit: Damage: 397%.
Level 20: MP Cost: 60, Summons 1 random spirit out of the 3 for 160 seconds. Cooldown: 120 seconds.
Frost Spirit: Damage: 550%, 90% chance to freeze the enemy for 5 seconds.
Fire Spirit: 550% chance to deal continuous damage for 5 seconds, 110% damage every 1 second.
Shadow Spirit: Damage: 625%.

Strike Dual Shot:
Shoot a large number of arrows at many enemies in front of you very rapidly. Also, there’s a probability to stun the enemy.
Level 1: MP Cost: 20, Attacks up to 4 enemies and deals 107% damage on them 4 times, 23% chance to stun the enemy for 2 seconds.
Level 20: MP Cost: 35, Attacks up to 4 enemies and deals 126% damage on them 4 times, 80% chance to stun the enemy for 6 seconds.

Water Shield:
Use the spirit’s strength to create a water shield. The shield will absorb some of the damage taken and give you resistance against states.
Level 1: MP Cost: 60, Duration: 104, Water shield absorbs 11% damage, Resistance to states increased by 6%.
Level 20: MP Cost: 100, Duration: 180, Water shield absorbs 30% damage, Resistance to states increased by 25%.

Unicorn Spike:
Summon the sacred unicorn to attack a number of enemies in front of you a couple of times and weaken them for a period of time. Weakened targets will be spiked a specific number of times and bosses will receive double the damage.
Level 1: MP Cost: 38, Max number of enemies hit: 8, Damage: 112%, Attacks 5 times (all attacks are crtical), 19% chance to weaken the enemy and activate debuff effect for 5 seconds and increase the damage by 5% for 5 times. Cooldown: 20 seconds
Level 20: MP Cost: 62, Max number of enemies hit: 8, Damage: 150%, Attacks 5 times (all attacks are crtical), 95% chance to weaken the enemy and activate debuff effect for 15 seconds and increase the damage by 15% for 10 times. Cooldown: 10 seconds

Skill Build
+1 Gust Dive
+15 High Kick Demolition (MAX)
+19 Gust Dive (MAX)
+20 Ignis Lore (MAX)
+20 Leap Tornado (MAX)
+20 Elemental Knight (MAX)
+20 Strike Dualshot (MAX)
+20 Water Shield (MAX)
+15 Unicorn Spike

Mercedes 4th Job


Skills
Dual Bow Gun Expert (Pre-requisite: Dual Bow Gun Mastery Lv. 20)
Increases the proficiency, Weapon ATT, and minimum critical damage when using a dual bow gun.
Level 1: Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%.
Level 30: Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%.

Legendary Spear:
Jump and drop a many legendary arrows and attack a large number of enemies. Enemy’s defense will be lowered and every hit will be 100% critical. In addition, the damage of Leaf Tornado will permanently increase.
Level 1: Active Effects: MP Cost: 40, Maximum number of enemies hit: 12, Damage: 458%, Number of attacks: 2. Reduces the enemy’s defense by -1% for 5 seconds. Cooldown: 10 seconds. Passive Effects: Leap Tornado +11% damage.
Level 20: Active Effects: MP Cost: 60, Maximum number of enemies hit: 12, Damage: 572%, Number of attacks: 2. Reduces the enemy’s defense by -20% for 15 seconds.
Cooldown: 5 seconds. Passive Effects: Leap Tornado +30% damage.

Rolling Moonsault:
Used after your enemies are tossed to the air after Charge Drive. Spin rapidly in the air while you and your enemies float in the air and do continuous attacks. Additionally, Charge Drive’s damage will permanently increase.
Level 1: Active Effects: MP Cost: 54, Max Number of Enemies Hit: 8, Damage: 152%, Number of attacks: 6.
Passive Effects: Charge Drive Damage +12%.
Level 20: Active Effects: MP Cost: 70, Max Number of Enemies Hit: 8, Damage: 190%, Number of attacks: 6.
Passive Effects: Charge Drive Damage +50%.

Ancient Spirit:
Let the ancient spirits take care of you for a period of time and increase your HP and damage. Ignis Lore’s avoidance probability will also increase.
Level 1: Active Effects: MP Cost: 45, Duration: 65 seconds, Damage: +1%, HP: +50.
Passive Effects: Ignis Lore’s avoidance probability +6%.
Level 30: Active Effects: MP Cost: 80, Duration: 210 seconds, Damage: +30%, HP: +1500.
Passive Effects: Ignis Lore’s avoidance probability +20%.

Defense Break:
Attacks have a chance to ignore 100% of the enemy’s DEF. Works for bosses as well.
Level 1: 2% chance to ignore 100% of the enemy’s DEF.
Level 20: 40% chance to ignore 100% of the enemy’s DEF.

Ring of Ishtar:
Borrow the legendary weapons with Ishtar’s power to massively fire the enemies in front of you. In addition, permanently increase the damage of Strike Dual Shot.
Level 1: Active Effects: MP Cost: 8, Continuous Damage: 81%.
Passive Effect: Strike Dual Shot’s damage +7%.
Level 30: Active Effects: MP Cost: 10, Continuous Damage: 110%.
Passive Effect: Strike Dual Shot’s damage +25%.

Advanced Final Attack :(Pre-requisite: Final Attack lv. 20)
Permanently increases your damage and accuracy, along with the probability and damage of Final Attack.
Level 1: Permanently increases your damage by 6 and accuracy by 1%. The probability of Final Attack increased by 41% and damage by 76%, Attacks 2 times.
Level 30: Permanently increases your damage by 20 and accuracy by 10%. The probability of Final Attack increased by 70% and damage by 105%, Attacks 2 times.

Maple Warrior:
Increase stats by a certain percentage for everyone in the party.
Level 1: MP -10; all stats +1% for 30 seconds.
Level 30: MP -70; all stats +15% for 900 seconds.

Hero’s Will:
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Level 1: MP -30, 600 second cooldown.
Level 5: MP -30, 360 second cooldown.

Lightning Edge:
Instantly move forward and attack the enemies in your path.
Level 1: MP Cost: 54, Maximum Number of Enemies Hit: 8, Damage: 290%, Attacks 3 times. Cooldown: 10 seconds.
Level 30: MP Cost: 74, Maximum Number of Enemies Hit: 8, Damage: 435%, Attacks 3 times. Cooldown: 5 seconds.

Skill Build
+30 Dual Bow Gun Expert (MAX)
+20 Legendary Spear (MAX)
+20 Rolling Moonsault (MAX)
+20 Defense Break (MAX)
+30 Ancient Spirit (MAX)
+30 Ring of Ishtar (MAX)
+30 Advanced Final Attack (MAX)
+30 Maple Warrior (MAX)
+5 Hero’s Will (MAX)
+30 Lightning Edge (MAX)



source:Mercedes Guide

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Dec 18, 2011 1:28 am
Hope her coming

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    Dec 18, 2011 10:56 am
    This is like the coolest thing ever ! I really wants them to come to MapleSEA like , NOW !  The character is cute , the mobility is high , the skills are cool , WOW !

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    Add me up to know more about me ! I don't bite (:

    -xVanillaSusu from MapleSEA , Bootes
    Dec 22, 2011 7:44 am
    Mercedes skills are awesome. Look the ''Unicorn Spike''. U GET TO SUMMON A UNICORN! <3

    Jan 20, 2012 2:40 pm
    Sweet, shes gunna be full of cool

    Jan 24, 2012 7:10 am
    lol, I like her

    May 21, 2012 1:03 am
    I like it

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